Psychie
Princess Psychie
I went ahead and added a clan to Terra's sheet. Thanks for reminding me.
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Each of the advanced Martial Art techniques provide you with Attribute and, in some cases, SDC bonuses. That makes it more valuable than the regular generic Martial Arts. But, the generic MA style is a good technique, not one to be simply overlooked. Many of the advanced ones give you less attacks starting out, but they do have different combat bonuses that may or may not make it worthwhile for you.Okay, so, for those interested in taking a martial art from the Ninjas and Superspies book, how exactly does that work? Is there a house rule written up somewhere that goes over it? I think you said it costs 3 skills or something to pick one. But what does that get you? Do you get a bonus of (usually) two attacks from that? The various fighting moves? Do you get Martial Art powers? Or the skills that evidently go with it? Or does purchasing a Martial Art basically give you the level advancement chart?
Just not sure how it works.
@Silanon, are you still going with the TechnoWizard? Were you planning on taking a True Atlantian as a race, too?
Purr looks good so far. I like what I see. The only thing I have to point out it that the pics you linked didn't copy over, so if you want them on your sheet, you will have to redo that. As far as other gear goes, you can have non-magical weapons, both archaic and modern, but no TW stuff. Money is not much of a concern to me a this point; go ahead and give yourself maxed out cash and you can buy odds and ends with it as you wish.
Forgot to add: when picking a advanced style, you do not get the Body Hardening Techniques or Special Katas they mention. Instead:
There are the following additions/changes to the systems.
1. At character creation, should a system provide the bonus "Add x to CHI," the character instead adds 1 point of M.A. per 5 points of Chi.
2. When leveling, instead of receiving "One Additional Martial Art Power" or "Zenjoriki Power," etc., the character adds +1 to Initiative, +1 to Strike, and +1 to damage each time they receive that bonus.
3. When leveling, instead of receiving "Double Existing Chi," the character adds +1 to Parry, +1 to Dodge, and +1 to Roll with Impact.
You don't get tired, since your whole body is mechanical. I'm thinking more and more that as a full conversion Borg you don't have a Pe attribute.
Okay, so, for those interested in taking a martial art from the Ninjas and Superspies book, how exactly does that work? Is there a house rule written up somewhere that goes over it? I think you said it costs 3 skills or something to pick one. But what does that get you? Do you get a bonus of (usually) two attacks from that? The various fighting moves? Do you get Martial Art powers? Or the skills that evidently go with it? Or does purchasing a Martial Art basically give you the level advancement chart?
Just not sure how it works.
Dannigan has the right jist of things. Thanks for being so concise in summing things up.
Excellent summation, gentlemen, both of you.
No Automatic Dodge, check. What about Automatic Parry? I see that's a feature of both your style, Dannigan, and mine. Or Automatic Roll?