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Fantasy Realm Of Tainis

Edk

New Member
This is something I plan on working on for a little while. Just getting it onto a thread slowly but surely.


Here is the OCC Thread:http://www.rpnation.com/threads/lands-of-tainis.58006/


If you feel compelled for whatever reason to help me write any lore or have anything you'd like to ad, the Realm Tainis is still very young! I also don't have a plot yet...everything is a work in progress!


IF YOU ARE INTERESTED IN RESERVING A SPOT, HELPING ME WRITE LORE IS A GREAT WAY TO DO THAT.





  • Human

    Humans typically stand from 5 feet to a bit over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller and heavier than women. Thanks to their penchant for migration and conquest, and to their short life spans, humans are more physically diverse than other common races. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight), and their facial hair (for men) from sparse to thick. Plenty of humans have a dash of nonhuman blood, and they may demonstrate hints of elf, orc, or other lineages. Members of this race are often ostentatious or unorthodox in their grooming and dress, sporting unusual hairstyles, fanciful clothes, tattoos, body piercings, and the like. Humans have short life spans, reaching adulthood at about age 15 and rarely living even a single century.​



    Silverbrow




    Dragons relish humanoid form and enjoy many of the same daily pleasures as humans do. Long ago, communities of humans unknowingly welcomed dragons into their villages, not knowing the truth about their new neighbors. In these communities, which were often secluded and small, half-dragon children became common as the dragon married their human friends. Their ancestors went to great lengths to hide their children from the rest of the world, citing "curses" or "deformaties" as an excuse for their physical differences. Despite the occasional discovery, they managed to hide their half-breed offspring long enough to teach them to take humanoid form magically. These children in turn became members of the community, and thus followed generation after generation with the mixed blood of humans and dragons.


    Over time, the overtly draconic physical characteristics faded, leaving human-looking children with dragon bloodlines. Long ago the dragons themselves departed these communities, leaving behind a strong draconic heritage(a metallic streak or highlights in the hair for example) they are commonly known as silverbrow humans. Silverbrow’s tend have a knack for the magical arts, although most do not know it being that those with the those with the strongest draconic bloodlines tend live in the most isolated corners of continent, leaving their draconic blood somewhat intact. Those with the strongest bloodlines seem to attract visits from interesting characters, and many times they aren’t human. It’s almost like their draconic blood attracts adventure, and many Silverbrow’s are unable to ignore the opportunity.






    Tiefling



    Tieflings appear human at a glance, although they all possess one unnatural feature that reveals their infernal heritage. At the least, Tieflings have a disturbing demeanor or carry a whiff of brimstone about them, but most also possess small horns, red eyes, or needle-sharp teeth. In extreme cases Tieflings may have a barbed tail or cloven feet. No two Tieflings have the same appearance. Tieflings are not readily accepted upon the continent, and most hide their demonic features (if it’s possible). Typically they make great thieves, and it isn’t uncommon to see a little child with glowing red eyes running through the slums uncannily quiet. To put it simply, Tieflings are human with a demonic ancestor. Tieflings are rarely soldiers, not that they lack skill in battle, but that most can’t look beyond their own personal desires for wealth and power. Although demons on Tainis are incredibly rare, some attain the power to cross the planes and impose their influence on the mortals

    Aasimar




    Graceful, regal, and noble, Aasimars are the distant descendants of a coupling between a human and a good-aligned outsider. While nowhere near as powerful as their celestial forebears, Aasimars still retain a touch of the divine in their blood and wear it with pride. Devoted champions of good, Aasimars spend their days fighting evil in whatever form it takes. In a world of violence, injustice, and evil, Aasimars are on the front lines, lending their abilities where needed. Some try to stave off evil by teaching and leading by example in the fight against ignorance, prejudice, and greed. Others present an aloof and lofty demeanor, an intimidating aura that, while noble, keeps people from trying to get too close. Among good people, Aasimars are held in high opinion as a standard by which all should live, while those of an evil nature view Aasimars as self-righteous and dangerously moralistic. Aasimars are typically very good-looking, like their Tiefling counterparts most have some sort of celestial feature that distinguishes them. (White hair, perfect skin, a silver tongue ect.) It is not uncommon to see an Aasimar championing some sort of “worthy” cause, and when they do so, they pursue this goal with complete dedication. Most are incredibly rigid, and are unable to look past what they already believe and or know.

    Races of Elves




    High Elf




    Elves are short and slim, standing about 4- 1/2 to 5-1/2 feet tall and typically weighing 95 to 135 pounds, with elf men the same height as and only marginally heavier than elf women. They are graceful but frail. They tend to be pale-skinned and dark-haired, with deep green eyes. Elves have no facial or body hair. They prefer simple, comfortable clothes, especially in pastel blues and greens, and they enjoy simple yet elegant jewelry. Elves possess unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful. An elf reaches adulthood at about 70 years of age and can live to be around 300 years old. Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf's meditation is "trance," as in "four hours of trance."

    Drow (Dark Elves)




    Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes in shades of lilac, silver, pink, and blue. They also tend to be smaller and thinner than most elves. Unlike most races and cultures, the Drow are a matriarchal society. The females of the race on average are taller and more robust than their male counter parts. Dark Elves used to look similar to normal elves until they began using their magic to reshape the underworld and make it more suitable for their habitat. Now the use of demon summoning and continual exposure to dark magic has reshaped them.


    They are extremely powerful in magic and have used their magic to carve out vast cities.. They feud constantly and war with one another. The Drow were banished by their High elven counter-parts some millennia to the Underdark, they have only in the past 100 years began expanding onto the surface.


    Because of their desire for combat they focus on the arts of war, offensive magic, offensive healing and philosophy. There are also artisans but the works of art are beautiful and terrifying at the same time.

    Wild Elves




    The wild elves are insular and savage, and as a result are rarely seen outside their forest homes. In ages past the wild elves (or green elves, as they were more commonly known) raised great kingdoms in the forests and fielded armies to defend their homes, but with the march of time they have abandoned the trappings of civilization, becoming a furtive, reclusive race. The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning.


    Wild elves are stocky and strongly built for elves. Their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age. They are quiet around anyone except their own kind, and quickly become hostile in these uncomfortable situations. Clothing is kept to a minimum among the wild elves, although they make up for this with body decoration of all sorts—tattoos, war paint, feathers, and beaded jewelry that shows a surprising streak of complex


    and beautiful artistry.

    Dwarves




    Dwarves stand only 4 to 5 feet tall, but they are so broad and compact that they are, on average, almost as heavy as humans. Dwarf men are slightly taller and noticeably heavier than dwarf women. Dwarves' skin is typically deep tan or light brown, and their eyes are dark. Their hair is usually black, gray, or brown, and worn long. Dwarf men value their beards highly and groom them very carefully. Dwarves favor simple styles for their hair, beards, and clothes. Dwarves are considered adults at about age 40, and they can live to be more than 200 years old.

    Halfling




    Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of the night. Regardless, halflings are cunning, resourceful survivors.


    Halflings stand typically from 3 to 5 feet tall and usually weight between 30 and 100 pounds. Their skin is ruddy, their hair black and straight. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. They like to wear simple, comfortable, and practical clothes. A halfling reaches adulthood at the age of 20 and generally lives into the middle of her second century.

    Orc




    Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that began generations ago, and often kill such creatures on sight. An orc's hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. Females are slightly smaller. When not actually fighting other creatures, orcs are usually planning raids or practicing their fighting skills. The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Although they are known for their astonishing strength, they are just as famous for what they lack in intelligence. What keeps Orcs from holding any real power on the continent, are their inability to organize, their individual greed, and their inability to look beyond their immediate desires.

    Bolmar




    The Orc-men of the North are known for their tremendous stature and pale skin, their hair color varies from jet black to light blonde. It is not uncommon to see the biggest males stand over two meters and weigh around 250 pounds, with his armor burned into his own flesh. Despite having mixed Orc and Human lineage for generations these folk seem to take after their human ancestors. Though some have the typical Orcish jutting lower jaw and protruding teeth, that characteristic is more typical of the more impressive male specimens. The Bolmar are fairly intelligent when compared to other Orc and barbarian cultures, the several small states that exists within the mountain ranges are a testament to their ability to collectively work toward common goals. They are the only barbarian culture to date that does not follow a very primitive tribal framework.


    More to come!


 
Last edited by a moderator:
Added tab "The Everplain", more organizations and a famous person 
Added Orcs of the everplain
 

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