Lochar
God of Storytellers
I'm waiting until tick 16 resolves, since it has enemies in it. Then I'll play.
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Drill and Magnitude: per Exalted Core
Every "/2" is rounded up.
SA = 'Soldiers Average'
All Damage is always Lethal.
Solo Units have all 'SA:' values at 0 and Drill equal to their War, but they can use Strength rather than Charisma for the base damage.
Special Characters:
Max [Magnitude] Special Characters in a Unit.
Must stick with the Unit and act at the same tick.
Attacks as a Solo Unit.
Leader
attack and DV dicepool = Wits + War (instead of Dex + Ability)
base damage = Charisma (instead of Strength)
Unit (wielded as a weapon)
Speed = Magnitude + 2
Accuracy = [sA attack dicepool]/2
Defense = SA:ParryDV
Damage = Magnitude + [sA]/2 (MinDamage = Magnitude)
Rate = Drill
---
Endurance = Magnitude + SA:Stamina + SA:Resistance
- Endurance can go negative.
- Unit loses Endurance equal to SA:ArmorFatigue whenever:
* it attacks in close combat
* it is attacked in close combat
* it performs a dash
- Unit also loses Endurance equal to Damage HLs it takes.
- When 0 or less all stats but Speed are halved (round down).
Armor = SA:Armor
Soak = Drill (instead of Stamina)
Health Levels per dot of Magnitude = 5 + SA:Valor
Health levels have no associated penalty.
When all levels are filled:
*) Unit loses 1 magnitude.
*) HLs are reset.
*) Excess damage is applied to new HLs.
*) Unit experiences Rout:
A unit in rout has Defense +0, Drill 0 and cannot attack.
As soon as the unit Routs, the unit gets a Reflexive Rally action (ie Speed 0, -0 DV)
Attacking the Leader or Special Character
For a penalty of [Magnitude+Drill]/2, the Special Character can be attacked as if she was a Solo Unit.
Charms can be used without the 1xAction restriction, but:
Scene-long charms last only 1 action.
Non-scene-long charms cost double.
Special Actions
* Turn (Speed [Magnitude], -1 DV)
Required to turn the unit by more than 45 degrees.
Charisma + War vs difficulty of Magnitude - Drill (min 1)
* Split Units (Speed [initial Magnitude/2], -1 DV)
Automatic
* Merge Units (Speed [Final Magnitude/2], -1 DV)
Automatic
* Signal (Speed 3, -0 DV)
* Rally (Speed 5, -1 DV)
Charisma + War/Performance with difficulty [Magnitude-Drill]
End the Rout OR restores Endurance equal to excess successes.
Special Characters can do Teamwork with the Leader.