Haku1
Ze Hamster of Lurkdom
They're also expensive, if I recall correctly
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That seems pretty expensive, yeah. Per action, I assume?cyl said:Namely Hand of the Wind Arcanos, 3m+1W. Don't screw with the mistress !
Am I the only one who is a mite concern of what happens when abyssals go full totemic in the city? :shock:ANIMA BANNER
As an Abyssal expends Peripheral Essence, her aura blooms into a terrible, dark majesty. The levels of anima banner display for Abyssal Exalted mirror those of the Solar Exalted (as explained on p. 339 of Exalted).
When an Abyssal’s aura turns fully totemic, any mortal character who sees it feels both the terror and the lure of the Void. Merely mortal minds can break when subjected to such horror. When a mortal character first witnesses the doom-filled iconic aura, her player rolls the character’s Valor. Failure means the mortal faints, runs away, grovels in worship or is otherwise overcome for the rest of the scene. Heroic mortals can spend a Willpower point to resist this unnatural terror, while the Exalted and other supernatural creatures are immune.
If the mortal’s player botches the Valor check, the result is much worse. Mortals so affected by an Abyssal’s iconic anima must spend one Willpower point not to gouge out their own eyes (or do something similarly self-destructive) in a maddened attempt to blot out the horrors etched behind their lids. Alternatively, the mortal acquires a debility-level derangement. (See The Compass of Celestial Directions, Vol. II—The Wyld, pp. 148–150, or The Manual of Exalted Power—The Lunars, pp. 209–210). The character remains incapacitated, and heroic mortals cannot spend another Willpower point to pull themselves together. It takes all their force of will just to keep from going mad.
Yup.fhgwdads05 said:That seems pretty expensive, yeah. Per action, I assume?cyl said:Namely Hand of the Wind Arcanos, 3m+1W. Don't screw with the mistress !
Naw, but hate to say it as it is the stereotype for many DeathKnights within the Underworld. Stitches just may be one of the best at it, hence reason to fear and/or respect her.Tome said:That a reference to Stiches, by any chance?
Aw, you're making me blush.Coyotekin said:Naw, but hate to say it as it is the stereotype for many DeathKnights within the Underworld. Stitches just may be one of the best at it, hence reason to fear and/or respect her.Tome said:That a reference to Stiches, by any chance?
Yeah she's a misunderstood artist deep down :lol:Though Stiches takes a slightly different approach than most, I'd like to think.
A Degree gives you, essentially, all of the procedures that fall under it. You can use pretty much any of the ones in Oadenol's Codex or the Core book, and probably a few custom ones. Your character has a lot of options available.Coyotekin said:I have no idea how many rites and rituals that Sage actually knows being the Master Thaumaturge thathe is. Cyl, or anyone more savvy with said rules, mind enlightening me?
The effect that transports the target to the Labyrinth is a bit much, in my opinion. Especially considering the unbalanced roll.Coyotekin said:Yes. Just getting an idea about things. Not mention that he can also use Elemental Attunement for things. More often than not it is for his clothes, usual accessories and such.
Charm idea for Abyssals based off of Sacrosanct Soul Retribution in DotFA. First time ever doing one, so forgive my mechanics. I am better about the story aspect.
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Master's Favored Servant
Cost: 10m Min: Integrity 5, Essence 5; Type: Reflexive
Keywords: Combo-OK, Avatar (5), Obvious
Duration: Instant
Prerequisite Charms: Immortal Malevolence Enslavement
There are to be no other Masters other than the Neverborn, especially when that servant is favored by the Neverborn's eternal scrutiny. And woe to the fool that dares to think them self better and mightier than the eternal Ones, and They are not ones to let even the slightest insult go unanswered. Usually such retribution would be meted out by their Deathlord puppets, but even the Deathlords harbor resentment and rebellious thoughts to their servitude. Such is not the case to such an Abyssal as this. This Charm can be invoked as a perfect defense against unnatural mental influence like its Solar Mirror, no matter if the Abyssal is aware of such a rarely missed attack. Unlike its Mirror the Nevernborn Master personally punishes such insolence at attempting to harm such prized property. Whether the Abyssal should wish it or not, as they are never given the choice, the Abyssals shadow, guided by the Neverborn, seeks the offender despite distance, boundaries, or barriers. And the very nightmares of the Neverborn seethe forth to fill every pore and orifice to the their very soul and saps them of their very life force dealing 3 automatic Aggravated damage. This damage cannot be dodged or parried as it is immaterial and of the Neverborn themselves, and armor is useless against it. Should the target fail a (Integrity+Essence) vs the Abyssal's own (Integrity+Essence+Whispers) than his soul is found weak and is dragged directly to the Labyrinth by the very soul that failed him. No doubt greeted by the very servants of the annoyed Neverborn Master and left to his own devices to survive and escape the shadow of the Neverborn tomb.
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It could definitely use some tweaking, but there is the base idea, with the possibility of a failed roll of some kind leaving the victim to suffer from Whispers (5 - 1 per Threshhold success) or something of that nature.
I value your opinions and advice and hope this inspires further High-Essence Abyssal Charms.