cyl
Creepy smile
Matches with the bugs I had around 2-3 am.
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because of the wierd bug or whatever that had been happening to me. I was trying to see if it was limited to the thread/forum I originally had wanted to post to, or all of them. apparently the posts showed up a good while after I had tried this, as at the time absolutely NOTHING had happened each time I hit 'Submit'Tome said:Okay... Gulup, why are you posting "testing" everywhere?Gulup said:testing
Rolled 'em!cyl said:Roll your 2 dice and pray :twisted:
Point was to encourage awesomness and let the player defines his own level of awesomeness judging by the quality of the description he made based on some elements... to avoid time loss, not that it really bothers me, but it'd run faster this way.Laundreu said:Hrm. Well, stunts are vital to the whole Exalted combat system, so...perhaps assume that the rules within the book are being followed? Anything more than 'I hit him with my sword (+2 vs. elfs)' is a one-die stunt, and anything that involves the environment is a two-die, and you mostly come in and tell us if we're being downgraded for repetiveness or upgraded for awesome?
This one's actually a very good idea.Laundreu said:I would very strongly recommend saying how many dice they get in an attack - information like that is implicitly transparent in the system, i.e., he declares charm use on Step 1 of Combat Resolution, and I use that information to decide how I want to defend, even though the character couldn't tell if that DB was making a normal attack or 45m, 4wp hyper-death-combo.
Yes, DBs have problems with Combos... mostly the lack of need for them. Still, there's a few good ones.Haku said:I like the concept of a hyperdeath combo... it's just that they are hard to build :lol: