TherealBrickwall
One Thousand Club
Only if the Extra Action Charm says that you ignore the Rate. Some do, some do not.
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I'm not really sure how to make Titunare. The spirit guidelines seem just a bit too vague, and I'm not quite sure what charms to give him, or how he uses them in his own special spirit way. So, I wanted to ask if you could either help me make him or make him the way you want him. Either way would be fine.cyl said:Let me know if you need anythingIdyllicSilence said:If you see my introductory post into Patternspider, I've never actually played Exalted yet. So, yeah, I'm somewhat lacking in that area, and it makes it even harder that the only 1e book that I have read is the Player's Guide, and even then, I only skimmed over it. So, I should have Titunare's sheet done sometime, as soon as I truely make sense of the spirit charms and rules.
Sel said:Principle Of Motion
Affinity Water Control [Can purify or poison riverwater, and shape any water other than seawater]
Weather Control [Call up rain or storms]
Plague Of Menaces [Call down a rain of poisonous frogs]
Some examples of Spirit Charms being used in one of the other games. Basically, you just have to think up some restriction for your Spirit Charms. It can be anything you want. Looking at the examples in the book can help.Jark said:- Elemental Rejuvenation - Only works with earth/stone
- Essence Bite - Only works with Bashing damage, no Lethal or Aggrivated (both the soak normal and no armor soak varieties)
- Harrow the Mind - Things Jark molds his targets' perception of with this charm retain their elemental inclination. For example Jark cannot convince people he is something not earth-related. He could convince someone he's just a rock or a lesser elemental earth dragon, but he can't convince anyone he's a Godblooded with a fire parent, or a Solar Exalt. However, he could convince someone the god of small children is really the god of elderly prostitutes, as these concepts have no solid elemental inclination. Dragon Blooded aspects are treated as elementally inclined for the purposes of this charm, so Jark could not convince anyone Tepet Ejava was Tepet Fokuf. More abstract things like ideas can be subject to this restriction at ST discretion.
- Worldly Illusion - Always appears to take participants to a deep, very poorly lit underground cavern
I'd rather build it with you.IdyllicSilence said:I'm not really sure how to make Titunare. The spirit guidelines seem just a bit too vague, and I'm not quite sure what charms to give him, or how he uses them in his own special spirit way. So, I wanted to ask if you could either help me make him or make him the way you want him. Either way would be fine.
In Exalted, Lightning is considered an aspect of air (Unless you, as ST, change that, but then air aspects and a number of associated hearthstones and artifacts need some revamp), Alterations to fire might be to shape it differently (like shaping a 'monster' out of a firepit) or perhaps decrease/increase it's strength.cyl said:And some small mods like:
Alteration of the element (can turn rock into sand, water into ice, air into snow, fire into lightning
Not quite. I'll finish up the background once I get back home in a couple of days time. Sorry about the delay.cyl said:Just a quick status update:
Leary: guess everything's good - ready to roll ?
Shadow Red Claws: WIP
TherealBrickwall: guess everything's good - ready to roll ?
IdyllicSilence: IIRC we need to stat Titunare but that's not really an obstacle for starting your chronicles - ready to roll ?
Tome: guess everything's good - ready to roll ?
Atrius Night: guess everything's good - ready to roll ?