Jukashi
Four Thousand Club
Hmm, bit of a mess on this tick. Should be interesting!
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What else did you expect? All Siddies do is cheat and kung-fu.Sherwood said:In that particular attack, the damn Siddie cheated anyways.
SPARTAAAAAAAAAThe waves of her anima carry her immense form, mighty fist heedless of his blade leading the way, to catch him full in the front and push him, both of them, through the broken wood and off into the water.
Not exactly complete rules, but effective enough. -2 external penalty is pretty hefty. I myself would also say it's a bad idea to wear armour underwater, but that's me, and I believe I may be biased. :twisted:Characters swimming underwater must hold their breath unless they have gills or magic that allows for breathing underwater. However, they can simply act and move without flurrying to stay afloat (though flurrying may be necessary to fight strong currents). While underwater, characters suffer a -2 external penalty to appropriate Dexterity or movement-based rolls unless they are aquatic or amphibious by nature. Certain weapons such as bows and wide bludgeoning instruments do not work underwater because of resistance, as determined by the Storyteller.