Old SMITED OOC/Misc

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Ah, in the code look for "PLACE FACE CLAIM IMAGE URL HERE" and paste the img url in there. I'll review the edits later, since I've replied to your custom fae thread, since you might change things after that discussion occurs. :3
 
Due to his nature, Usof is socially inept. For instance, he simply can't wrap his head around why people pay respect to the dead. He is very adamant in regards to his belief that there is no need to respect the dead. Because they're dead.
This is still there, and will be the third time of my mentioning that it needs to be changed.

Other than that, what is presented is fine, but before any approval, need that history and a working FC image. You can place the img url in the spot you find "PLACE FACE CLAIM IMAGE URL HERE" (remove the PLACE FACE CLAIM IMAGE URL HERE text and paste url).
 
Petite is actually 5'0" and under. Being 5'6" she's actually above the average height for women in the USA.

Alright, I’ll be sure to make those edits!


Explain this to me please.

By sickly I mean extremely frail and pale looking to the point of looking sick. The reason why she’s so weak is because, most of the blood she gets from feeding, doesn’t get distributed evenly. Blood goes to her left arm, her various stitches, and it sustains her life force. There’s usually not eneough after that to be at a healthy and strong level. Just enough to keep her going. She’s never full, just getting by. Which is why I thought she’d be on the weaker side of the vampire scale and described it as sickly.


Main issue is that this seems written as a magical ability, which vampires are unable to use. Then there is the issue of "within others." She could just use this skill to draw the iron out of a person and kill them. Removing iron from blood, not removed entirely, would still have horrible consequences upon a living person. Then there is the issue of the type of magic. The Syndicate would kill her for this transgression, as this falls basically under Blood Magic, which is forbidden.

I worded that terribly! I am so sorry, she can’t just extract iron like that. She has to remove the blood from the body first through biting, a syringe, or through injury. She can’t just pull iron out from a living being unless she makes an effort to make them bleed. At that point she can only extract iron from the blood that’s out the body, anything that’s still in or hasn’t leaked out yet from the wound is not her domain. I can definitely see your point about it seeming like a magical ability and with Syndicate. I can change this power entirely if you’d like.


The same issue with this being basically a magical ability, which is not a racial ability of vampires and the previously mentioned issues of the main power.

Yikes, same response to the last one. I will change the powers, I apologize x.x


Wait, what? No seriously, what? I'm sorry, I am not going to let a master vampire, after possibly centuries of life and set in old ways, to have some sort of spiritual epiphany that led him to this path. It's very unrealistic for someone who was into slavery, brainwashing, power, maybe even wealth, to take on a plebeian lifestyle after living that way for so long. I know this probably sounds callous, but it feels like a weak plot point to release her from him. It'd make more sense that the vampire council killed him than a lifestyle change.

Being brought up to me like this, I believe it’s weak as well. I did think about the vampire council killing him but I didn’t want to speak for the council just for my characters backstory. I simply thought that if I were alive for so long, experienced with luxuries of an old world and this new world had things to experience. Being bored of the life I’ve already lived for centuries and having countless stacks of riches. I’d experience everything this new world has to offer with this immortal life of mine so I don’t get bored. Even though I failed to mention it, he wouldn’t stop as Cosmetology, he would be moving on to other thrills and occupations. I still understand what you’re saying and I will change the history. :D
 
By sickly I mean extremely frail and pale looking to the point of looking sick. The reason why she’s so weak is because, most of the blood she gets from feeding, doesn’t get distributed evenly. Blood goes to her left arm, her various stitches, and it sustains her life force. There’s usually not eneough after that to be at a healthy and strong level. Just enough to keep her going. She’s never full, just getting by. Which is why I thought she’d be on the weaker side of the vampire scale and described it as sickly.
A sickly appearance, perhaps would be fine. The issue I have is the why. Why does she have difficulty sustaining her life? If she was wounded all at once, yes she'd be weak and sickly for a time for recovery, but a constant state? There has to be more of a reason behind this.

I can change this power entirely if you’d like.
I would suggest doing so. In regards to the metal arm, I am fine if you want to say she purchased it as a magically enchanted item. But to say she sustains it's use via her own blood means she has power to manipulate aspects of her own or consumed blood, which I've already pointed out as a magical ability.

Being brought up to me like this, I believe it’s weak as well. I did think about the vampire council killing him but I didn’t want to speak for the council just for my characters backstory. I simply thought that if I were alive for so long, experienced with luxuries of an old world and this new world had things to experience. Being bored of the life I’ve already lived for centuries and having countless stacks of riches. I’d experience everything this new world has to offer with this immortal life of mine so I don’t get bored. Even though I failed to mention it, he wouldn’t stop as Cosmetology, he would be moving on to other mundane thrills and occupations. I still understand what you’re saying and I will change the history. :D
There is just such a huge lack of transition, from being this evil vampire master to suddenly a huge lifestyle change with no story inbetween. I'm not saying a vampire can't have a "immortal-life-crisis" and want a change, but that it's hard for a person to change who they are that easily so suddenly. The vampire council could kill him, for something as minor as killing so many people from feeding it's drawing too much attention by the local law enforcement. SMITED themselves could step in as an intervention, he's a pretty sadistic vampire. They could exact justice, and offer your PC a place and purpose. :3 If you want the maker vampire to have a happy ending you can do that, but needs a better transition into it.
 
A sickly appearance, perhaps would be fine. The issue I have is the why. Why does she have difficulty sustaining her life? If she was wounded all at once, yes she'd be weak and sickly for a time for recovery, but a constant state? There has to be more of a reason behind this.

It ties in with her lack of self respect. Instead of using any extra blood she collects to put towards extra biological sustenance, she uses it to craft. In her mind, as long as she can function and create, everything is fine so spending time on recovery is unnecessary to her. She’s fine with the bare minimum. Her body lacks the necessary blood to really kickstart useful recovery simply because she isn’t giving herself that blood, she creates with it. Though now that this creation ability is gone, her constant state and sickly body shouldn’t be a thing now.


I would suggest doing so. In regards to the metal arm, I am fine if you want to say she purchased it as a magically enchanted item. But to say she sustains it's use via her own blood means she has power to manipulate aspects of her own or consumed blood, which I've already pointed out as a magical ability.

Alright, thank sounds fair. I believe the most the arm should do is adapt to her right arm’s strength, so it’s not too much of a hindrance. That should be it’s enhancement.


There is just such a huge lack of transition, from being this evil vampire master to suddenly a huge lifestyle change with no story inbetween. I'm not saying a vampire can't have a "immortal-life-crisis" and want a change, but that it's hard for a person to change who they are that easily so suddenly. The vampire council could kill him, for something as minor as killing so many people from feeding it's drawing too much attention by the local law enforcement. SMITED themselves could step in as an intervention, he's a pretty sadistic vampire. They could exact justice, and offer your PC a place and purpose. :3 If you want the maker vampire to have a happy ending you can do that, but needs a better transition into it.

I’ll go with the SMITED option, it would be easier for her to accept SMITED since they proved to be stronger than her previous master. I’ll get to these edits, thanks for the tips!
 
Alright, thank sounds fair. I believe the most the arm should do is adapt to her right arm’s strength, so it’s not too much of a hindrance. That should be it’s enhancement.
Ah I meant enchantment as in able to be used nearly as well as a regular arm. :3 Modern prosthetic are still very clumsy, so this work basically give her a fully functional replacement. Also, sorta assuming she lost her arm due to her maker?

I’ll go with the SMITED option, it would be easier for her to accept SMITED since they proved to be stronger than her previous master. I’ll get to these edits, thanks for the tips!
Yup yup that is why I get paid... wait a sec... I don't, drat!
 
Ah I meant enchantment as in able to be used nearly as well as a regular arm. :3 Modern prosthetic are still very clumsy, so this work basically give her a fully functional replacement. Also, sorta assuming she lost her arm due to her maker?

Nearly as well, got it. Yeah, she failed to perform on a task he’d given her and lost her arm for it. Which is another reason why she completes tasks when given to her now.

Yup yup that is why I get paid... wait a sec... I don't, drat!

You should go on strike, if that doesn’t work start a crusade to confiscate the riches you deserve. I’ll join :cheshiregrin:
 
Fable Fable I've made edits! Let me know if anything must be changed :]

( Kinda concerned on whether or not vampires feel pain. ) If her second ability doesn't work then I can just change it to something in the range of skill with spying/infiltration since she would be good with that.
 
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Smith, Adriel

Alias: Frost
Physical Age: 29
True Age: 128
Race: Nephilim
Gender: Female
Physical Characteristics


Height: 5’3”

Weight: 130 lbs

Figure/Build: Mesomorph

Hair Color: Blonde

Eye Color: Brown

Skin Tone: Medium; Ivory

Distinguishing Features: None
Personality

A high-standards woman, Adriel holds herself and others to the loftiest of ideals and expectations. She expects nothing but people’s best effort in everything they do in service. When not working, Adriel becomes a different person: relaxed, kicked back, sometimes even a smack-talker. People find these polar opposites a challenge at first, but come to realize that when Adriel has her uniform on, she is all business.

Adaptable
No plan ever goes as expected in Adriel’s experience. Being willing to change and adapt to changing circumstances is a critical skill.

Calm
Having been in plenty of firefights and other hairy situations, Adriel has learned how to remain calm in the face of adversity. A calm mind allows her to think and process clearly such as when she is patching up a soldier while gunshots whiz by.

Maternal
Adriel views her patients and coworkers not unlike a mother views a child. She wants to protect them and keep them safe from harm. When something bad happens to someone she is close to, those motherly instincts kick in.

High Standards
Expecting the best out of herself and others, she can often grow frustrated or angry when those expectations are not met.

Assertive
Particularly when it comes to medicine and treatment, Adriel wants done what she believes is best for the patient, regardless of if others disagree with her. She is not afraid to push her confidence on others to do what she thinks is best.

Powers/Abilities


Main: Forcefield - Adriel can generate a forcefield that appears as a visible semi-transparent blue shield in front of her. The color changes closer to red based on the number of hits remaining.

Sub: Medical Skills - In the years of her life, Adriel has learned and mastered the arts of medicine, allowing her to stabilize soldiers effectively in the field of battle or deal with other emergency situations. She has some surgery and care experience, but most of her work is as a battle medic not a hospital doctor.

Sub: Pilot Skills - Able to fly with her wings, it’s no surprise that Adriel has always enjoyed the practice of flying. When faster machines were created to be able to fly at greater speeds, transport troops, or carry emergency medical patients, Adriel jumped on the pilot train and learned the necessary skills.
Weaknesses/Limitations


One Force Field
Adriel cannot create or maintain more than one force field at a time.

Hits Maximum
The force field cannot take more than 4 hits.

Arm or Hand
An arm or a hand is required to maintain the forcefield. Whatever position it is kept is serves as where the force field is. If she moves her arm or hand that is maintaining the force field, it moves with her.

Mental Concentration
It requires some mental capacity to maintain the forcefield. She can perform other actions at the same time, but cannot concentrate fully to it.

Locked Dimensions
The there are only two possible dimensions for the forcefield: 6 feet tall by 3 feet wide or 3 feet tall by 6 feet wide.​

History

Born in 1889 in upstate country New York to two Nephilim, Adriel was raised in the Nephilim ways from a young age. Although she attended school like a normal human, outside of school she learned from her parents the basics of Nephilim society, the other supernatural races, how to fly, and later how use her powers effectively. It was a busy, study-driven childhood for the early years of Adriel’s life, although she did find the time to date a boy or two.

Knowing full well longevity of her life, Adriel decided to pursue studies in medicine, knowing that regardless of the amount of the time it took, she would have the time needed to master it. She went to William Smith College in 1907 and began her studies. Though she faced plenty of adversity, she was able to secure a diploma from medical school and began practicing as a nurse.

When the US entered WWI in 1917, Adriel volunteered as a woman. She went overseas and worked in the field hospitals near the battlefields. She was able to help save several people when her their hospital was hit by shrapnel, using her force field to block rubble and allow people to escape. Thankfully, they simply believed it to be a miracle, not the work of a Nephilim.

When WWI ended, Adriel’s identity’s age was getting to the point where her physical appearance was raising eyebrows. Of course, the Nephilim were well aware of such challenges. With a few calls later, Adriel was supplied with a new identity, complete with her relevant diplomas and records at the same level as her old identity. Adriel Smith officially died shortly after WWI from the flu.

Adriel, now going under the identity of Ann Smith, slowed things down after WWI. She enjoyed the roaring 20s, met a wonderful man who worked as a crop duster, and started a family with two beautiful boys. John, her husband, was unaware of her Nephilim nature or that of his children. Things were enjoyable. Life was happy. Then, the Chamber called.

The Chamber called Adriel to service, the first time she had been called. She was not allowed to tell her husband of her nature before leaving, nor even say goodbye. Adriel could have resisted, but she was too honorable a Nephilim to ignore the Chamber. So, she left like a thief in the night, believing someday she would reconnect with her family and tell them the truth.

There was a need for a coming battle against rising oppression in Italy and Germany in the aftermath of World War I. Nephilim were needed to act as spies in Europe to ensure they had the pulse of the situation. Adriel’s mission called her to assist with work on the Maginot Line with several other Nephilim, keeping tabs on the progress while she received combat training from her fellow Nephilim. Adriel survived those years knowing that what she was doing was for the good of her people with the ardent belief she would see her family again.

When World War II started, the Maginot Line proved to a futile effort, as the Nazis simply went around through Belgium. Within a week, Adriel found herself inside Nazi territory. The Maginot Line done and useless, the Chamber called her to defend the homeland.

Adriel could not abandon her people in spite of her desire to reconnect with her family. She remained in France as the Nazis took over, helping to train some resistance fighters in the countryside namely in medicine skills as she also assisted as a battle medic when the French Resistance performed operations. After the liberation of France and the end of the European conflict, the Chamber’s task was complete.

With the time to find her family again, Adriel was dismayed to find through record requests that both of her sons died in World War II. Her eldest had their bombing plane shot down during a bombing run over Germany while her youngest had been killed in the Pacific Ocean flying in battle. John had only found relief at the bottom of a bottle and then the end of a gun. He died before Adriel could ever talk to him again.

Back in America and armed with a new identity of Amy Smith, a grieving Adriel used considerable funds from her family’s investments to build a small private airport out in the New Mexico desert. Although she had never had interest in mechanical flying, it was a way for her to reconnect with her family and honor their legacy. She hired private instructors to train her in all aspects of flying from acquired military surplus jets to helicopters to cargo planes.

In time, she made her peace with her family, and found a way to mix her new passion for flying with her passion for medicine working on civilian EMS helicopter rescues as a pilot or an EMT. This work was incredibly rewarding to her. To avoid suspicion, she moved from state to state and eventually overseas continuing to work at different locations with EMS helicopter rescues. She’d work at a place for three or four years, move with a new identity, and begin work somewhere else. It was a lonely life sometimes, but Adriel was able to find a warm man or woman she could cuddle.

The Chamber, invariably, called her again, finding usefulness for someone who could work as a battle medic and pilot in a pinch. Over the years she, when called, helped in several top secret Chamber missions as a black ops pilot or battle medic, particularly in some conflicts in the Middle East against demon-backed forces.

By 1990, Adriel had grown tired of the simple helicopter rescues and was looking for the next chapter of her life. With a strong recommendation from the Chamber, she signed onto the organization would become known as SMITED as one of the battle medics and pilots, both essential skills for a team. Although she has considered leaving to pursue other interests, the people at SMITED have become like a family to her, and the recent public reveal of supernaturals has made the job feel entirely new all over again.

Now free to be open about herself, Adriel has relished being able to be known as Adriel everywhere again, a name that had been buried for far too long. She believes that the future, while precarious, will only get better as supernaturals can step out of the shadow and take a more active role in helping to shape and protect the world.
 
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When SMITED (before it was called SMITED) was being founded
She wouldn't have existed when it was actually founded. It was only re-branded basically five years ago IC time, but it has been around for a very long time.
 
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Padavona, Laura

Alias: Matchitehew
Physical Age: 25
True Age: 25
Race: Human/Wendigo
Gender: female
Physical Characteristics


Height: 6"1

Weight: 150 lbs

Figure/Build: Laura is of a very lanky build, with slender limbs and no body fat whatsoever. She has a rather malnourished appearance with visible hip bones and ribs whenever she stretches.

Hair Color: Black

Eye Color: Dark brown

Skin Tone: pale

Distinguishing Features: Sunken features, somewhat gaunt appearance and an almost icy, absent shimmer in her eyes
Personality

Laura tries her hardest to be friends with everyone and fit in despite her current predicament carrying a particularly bad stigma. She's open about her thoughts and always speaks her mind, trying to add as much as possible to a conversation. Yet despite being extremely extroverted about her thoughts, the matter of her feelings isn't exactly a topic she's fond of.
Cracking jokes to lighten the mood, always having some form of cynical remark on the tip of her tongue, Laura tends to mix profession with every-day life.

When wrestling with the Wendigo, Laura can become rather distant and phase out during inopportune times. She'd seek isolation above everything else and starts being really irritable.

Honesty
Laura always valued the truth, no matter how harsh and bitter it may be. She'll always stay true to her words and does not spin the truth, even if it would be to her benefit or even when a lie would soothe someone's suffering.

Dependable
Following orders and knowing what her limits are, Laura knows to always be on her guard and fulfill the task she's been given. Be it finishing the mission with every objective or being there for her friends and associates if they're in need of her.

Obsessive
Laura's mind usually rests on one thing, and one thing alone, making her obsess over whatever currently takes up most of her mental capacity. It being a defense mechanism to shut out the unpleasant whispers in the back of her head.

Inexperienced
She is unfamiliar with field-work and has yet to come face to face with all the different breeds of supernatural creatures.

Suffers from Mood swings
Being the host to a vile spirit, Laura's state of mind can switch in almost the blink of an eye, making her somewhat unpredictable when wrestling with the wendigo.

Powers/Abilities


Main: Wendigo
Laura is the host of the parasitic influence of the Wendigo. An ancient native-american spirit that possesses those who commit the ultimate taboo of cannibalism. The entity shares one mind with her and manifests as a voice in the back of her head, whispering to her and bringing up memories of the past in order to gain control over her and finally meld into one.
This possession comes with a certain set of powers that aid her in her duties as a SMITE Agent.

-Wendigo's call
Due to the creature being of the paranormal variety it allows her to reach out and track others of its supernatural ilk. Being able to sense the presence of other Wendigo spirits.

-Increased stamina, strength, senses and healing
The creature does not intend for its host to die, instead providing her with power beyond the human body that makes Laura a tough foe to fight.

-Wendigo Metamorphosis
In extreme distress situations the Wendigo and Laura will control her body as equals, causing a transformation to occur that further boosts her mental and physical prowess but forces her to shift into the creature's natural form.
A bony muzzle protruding from the lower parts of her face, elongated limbs, forming of claws and a set of twisted antlers coming to adorn her head. This change is caused by the Spirit who forcibly changes Laura's body and thus is accompanied by numbing pain once the transformation starts happening.

Sub: Expert Markswoman
Laura is used to working with hunting rifles and is capable of utilizing them in ranged combat

Weaknesses/Limitations


The Wendigo's influence is ever-present and never allows her room to breathe. It's an ongoing battle that might result in the creature gaining full control over her before melding their spirits to become one. It causes her to hunger for mortal flesh when the Wendigo takes control, yet the craving does subside once she snaps out of the spirit-induced metamorphosis.

Fire is the creature's weakness and Laura fears it just as much as the creature does. Extreme heat can cause her to faint rather easily.

The Wendigo's transformation causes her eyesight to worsen as a thin ice-like layer forms around her eyes, balanced out by a stronger sense of smell and better hearing.​
History

Laura grew up in a sleepy rural town, with not much happening in her childhood that would prepare her for the trauma that would befall her on her 21st birthday.
An accident that would flip her life upside down as a few of her friends would go on a skiing trip that resulted in them being caught off guard by an avalanche. Getting locked up in a ravine that used to be an ancient Native american cemetery, Laura was the only survivor after her best friend died from hypothermia.
Burying her friends she would hope to be rescued...
Only for hours to turn into days...
Starving and on the verge of ending her own life before she'd desecrate her friend's icy graves, Laura would try surviving at all cost. Leading her to start cannibalizing the flesh of her friends and opening her up for the influence of the spirits that haunted the graveyard.

Unknowing to her, after she was rescued, traumatized and miraculously not having frozen to death, she would take something with her from the cursed mountain.
The spirit starting to haunt her once she got back to civilization.

Growing distant to her friends and family, Laura would come to wrestle for control over her own mind, the creature's influence only weakening whenever she fed on the flesh of her kin. Forcing her to dig up graves and desecrate cemeteries in order to hang on to her sanity.

The reveal of supernatural creatures and the organisation SMITED finally offering her a way to seek professional help for her condition and maybe help others with the newfound powers over the creature that lurked inside her.
After becoming a SMITED agent and being provided with the flesh needed to contain the spirit's influence, Laura would strive to help those suffering from the many malevolent entities in the world. Her relationship with the spirit mirroring that of humanity and the supernaturals as an uneasy truce between two worlds.
 
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Axewood, Hjolgram

Alias: Lumberjack/Woodsman
Physical Age: 60
True Age: 294
Race: Woodland Dwarf!
Gender: Male
Physical Characteristics


Height: 4'6

Weight: 173 lbs

Figure/Build: Like a little teapot

Hair Color: Light brown

Eye Color: Brown

Skin Tone: Tanned

Distinguishing Features: He's bald, he's short, and he has a kickass beard.
Personality

Hjolgram is calm and has an easy-going attitude. He is a fun-loving and is relatively less competitive than most. He is also better at relaxing without feeling guilty and he works without getting anxious or agitated. He is laid back and not easily stressed. He's an achiever, but is still not as competitive as most people. He tends to delay work and does it at the last moment, some would call him a procrastinator.

Patient
Hjolgram remains calm and patient even under the most stressful situations and has a lot of self-control. He is less likely to get frantic about things. He generally swears by the old saying of ‘Slow and steady wins the race’. They are also very tolerant and flexible and can change in order to adapt to changes. You would hardly find him complaining or lamenting about anything.

Relaxed
Hjolgram is calm and relaxed most of the time. He believes in taking his time to stop and smell the roses instead of running the mad rat race like everyone else. He takes time to think and ponder before acting. Relaxation, enjoyment, and fun come very naturally to him.

Stubborn
Hjolgram has dogged determination to not change his attitude or position on anything, especially in spite of good arguments or reasons to do so.

Overly Emotional
Hjolgram's heart rules his head and hence he is very emotional and sensitive. He likes expressing his feelings and is generally not indifferent towards others.

Lack Of Urgency
Hjolgram does not mind waiting to get his work done and does not get hyper if it takes too much time. He doesn't feel any sort of compulsion to meet deadlines. He has no problem relaxing or sitting without doing anything and doesn't end up feeling guilty if he sat around without doing anything constructive. At times, he may delay his work to the very last moment due to lack of sense of time urgency or even not get it done at all.

Powers/Abilities


Main: Enhanced Strength - Hjolgram can lift up to 1000 lbs with ease. He uses this great strength to lift heavy things like clearing away debris, jumping higher, hitting harder, etc.

Sub: Enhanced Constitution - Hjolgram has denser skin, muscles, and bones. He also heals slightly faster than normal people. He also has pain suppression so that in dire times he can put off the feelings of pain to the side to keep himself going, feeling it all at once later once the effect subsides.

Sub: Grappler - Hjolgram is excellent at hand to hand combat, especially in forms of grappling. Using his extreme strength to overpower his enemies.
Weaknesses/Limitations


Bad Aim - Due to a head injury he had in his early years, he is mostly blind in his left eye and is prone to tremors. Thanks to these, he has very poor aim when it comes to all things fire arms.

Close Combat - He relies entirely on close combat in fights which puts him directly in harms way. You might be saying, but he has enhanced constitution, and you'd be right. However he is far from bullet and knife proof.

No Tech-savvy - He's quite the old boy and has no clue how to work these newfangled modern technology. Especially not computers or smartphones.

History

Hjolgram's clan was birthed from a terrible and unfortunate incident. Many generations before Hjolgram was born, a flash flood stuck their mountain home filling and collapsing the tunnels. Many a dwarf drowned that day with only a handful of families able to get out in time. Those families having nowhere else to go were forced to settle down in the nearby forests. At first they struggled to survive, but after a fateful encounter with a group of woodland elves they were taught how to live off the lands.

Hjolgram himself was born to a long line of woodsmen deep within' the massive forests of Scotland. He spent his early years much like every other dwarf, working. He along with the rest of his family would wake up every day and chop down trees. They'd be used for any number of things, although most of it went to building more cottages for the expanding population.

He joined up with SMITED when he was 83 because he wanted more that his monotonous day to day life had to offer. He spent the next 100 or so years with the company as a field agent, lending his strength to those in need. It was there in the line of duty that he received a head injury that forced him to only be able to do desk work until he recovered.

However, he had decided that desk work was no life for him, he decided to retire early. Returning home to Scotland, he settled down and started a family with his long time sweetheart Maevselle. They had two lovely boys, Fardrom and Thurmyl, who went on to be woodsmen just like their father.

With tensions rising during the aftermath of the revelation, he decided to leave Scotland once more. He reapplied and joined back up with SMITED. He felt he needed to teach these greenhorns what it means to be a member of SMITED.
 
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He spent the next 100 or so years with the company as a field agent
Ehhh, I've been trying to keep people from writing themselves as crazy veteran agents, but because he retires and returns for the rebranding of the agency, I'll let it slide. Honestly, they'd have used him to help create tools rather than a field agent during that 10 years. ;3
 
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Cain, Mephosphilis

Alias: Faust Senade
Physical Age: 22
True Age: 58
Race: Demon
Gender: Male
Physical Characteristics


Height:187 cm

Weight: 68 kg

Figure/Build: Ectomorph

Hair Color: Brown

Eye Color: Icy Blue

Skin Tone: White

Distinguishing Features: None
Personality

Behind the calm expression and seemingly composed face, Faust is known to be quite kind. For strangers and acquaintances, he is always a quiet man of few words. He's shy around new people and has no idea how to act around them. Despite the initial awkwardness, Faust opens up rather easily to others when they approach him first, showing an eagerness to make new relationships with others albeit his own difficulty to start one.

Obedient
Upon given a command by a figure of authority he recognised, Faust will do his best to fulfill the request. His strong sense of obligation allows him to concentrate fully on the task at hand to finish it efficiently.

Resourceful
Faust adapts easily to his environment and will not hesitate to use all he has to reach his goal. His determination is fueled by his mind that sees potential of use on objects available at his surrounding and he will use them, without any qualm.

Impulsive
Not one to pay attention to complex detailed, Faust despises overly controlling plans and prefer some degrees of freedom on how to react at certain conditions. His ability to swiftly adapt to change in his surrounding is almost instinctual, which may work for his favor at some point, but may cause unprecedented effect.

Low Ambition
When faced upon a task, Faust will struggle to finish it, but not to do more than what is asked. His motivation to finish it will only go as far as what he thinks as his limit and when he reaches it, he will not be ashamed to give up. His low ambition is made worse by his obedience toward his superiors, giving them a feeling of disappointment toward Faust when he returns without finishing the task asked.

Poor Leadership
A person who cannot muster confidence in himself, Faust founds it hard to put himself in the position of a leader, much less to command others. He fears the responsibility of his decision as a leader greatly and will avoid making one for his own sake.

Powers/Abilities


Main: Connection Manifestation
Faust is able to manifest physical links and bonds of varying materials and length to his will. He is also able to manipulate the connection he summoned at his own discretion. Chains, ropes, and wires are the links he used oftenly, although sometimes he make use of strands or a single link from chains if condition forced him to.

Sub: Agile
Among his others physical traits, Faust relies firstly on his speed and reflex to react against adversaries.

Sub: Stealth
Faust' experience as a spy for his brother taught him the skill to move around stealthily and how to weaken one's presence.
Weaknesses/Limitations


Mental Concentration
In order to maintain manifested links, a certain degree of concentration is needed. The concentration needed varies with the amount of links summoned, length, distance from summoner, and complexities of the links.

Length Limitation
The longest single chain Faust has been able to manifest and maintain is 8 meters long. While the number of links he can summon at a time is unknown, he once reached his limit after manifesting over 100 strands of strings.

Diameter Restriction
The collective diameter of summoned connections cannot exceed the full grip of his hand.

Manifestation Boundary
Faust can only manifest connections within his eyesight. The further away the connection from him, or the more unclear he can see them, the weaker his manipulation of them will be.
History


The Cain was an ancient and powerful House in the chaotic hierarchy of demons. However, when Mephosphilis, or Mephos as he was called, reached his seventh year of his life, the circumstances change forever. His father, the head of the house, disappeared in the return trip from a summon by the emperor's heir. The house was put into turmoil. Worse, an unknown house used the confusion of power transition to assassinate Maxwell, the next in line to lead the House of Cain. The position fell into the hand of Mephos' eldest brother, Descort. Descort was proven to be inexperienced as a leader, but he managed to grasp the necessary skills quickly. However, the damage was done. Cain became a House with a respectable name, yet with no real influence.

Mephos was not old enough to comprehend the full effect of what happened, but he understood enough to know it would affect his family. His mother became distant, spending more and more time wandering in rural cities of humans. Only Descort kept a minimum contact with him, occasionally supervising him during his studies and taught a few classes himself. Mephos tried hard to master his studies, believing he could help his brother and mother to return their smile they had.

When he reached his 18th birthday, Descort sent him on his first mission: To kill the head of Mal House. Mephos entered the household as a servant, working to blend his presence with his surrounding. In the dark of the night, he sneaked into the master bedroom. Ignoring the sleeping mistress, he used a coil of wire to strangle his target. He finished the task obediently, but his heart was burdened. His brother had prepared him to kill during his lessons. Those who hesitate to protect themselves would only be a burden to those more capable. Even so, taking the life of another in cold blood had awakened him to the harsh reality where murder is necessary for survival.

Mephos returned in success, but he was also in distraught. Seeing how troubled he was, Discort agreed not to send him as an assassin, at least until he agreed to do so himself. Mephos spent the next few years as both a spy and informant to his brother, masquerading around as a servant. For this purpose, he took on the identity of Faust Senade, a distant cousin from a small branch of Cain family. Over the year he became more comfortable with his life as Faust. Mephosphilis was a burden for everyone around him. Faust was a spy who contributed to peace within his house.

When SMITED came into existence and humans were exposed to the supernatural world, Faust felt both anxious and curious. He had always watch them from afar, taking no attempt to be a part of their community as his mother had shown, but he had heard streaming news of war between humans in territory disputes for many years, and how far they were willing to kill each other in the name of their ideals. On the other hand, his mother had cut her connection to House Cain after spending her time with humans. He felt obliged to help the humans who had helped her mother to regain her purpose in life. He requested the permission of his brother to leave his service to join SMITED. With his help, the name of Cain had slowly recovered its power, and so Descourt granted his request. In truth, a third intention fueled his decision to join SMITED. With his life in shadow, he missed the warmth of company given by his family and friends. With a promise to keep his contact, Faust joined SMITED, hoping for a new start.
 
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ShadowSaber331 ShadowSaber331

There has been no word from you, should there be no changes made or continued silence, you will be removed from the RP.
 
Firstly, he is missing something very important in his FC, Demons have horns. You can either edit them on if you have the skill to do so, or you need to find a new FC.

Physical Age: 22
True Age: 88
The age for True Age is wrong, please be careful when using the age formula, the parenthesizes are important.

on the task aton hand and to finish it efficiently.
and he will use thm,
obidience
when he return without finishing
Faust founds it hard to put
7th years of his life
but he was in distraught.
Discort agreed not to sent him as an assassin,
Crammer issues to fix, it doesn't affect your CS, I just like to note them when I find them.

Main: Connection Manifestation
Faust is able to manifest physical links and bonds of varying materials and length to his will.He is also able to manipulate the connection he summoned at his own discretion.
Can you expand on this please? I've not quoted the rest in connection with this since I don't know all the specific details of this to determine if the other things are allowable in the limitations or if it needs more restrictions.

human's ambition during the second World War,
Due to his age error,once corrected, this would not be possible.
 
Slop Slop Any updates? It's been a while since I've heard anything from you. Any continued delay and I will be removing you. :\
 
Face Claim? Check!
Age recalculation? Check!
Grammar reparation? Check!
History change? Check.
Power elaboration? Check.

Fable Fable How about now?
 
Approved
You're late for the first mission!​
 
Slop Slop Any updates? It's been a while since I've heard anything from you. Any continued delay and I will be removing you. :\
My apologies, I'm currently attending a compulsory excursion trip from my school and I've yet to have the time to write at all - I'll have a day's break tomorrow ere having to depart for yet another trip. I'll try my very best to finish everything up by tomorrow.

Sorry again for the inconveniences...
 
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