Old SMITED OOC/Misc

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I believe I have made all of the appropriate changes. I am still looking for a suitable dragon form and will have it up as soon as I find one I like.
 
I believe I have made all of the appropriate changes. I am still looking for a suitable dragon form and will have it up as soon as I find one I like.
As a half-dragonkin, he would never be able to change into a full dragon.
 
Main: Martial Arts are the primary means of combat for Ryuichi due to his upbringing and the training he received from those involved. Having studied at monasteries throughout Japan he has developed skill with the staff, sword, and bow. He personally favors the katana and studied both bushido as well as kenjutsu. As far as hand to hand combat goes Ryuichi is and avid practitioner and somewhat of an expert in kyokushin karate, having personally identified with it's
philosophies.
This still has a "jack of all trades, master of none." If you look at a character, such as Kenshin (trying to use a well known character), he specializes in a very specific form of swordplay. Bushido is a philosophy, not a skill. Kenjutsu is a term that can mean "all" Japanese swordmanship styles. Choose a singular style please. You can find a list of styles/schools here; List of koryū schools of martial arts - Wikipedia

Your character is only 21 and I mentioned this as an issue earlier.

while his full form can maintain 2762 degree breath for a full minute.
He has no full form, though perhaps it was my fault since I went down the CS and listed off information as it came up, so I didn't remember to go back and remove the "full dragon" bit after reading the history of his parentage.

A lightning style spell that generates a la powerful electromagnetic field
Writing issue.

conductive objects or the air itself.
Air is not conductive, it's an insulator X3 unless certain circumstances are met (science! yeah I can be nerdy a bit), though I think you were meaning your PC can direct the energy towards a target. So instead of "[through] the air itself" stating the PC can direct it towards a target.

I know, I seem particular, but if I am not limiting specific on certain things, I've had players assume it means they can do "all the things" basically. Basically, looking for whatever loopholes they can find. X3
 
Approved
Please standby for Mission 1!​
 
I read that the natures of the half breeds didnt mix and that he would come out one or the other. I apologize for not noticing the point of revision earlier.

Changes made
 
I read that the natures of the half breeds didnt mix and that he would come out one or the other. I apologize for not noticing the point of revision earlier.

Changes made
Yeah Hybrid creatures are a no-go. I skimmed over the history cause I was in a rush trying to catch up after a day in the ER, so it's my fault for rushing. The only thing you'd need to change really is his mother being a magician to a mundane if you want to stay with the history set up as-is somewhat.

BTW, you are free to join the discord and poke me there for help, I'm a bit quicker to reply there since I always leave it on.
 
I'm going to have to think this through....Alexandria is the only reason for Ryuichi to have any knowledge of lightning magic, without that component that last ability is just inexplicably there, unless it's unimportant about how he learned then I would need your assistance reworking that part of his history.
 
I'm going to have to think this through....Alexandria is the only reason for Ryuichi to have any knowledge of lightning magic, without that component that last ability is just inexplicably there, unless it's unimportant about how he learned then I would need your assistance reworking that part of his history.
It could be say, learned via part of his father's regime of training. Or perhaps from a particular monastery with Magicians who helped. X3
 
Seeing as I only partially touched on the training segment I think everything should be in order unless there is more that I have missed.
 
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Blair, Cerin


Alias: Black Cat

Physical Age: 25

True Age: 41

Race: Shifter

Gender:Male
Physical Characteristics


Height: 6'0"

Weight: 185lbs

Figure/Build: Fairly athletic, with lean muscle and some curves that give him a bit of an androgynous appearance

Hair Color: Black/really, really dark purple

Eye Color: Gold

Skin Tone: Light tan

Distinguishing Features: Feline ears and a tail, even in human form
Personality


He's a cat. That's really about the easiest way to explain him. He's extremely playful to the point of being downright mischievous from time to time. Given his more androgynous features, he has, on more than one occasion, been mistaken for a female in the right light. Rather than be offended or irritated, Cerin takes full advantage of his natural characteristics to aid in his shenanigans. Rarely serious, he tends to stick to things only as long as they amuse him before moving onto the next thing that catches his eye.

Sharp Mind
Cerin is, despite appearances, rather smart with a devilishly sharp wit. Those who try to match wits with him quite often find themselves roasted to a crisp.

Fiercely Loyal
Although it is very difficult to actually and truly befriend him, once Cerin calls you "Ystava", it means he will die for you. Such a distinction is not to be taken lightly, as betrayal at this point will lead to death.

Non-Chalant
Cerin is rather difficult to upset. Most things he just shrugs off like it's no big deal, meaning yelling at him, berating him, or otherwise will likely just get you tuned out. On the other hand, it also makes him a very good agent in the field, as constantly changing situations don't ruffle his fur.

Short Attention Span
He tends to stick to something only so long as it continues to harbor his attention. Once he gets bored, he moves along.

Prankster/asshole
In the pursuit of things to amuse him, he is known to prank, harass, or otherwise take shots at fellow operatives.
Powers/Abilities


Main: Kusarigama combat. Cerin is exceptionally skilled with the Kusarigama, Nekonotsume. The weapon itself has some magical properties, allowing Cerin to manipulate the weapon at will, including lengthening or shortening the chain. Notably, it takes quite a bit of practice to use the weapon properly. Inexperienced users often find themselves promptly tied up. Max Chain Length: 70 feet.
kusarigama.png
Sub: Acting/Impersonations. Cerin is capable of mimicking the voices of those he hears, and can even imitate accents, provided he has time to practice before being put on the spot. More common accents take less time than more obscure ones. Although he can mimic accents and voices, that doesn't mean he knows the language. To date, he's only fluent in English, Spanish, and Japanese. More often than not, though, this talent goes into the female persona he sometimes employs, making it extremely difficult to see through.

Sub: Infiltration/Thievery. Cerin has sticky paws. Should something catch his attention, he's prone to "acquiring" it one way or another. His particular skillset, as well as his natural agility, makes him excellent at getting into places he's not supposed to be to acquire things he's not supposed to have.
Weaknesses/Limitations


As a result of pissing off a mage, his feline form, rather than being a big, menacing hellcat, is basically a regular housecat due to a curse.

Loud noises and particularly offensive smells are a problem to him. A drawback to those senses having superhuman acuity.

Catnip. Hard to really accomplish anything when you're high as a bloody kite or sedated into a near-vegetative state.
History


Cerin's childhood was pretty ordinary. I mean, he had a mom and a dad, and they lived a pretty damn normal life. For many, it was what could be called an ideal life.

For Cerin, it was just so damn boring.

From a young age, Cerin realized he had a bit of a natural talent for rather acts of a more criminal nature. He was a born actor, and could cry on the spot if situation demanded it. With these skills in hand, he more or less formed a gang of child ne'er do wells that carried on pilfering pocketbooks across Britain. Eventually, though, the coppers cracked down on the pint-sized pilferers and caught all but Cerin, who evaded capture by shifting into his feline form.

As he grew, his heists grew more and more daring, and, of course, had a higher chance of going south. It's because of such experiences that he learned how to fight, often on the job. Of course, he had to be careful. If he got too greedy, the fuzz would be on him like a fly on.... well... you get the idea. The point is, he'd space out his heists, don various disguises and even leave different calling cards to keep any authorities off of his tail.

By far, though, his most daring escapade, and the one that finally got him caught, wasn't even a heist. It was a hustle.

He'd found his way to a rather ritzy casino. One of them hoity toity joints that people with too much money went to in order to lose some of it. See, he'd heard that some members of the Syndicate had paid the place a visit, and that meant there was a possibility of more than money being wagered. So he prepared accordingly, styling his hair, putting on makeup, altering his attire, and donning the appropriate "accessories" to complete a feminine appearance that almost fooled himself when he looked in the mirror.

Thus, he made his way to the tables. It didn't take long to find at least one member of the Syndicate. He was clearly a high roller, playing high stakes poker and raking in quite a healthy sum. Cerin made 'her' way to the table, and, after a dozen or so hands, practically had the man eating out of hers. It wasn't long before he started to show off, talking about how he was an up-and-coming big shot in the Syndicate. Frankly, Cerin was bored to death talking to him, and was just about to look for another mark when the man produced a Kusarigama from beneath his robes.

It was, well, an odd weapon, and as Cerin was wondering how the devil he got it through security, he explained, or, more appropriately, made up, a story regarding its origin. He called it Nekonotsume, which only further increased Cerin's skepticism that it was anything special. That is, until one of the bladed ends raised off the table on its own. The man probably noticed the moment Cerin's attention spiked on the Kusarigama, because, with a smirk, he suggested a fresh wager. He would bet the Kusarigama on the next hand, provided Cerin wagered herself for the evening.

Cerin gave it some thought, or at least pretended to. Unbeknownst to the Mage, who had been paying too much attention to Cerin's other assets, Cerin had already been laying the foundation for this hustle, counting the cards and carefully collecting the ones needed for a win.

As the hand came out, Cerin seemed frustrated by the cards dealt, even going so far as to pout as if things weren't going as planned. When the time came to lay down the cards, the Mage's confidence seemed well earned, as he delivered a four of a kind with 7's. Unfortunately for him, Cerin laid down a royal flush.

With a flourish, she alleviated the mage of his former weapon. Feeling particularly cocky, Cerin leaned down towards the mage's ear and let his voice drop to more normal levels before whispering. "You couldn't handle a night with me anyway."

Now, if there's one thing that should be learned from this, it's that mages are terrible losers. Rather than accept his defeat with what little dignity he had left, he cursed Cerin as 'she' sauntered out with her prize.

"With pride, you take your stolen prize
A beast of a man in a flowery disguise
But for this trick you'll pay a fine
Let your feline 'size' fall to decline
And where once mighty and oh so proud
Find your roar no longer quite so loud."
No doubt the spells intended effect was to hit Cerin below the belt. Instead, as he would later find out, it simply made it so that whenever he tried to assume his feline form he would appear as little more than a housecat rather than the full sized hell cat he normally was. At first, it irritated him, but he quickly found himself enjoying himself, given how easy it was to sneak into places with this smaller size. Not to mention the ear scratchies.

Of course, eventually the Syndicate wanted to know where the Kusarigama went, and after a little sleuthing, a certain Mage was discovered to have 'borrowed' it without permission. Given the slew of problems with some random feline walking around with a magical weapon, SMITED was sent to recover it. They found, however, that finding Cerin wasn't easy. It took several months before they were able to actually track him down.

Thankfully, as far as SMITED was concerned, Cerin had done nothing that would warrant lethal force against him. Frankly, it was the Mage's fault for wagering such an item on a game of poker in the first place. Instead, they surrounded his hideout and inundated it with enough sedatives to take down someone three times Cerin's size.

They captured Cerin and the Nekonotsume rather easily at that point. Once he was caught, and before he came to, SMITED, by some means or other, uncovered all of his previous heists and linked them back to him. As it turned out, someone in SMITED had been working on all the unsolved heists Cerin had left in its wake after traditional authorities had all but given up. Cerin's capture, unfortunately for the feline, was the missing piece the agent in question needed.

When he awoke, he was blinded as his picture was taken.

As he still tried to process where he was, an agent sat at the table in front of him and rather bluntly gave him two options. One, he could go to prison for one hell of a long time for all of his escapades up until that point, or Two, he could join SMITED and serve probation instead. Before he could begin to protest, a dossier was laid out connecting him conclusively to all of his previous heists.

The connection? Hair. If they'd never captured him for his hustle, they'd have never made the connection.

So, really, he had two options. Join the fuzz, or rot in prison. The one positive to the former was he'd be given Nekonotsume to use, given, in the months before they captured him, he had developed quite the proficiency with the weapon. That, and he'd already proven to be more competent in its care than its previous caretaker, who was still being punished for gambling it away.

So, reluctantly, he joined SMITED to pay off his 'debt to society'. Thus far, it's not been so bad. Long as he does his job, he's otherwise left to his own devices.

His biggest pet peeve? That groggy, half sedated, zombie-like picture they took of him waking up was used for his ID on all SMITED documents. His petitions to have it changed have been ignored on the grounds that it was part of his punishment.

Bastards...

 
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the weapon at will, including lengthening or shortening the chain.

Gimme a specific min-max length :p
The one positive to the former was he'd be given Nekonotsume to use, given, in the months before they captured him, he had developed quite the proficiency with the weapon. That, and he'd already proven to be more competent in its care than its previous caretaker, who was still being punished for gambling it away.
Just remember, it's a loaner at this point huehuehue.
 
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Johnson, Maxander

Alias: Max
Physical Age: 27
True Age: 27
Race: Magician
Gender: Male
Physical Characteristics


Height: 6'3

Weight: 180 lbs

Figure/Build: Athletic

Hair Color: Brown

Eye Color: Blue

Skin Tone: White

Distinguishing Features: Small beard
Personality

Max is a social guy and a good team mate. He likes to be around people and has a lot of friends. However, he is very closed, many people know Max on the surface, but not from the inside. Max pretends that he knows it all, but secretly he hopes people don't prick to his bubble. It's very hard to get Max opened up.

Positive Trait
Social

Positive Trait
Determined

Neutral Trait
Closed

Negative Trait
Stubborn

Negative Trait
Know-it-all

Powers/Abilities


Main: Spellcasting
Max is able to cast self-crafted spells that either deal damage or block other attacks

Sub: Staff fighting

Sub: Magic Potions
Weaknesses/Limitations


Solo missions,

Magic costs a lot of energy

Needs his staff for magic​

History


Maxander was born to two Magicians. His parents hoped that Max could follow in their steps but where other children showed signs of magic around the age of five, Max hadn't shown any at the age of eight. His parents were really disappointed and abandoned him. He was adopted by a family of humans and because of his parents abandoning him he grew up without much knowing about the world his parents lived in, but more of the 'normal' world.
During a schooltrip to the mountains he found a very special stone. He felt some sort of connection to the stone. When he was walking alone, a group of bullies started to throw stones at him and in a reflection he threw the stone he found towards the group, but the stone didn't leave his hand but the bullies were hit by several smaller stones. Shocked by what happened the bullies stormed at his and beat him up.
His adoptive parents decided it would be good if Max went on some sort of Martial Arts to learn to defend himself. Max chose staff fighting and trained each day hard. His confindence grew and he became more social. He was still intrigued by the event with the stone and began to research what he would do with it. After months of reading a lot of books he found out that he was a magician, but one who could only cast spells trough an object, a stone in his case.
Once he discovered that he was a magician he began to figure out what he could do with the stone. He soon found out that his magic was really limited and that he only could cast simple offensive and defensive spells. He was sure he wasn't the only one who was able to do this but nobody believed anything he said. One night, during the full moon he was attacked by a lonely werewolf and was able to defend himself but found out that the stone alone wasn't enough. The following day he locked himself up and forged from the stone a part he could place in his staff so that he would always be able to cast spells.
His abilities with staff-fighting didn't go unnoticed and he was asked to come work for SMITED when he was twenty-two. Once the organisation found out that Max could use magic they wanted to explore this skill.
 
Since I mentioned in Discord the other things that need to be addressed, going to review the history here.

Maxander was born to two Magicians. His parents hoped that Max could follow in their steps but where other children showed signs of magic around the age of five, Max hadn't shown any at the age of eight. His parents were really disappointed and abandoned him. He was adopted by a family of humans and because of his parents abandoning him he grew up without much knowing about the world his parents lived in, but more of the 'normal' world.
Now, I am not saying that Max cannot be a "late" magical bloomer, but do not write what is the "standard" for when magical powers come to fruition please. You can leave him not showing any magical gift at the age you wish, but remove the section where you are trying to write canon lore.

I tend to dislike this trope of parents abandoning their children, it's never done well. It would be more realistic to say his parents died and he ended up placed into adoption, unless you really want these cruel types of parents. I am not saying you cannot go the way you have it as, but that this is just very over done for a backstory to give it "edge."

During a schooltrip to the mountains he found a very special stone. He felt some sort of connection to the stone. When he was walking alone, a group of bullies started to throw stones at him and in a reflection he threw the stone he found towards the group, but the stone didn't leave his hand but the bullies were hit by several smaller stones. Shocked by what happened the bullies stormed at his and beat him up.
Firstly, you need to give an age for a timeline here, otherwise he could be a young as 8 or as old as 18. Secondly, I am not going to allow him to just 'stumble' upon a 'special stone.' Magical items (which I assume this is the plan) are rare. The rest of this is written in such a way that is makes little sense to me. And with the removal of the 'special stone' you'd have to adjust. He can still have a burst of reactionary power that affects the bullies, but until you specific what he magical powers are specifically, I'd wait to work on this.

His adoptive parents decided it would be good if Max went on some sort of Martial Arts to learn to defend himself. Max chose staff fighting and trained each day hard. His confindence grew and he became more social.
Again, what age did this occur? You need to write an age so readers can figure out how long he trained with this weapon to get an idea of their skill. If he only trained for a few months, he'd be less skilled than a person who trained for a decade.

He was still intrigued by the event with the stone and began to research what he would do with it. After months of reading a lot of books he found out that he was a magician, but one who could only cast spells trough an object, a stone in his case.
So, SMITED canon revealed the existence of fantastical races 5 years prior. Your character's age is 27, so he'd have been 22 before he'd even have an idea of this being a possibility. The likelihood of him finding a book in his local library is slim, and he couldn't know or learn much of anything about being a Magician from a book or within a few months beyond "They exist". As this is written, it implies he is still in school and of an undetermined age.

Once he discovered that he was a magician he began to figure out what he could do with the stone. He soon found out that his magic was really limited and that he only could cast simple offensive and defensive spells. He was sure he wasn't the only one who was able to do this but nobody believed anything he said.
So, he experimented, but again... I am not allowing him to stumble upon a 'special stone.'

One night, during the full moon he was attacked by a lonely werewolf and was able to defend himself but found out that the stone alone wasn't enough.
Why does it have to be a werewolf? Why would they attack him? You wanted to go with a "bullied" character, why not stick with that theme here?

The following day he locked himself up and forged from the stone a part he could place in his staff so that he would always be able to cast spells.
No. Magical weapons here are rare. He is an untrained Magician, how could he possible have the skill or knowledge to even forge such an item? I get that you want a wand as a "focus" for your character's magic, but this is the wrong way to go about getting one.

His abilities with staff-fighting didn't go unnoticed and he was asked to come work for SMITED when he was twenty-two. Once the organisation found out that Max could use magic they wanted to explore this skill.
SMITED wouldn't recruit an untrained Magician with a staff. I am going to say this because I want you to think deeply on your character and compare it to all the other agents and possible agents. You are writing this PC as a 'special snowflake.'

So, some suggestions. If you want a wand, he would have to volunteer for SMITED as The Syndicate would "loan" him a magical item for use. The wand is not some mighty magical relic, just a way to channel his magic so he can just use it. That means as a rookie agent, he'd get a few months of 'magic' class from a Magician, not a book.

Main: Spellcasting
Max is able to cast self-crafted spells that either deal damage or block other attacks
I have been thinking on this matter a bit, and because I don't want a generic "cast" for slew of spells because of the potential abuse of the skill, I am going to limit this to one defense spell and one offense spell.

If this seems short or mean, I apologize. I'm nursing a migraine I've had for hours now and wanted to get this done for your edits if you want to get into Mission 1 before it official starts when the teams split.
 
Moo Moo.jpg

Ironhide, Mozo

Alias: Moo Moo
Physical Age: 21
True Age: 24
Race: Bestial - Tauren
Gender: Male
Physical Characteristics


Height: 7'6"​
Weight: 800 lbs.​
Figure/Build: Beefy and barrel chested​
Hair Color: Brown​
Eye Color: Blue​
Skin Tone: Mocha fur​
Distinguishing Features: Left horn tip is cut off, and he smells like skimmed milk for some reason.​
Personality

Personality summary here.

Hard Working​
Moo Moo is dependable when it comes to accomplishing goals despite setbacks and failures.​
Faithful​
Keeps his word, and doesn't make promises he can't keep.​
Chummy​
Likes to have others show him what they find fun in the human world, especially if it's good food and fine ale.​
Superstitious.​
Scared of ghosts and curses.​
Brutally Honest​
Will say what's on his mind even if its bad for diplomacy.​

Powers/Abilities


Main: Giant's strength​
Moo Moo can lift a motorcycle and hurl it 25- 35 ft. away. He can flip a car, play catch with a person, and jump his height.​
Sub: Tough​
He can take hits from creatures as strong as him and still keep fighting. Like stopping a motorcycle, leaving a nice dent on a running car and he's still standing, huffing and puffing, hooves digging on the road, as he grinds the car to a halt.​
Sub: Titan Totem​
Once a day, for half an hour, turns Moo Moo into a fifteen foot tall giant. In this form his weight, strength, and toughness are doubled, allowing him to jump fifteen feet, lift a grizzly bear, hurl a telephone pole, and pull on a running truck and attempt to keep it in place.​
Weaknesses/Limitations


Big and Heavy​
He can't swim and sinks underwater. He can only ride inside trucks or anything big enough to hold an ox, and he can't fit through ordinary doors, including train doors. He stands out in a crowd of ordinary folks because of his height --- and well, because he's a tauren.​
Country Bumpkin​
Unable to deal with modern weapons.​
Intimidating​
Not good at delicate diplomatic situations and fancy rich people places where charm and charisma can win one information, or get a certain person alone through charm and wit.​

History


In the valley of Thunderbluff, a region in the cold steppes of Russia, there wander the nomadic clans of the Tauren, towering bovines on two hooves, with only three thick stubby fingers, and who speak the language of Russia. They herd auroch bison on the plains, and dwell in tents in families of one to four. Families usually live apart from others though they belong to the same tribe, but when winters are harsh they come together, and are known to unite when faced with a common foe. They are shepherds and hunters, and live simple lives, trading fur and cheese, besting each other in sewing patterned embroidered clothes, feats of strength, and who owns the most bison.

There are twelve clans, and many a powerful alliance between them has been forged through marriage. Arranged marriage. And one of these marriages was between Mozo of the Ironide clan and Cimta of the Stonesong clan. And he didn't like it.

Matrimony is something children have no control of, it's an arrangement that is talked to by two fathers, especially the dowry, how many bison will be given, and if the son will be good addition of the family --- It's not that Mozo didn't like Cimta, she was a very kind tauren with a wonderful voice, and it wasn't as though he was lacking --- his strength was renowned in his tribe --- it's just that . . . Mozo likes bulls.

And to say that, even just to disobey and say no to the marriage, would bring great shame to his family and his tribe. So, so much shame. And so, with the help of a magician friend, who comes often to the Ironhide clan to trade medicine for auroch horns, and a transfiguration spell, he faked his own death and ran away from Thunderbluff in the guise of a big hairy Russian man.

With the help of his friend, who taught him how to live in the human world, Mozo wandered around Europe. He kept to the wilderness as much as possible, joining underground fights and taking grunt work where he could find it among the magical folk during winters when his pockets were light. And it was on one such winter, when he was working as a pack carrier for tourists in Israel, that he met a lady SMITED agent, who asked him --- after a run in with some trolls --- if he was interested in defending the world from supernatural threats.

"Vhat?" said Mozo, with a look as though he thought this was a joke.

"Vy khotite zashchitit' mir ot sverkh"yestestvennykh ugroz?" she repeated in Russian, leaning against the still body of one of the defeated trolls that had a lump on its head. "I'm serious." she added, chuckling, seeing the look on his face. "You . . . you look like someone who's wandering aimlessly. You're kinda strong, Mozo . . ." she glanced at the trolls that were knocked out on the ground, you're wasted as a pack carrier."

"You are a recruiting terrorist." he stated bluntly.

"No! Gods, no! I'm one of the good guys, I work for SMITED, and you know, ever since the magical world went public, we've been having a couple of problems. I'm just saying that maybe you could help, and maybe that job could help you."

". . . Because I wander aimlessly?"

"Yes. . . you talked a lot when you were drunk yesterday. About missing home, but not being able to go back."

Mozo's ears perked up in alarm. "I said that?!"

"Yeah . . . and the fact that you like bul ---"

"Shh!" he hissed, covering more than half of her face with a rough calloused, three-fingered hand. "Do not. Do not say that."

"Why? There's nothing wrong --- "

" --- among taurens it is. So do not say it." he let her face go.

"You smell like skimmed milk."

"I know . . . You are right . . . I . . . don't know what to do. I miss home, but I can't because I faked my own death."

"You faked your own death?!" exclaimed the agent, astounded.

"I thought you knew!"

"You didn't say that."

"Anyway . . . urgh . . ." he covered his face in his hands. "This job . . . this defending world . . . it will bring honor to my family? If I do good, they will . . . not let me marry and maybe . . . accept that . . . that I like bulls?" for once he let out how desperate he was about going back home.

"I don't know. I don't know the Tauren culture, Mozo, but it definitely will have opportunities of bringing honor more than being a pack carrier."

It took him weeks to decide, but finally, he agreed.

 
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Brutally Honest
Can you expand on this?

In the valley of Thunderbluff
Did you really? X3

And so, with the help of a warlock friend and a transfiguration spell, he faked his own death and ran away from Thunderbluff in the guise of a big hairy Russian man.
Any human appearing person with magical powers is called a Magician. :p Also, how did he come to meet this friend exactly?

And it was on one such winter, when he was working as a pack carrier for tourists in Israel, that he met Chava Sokoloff, a SMITED agent, who asked him --- after a run in with some trolls --- if he was interested in defending the world from supernatural threats.
Much like my other CS's I've reviewed, I dislike writing on behalf of the agency itself and the lore. :p Remove the name and make it a faceless agent. NPC agents are GM control only. I'll allow the trolls encounter, but do not write any lore for them. X3

"Vy khotite zashchitit' mir ot sverkh"yestestvennykh ugroz?"
"Do you want to protect the world from over "natural ogres?" I think this is the correct translation?

"Vhat?" said Mozo, with a look as though he thought this was a joke.

"Vy khotite zashchitit' mir ot sverkh"yestestvennykh ugroz?" Chava repeated in Russian, leaning against the still body of one of the defeated trolls that had a lump on its head. "I'm serious." she added, chuckling, seeing the look on his face. "You . . . you look like someone who's wandering aimlessly. You're kinda strong, Mozo . . ." she glanced at the trolls that were knocked out on the ground, you're wasted as a pack carrier."

"You are a recruiting terrorist." he stated bluntly.

"No! Gods, no! I'm one of the good guys. I can't tell you what organization I work for, but you know, ever since the magical world went public, we've been having a couple of problems. I'm just saying that maybe you could help, and maybe that job could help you."

". . . Because I wander aimlessly?"

"Yes. . . you talked a lot when you were drunk yesterday. About missing home, but not being able to go back."

Mozo's ears perked up in alarm. "I said that?!"

"Yeah . . . and the fact that you like bul ---"

"Shh!" he hissed, covering more than half of her face with a rough calloused, three-fingered hand. "Do not. Do not say that."

"Why? There's nothing wrong --- "

" --- among taurens it is. So do not say it." he let her face go.

"You smell like skimmed milk."

"I know . . . You are right . . . I . . . don't know what to do. I miss home, but I can't because I faked my own death."

"You faked your own death?!" exclaimed Chava, astounded.

"I thought you knew!"

"You didn't say that."

"Anyway . . . urgh . . ." he covered his face in his hands. "This job . . . this defending world . . . it will bring honor to my family? If I do good, they will . . . not let me marry and maybe . . . accept that . . . that I like bulls?" for once he let out how desperate he was about going back home.

"I don't know. I don't know the Tauren culture, Mozo, but it definitely will have opportunities of bringing honor more than being a pack carrier."

It took him weeks to decide, but finally, he agreed.
It'a cute interaction and it wouldn't be that they couldn't tell them. SMITED isn't trying to hide its existence. SMITED is trying to help calm things down after their announcement.

Also, just change the Race to Bestial - Tauren, since the base race for him is Bestial.
 
Can you expand on this?


Did you really? X3


Any human appearing person with magical powers is called a Magician. :p Also, how did he come to meet this friend exactly?


Much like my other CS's I've reviewed, I dislike writing on behalf of the agency itself and the lore. :p Remove the name and make it a faceless agent. NPC agents are GM control only. I'll allow the trolls encounter, but do not write any lore for them. X3


"Do you want to protect the world from over "natural ogres?" I think this is the correct translation?


It'a cute interaction and it wouldn't be that they couldn't tell them. SMITED isn't trying to hide its existence. SMITED is trying to help calm things down after their announcement.

Also, just change the Race to Bestial - Tauren, since the base race for him is Bestial.
Can you expand on this?


Did you really? X3


Any human appearing person with magical powers is called a Magician. :p Also, how did he come to meet this friend exactly?


Much like my other CS's I've reviewed, I dislike writing on behalf of the agency itself and the lore. :p Remove the name and make it a faceless agent. NPC agents are GM control only. I'll allow the trolls encounter, but do not write any lore for them. X3


"Do you want to protect the world from over "natural ogres?" I think this is the correct translation?


It'a cute interaction and it wouldn't be that they couldn't tell them. SMITED isn't trying to hide its existence. SMITED is trying to help calm things down after their announcement.

Also, just change the Race to Bestial - Tauren, since the base race for him is Bestial.
Okay, changed the stuff. Except for the Russian words because I don't know how to speak Russian, I just google translated. "Would you be interested in defending the world from supernatural threats?"
 
Character Creation
Before you start creating a character, please understand that while this setting is fairly open in terms of allowing creative characters, there are still limitations in order to keep characters from being overpowered.

This isn’t to say your character can’t be powerful, but they must be powerful within reason. If your character is found to be too powerful or doesn’t have a single weakness, you will more than likely be asked to change your character. If you are unwilling to work or change your character if asked, it will be rejected. Continued refusal to work with the GM will result in being removed from the roleplay and you will not likely be allowed to return.

Rules

  • Characters must be at least physically and mentally 21 years of age.
  • Characters cannot be a hybrid of multiple supernatural races.
    • This also applies to hybrid-elves, such as a character of two elf races. Only if discussed and approved by the GM may this be a possibility. Ask first.
  • Characters must be balanced.
  • Characters should have combat training of some kind. They are going to be an agent and need to be able to defend themselves.
  • Characters must be a reasonable size (not too large or too small).
  • Characters are all subject to be reviewed and may require changes before being accepted into the RP.
  • Characters cannot be a 'ruler' type character (king, queen, etc). They can be lower-tier nobles.
  • Characters who suffer from extreme and/or unstable mental issues will not be accepted.
  • Characters must be a 'rookie' in the agency.
  • Character history should avoid assuming on behalf of the agency. Agents sign up themselves rather than being recruited most cases.

Disallowed Powers

There are some powers that will not be allowed due to the high chance of producing overpowered characters as well as other concerns.
  • Omniscient
  • Omnipotent
  • Precognition
  • Telepathy
  • Mind Control
  • Warping Reality
  • Invulnerability
  • Intangibility
  • Magic Immunity
  • Magic Nullification
  • Time Manipulation
  • Matter Manipulation
  • Power Copying

Hybrids

Hybrids are beings that would be born as the offspring of two supernatural races. In this universe, hybrids like this do not exist. This means that characters cannot be half-vampire/half-elf, half-shifter/half-demon, etc. Why are hybrids like this not allowed?
  • It’s a cheap way to try and make overly powerful characters.
  • It complicates the character age system.
  • There are those who would try and throw in every single race possible into their character’s lineage.
  • It’s a slippery slope down Mary-Sue/Gary-Stu lane.
Now, before you consider asking questions about this because you are interested in creating a hybrid character, let me stop you. The answer is an automatic no. Yes, technically hybrids could exist, but they are not going to be allowed as a playable character. This is not open for debate.

Unplayable Races

There are just some races that cannot or should not be a playable character. Instead of creating a list - because again there are just so many mythological races and creatures - some general guidelines for what isn’t acceptable is more efficient.

If a race or creature is:
  • An unreasonable size (too small or too large)
  • Inherently ‘evil’ (such as Unseelie)
  • Are too powerful (Such as full-dragons, krakens, etc)
  • Are a deity or god-like
  • Truly Immortal (Not to be confused with ageless.)
Then it is best to avoid making them as they will more than likely be declined.

Racial Lore & Background Information

Due to the fact that this RP is very open regarding character races, there comes the issue of potential canonical conflict. Basically, this means if one member creates their own custom character lore for their character's race, that doesn't allow another member to create a character outside of that lore. To avoid this issue, you are allowed to write information for your character's beliefs and basic information about their life, but you should avoid creating custom deities, laws, and such.

Each race is given basic lore and information for you to work with and build off of.

Playable Races & Lore

You can review the following listed links to read more about the playable races and their lore. In addition to this, an agent always has the option to play as a human.
 
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Guidelines
Before you start working on your character sheet, there are a few things to know.
  • WIP character sheets are not allowed.
  • You should review the information in the Lore & Information forum.
  • Face claims must be illustrated.
  • Members who join yet do not post a character sheet within a week will be removed as a member.
  • Characters must be approved before they are allowed to join in the RP. Users who try to bypass this will be removed from the RP.
  • Please use the provided character sheet. If you are not comfortable with BBCode, you can use the non-BBCode version.

Tips

  • Magical items and curses do exist in this world and you are free to inquire with the GM what would and wouldn't be allowed for your character.
  • The Powers/Abilities section can be magical or non-magical.
  • Weaknesses/Limitations are not personality traits, but applied to your character's Powers/Abilities.
  • Here is a nifty racial regard spreadsheet to give you an idea about racial interactions.

You can locate where your face claim image url goes by finding the following text in the character sheet code; "PLACE FACE CLAIM IMAGE URL HERE"

If you have any questions or need assistance regarding your character, please go here or join the Discord Server. It is also highly suggested you review the FAQ.
 
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330x330

Last Name, First Name

Alias:
Physical Age:
True Age:
Race:
Gender:
Physical Characteristics


Height:

Weight:

Figure/Build:

Hair Color:

Eye Color:

Skin Tone:

Distinguishing Features:
Personality

Personality summary here.

Positive Trait
Expanded Information Here

Positive Trait
Expanded Information Here

Neutral Trait
Expanded Information Here

Negative Trait
Expanded Information Here

Negative Trait
Expanded Information Here

Powers/Abilities


Main:

Sub:

Sub:
Weaknesses/Limitations







History


Write at least 2 paragraphs about your character's background. Things you can include can answer questions like:
  • Why did they become an agent of SMITED?
  • How is their relationship with their family?
  • How do they feel about the supernatural world being made public knowledge?


Code:
[div=width:100%;background:url('https://i.imgur.com/1towDHy.png') repeat fixed;padding-top:100px;padding-bottom:100px;][div=max-width:900px;margin:auto;][div=float:left;width:326px;background-color:#313131;margin-right:10px;color:#ccc;border:2px solid #313131;][div=pointer-events:none;display:inline;][img]PLACE FACE CLAIM IMAGE URL HERE[/img][/div]
[div=padding:10px;][div=display:inline;font-weight:bold;text-transform:uppercase;border-bottom:1px solid #ccc;][font=Coda]Last Name, First Name[/font][/div]
[div=line-height:40px;]Alias: 
Physical Age: 
True Age: 
Race: 
Gender:[/div] [/div][/div][div=float:left;max-width:540px;background-color:#313131;text-align:justify;padding:10px;color:#ccc;][div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Physical Characteristics[/font][/div]

[indent]Height: 

Weight: 

Figure/Build:  

Hair Color: 

Eye Color: 

Skin Tone: 

Distinguishing Features:  
[/indent]
[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Personality[/font][/div]
Personality summary here.

[indent][fa]fa-plus-circle[/fa] Positive Trait
Expanded Information Here

[fa]fa-plus-circle[/fa] Positive Trait
Expanded Information Here

[fa]fa-circle[/fa] Neutral Trait
Expanded Information Here

[fa]fa-minus-circle[/fa] Negative Trait
Expanded Information Here

[fa]fa-minus-circle[/fa] Negative Trait
Expanded Information Here
[/indent]

[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Powers/Abilities[/font][/div]

[indent]Main:

Sub:

Sub: 
[/indent]
[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Weaknesses/Limitations[/font][/div]

[indent][fa]fa-chevron-circle-right [/fa]

[fa]fa-chevron-circle-right [/fa]

[fa]fa-chevron-circle-right [/fa][/indent]

[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]History[/font][/div]

Write at least 2 paragraphs about your character's background.  Things you can include can answer questions like:
[list][*]Why did they become an agent of SMITED?
[*]How is their relationship with their family?
[*]How do they feel about the supernatural world being made public knowledge?[/list][/div][div=clear:both;][/div][/div][/div][comment]This code was design by [USER=39545]@Fyuri[/USER].  This is not a free-to-use code, please do not take it.[/url][/comment]
 
BBCode Free
As there are some users that may be uncomfortable or unfamiliar with BBCode, you have the choice to copy and paste this BBCode Free version.

You can copy the CS information, paste it and then fill it out without having to touch any BBCode. It is suggested to use the RTE to help you insert your face claim.

[FACE CLAIM IMAGE INSERT HERE]

LAST NAME, FIRST NAME
Alias:
Physical Age:
True Age:
Race:
Gender:

PHYSICAL CHARACTERISTICS
Height:
Weight:
Figure/Build:
Hair Color:
Eye Color:
Skin Tone:
Distinguishing Features:

PERSONALITY
[Personality summary here.]

Positive Trait
Expanded Information Here

Positive Trait
Expanded Information Here

Neutral Trait
Expanded Information Here

Negative Trait
Expanded Information Here

Negative Trait
Expanded Information Here


POWERS/ABILITIES

Main:

Sub:

Sub:

WEAKNESSES/LIMITATIONS

-

-

-

HISTORY
[Information here.]
 
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