Old SMITED OOC/Misc

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Phillipe, Usof

Alias: Loki
Physical Age: 27
True Age: 27
Race: Magician
Gender: Male
Physical Characteristics


Height: 5"8

Weight: 68 kg

Figure/Build: Average physique, rather skinny.

Hair Color: White with faint strokes of black.

Eye Color: Violet.

Skin Tone: Mildly pale.

Distinguishing Features: Other than the Syndicate tattoo slightly above his left wrist - nothing, really.
Personality

For someone who radiates so much sarcasm, Usof is oddly lacking in wit. His sarcastic remarks are often dry and without comedic punchlines. Fortunately, he doesn't put that much (if not at all any) effort in trying to be funny. This, at least saves him from the embarrassment of making bad jokes.

Usof also has a penchant for flaunting his slight upper-camp in the English language by bombarding others with his 'expansive vocabulary' and 'impressive selection of words'.

Due to his nature, Usof has difficulties empathising with others. For instance, he simply can't wrap his head around why people pay respect to the dead. He is very adamant in regards to his belief that there is no need to respect the dead. Because they're dead.

"Oh, please. And what's me mom gonna do then, eh? Come back to bloody life and give me a good old spankin'? Bloody nutter, you."

Usually collected and quick on his feet (when sober), Usof is however known to have quite the short fuse. It is not uncommon for him to come up with sometimes comedic although concerning threats whenever angered,

"Calm your bleeding arse, need I restrain you with your own blood vessels?"



Gifted Mind
Usof was born a child prodigy - a genius, really. He did not excel in his academics however - thanks to his laziness. He would achieve terrifyingly high scores on IQ-tests and the sort, and had always been very engrossed in chess. This is of course, due to his incredible knack for pattern-analysis. At his current age, however, Usof's IQ isn't as impressive. Due to him being child-prodigy, his IQ didn't scale up as most people's would. As of now, Usof's IQ is at an although not ludicrously high, still impressive 134 points (however, do note that being a 'genius' and having high IQ really isn't of much use on the field, it may come in useful in panic situations that demand quick problem-solving.

Observer
Usof has a rather keen eye for odd details. Although rare, this trait may come in handy at times.

"What's up with Claude..? He's been placing his hand so close to his stomach throughout the whole night. Look at him, left foot and torso pointing at the bathroom door and all. His back is slightly arched. Facial muscles are contracted. I think the bloke needs to use the shitter."

Drinker
Usof has a rather 'good' relationship with alcohol. He's known to intoxicate himself every now and then, even in headquarters. However, here has never allowed his passion for drinking tamper with his professional career as a SMITED agents. He generally avoids drinking (large amounts) of alcohol before or during a job.

Short-Fused
Usof's short temper has proven itself to be potentially troublesome. It has gotten him in several unfavourable situations, most of which include him brawling against intoxicated Magicians.

Ego. Really. Big. Ego.
Perhaps it's his above-average intellect and former child-prodigy status that gave Usof the colossal ego he only reveals occasionally. Regardless, Usof just can't seem to take it when someone accomplishes a feat others consider impressive or 'genius'. He'll attempt to somehow (be it passively of aggressively) steal the spotlight.​

Powers/Abilities


Photokinetic Combat:
The ability to blend photokinesis and physical combat. Usof's utilisations of this ability primarily focus on manipulating the photons around and in very close proximity to him. Applications of said ability that Usof currently has access to are:
  • Speed Combat: Usof usually manipulates the photons around him to speed his movements up when delivering or evading attacks, making it seem as if he is capable of maneuvering about at a devilish celerity.
  • Afterimage Creation: The ability to create 'images' of oneself. For Usof's case, by moving at high-speed.
  • Photon Infusion: The ability to 'enhance' an object by layering it with once again, photons, but of various intensities. Intensity is what determines how much extra mass and consequently, power the infused object receives. As a result, objects infused with higher intensities take more energy to sustain but are obviously more durable and deadly.
Combat-Analyst:
Usof usually has an unsurprisingly easy time analysing and predicting his opponents' move and attack patterns (although intoxication usually leads to the weakening of said ability). That and his utilisation of photokinetic combat are the reasons why Usof is one tough target to hit and/or dodge.

Cane-Sword (Lightsaber in Disguise)
An otherwise ludicrous and useless piece of weaponry, many might argue that this is just an excuse for a childish fashion piece. Regardless, this cane-sword is what Usof usually photons-infuses whenever combating. Its primary function is to give Usof something to turn into the closest you can get to a 'lightsaber'. Its secondary function is to make Usof look good. Or at least by his definition.

The cane itself consists of a gold-titanium alloy blade which is attached to the hilt, and a sheath that disguises said blade. Photon-infusing this 'weapon' will result in the equivalence of a.. lightsaber..? But without a hollow saber..? Although Usof is by no means a blademaster, his experience from fencing class has proven itself quite useful when wielding this arguable joke of a weapon.​

Weaknesses/Limitations


Inexperienced
Usof's little experience with his Magician powers limits just how much he can utilise it. He's very prone to physical and rarely mental exhaustion after straining himself a tee bit too much when using said powers. In addition rhat, Usof's inexperience makes it so that he can't manipulate photons that aren't in direct contact, or at the very least, close proximity to him.

Physically Unimpressive
Usof isn't one to hone his physical prowess. With the exception of weekly compulsory training sessions, Usof has never bothered to workout or build his muscles. This is evident from his build. In other words, Usof is completely helpless in a physical fight without his Magic.

Severely Lazy
Other than his 'lightsaber' beatstick, Usof really has no proficiency with any other weapons.​

History

Surprising to some, Usof's childhood was actually fairly uneventful. He was the only son to his salesman of a father, and his mother passed away when he was around two years-old. Expectedly, however, Usof wasn't all that close to his parents. His mother fell terminally ill upon giving birth and stayed hospitalized until her death. Usof would merely visit every now and then with his father. Although said passing affected his father very deeply, it had barely any direct impact on Usof himself. However, his father's occasionally violent and aggressive behavior during his momentary addiction to alcohol upon the tragedy did shape a pretty large portion of Usof's character. Namely his penchant for cussing.

Not-so-tragic passing aside, there really wasn't all that much that happened. His father had stopped drinking by the time Usof was around four years-old, and carried on to support his only child financially. As a form of escapism, however, Usof's father hardly stayed home. He didn't feel very comfortable at home for doing so reminded him of his deceased wife. As a result, he would often stay overnight at motels and the sort and hire babysitters to look after his son - which did go hand-in-hand with his occupation as a travelling salesman. This gave rise to yet another one of Usof's primary character; laziness. This is because Usof came to the conclusion that his father was lazy and always home very late. Additionally, there was no one to properly give him the sort of emotional support the growing child so clearly needed.

Everything went on as per how one would expect it to. With the exception of how Usof's powers gradually surfaced, of course. His above-average intellect wasn't the only gift he had, however. Usof's Magical abilities integrated itself subtly into the then young lad's life without him realising it - he would use utilise his photokinetic abilities whenever sprinting somewhere or performing quick-time reflexes.

Very slowly, Usof continued to develop and utilize his abilities without even realising how big of a deal it really was. Unfortunately, his father was known to be rather superstitious and the rising frequency of reports on supernatural sightings and phenomenon only worsened said trait. This was because Usof's father had run to religion as a coping mechanism for the loss of his wife. His almost fanatic obsession with religion is what had driven him to despise all things supernatural and otherworldly. He, along with the religion saw the bearer of supernatural abilities as heretics or acolytes of the devil.

Regardless, Usof continued to hone his talents. Without his father even realizing, oddly. Well, it's not so odd once you take into consideration how rarely his father was ever home. It didn't take long for the Syndicate to discover the teenager's Magical abilities. The Syndicate has got eyes everywhere. On his twelfth birthday, said organization decided to introduce themselves to Usof. They had approached his father under the disguise of agents for a scholarship program in and apparently very prestigious academy. Both father and son had no reason to decline, and given the nature of his relationship with his father, they knew that pulling him in before his father found out was the best option they had to protect the fellow Magician. As aforementioned, Usof didn't have any reason to refuse the invitation and so became an official member of the Syndicate that very day.

Over the years, Usof continued to hone his Magical abilities. Of course, it was quite a lot to take in ta first, but since Usof was.. well, Usof, he got comfortable with the organization and being a Magicain fairly quickly. He didn't even think too much of it. He had never blatantly told his father, but Usof had always admired the supernatural. Maybe it was the sheer amount of superhero movies he was exposed to by his peers at a young age.

As time went by and Usof's photokinetic ability developed, the Syndicate began to understand how impressive the man's talents were and thought of introducing him to SMITED. Or so he was told. He couldn't care less as to whether or not they actually meant that as he was self-aware enough to know how much of a problem his alcohol addiction was becoming to both himself and those around him, and wouldn't at all mind a 'breath of fresh air' as he had put it. They did, and Usof almost instinctively agreed to join. Again, Usof had always loved the whole idea of superpowered individuals and the supernatural - probably thanks to just how many superhero movies he'd watched as a kid. With some help from the Syndicate and SMITED, Usof's father was successfully fooled into thinking his son was accepted for a scholarship program in a prestigious academy for Research & Development. Usof to this day continues to claim that his primary reason for joining SMITED was his anticipation for new and exciting experiences. Many believe that this is too simple a reason for someone like the eccentric individual that is himself, but there's really no way to tell. He's been performing arguably par expectations and has yet to show any signs of hostility and that's what matters most to the organisation, although they have been and will continue to keep a keen eye on that foul-mouthed agent of theirs.
 
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My bad, I posted it by accident ere finishing the whole thing... I'll try to finish it ASAP. Thank you for your kind patience!
 
Weight: 58 kg
This is way, way, too thin, as in anorexic. 150lbs (68kg) would be as low as permitted.

Due to his nature, Usof is socially inept. He has the natural ability to read people like open books but have difficulties empathising with them. For instance, he simply can't wrap his head around why people pay respect to the dead. He is very adamant in regards to his belief that there is no need to respect the dead. Because they're dead.
Being socially inept comes with being unable to read social cues, due to this they tend to avoid social interaction. Get rid of that part of it and just leave it as difficulty empathizing or even obtuse.

Gifted Mind
Usof was born a child prodigy - a genius, really. He did not excel in his academics however - thanks to his laziness. He would achieve terrifyingly high scores on IQ-tests and the sort, and had always been very engrossed in chess. This is of course, due to his incredible knack for pattern-analysis.
Careful here, writing a 'genius' character can go down hill very quickly in an RP setting. Also, being a child prodigy doesn't always carry into adulthood. A child prodigy exceeds a certain level of skill for their age, but a child ages and the level doesn't change usually. So a child prodigy in adulthood may find themselves completely average.

Observer
Despite being socially-inept, Usof is surprisingly very adept at reading people and their body languages. This is possibly thanks to his talent in analysing patterns and keen eye.
Brought this up earlier, he wouldn't be able to read social cues if socially inept.

Extroversy
Despite his social ineptness, Usof still enjoys going out for a drink or two with either fellow Magicians or ordinary people.
Fix the socially inept thing here as well.


Photokinesis: In layman terms; the ability to manipulate what is commonly known as 'light'. More specifically; the ability to harness, extract and/or emit photons and (to an extent) manipulate its duality function. Several applications of said ability that Usof currently has access to are:
  • Basic Photokinetic Construction: The ability to create solid rudimentary objects and figures (from statues to giant spheres) with photons (comparable to the lantern rings from the DC universe) that can last up to 10 minutes or so unless physically tampered with. Large constructs generally come out less dense and smaller ones; the contrary. Denser constructs consequently require more time to weave.
  • Photokinetic Combat: The ability to blend photokinesis and physical combat. Usof usually manipulates the photons around him to speed his movements up when delivering or evading attacks, making it seem as if he is capable of maneuvering about at a devilish celerity.
I dislike "blanket" manipulations. If you are adding in specifics under a "blanket" you should only be considering the specifics only, since adding them under a "main" power when there are clearly two slots for sub powers is trying to add more than permitted. Not to mention using phrases like "Several applications" means that it leaves the door open for a PC to suddenly go "I can do this thing!" When said thing was never approved of. Revisit this section, determine what your main power is that you would most frequently use, don't use phrases that imply the future ability to miraculously use a power not listed. Give me all the limitations that come with using said powers, which can go under weaknesses/limitations.

My suggestion would be, that if you want a more versatile power, to just stick with 'Photokinetic Combat' and describe how it would be utilized, such as afterimage creation, etc.

That and his utilisation of photokinetic combat are the reasons why Usof is one tough target to hit and/or dodge.
Emotionally Sensitive
Although not emotionally sensitive in the traditional sense, Usof's temper has and is likely to continue to present himself and others around him with difficult situations. A worst-case scenario would be Usof carrying out reckless acts out of being emotionally swayed.

Laziness
Although this is often times accounted for last minute, his laziness and refusal to properly study a phenomena ere facing it on the field may lead to disasterous consequences.
This is just a re-interation of his personality flaws. Look outside that as his personality already explains these are problems, go into limitations of powers or abilities.
 
Rill.jpg

Tyendemarthin, Rillianthil
Alias: Rill
Physical Age: 25
True Age: 70
Race: Wood elf
Gender: Female

PHYSICAL CHARACTERISTICS
Height: 5’8”
Weight: 150 lbs
Figure/Build: Slender, but with well-defined muscles
Hair Color: Brown
Eye Color: Hazel
Skin Tone: Lightly tanned
Distinguishing Features: Left ear tip mangled

PERSONALITY
Most of the time, Rill is a soft-spoken, quietly professional woman. When among friends she becomes more relaxed and outgoing. If irritated or insulted, she becomes cold and precisely formal.

Positive Trait
Team player: While Rill is perfectly happy to, and capable of, work in a solo capacity, she prefers the close-knit dynamic of a small team of professionals. Capable of stepping up when she is the expert, or following the lead of someone who knows more than she does when the situation calls for it, Rill is most definitely a team player.

Positive Trait
Tenacious: Once Rill sinks her teeth into a problem, she rarely gives up except in extreme circumstances. If there is obviously no way to accomplish a mission or task, she will walk away, but only after exhausting all reasonable options.

Neutral Trait
Naturally curious: Rill doesn’t obsess over learning new things, but if presented an opportunity to study a thing or a person and having no other demands on her time, she will pause to learn as much as she can about the object of her interest.

Negative Trait
Racial prejudices: Rill doesn’t see ALL humans as barbarians, just 99.99 percent, and the final .01 percent are probably guilty until proven innocent.

Negative Trait
Unforgiving nature: While it takes a fair amount of effort to get on Rill’s bad side, once there it is nearly impossible to get back into her good graces. Her grudges are long-lived, and a true enemy is an enemy for life.


POWERS/ABILITIES

Main:
Primitive survivalist: Rill has spent most of her life in the woods, and is perfectly at home there. She is capable of finding or creating shelter, feeding herself, and navigating deep forests with consummate ease given nothing more than a good knife. She is also an excellent tracker.
Sub:
Archer: Rill has eschewed modern weapons, instead putting all her efforts into mastering the bow. She would currently be considered an Olympic level archer.
Sub:
Survivor’s stamina: Years of living under what most would consider primitive conditions have given Rill remarkable endurance. She can run at an easy pace for hours, slowing to rest only infrequently. She can also remain motionless for extended periods in harsh conditions.

WEAKNESSES/LIMITATIONS

-Rill’s skills are effectively useless in an urban environment. In anything larger than a small town she is totally out of her comfort zone.

-Rill is totally incompetent with modern firearms, and has no desire to learn how to use them. She considers them noisy, inelegant tools.

-Lack of close quarters combat training. While capable of defending herself against a common mugger, any trained combatant can make short work of Rill at close range. She is currently attempting to correct this deficiency.

-Prolonged recovery: If Rill is forced to expend large amounts of her physical reserves, her recovery can be slow. Factors such as external care and the quality and quantity of available food can greatly affect her recover times. Her recovery times are much longer in urban environments due to the stress placed upon her by her surroundings.

HISTORY
Rill is a native of the United States, though her family is originally from Germany. Her parents, Fellarian and Dynithria, immigrated to the fledgling country at the request of the Court to fill the position of Wardens. The Wardens previously assigned to the Appalachian Mountains territory had vanished under mysterious circumstances, and replacements were needed immediately. Fellarian and Dynithria immediately had their hands full dealing with an outbreak of a particularly nasty type of Fae, the Sluagh. It was only through the intervention of a member of the organization that would come to be known as SMITED that the couple were able to banish the swarm. Impressed with the elven couple’s determination and skill, the Magician tendered invitations for them to join the growing organization. After consulting with the Court, it was determined that operating as Wardens did not preclude assisting in the overall supernatural world, and that the benefits of having a larger pool of talent to call upon far outweighed having to answer calls for assistance in non-elven matters. Thus, the Wood Elf Wardens of the Americas went from racial signatories of the Accords to enforcers of the Accord.

Time continued in its steady passage with Fellarian and Dynithria dealing with the occasional infraction by one faction or another, but mostly just keeping the supernatural world away from the mundane humans who were expanding like a plague, forcing the supernatural to go to ever increasing lengths to avoid them. During this period, nature took its course, and Rillianthil came into the world. After much discussion, and many heated arguments, it was decided that Rill would be raised with knowledge of both worlds. For her first twenty-five years, Rill was raised to be an elven Warden, taught the ways of animal and the woods. She mastered survival, tracking, befriending of the forest’s inhabitants, and the bow. She was also taught about the Accords, and the organization that was to become SMITED.

At twenty-five, Rill was sent to a school that had been set up to teach the supernaturals who could pass as human about human society, customs, and how to interact without revealing their true natures. Rill obediently learned all she was taught, though she was appalled by much of what she was learning. After five years of intensive study, Rill could pass for human much of the time, and had begun to appreciate the need to keep the two worlds from tearing each other apart. Before returning to her home, Rill registered as what was essentially a reservist. She would answer calls for assistance when needed, but was not on the rolls as a full-time agent.

During the next thirty-five years, Rill carved out a comfortable place for herself. She assisted her parents in their duties, and answered the rare call from SMITED when her skills were needed. Despite her distaste for humanity, she came to realize that not all of them were irredeemable, just most of them. Slowly, she began to interact with the human world, usually volunteering to assist in search and rescue of lost hikers and the like. Many people were put off by her apparent youth, but her skills quickly proved themselves, and when she showed up to help with the hardest of the searches, she was welcomed warmly. Word also began to circulate that there was a certain young woman who would act as a guide if you wished to conduct your hunt with nothing more than a camera, and no one was better at finding the truly spectacular shots. If the young woman in question happened to dress like an extra from a fantasy movie, well, that was her business.

When the Revelation occurred, Rill’s world was thrown into chaos. People were suddenly asking questions, thinking about how the young woman who helped with so many searches never seemed to be getting older. One thing lead to another, and Rill’s elven nature stood revealed. This brought attention of another variety, and Rill found herself ill-equipped to deal with the spotlight. Her parents were still Wardens, and she wouldn’t be needed to take their places any time soon, so Rill called SMITED, and requested to be put on full active status. Her petition was accepted, and Rill suddenly had purpose and anonymity as one more cog in a larger machine. Despite her uncertainty about the wisdom of revealing the true extent of the supernatural world, Rill accepted that heads wiser than hers had made the decision. Now, they just had to live with it.

(Sorry for having to use the non-bbcode version, but it and I just didn't get along.)
 
At twenty-five, Rill was sent to a school that had been set up to teach the supernaturals who could pass as human about human society, customs, and how to interact without revealing their true natures.
Who set up this school exactly? Who runs it? Etc.

(Sorry for having to use the non-bbcode version, but it and I just didn't get along.)
It's fine, it's why there is a non-bbcode version to copy/paste from. :3
 
Who set up this school exactly? Who runs it? Etc.


It's fine, it's why there is a non-bbcode version to copy/paste from. :3

Sorry, I assumed that an organization dedicated to keeping peace between the two worlds would have provided places for those who were going to interact with the human world to learn about it. If needed I can create something appropriate using Mages, or those capable of attending human schools, as a basis for educating those with attributes more difficult to disguise.
 
Sorry, I assumed that an organization dedicated to keeping peace between the two worlds would have provided places for those who were going to interact with the human world to learn about it. If needed I can create something appropriate using Mages, or those capable of attending human schools, as a basis for educating those with attributes more difficult to disguise.
Just wanted to be sure, and honestly just because of that acronym you sent me for it, it's going in, because that is AWESOME. HUMANITIES school is canon now X3
 
Approved
Once more players have been accepted, be prepared for your first mission.​
 

Everlane, Amaryllis

Alias:
Physical Age: 25 rounded
True Age: 46
Race: Leprechaun
Gender: Female
Physical Characteristics


Height: 2' 9"

Weight: 32lbs

Figure/Build: Taught

Hair Color: Auburn

Eye Color: Olive

Skin Tone: Pale

Distinguishing Features: Considerable freckles
Personality


If a decade of time could account for the development of personality traits in a person, the formulative years spent by Amaryllis in the 1980s have seemingly made a lasting mark.

Vibrant, unabashed and often gaudy, Amaryllis loves herself and what she does. Willing to throw every ounce of her self into a project just to see if it works, she doesn’t take to failure well. And even if things work out, it’s never enough. Some elders often accusing her of being born with a hole in her heart, Amaryllis consumes and creates to satisfy herself.

The only time she’d truly acknowledge failure anyways is in a situation where she feels uncomfortable and quickly exits. But those are never her fault and she moves past them soon enough to start in on her next venture.

While certainly self serving, that self service does generally align to doing good by others and Amaryllis thinks nothing of giving to charity provided she ends up with a net gain in the end.

Overall, Amaryllis wants good to come by her own hands and is never quite satisfied with how good she has it. So to remediate this, she works hard in her own loud vibrant fashion to win her own battle against her own natures.

Innovative
Born and raised in wanting conditions, Amaryllis learned early on how to adapt, improvise and overcome. Not necessarily inventing anything new, she was at the very least able to work around her lack of resource to accomplish nearly everything she put her mind to.

Shrewd
Perceptive and canny, Amaryllis takes little at face value and does her best to look past face values and gets to the root of whatever she can.

Unceremonious
Never one for pomp and circumstance, Amaryllis gives little credence to ceremony. Ranks and names and badges of respect are beyond her as is any ounce of care towards a formal chain of command.

Escapist
There is always a way out, when the going gets tough, the tough get going and Amaryllis would for sure get going. When it gets just too much, in any situation, Amaryllis doesn’t see a problem in escaping

Profligate
While not hedonistic, Amaryllis will spend inordinate amounts of time and money on otherwise wasteful endeavors. Funneling money onto purely cosmetic projects or burning time working on exotic ways to make toast.

Powers/Abilities


Main: Electrical Engineering: A talented engineer and electrician, Amaryllis is confident at breaking into, rewiring, and causing general havoc inside nearly all electrical systems. On the flipside, she's quite capable in wiring her own systems and is fond of optimizing existing ones

Sub: Leprechaun Physiology: Extremely hardy and very durable, Leprechauns have natural resistances to toxins, venom, and even hazardous atmospheric conditions take some time to impact Leprechaun system

Sub: Language of the Beasts: Amaryllis, like all Leprechaun, can speak with and understand animals. Oddly enough, call it a cultural issue, Leprechauns generally tend to take offense with what the animals have to say and practice no form of vegetarian lifestyle in return.
Weaknesses/Limitations


Height relativism: For all the strength of the Leprechaun people, there is still the hard truth that they lack the muscle mass to deal with standard size humanoids and are easily overpowered and must rely on other means to deal with people. This fact helped lend to the stereotype of the 'magical' and 'tricky' Leprechaun

Addictive Personalities: Leprechauns are actively addictive in their lifestyles and have a tendency to become dependent on various things as they age and due to their hardy bodies, maintain this addiction for centuries

Ingrained Speciesism: Leprechauns are highly xenophobic in general but ever more so in regards towards any species of Fae. Elves, Fairies, Sprites and Pixies are all on the Leprechaun 'shit list' and are generally treated with great hostility.​

History


When the grand curtain that hid the supernatural was pulled away, few if any members of the magical communities seemed to see this as a positive thing except the Leprechauns.

From their earliest encounters with the mundane, Leprechauns have had a difficult time not interacting with humanity. Hence the common representation in human folklore.

And out of those beings, Amaryllis in particular has an issue with having to hide. For most of her childhood, there had been a certain joy in being at least part of the human world. Their little shack on the outskirts of a human city had nothing on the lights and sound and excitement and knowledge all over the human city. So like any other teen who knew better than her parents, she left home to sneak around in the city.

For years she lived in and around humans, learning and studying while sneaking under their noses. Able to actually study and go to school at a fairly prestigious college. As with most things, it came to an end with Amaryllis getting caught and formally charged with interference in mundane affairs.

Apparently, after the dust settled she’d been squatting inside a department store and had been rerouting cameras to hide her activities. A mundane inspector eventually came and discovered her hovel inside the backrooms of the store. Authorities were alerted in regards to a runaway child. When the detective eventually arrived, so did Amaryllis back from whatever errand she’d been on and a scuffle ensued.

Formally arrested, her presence caused a stir in the system that pre-reveal SMITED agents picked up on quickly. Bailing her out mundane custody, it was her clean history and a good lawyer which got her a probabtionaty sentencing working for SMITED in hopes that the agency would put some respect for barriers in her mind.




 
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Indiges. Sol

Alias:
Physical Age: 21
True Age: 45
Race: Fire Elemental
Gender: Female
Physical Characteristics


Height: 5'3

Weight: 110lbs

Figure/Build: Ectomorphic

Hair Color: Fire

Eye Color: Coal colored

Skin Tone: Also fire

Distinguishing Features: Her core burns blue.
Personality

Sol is a truly friendly soul. Her charm, independence, energy, and compassion help her to create the social and emotional connections she values so greatly. She has no problem taking charge in social aspects and rather enjoys it. Her insatiable curiosity calls her to adventure and learn more, meeting and helping people along the way. While she does greatly value people she lacks dependence on them. Despite her being friend to all, few actually manage to form connections with Sol that would lead to her becoming emotionally attached. Sol is quite difficult to get to know personally. She's flighty in that way, perferring to learn about everyone elses personal life. rather than ever sharing her own. Sol feels emotions at a much higher degree of others. A constant negative energy is likely to dull her flame while a more positive energy will have her burning with her usually friendly aura.

Due to her highly emotional nature, Sol is known for her occasional emotional outbursts. Stress, criticism and conflict are often the causes.

Amiable
Sol is a friend to all and enemy to none (a few), at least thats how she sees it. She greets everyone as a friend, not a stranger, so expect a paticularly warm introduction.

Diplomatic
Often seen as a mediator, Sol often finds herself attempting to resolve hostilities between people peacefully or facilitate a calm discussion between them using careful diction and a sensitivity towards the needs of individuals.

Emotional
Each and every choice Sol makes is governed by her emotions. Every emotion she feels hits her hard. This leads her to being more empathetic, more willing to defend those in need despite any negative consequences that may befall her. It also causes her to be reckless, impulsive and have one hell of a temper.

Gullible
Sol is overly trusting in anyone that hasn't been proven to a bad person. She looks at people with a innocent until proven guilty mindset, and if you're innocent in her eyes she'll believe almost anything. She's also gullible in a sense that she is easily baited/taunted by those who wish to harm her.

Unforgiving
Looping back to that innocent until proven guilty mindset of hers, once you're proven guilty that's it for you. Sol doesn't know the word forgiveness. She's the queen of grudges and ruler of spite. She'll never forget the hurt of being deceived and that hurt will stay and simmer inside her until the day she smolders.

Powers/Abilities


Main: Fire control- Sol can summon and shoot firey projectiles from her hands. The strength and intensity of the projectiles is charge based. The longer she charges a shot the stronger it is. Just as any sort of fighting is, firing these projectiles will eventually become exhausting. The best way for her to recooperate is to lay in some fire.

Sub: Self Detonation- Her strongest and most unpredictable power. She has no real control over it, it just sort of happens when she reaches that limit, you know? Really piss her off and boom, everything in a 20 foot radius reduced to ashes. Afterwards she is the most vulnerable. It leaves her so weak she can barely walk and must be placed in fire to rejuvinate.

Sub: Propulsion- When Sol creates hotter flames towards the lower half of her body she can create an upward positive pressure that will propel her into the air. Altering the inclination of her body as well as the direction and intensity of the pressure gradient allows her to accelerate, decelerate, and change directions. Her lower half is basically her engine (that's how cars work?), if something happens to her engine she will plummet. The faster she flies the shorter her limit in the air becomes. At normal speed (about fifty air miles per hour) she should be able to fly for a half-hour, a distance of twenty-five miles.
Weaknesses/Limitations


Water- Predictable, I know, but hey that's how elementals work. Water is the most lethal element to her. When doused she loses her powers entirely. They only return when she is relit or dries off. Too much water risks extinguishing her completely. She is able to evaporate water as it touches her but too much or too little time to strengthen herself before another wave will end with her being doused.

Rekindle- Sol doesn't recharge like most beings do. She doesn't consume food as fuel. When she needs to recharge she must spend time consumed in flames. This is usually done by sitting in a fire place or SMITED's fire chamber. This isn't the most practical way to strengthen herself. You can't just whip out a camp fire in the middle of a Burger King while the rest of your team chows down on some Whoppers.

Composure- Sol struggles with keeping herself together in angering situations. She has several calming exercises such as breathing, stress ball squeezing, and counting, all of which she performs regularly to help her keep her composure. She understands a loss of composure could lead to her harming her team mates and herself, an even then she struggles with not letting other people weigh on her nerves.​

History

Sol lived among her kind for her early life, just as a child would live with their parents for their childhood. She was mentored and raised by her elders who remained firmly against their existance being known by the mundane world.They pushed this philosophy onto Sol and she accepted it for a while, mostly because she knew little of humans and their world. It wasn't until she decided teach herself more about the human world via half-burnt books in an old ruined builing that she abandonded this conservative mindset in exchange for more liberal views. Most of the elders reacted negatively towards her refusal to blindly hate a race but little was done about it. Her favorite elder however continued to support her and even wished for Sol to teach him more about her views. She began venturing out of her province in pursuit of knowledge. Upon her return to her province she would spend hours, even days teaching her favorite elder about everything she learned.

One journey out of her province led her right into the agents of SMITED. It was all by accident of course. Sol found herself strolling casually through the industrial region of a city when a sudden explosion caught her attention. She followed the sound and stopped outside a large warehouse with a paticularly large hole in the side of it. Several people struggled to get to their feet from the road outside of the warehouse, Sol assumed they must've been caught in the explosion. Concerned, she began to approach the team but stopped short when a cackle filled the night. A corrupted metal elemental emerged from the hole and the fight resumed. Sol watched the battle from behind a cargo crate, afraid and unsure.

The team was really taking a beating. Several people were sprawled across the road, unmoving. Sol couldn't remain stationary any longer. Sol launched a surprise assult on the corrupted elemental, acting as the final push the team needed to win. Sol conversed with the agents for a while, accepting their thanks and helping carry those too wounded to their vehicle. Afterwards she bid them adieu and returned to her province with a newfound sense of worth to excitedly word vomit to her mentor about the whole event. Two months later during another one of her outings she stumbled upon the agents of SMITED once again. Well, they were technically waiting for her, but same difference. She was invited to become a SMITED agent for her act of bravery during the fight against a corrupted elemental.


Code:
[div=width:100%;background:url('https://i.imgur.com/1towDHy.png') repeat fixed;padding-top:100px;padding-bottom:100px;][div=max-width:900px;margin:auto;][div=float:left;width:326px;background-color:#313131;margin-right:10px;color:#ccc;border:2px solid #313131;][div=pointer-events:none;display:inline;][img]CHARACTER IMAGE HERE[/img][/div]
[div=padding:10px;][div=display:inline;font-weight:bold;text-transform:uppercase;border-bottom:1px solid #ccc;][font=Coda]Last Name, First Name[/font][/div]
[div=line-height:40px;]Alias:
Physical Age:
True Age:
Race:
Gender:[/div] [/div][/div][div=float:left;max-width:540px;background-color:#313131;text-align:justify;padding:10px;color:#ccc;][div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Physical Characteristics[/font][/div]

[indent]Height:

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Figure/Build:

Hair Color:

Eye Color:

Skin Tone:

Distinguishing Features:
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[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Personality[/font][/div]
Personality summary here.

[indent][fa]fa-plus-circle[/fa] Positive Trait
Expanded Information Here

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Expanded Information Here

[fa]fa-circle[/fa] Neutral Trait
Expanded Information Here

[fa]fa-minus-circle[/fa] Negative Trait
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[fa]fa-minus-circle[/fa] Negative Trait
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[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Powers/Abilities[/font][/div]

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[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]Weaknesses/Limitations[/font][/div]

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[div=display:inline;font-size:20px;text-transform:uppercase;][font=Coda]History[/font][/div]

Write at least 2 paragraphs about your character's background.  Things you can include can answer questions like:
[list][*]Why did they become an agent of SMITED?
[*]How is their relationship with their family?
[*]How do they feel about the supernatural world being made public knowledge?[/list][/div][div=clear:both;][/div][/div][/div][comment]This code was design by [USER=39545]@Fyuri[/USER].  This is not a free-to-use code, please do not take it.[/url][/comment]
 
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This is way, way, too thin, as in anorexic. 150lbs (68kg) would be as low as permitted.


Being socially inept comes with being unable to read social cues, due to this they tend to avoid social interaction. Get rid of that part of it and just leave it as difficulty empathizing or even obtuse.


Careful here, writing a 'genius' character can go down hill very quickly in an RP setting. Also, being a child prodigy doesn't always carry into adulthood. A child prodigy exceeds a certain level of skill for their age, but a child ages and the level doesn't change usually. So a child prodigy in adulthood may find themselves completely average.


Brought this up earlier, he wouldn't be able to read social cues if socially inept.


Fix the socially inept thing here as well.



I dislike "blanket" manipulations. If you are adding in specifics under a "blanket" you should only be considering the specifics only, since adding them under a "main" power when there are clearly two slots for sub powers is trying to add more than permitted. Not to mention using phrases like "Several applications" means that it leaves the door open for a PC to suddenly go "I can do this thing!" When said thing was never approved of. Revisit this section, determine what your main power is that you would most frequently use, don't use phrases that imply the future ability to miraculously use a power not listed. Give me all the limitations that come with using said powers, which can go under weaknesses/limitations.

My suggestion would be, that if you want a more versatile power, to just stick with 'Photokinetic Combat' and describe how it would be utilized, such as afterimage creation, etc.



This is just a re-interation of his personality flaws. Look outside that as his personality already explains these are problems, go into limitations of powers or abilities.
Thank you for reviewing my sheet. I've made some changes to it - is there anything else I can improve on?
 
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Annesworth, Victavia

Alias: Hellen
Physical Age: 23
True Age: 139
Race: Vampire
Gender: Female
Physical Characteristics


Height: 5'6

Weight: 148 lbs

Figure/Build: Victavia holds an eerily proportionate body that balances between slim and developed, as if she were a handmade doll. Besides the scar on her throat and her metallic arm, there seems to be a lack of scarring or indication of injury upon her body. Her facial structure, shoulders, and hand can also be described as delicate from the way she carries herself.

Hair Color: White

Eye Color: Grey

Skin Tone: Pale

Distinguishing Features: Victavia's most distinguishing feature would have to be her left metallic arm. Second to this would be the age old scar across her throat.
Personality

Victavia happens to be a reserved person that prefers to stand within the edges society, rather than in the center or outside of it. She's learned isolating herself isn't the best thing she can do so she tries to at least be within earshot of whatever group she's affiliated with. Trying to understand everything she hears or sees in people proves to be a difficult task, she has a hard time picking up social cues. Victavia will speak if she feels like her input is necessary, refraining from cluttering other minds with her unimportant rambles, since she barely understands what's happening around her half the time. Victavia can hold a conversation, despite how difficult it may be for each participant to understand one another. She takes everything that is said literally, sarcasm does not exist within her mind. Victavia can percieve jokes, only if they're old and start with person A and B walking into a bar. Mostly being a serious person, Victavia tries to complete all tasks she's handed with all her being, often failing to think twice about the consequences of certain actions in today's society.

Calm
It's extremely difficult to send Victavia into a fit of anger. For her lack of emotional understanding, she seems to have a heavy-handed grasp on her ability to think rationally. In moments of distress, Victavia can be depended on to take action without fumbling under pressure. It's not that she can't shatter under intense fear or emotion, it just takes a lot more than expected.

Sincere
Since Victavia doesn't know how to be sarcastic or how to hold back on her words, she's always genuine with her words. If she happens to criticize another, it's not because she dislikes them, it's mostly because she sees an error they can better themselves through by eliminating it. When complimenting another or answering questions, her true thoughts on the matter bleed forth. The more honest the compliment, the better it makes people feel, at least in most cases it does.

Obedient
Victavia's ironclad sense of obedience can be both good and bad. When it comes to following actual orders that are of righteous intent, Victavia would rather drop dead than return without completing the task at hand. Then again, when it comes to sarcasm or negatively emotional comments, Victavia would follow such orders as well. Comments like, "I'd rather choke", "I'd rather die", and "Yes, I totally want a thousand eggs on my plate." Would be a strange request to Victavia but a request she'd follow through on.

Lack of Social Skills
Everyone has their downsides and communication is one of them to Victavia. Slang, jokes, and body language go right over her head. This goes terribly with her high sense of obedience, taking the wrong orders seriously most times. She also has a skewered sense of what is important to bring up in a conversation and what is unimportant, making it easy for her to withhold vital information.

Lack of Self Respect
Victavia is used to her old lifestyle, finding herself less valuable than most others. Due to her being within a team, her lack of self preservation can be a more of a handful to deal with than useful. What she fails to see is, having a teammate that uses themselves as a meat shield does more harm than good. Even in regular situations, she fails to speak up for herself which ruins the reputation of those she represents. Its not that she's depressed, she isn't that way at all. Victavia is simply used to serving with no complaint.

Powers/Abilities


Main: Servitude
Victavia can perform various household chores efficiently due to her years of experience with her previous master. Due to this, she's also experienced in being a bodyguard. When she had to defend her master, Victavia has obtained combat knowledge when it comes to defending a singular person or objective. She's basically an old style super maid, anything to do with new technology is out of her domain.

Sub: High Pain Tolerance
Due to unfortunate failures and the need to establish authority, Victavia was punished frequently. The various forms of punishment Victavia has gone through has raised her physical pain tolerance. The damage will be the same and she still feels pain, just not as much as she should. This allows her to continue being a meat-shield with less worry of pain getting in the way.

Sub: Amazing Memory
Victavia can recall events in great detail, this was of great use in her previous job. Remembering exactly how her master liked his silverware, exact orders, and the the textures of his identical robes that are different in feeling. She can apply high memory skills for situations other than serving another but nowadays she barely puts in her two cents. This makes it difficult for her to bring up past moments the way she perceived them unless asked to. This was something she was born with that has only gotten better over the years of putting her memory skills to work.
Weaknesses/Limitations


Physically Numb, Magically Sensitive
Victavia can suffer from wounds she might not feel due to her tolerance. This also means Victavia may not feel how much damage she's taken from a battle, easily overworking herself until she cannot perform. She's used to physical attacks but magic still hurts completely due to her lack of exposure to it.

Combat
Only knowing how to defend a singular target or objective makes it hard for Victavia to be offensively useful or handle any other mission perfectly unless she takes orders from others on what to do for guidance. As long as it's offensive plays and not defensive measures, she'll be out of her element.

Iron, and Electricity Manipulation
Enemies that can control metal can completely control or rip apart her arm. Electricity would have an extremely easy time conducting through arm.​

History


While Victavia may have been a vampire within the last few centuries, before this period she had been no more than a faithful servant to the esteemed Annesworth household. With no last name of her own, family, and financial backing, becoming a house servant was a blessing. She held no significant life within these times but she was happy nonetheless. Her master was nowhere near normal but it mattered not to her. As long as she was completing her job and wasn't punished too severely for her failures, she wouldn't fret about her life. Due to how young she was inducted into the household, brainwashing her wasn't as difficult as it should have been for her master, especially since he has had years of experience in brainwashing human-kind. As long as her master was happy with the outcome, she didn't care what she had to do. Even if the task was consenting to becoming more than human, his supernatural slave.

As years went by, she's managed to adjust to her new life and the scrutiny that comes with it. Her scar is significant proof of such. If her master was in need of a body shield, she'd perform excellently. If her master was in need of blood, she'd happily give up her own or hunt for him alone. Due to how many orders were carried out, Victavia had gotten used to becoming naturally obedient, taking all words seriously. Victavia failed to stop her master from committing various crimes, one of them happened to be killing another vampire while feeding. Neglecting that situation led to a craving for more vampire blood. For he believed he couldn't be restricted by laws he's transcended long ago. When SMITED had intervened to stop his callous lifestyle that seemed like an unending nightmare, they gave Victavia a chance to join. Due to their ability to take out her previous master, it was only natural for her to move on to a greater force to pledge her loyalty to. Even if she misses her previous master and keeps the scar hes inflicted upon due to attachment, Victavia believes she's at the right place with SMITED.
 
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Due to his nature, Usof is socially inept. For instance, he simply can't wrap his head around why people pay respect to the dead. He is very adamant in regards to his belief that there is no need to respect the dead. Because they're dead.
Still left a section regarding being socially inept, which still in this context is incorrect.

Light Exoskeleton: Also referred to as 'Light Armour', this is the ability to weave a protective layer of photons around oneself. Usof is able to generate a full head-to-toe light armour of various intensities. Those of higher intensities take more energy to sustain but are obviously more durable.
This protective layer, just basically if wrapped around oneself, would potentially burn the person within this 'exoskeleton' (which I honestly dislike, a barrier yes, form fitting armor of photons, no). It's like surrounding yourself with a photon 'laser' since it's a concentration of photons. Theorycrafting here a bit, photons were never part of my interest in science.

It honestly comes down to exoskeleton vs barrier. This seems more of a barrier power, rather than something to form 'armor' with. Something gets thrown at him, photon barrier burns it up kind of thing, but your PC isn't 'burn proof.' X3

Photon Infusion: The ability to 'enhance' an object by layering it with once again, photons. Not unlike the Light Exoskeleton ability, intensities determine how much extra mass and consequently, power the infused object receives.
If I don't see a light saber at some point, I will be disappointed, lol. I mean, cane sword? Infuse that with photons and make a light saber!

Photon Infusion: The ability to 'enhance' an object by layering it with once again, photons. Not unlike the Light Exoskeleton ability, intensities determine how much extra mass and consequently, power the infused object receives.
I would say that part of this powers limits is physical contact be required for it to retain it's power. I'm not saying once contact ends the power poofs, but that it is not infinitely infused.
 
Physical Age: 21
True Age: 46
This age is incorrect. If their true age is 46, their physical age would be 24.5, so 25. If they are 21 physically, they are also 21 in true age as well as they only slow down in aging at the age of 21.

Personality summary here.
You are missing information here.

Sub: Leprechaun Physiology: Extremely hardy and very durable, Leprechauns have natural resistances to toxins, venom, and even hazardous atmospheric conditions take some time to impact Leprechaun system
Sub: Language of the Beasts: Amaryllis, like all Leprechaun, can speak with and understand animals. Oddly enough, call it a cultural issue, Leprechauns generally tend to take offense with what the animals have to say and practice no form of vegetarian lifestyle in return.
Addictive Personalities: Leprechauns are actively addictive in their lifestyles and have a tendency to become dependent on various things as they age and due to their hardy bodies, maintain this addiction for centuries
Ingrained Speciesism: Leprechauns are highly xenophobic in general but ever more so in regards towards any species of Fae. Elves, Fairies, Sprites and Pixies are all on the Leprechaun 'shit list' and are generally treated with great hostility.
I've got to approve of you setting a racial standard before you write it. Look into this thread; Custom Fae

Able to actually study and go to school at a fairly prestigious college. As with most things, it came to an end with Amaryllis getting caught and formally charged with interference in mundane affairs.

A plea deal got her out of jail with the condition of a few decades of hard labor, AKA working for SMITED.
How did she manage to do this? SMITED honestly wouldn't care if she was taking classes as long as she wasn't causing problems.

There is also a missing FC image in the CS.
 
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Ru, Calliea

Alias:
Physical Age: 24
True Age: 60
Race: Woodland Elf
Gender: Female
Physical Characteristics


Height: 5 feet and 7 inches

Weight: 134 lbs.

Figure/Build: Thin and Fit

Hair Color: Brown

Eye Color: Hazel Green

Skin Tone: Dark Skinned

Distinguishing Features: Her ear piercings, as she has two holes punched in. She usually wears earrings last worn by her mother. They are special to her cause she never got to met her mother as she died when she was young. You will never see her without those earrings. They are her good luck charms almost.
Personality


Calliea is a headstrong girl. She was taught that nothing was earned without hard work, and that to be something in this world. You had to have power and money. She wasn't like those other elves who believed that everyone who wasn't them was scum. No, she was kind and sweet to others. To the ones who treated others like that she was cold and uncaring. She hated people who thought that the ground they walked on was golden. She is fiercely protective and stubborn. Once she had her mind on something, she wouldn't change it for anything. Not even her father.

Adaptable

Due to her father's job, she moved around alot. Different countries and places, so she never had a chance make a place her own. A home. Calliea just adapted to her surroundings quickly. Learning how different places work and how to work with them was one of her strong suits. But also due to this, she never truly had her own identity until much later.

Caring

Unlike other elves that she knows, she never believed that she was some upper level of being. She was just her. Calliea treated everyone equally and helped when she could with people who were thought to be below her. As the laws do state. She hated to be uncaring to people who did not deserve it.

Private

Also due to her father constant moving around, she wasn't taught to be with others and share her thoughts. Calliea was a private person just herself, but with all the moving it was brought to whole another level. She wouldn't generally speak out about herself or give information unless she had to or was ordered to. Even then she wouldn't be happy about it. Her life was, of course, her life.

Cold

Calliea is a kind soul to everyone...except her own kind. Like 99% of the population of elves generally get on her nerves. With their controlling attitudes and just stupid ideas. She can't deal with them and would just be cold and uncaring towards them like they didn't even matter to her. There is the 1% who do not get on her nerves but it is rare for her to find people with that 1%.

Fiery

Ok, she may be a bit of an overprotective soul. Calliea is usually calm and understanding unless she sees something she doesn't like then woah fireworks just exploded from her head. She would attack without thinking or say something EXTREMELY disrespectful. She's gotten in trouble cause of this multiple times.


Powers/Abilities


Main: Bōjutsu -> Her father brought her up to understand that not everyone would be kind and be caring for her. So she learned Bōjutsu and learned to defend, and attack. She is a skilled user of it since she's been training under it since she was a child. Calliea loves it deeply and even has a custom bo staff given to her by her father.

173f8594bf88f348d4633d58b3be872e.image.330x330.jpg

Sub: Enhanced Durability -> Calliea, due to her training can take multiple hits from weapons without seeming to weaken or hurt. She doesn't really notice it hurting until adrenaline subsides from her body. She tries not to get hit too much cause of this. Cause if she does, she wouldn't know if it was serious or not. It gave her father a lot of headaches.


Sub: Endurance -> Calliea has a good amount of energy that she seems to never run out of. She doesn't get tired easily and seems bored outta her mind when she isn't training or reading or doing something to expelled that energy. She also can go over 72 hours without sleeping but she will seem tired and sluggish at that time.

Weaknesses/Limitations


Experience, Calliea doesn't have much experience out in the field. Due to her father being like her and extremely overprotective. She almost always had some kind of bodyguards around her. She doesn't have the experience she wants to have. Her father has let her go to matches and fight but that was under careful watch. It was not real. All she really has done, is trained and fake fight.

Her pain tolerance, Calliea due to those matches and the type of intense training she puts herself through. Has a high pain tolerance but also due to this, she doesn't notice if she has bruises or a serious injury. There was once a time when she was training and accidentally broken one of her ribs. She didn't even notice until her father noticed her bruises and sent her to the doctor.

Stubbornness, Calliea is extremely stubborn. She would not change her mind unless someone smacks some sense into her. She hates being told she is stubborn but she is. Once she has her mind set on something, or she wants something. She will not change it for anything unless she has to. She will also work hard for it and not let anyone stop her.​

History


Calliea was born under a noble diplomatic father and a mother who was just a common woodland elf. They got together against her father's family wishes since her mother was a lower ranked elf than him but he didn't care. He loved her. When Calliea was born, everything was perfect. Her father was off, being diplomatic. Meeting other elves and speaking with them. Visiting forests which had been suspected of mistreating animals. It was his job. Her mother and her stay in their kingdom. Safe and sound.

Until when Calliea was 2 and her mother became gravelly ill. Her father rushed home to help, but it was nothing that could be done. She died that year and Calliea never really got to know her. Her father didn't want her to be raised by his family. Scared that she might be taught to be stupidly prideful and think that everyone is lower to her. So he took her on his travels. He made sure to keep her around bodyguards at all times. Calliea never really had a stable place to call home. She was raised around different people and places. She was close with her father. Really close. She loved her father deeply. His family...not so much. She hated them all. They treated her different for being the daughter of a common elf.

Calliea grew up happy and safe. Loved most of all. She stayed with her father until now. When the supernatural world was made every one knowledge. She, of course, was able to blend in with humans due to only her ears being different. She would easily hid them and spend hours with humans. Learning about them, and eventually caring about them. So when things started to become uneasy, she thought maybe becoming one of SMITED agents would help calm things down and make everyone be able to coexist. So she left her father and joined SMITED. To help humans, and maybe kick some butt too.

 
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Missing information here.



Noting grammar issues here, fix whenever, it doesn't affect your CS. :3

Sidenote: Adorable FC :3
I didn't even see that whoopsyy! I've filled it in now though.

Also, dude honestly pinterest is the place to be for FCs. Everyone is so artistic.
 
Did a bunch of edits, I’ve got the image but the CS code I used doesn’t say anything about character image. I’ve got one picked out and uploaded but I’m terrible with BBCode.
 
Still left a section regarding being socially inept, which still in this context is incorrect.


This protective layer, just basically if wrapped around oneself, would potentially burn the person within this 'exoskeleton' (which I honestly dislike, a barrier yes, form fitting armor of photons, no). It's like surrounding yourself with a photon 'laser' since it's a concentration of photons. Theorycrafting here a bit, photons were never part of my interest in science.

It honestly comes down to exoskeleton vs barrier. This seems more of a barrier power, rather than something to form 'armor' with. Something gets thrown at him, photon barrier burns it up kind of thing, but your PC isn't 'burn proof.' X3


If I don't see a light saber at some point, I will be disappointed, lol. I mean, cane sword? Infuse that with photons and make a light saber!


I would say that part of this powers limits is physical contact be required for it to retain it's power. I'm not saying once contact ends the power poofs, but that it is not infinitely infused.
Thanks again for the review - I apologise if that is troublesome.. But I've made further changes to the sheet and would like a green-light to start working on the backstory.

P.S In regards to your last input, I've already placed that particular limitation under 'Inexperienced'.
 
line between petite and developed
Petite is actually 5'0" and under. Being 5'6" she's actually above the average height for women in the USA.

Victavia holds quite the sickly build.
Explain this to me please.

Victavia's most distinguishing feature would have to be her left metallic arm.

Main: Ironblooded
Victavia can take the iron within the blood of others and form metallic structures with them. These structures are held together through microscopic laces of blood, much like string. Simple structures like swords can be crafted in under 5 minutes once she's obtained enough blood. Complex metallic structures like car parts would take her 3 weeks, even months depending on how complex the structure is and her understanding of it. Shields can be formed in just about the same time as a sword. Bullets can form in large quantities depending on the size and the type. The smallest bullet can be formed in a group of 29 in under two minutes. As long as it’s metallic, she can create it if given enough time and blood. If she would like to make an iron airplane meant to carry dozens, she would need all the blood available in New York City and 11 months to over a year of continuous work.
Main issue is that this seems written as a magical ability, which vampires are unable to use. Then there is the issue of "within others." She could just use this skill to draw the iron out of a person and kill them. Removing iron from blood, not removed entirely, would still have horrible consequences upon a living person. Then there is the issue of the type of magic. The Syndicate would kill her for this transgression, as this falls basically under Blood Magic, which is forbidden.

Sub: Erratic Edits
Since these structures are held together by blood threads, they can split apart and reconstruct, depending on what structure it is. A sword can easily take advantage of this ability. The sword can fragment for more reach or to be used as a whip, but must reconstruct back into it's original form. If it doesn't reconstruct within 10 seconds the structure will fall apart immediately. The blood strings attach to the user so it can automatically respond to the order of being split apart. The attachment isn't enough to keep the item from leaving the hands of the user, nor is it big enough to be seen. these blood strings will be easily severed through letting go of the structure.
The same issue with this being basically a magical ability, which is not a racial ability of vampires and the previously mentioned issues of the main power.

Sub: Survivability
Victavia crafted her her arm using this ability and must constantly fuel it with blood she drinks to keep it active and reactive to her nervous system. That being said Victavia can do a lot to sustain herself if shes allowed the time to construct and sew. She's sickly and has various ‘scars’, one happens to be on her throat since someone has cut it open before. Since she was protected directly afterwards, Victavia was given time to fix and close the wound, using metal and blood like a sewing kit. That being said, every scar she has is still being held together by her handiwork, unable to completely heal. She never has enough blood leftover from sustaining her life force, her arm, and sewing to prioritize healing her wounds and keep herself from being physically frail. Her handiwork that seal her wounds are the reason why they wont heal in the first place, they take up the blood needed to heal the wounds. If she focuses on healing her wounds instead of sustaining the sewing work, they’d fall apart and she’s bleed out faster than she could heal. If she fails to collect blood, all of her work upon her body would fall apart and she'd die on the spot. ( Cannot exceed character hit limit. )
Since this arm was crafted using a magical ability which isn't allowed for this specific race, this entire lore about her arm is void. It mentions her being sickly, why, as a vampire, is she sickly? As a vampire there are only a few valid reasons for this. This entire section treats healing as a vampire as a magical ability, when in this universe it would be regenerative in a biological sense.

Years later, her master had become tired of his way of life and had found a new way to live, by being a cosmetologist.
Wait, what? No seriously, what? I'm sorry, I am not going to let a master vampire, after possibly centuries of life and set in old ways, to have some sort of spiritual epiphany that led him to this path. It's very unrealistic for someone who was into slavery, brainwashing, power, maybe even wealth, to take on a plebeian lifestyle after living that way for so long. I know this probably sounds callous, but it feels like a weak plot point to release her from him. It'd make more sense that the vampire council killed him than a lifestyle change.

There is also still no mention as to why she is "sickly."
 
Approved
Once more players have been accepted, be prepared for your first mission.​
 
True Age: N/A
You have the option to put an age here, for as long as you've wanted him to have existed for, but nothing over 600 years.

Hair Color: N/A
Eye Color: N/A
Skin Tone: N/A
There is actually an elemental PC that has been accepted, I would suggest reviewing that CS to get an idea of what could be put here. :3

Able to use lightning as projectiles, teleporting short distances,
Please expand on these. How many projectiles till he gets tired? How many volts if you wanna go more in depth. How far can these projectiles travel before dissipating? And for the teleportation, how short of a distance? 3 ft? 5 ft? 10ft?

Also, poke me once any changes are done.
 
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Once more players have been accepted, be prepared for your first mission.​
 
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