Rurnur
One Thousand Club
Just thought I'd announce that @enoc010201 will be using a damage over time ability, it has reduced damage but also lowers the enemy's stats over time (the stats will be restored after the battle). I was thinking that it could do 5 damage per strength point instead of 10, and depending on how much damage he deals, the opponent's stats will lower. Maybe with every 10 points of damage? Or after a certain amount of successful hits? The opponent's highest stat will drop by 1, it's an experimental power, so it's open for discussion on making it more balanced and fair
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