Nightmares of the Third Age

I believe Infernals need to get some charms into Cecelyne to hurt immaterial beings feel free to correct me if I'm wrong. I'll probably call it a night for now.
 
Radiant Fury Dissolution in Malfeas, and Life-Denying Hate in Ebon Dragon are the obvious ones. I was thinking there were others, but I may have been misremembering.
 
[QUOTE="MaHaSuchi's700]There's nothing wrong with Social stuff being in there. If I were you, I'd focus more on the limiting the scope in regards to thematics. The canon do
As far as Greater Shintai... You mean the Cecylene one?


I've been looking over your Xentair Charms. To be quite honest, while the theme is wonderful, some of them seem borderline obscene. This one for example:


Merciless Executioner Stance


Cost: 2m Mins: Ess 2 Type: Reflexive


Keywords: Combo-OK


Duration: Instant


Prerequisite Charms: First Xentair Excellency


The Arbiter gives no mercy to the Guilty, and ruthlessly executes his foe.


By paying two motes the Arbiter may choose to negate all penalties to both of his DV values. At Essence 5+, this charm's cost is reduced to 0 motes.


This is well and beyond anything at Solar-level power. I honestly would argue this needs to be limited in scope - it should really only apply to one DV value. The first excellency states that she is unbiased and neutral - why not base a defense Charm thematically around that? Here's my first whack at it:


Scales of Justice Stance


Cost: 2+m; Mins: Ess 2; Type: Reflexive


Keywords: Combo-OK


Duration: Action


Prerequisite Charms: First Xentair Excellency


Even in the face of utmost danger, the Arbiter weighs all options before him before deciding upon his course of action. Once decided, however, he is resolute. By paying two motes the Arbiter may activate Scales of Justice Stance in response to an attack to negate all penalties to either his PDV or DDV. For the remainder of the action, he may spend an additional 2m in response to each additional attacks, negating all penalties to the selected DV for that attack alone.


The guilty are often mercurial in their efforts to escape judgment, and to bring justice, so must the Arbiter learn to adapt. At Essence 3, the Arbiter may reflexively spend 1m to alter the setting of Scales of Justice Stance for the remainder of the action, shifting its benefit towards the previously-unaffected DV. At Essence 4+, the Arbiter may do so without cost.


Basically, it goes from being a benefit fixed to one Charm, and slowly becomes completely fluid - effectively giving you the value of two Charms in one. I debated adding a repurchase function which allowed you apply a scenelong benefit of DV reduction, but as I can't find evidence for this anywhere in the existing canon Infernal Charmsets I left it out. It could potentially work as a separate Charm similar to Bulwark Stance, but again, there's no precedence for this. The best way to balance a Custom Charm, IMO, is to hold up against canon material. Infernals appear to lack scenelong DV reduction, but they also have the most widely applicable Excellencies in the game and generally-strong Charmsets.

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That's why I'm testing my stuff out in this game! Thanks for the suggestion, I might change the fluff a bit but I love the remake of the charm. :D
 
MaHaSuchi's700 I meant my Final Shintai. I have three distinct charm trees. My investigation Charm tree and two shintai charm trees. One of them represents Offense while the other one represents Defense. The Dual Shintai combines both of them into a combined form that transcends both.


What would happen if I use a Shintai when I'm in a hellstrider? I'm morbidly curious.
 
Well technically Hellstriders are considered armor so maybe it would transform the armor instead? I don't really know. My alternative is going VB form with it, which SHOULD work.
 
It says it's awaiting approval... is there something I need to do there, or just wait for a mod to approve it?
 
Since Resources need approval I shall post Draft 1 of Syrenica's Excellency. I anticipate edits will be required.

First Syrenica Excellency


Syrenica is the alluring ebon lamia of the night who slithers silently in the darkness, seeking the secrets of a warped world unseen. From the shadows she strikes at her enemies, in the light she seduces the weak willed, the dark hearted are cast into the crushing embrace of her coils, and the loving her intimate embrace. Syrenica’s entrancing dances and her exotic beauty draw attentions when she wants them, arouses feelings of lust and admiration from those who watch her. Her words are silken honey swaying the most closed of hearts, her movements enticing and full of promises, promises that she is not bound to keep. She desires the wealth of worlds, the riches of empires, the hearts of many, and her loyalty to those that earn it is unmatched. She is a being of love and fiery passions, from her springs living creations as wondrous and as exotic as she is, and she cherishes each. Those humans that she takes a liking to she blesses with a gift of a new form, through the horror of her wonderful womb.


Characters with this charm may apply its effects to the stealthy action, the sneaky movement, the deceitful word. It can be applied to efforts that gather data, find weakness, and lay traps. It may also be used in misleading another. It may also enhance ranged effects such as essence weapons, thrown items, bows, and most social actions. It however cannot be used to enhance efforts to act honestly or directly, Syrenica finds it easier to deal with people with misdirection and subtle pleasing words.
 
Backstory up!

Before he was Xentair, he was Ralm, a boy living in the Scavenger Lands. And every day was a struggle for survival. He was not a privileged, nor was he blessed. He barely made end's meet, fought others for survival. But yet, he couldn't survive. Perhaps it was his way of thinking, his strong sense of what was right and what was wrong, but he couldn't bring himself to do the things he needed to survive. He was unable to steal, lie, or cheat. Those things did not come easily to him. The spoiled and rotten nobles within his small town laughed and spat upon his misery. Nobody extended a hand to help him, nobody even bothered to give him a second glance. He was simply a person that did not, or rather could not exist. He was someone that nobody cared about. All he could rely on was himself and he did not mind that.


One day, he saw a noble who had scorned him being attacked by assassins before him. If he had found some way to forgive him and fight, perhaps a Solar Exaltation would have chosen him. Instead though, he looked the person he hated straight in the eye and said a single phrase.


"An eye for an eye, a tooth for a tooth, and an evil for an evil." And the boy walked away and left the noble to die, bleeding out on the floor. But a few weeks later things started to get worse. War had engulfed the land as a bandit raid slaughtered everyone there. But as the village burned, a voice spoke to him.


"Do you want to survive?" it asked. Ralm nodded once, for he, like other people, did not wish to die. And so a single jade lion materialized before him and engulfed the boy within itself, the exaltation of the first Scourge grafted itself to his soul. And when he emerged three days later, Ralm was a changed soul, now a Scourge of the Yozi's he slaughtered everyone around him and went to Cecelyne.


But years later, Ralm grew weary of his masters' constant attempts to escape into Creation. He longed for freedom, freedom to decide his own path. He did not want to be mocked by anyone else, never again. He wanted to carve out his legend into the world, as so one day he felt something strange within him. It was a feeling of change within his very soul, within the very shard of Exaltation within his body. And so, gathering a few shards of enlightenment within himself from his masters, he forged his way into the Shinma themself and declared his own legend. He was Xentair, the Final Verdict, and the very first Devil Tiger. Further and further he meditated upon his own power and own essence, his constant experiments with his own essence changing the very structure of all of his artifacts, and eventually redefined himself in his image. He wove two more Chrysalis Grotesques and redefined his caste, and forged his own charms. He was his own master now.


The transformation was revealed to the other Infernals during the Calibration Thing, shocking nearly everyone present. And in doing so he was branded as the Heretic. Xentair did not mind, he had dealt with worse titles than before. And so he went out in creation, never returning to the Hellish realm that was his home for 6 years. He wandered Creation, exploring and forging his own legend as he developed his own latent powers. But then one day when he was in the West, searching for evidence that would allow him to judge if the Solars were truly worthy to rule Creation again, he had heard of the attack against the Lintha. He temporarily joined up with other Devil Tigers who had followed the path that he took and together they sailed to Skullstone.


It was there that he found what he was originally looking for, the Brass Leviathan, imprisoned and chained within a harbor in the Silver Prince's domain. It was a symbol of the madness of the Solars, and another piece of evidence that weighed against them. It was this time that he demonstrated his true power as Xentair. He easily extracted and healed the dormant dragon within. And the person who had damaged and imprisoned her, the Silver Prince, felt the pain that he had dealt as his essence lashed out against the Death Lord, weakening him for the rest of the fight. And through the combined powers of the Neo-Primordials, the Death Lord died permanently.


It was shortly afterwards that he and the other Devil-Tigers severed their link to Lillun, determined to leave the Yozi's service. And so Xentair wanders creation, seeking to advance his own legend. He retained a friendship with Isli, the missing Lesser Elemental Dragon of Water as he wandered Creation, although he had no idea of the things to come.


I'm SO taking my Anti-Appearance Charm.
 
[QUOTE="Seeker of the End]I'm SO taking my Anti-Appearance Charm.

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Anti-Appearance charms are iffy, but I suppose they are no worse than things like Temptation-Resisting Stange, so so long as it is you only blank MDV-booster, I think it'll be all right. Pretty kitties break things anyway (particularly golden pretty kitties :D )
 
Myllinnia: This is a good start but let see if we can make it better. From my understanding, you are going for Exotic/seduction/misleading at the same time, dancing and seduction are arguably very direct action. Maybe redefine the last bit about social actions, like the excellency can be used on social actions which attempts to enthrall somebody. Another possibility as well is to go all out with obtaining thralls and swaying people and simply use the Ebon Dragon Excellency to cover the shadow/manipulation and ranged attack parts and possibly even some Heretical charms to combine some of your DT charms with those of the EBD, to make some interesting new charms effect. Basically just saying, go all out with the fiery passions and entrancing dances and takes advantage of the EBD excellency for your manipulation needs and striking people from the shadow.
 
WarDragon: Ah a wealth infernal, liking the theme so far.


Seeker of the End: Yeah follow the suggestions by the other players. As for the Hellstrider, not really going to break anything gamewise, remember that the First and Forsaken Lion is infamous for having one of the most badass and powerful Warstrider ever made. Essentially if players uses warstriders, some enemies will too.
 
In MoEP: DB, it is mentioned that six of V'Neef's seven children have Exalted (as wood aspected dragonbloods), and that the seventh is too young. With your permission, I'd like for the sixth to have failed at getting the dragonblooded exaltation everyone was expectong her to, and instead been chosen by the Unconquered Sun a few years after they gave up on her.
 
Esbilon said:
In MoEP: DB, it is mentioned that six of V'Neef's seven children have Exalted (as wood aspected dragonbloods), and that the seventh is too young. With your permission, I'd like for the sixth to have failed at getting the dragonblooded exaltation everyone was expectong her to, and instead been chosen by the Unconquered Sun a few years after they gave up on her.
Sure np.
 
[QUOTE="Seeker of the End]MaHaSuchi's700 I meant my Final Shintai. I have three distinct charm trees. My investigation Charm tree and two shintai charm trees. One of them represents Offense while the other one represents Defense. The Dual Shintai combines both of them into a combined form that transcends both.

[/QUOTE]
Yeah... No offense, but that's not really what Shintai are supposed to be. Take a look at the canon ones - each represents a physical (and often spiritual) transformation into something more representative of their parent Yozi. Demon-Emperor Shintai turn you into a walking, radioactive tank that blights everything around it - totally Malfeas. Black Mirror Shintai literally turns you into a mirror image of something formed from its shadow - this is what the Ebon Dragon embodies.


Your Shintai Charms are mechanical buffs that feel like several Solar Charms pasted together with a little bit of fluffy description sprinkled on top. They do not appear to represent what Xentair is on a spiritual level, whatsoever. They're also ridiculously powerful, with the Greater Shintai in particular being beyond absurd. Listen, I like your fluff. I like your basis for Xentair and while your Excellency is a little broad in some ways, at its core its quite good. But your Charm design really doesn't follow that thematic foundation much, especially at the highest Essence where its arguably most important. High Essence Infernal/Yozi Charms are nearing the pinnacle of spiritual refinement, and as Essence increases, so does the grounding in the Yozi's theme. Charms become necessarily more esoteric because they move away from basic mechanical benefits such as Damage increasers or DV buffs to include things like turning yourself into a living wind, etc - anyone can buff their DV, but only Adorjan embodies a living, killing wind.
 

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