Nightmares of the Third Age

oh god this thread moves soo fast @.@. Ill try to get my back story up in the next day or two, I am finishing homework at the moment.
 
Mostly my investigation charms, particularly the extraction and healing charms and the prerequisites. I can just hand wave and say that it was just a one time thing though.
 
Healing Charms? I don't see any. Could you point them out, along with the others?


From what I can tell, some of the investigation effects are solid as is. One may even be weaker than a Solar equivalent.
 
It's my recompense for the judged charm. The investigation charms are the ones that I've had the easiest time with dive I've been able to express Xentair easily in her own theme.
 
Ok so what's the focus of each character, I'm having certain doubts of my character so I might tweak it some more, but I wanna know what are the main areas that we have covered so far. It seems most have a decent focus on combat, but what other areas are you guys dipping in? Who is social, who is the sneak, who has sorcery covered, and what gaps do we need to fill in?
 
I've made a solid investment in the Zenith social skills and sail, some Survival as well, but not charms yet.


EDIT: To further clarify: I've maxed out all Zenith abilities, and have invested a solid amount of charms for all of them except Survival. Sail also has a good amount of charms, and a smattering of Occult for anti-spirit and anti-sorcery tactics. Melee charms are also a strong focus.
 
[QUOTE="Seeker of the End]It's my recompense for the judged charm. The investigation charms are the ones that I've had the easiest time with dive I've been able to express Xentair easily in her own theme.

[/QUOTE]
Recompense for the Judged


Cost: 13m 1wp Mins: Ess 4, Type: Simple


Keywords: Combo-OK, Obvious, Sorcerous, Judgement, Shaping, Native


Pre-requisite Charms: Xentair Mythos Exultant, Revelation of Sins


Although Cecelyne and Xentair could be argued to be the same entity, the reality is stark and plain to see, for those who know both of them. Cecelyne, with her hypocritical rules and laws imposes her justice upon others. Xentair is different for her purview lies not of the justice of law, but the judgments and the verdicts of beings upon other. She knows their mercy and their dogma, their hatred and their affection. And as such, justice is given to the judged.


Depending on the verdict given to the judged individual and their crimes. The negative effects of the Innocent are shaped away, while the Guilty receive the crimes that they inflicted, along with suffering the effects of a broken Eclipse Oath equal to half the essence of the Arbiter.


Where's the healing effect in this?


That said, it might just be easier to handwave away for now. Set aside the space for the Charms, and we can start going through things from the ground up. At first glance, many of the Charms are workable, but they feel clunky and don't fit the theme of Xentair as tightly as they could. That said, some are certainly saveable.
 
[QUOTE="MaHaSuchi's700]A little bird told me 15 Spells. 15, of 74. That's plenty? Bah! :P

[/QUOTE]
I have more spells than that, of both Terrestrial and Celestial circles.
 
Goddamnbatman said:
Myllinnia: This is a good start but let see if we can make it better. From my understanding, you are going for Exotic/seduction/misleading at the same time, dancing and seduction are arguably very direct action. Maybe redefine the last bit about social actions, like the excellency can be used on social actions which attempts to enthrall somebody. Another possibility as well is to go all out with obtaining thralls and swaying people and simply use the Ebon Dragon Excellency to cover the shadow/manipulation and ranged attack parts and possibly even some Heretical charms to combine some of your DT charms with those of the EBD, to make some interesting new charms effect. Basically just saying, go all out with the fiery passions and entrancing dances and takes advantage of the EBD excellency for your manipulation needs and striking people from the shadow.
Hmmm I see. Let see what I can do about this. All very nice thoughts, that I hadn't considered. *gets to repairing*


Here are her themes, though they definitely are not set in stone: Sneaky/Stealthy, Stealing/theft, Information Gathering*, Dancing, Seduction, Mother of Monsters, Being snake-y (Basically Infiltration and being sneaky)


And I'll have to look at the ED's excellency and see if I'm not mirroring any themes.


Added a bit on Betrayals and trust, bindings and enthralling. I think I may need more can not do things parts. Lowered/removed the indirect thing.

First Syrenica Excellency


Syrenica is the alluring ebon lamia of the night who slithers silently in the darkness, seeking the secrets of a warped world unseen. With her fangs she gracefully strikes her enemies and plants the seeds of fear in those who are against her. She seduces the weak-willed and toys excitedly with the strong-hearted, the dark-hearted are cast into the crushing embrace of her coils, and the loving her intimate embrace. Syrenica’s entrancing dances and her exotic beauty draw attentions when she wants them, arouses feelings of lust and admiration from those who watch her. Her words are silken honey swaying the most closed of hearts, her movements enticing and full of promises, promises that she is not bound to keep. She desires the wealth of worlds, the riches of empires, the hearts of many, and her loyalty to those that earn it is unmatched. She is a being of love and fiery passions, from her springs living creations as wondrous and as exotic as she is, and she cherishes each. Those humans that she takes a liking to she blesses with a gift of a new form, through the horror of her wonderful womb. All who reciprocate her feelings and experience her gifts are bond to her through love and trust.


Characters with this charm may apply its effects to the stealthy action and the sneaky movement. It can be applied to efforts that gather data, find weakness, and lay traps. The charm may be used to enhance social actions to enthrall another for the Ebon Serpent Dancer desires to be loved fully and without question. The charm cannot be used to enhance actions that would betray another’s trust in her or her trust in another, for in her lonely heart of avarice betrayal is a far greater sin.


Also thanks for the suggestions! ^^
 
Man, I haven't even started my actual character sheet yet. I'm kinda stumped on an anima power for my Devil Tiger identity... may just keep the regular Defiler one.
 
That is why I haven't been messing with the Infernals. Their Charms are kinda wonky for me to wrap my head around, so I stuck with my bread and butter Lunar. I just keep changing my points around, picking up some Backing in the Silver Pact's Crossroads Society to represent my status as a sorcerer/teacher.
 
I'm keeping my Infernal cause my other thought is Please. Alchies... so I can use the WW forum made Colossus rules. :P


But ya... There are things to consider. But there is like a week or so if I understand things right, before we are need to get ready.


Edit: Besides... how else could I make a weird Lamia Exalt work? xD
 
Sherwood said:
Any ideas on a start date?
I would say 1-2 weeks from now. I'll probably post a submission thread next week and by the time, I have the forum up and ready to go, guessing everybody would have had time to get their characters ready for approval.


Seeker of the End: DT can be complicated but I would say for inspiration take a look at this one which is a very nice mix of defining your excellency and using his concepts for other actions:

Lykkennan: The Gnawing Wyrm is inquisitive and intrusive. It gets to the bottom of things, literally and figuratively. Delving into subterranean realms, it exhumes secrets and uncovers mysteries, things forgotten by others. Amid lost ruins, it has long learned that time topples all things. When such days come, Lykkennan will be waiting and ready to adopt what others reject. It offers sanctuary to pariahs and refugees. The Cavern that Devours Cities is strangely enticing and its mere presence accelerates the collapse of civilizations. Inspiring suicidal mania, it unwittingly encourages others to plunge society into chaos, destroying it from the inside out. Throwing off pursuers and intruders, it erects mazes and misleading tunnels. Those trapped within its caverns experience claustrophobia within its uncomfortably close passageways and vertigo within the unnerving isolation of its largest chambers.
This Charm may always be used to bury something, whether by physically interring an object or by hiding the truth with misinformation. This Charm cannot enhance simple, long term plans the character may seek to undertake. The Gnawing Wyrm’s curiosity demands that it explore every lead and detour no matter how fruitless it may appear to be, and only plans that allot time for such distractions are compatible with this Charm.
I'll check on the questions a bit later.
 
After much consideration I think I'll drop the Abyssal character and go for a Solar instead. I'm thinking Night caste, probably focused on MA, which begs the question, how is SMA charms for Solaroids handled? their experience cost is higher than normal, but definitely not as expensive as Eclipse charms, so how does that work.
 
Nah, their lack of charms, the more disadvantageous essence expander and overall drawbacks (no essence respiration, wrappings of the death, vulnerability to Holy attacks) has put me off. Better have a Solar with Black Mirror Revelation.
 
I am perfectly content with handwaving most of those things. The Holy stuff should probably stay, though. But it's highly unlikely that it'll ever be an issue.
 

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