Nightmares of the Third Age

All of those seem really overpowered. I'm not mechanically savvy enough to elaborate on why, but they strike me as being too strong.
 
That looks pretty powerful, even for a 5-dot... no way an artifact's perfect parry should cost less than a Solaroid's innate ones. And the sword has an apparently scene-long Bad Touch effect with no tags, that also gives a built-in Ghost Eating Technique.


I would suggest you double the mote cost of the Perfect Defense, and change the black flames from "commit 7m" to "spend 7m per tick" and you might be on the way to having something usable.
 
Oh dear, I'm unconsciously min-maxing again, aren't I? I'm literally one step away from saying "screw it" and changing those into boring 2-3 dots and getting a Hellstrider instead.


Which will probably get me slaughtered considering the predicted difficulty level of this game.
 
Wardragon has what I was going to mention.


A hellstrider might be a better use, if not a very obvious item. ^^
 
So, JayTee, is there anything I need to know about your character since I'm your Lunar?
 
I spent too much time making Tyris to only use him in one game.

Tyris~ The Demi-Fiend. 5-dot Hellstrider


revoltech_eva_06_3.jpg



Soak: 25 Strength: 16 Mobility: -2 Fatigue: 3 Attune: 19


Theme Song:


[media]http://www.youtube.com/watch?v=yDoQLmlwkic[/media]


  • Motivation: To serve and protect (Insert PC name) to the best of his ability


    Urge: Malfean~ Destroy everyone and everything that was responsible for his torture and imprisonment


    Template: The Warden


    Intimacies: Twilights (-Absolute Hatred), First Age (-Absolute Hatred)
 
Chaotic good would be the fastest way to describe him. Beholden to no laws other than the spirit of high adventure. Will totally kidnap a princess for a just and righteous reason (like true love or to help her escape an oppressive life) but then will go right around and stab the evil wizard/warlord in the face.
 
JayTee said:
Chaotic good would be the fastest way to describe him. Beholden to no laws other than the spirit of high adventure. Will totally kidnap a princess for a just and righteous reason (like true love or to help her escape an oppressive life) but then will go right around and stab the evil wizard/warlord in the face.
So your typical shonen hero. Meh, that's fine with me.
 
Typical swashbuckling hero, thank you very much. I'm patterning him somewhat off of Jack Sparrow and Zoro.
 
Okay. *claps hands together*, I've decided to completely get rid of the extra effects of the shield but keep the stats. As for the sword I'll get rid of the armor effect but keep the "kill everything as if it was thrown into the well of oblivion" part to ensure that the DL's (Silver Prince included) STAY DEAD. Infernals/DT's don't have GE so that will have to do.


I will also get Tyris, which may or may not break the game. Any objections?
 
Jack Sparrow the airship pirate. I like it. I just wonder what role I could play on your ship. Any ideas? Should I zip you a copy of my character to look over?
 
We get plenty of effects that can perma-kill sperits, even without GET. And even the Solar version can't truly kill a Deathlord without exploiting their weakness by canon; if the one is allowed to, the other should too.
 
Seeker, I implied in backstory that the DTs just used plotish backstory once in a life time focusing of exaltation to sever the SP from what keeps him in existence... leading to Swallowing the Scorpion later. xD
 
Yeah, send it on over. I have a few ideas, but they rely on the highly limited information of "hawk lunar".
 
WarDragon said:
We get plenty of effects that can perma-kill sperits, even without GET. And even the Solar version can't truly kill a Deathlord without exploiting their weakness by canon; if the one is allowed to, the other should too.
I declare that the idea of Ghost Eating Technique being unable to permakill the bitter, broken servants of dead Primordials (whom Ghost Eating Technique killed in the first place) is a bad one. And whoever wrote that in the book should feel bad.
 
I guess that works too. Okay then, that should reduce all of my artifacts to the 2-3 range. Now I just have to juggle around dots to get myself a hellstrider.
 
WarDragon said:
We get plenty of effects that can perma-kill sperits, even without GET. And even the Solar version can't truly kill a Deathlord without exploiting their weakness by canon; if the one is allowed to, the other should too.
Really? Which ones?
 
JayTee, I sent the PM with my sheet for you to look over.
 
Killing spirits is usually not a big issue for any kind of Solars really. Especially with buffs to GET, which I imagine most of the combat solars are going to pick up. Normally killing the Deathlords would be impossible with brute force only but the emergence of the new Maiden, Hecate, the maiden of change is allowing it to precipitate the world into the Third Age. Mostly why so many things seem to be changing at fast pace in creation.


Frankly considering how powerful the Deathlords already are, full on Solars and Abyssals charms(including even the custom ones made by their deathknights)+void sorcery+ (maybe SMA)+ custom arcanoi...yeah if you manage to put one down, you will be able to kill it.
 
[QUOTE="Seeker of the End]I have a lot of investigation/interrogation charms. I grabbed the bare minimum of combat charms to grab my greater shintai.
That was the problem I'm having. I'll probably take away most of the social stuff though.

[/QUOTE]
There's nothing wrong with Social stuff being in there. If I were you, I'd focus more on the limiting the scope in regards to thematics. The canon do


As far as Greater Shintai... You mean the Cecylene one?


I've been looking over your Xentair Charms. To be quite honest, while the theme is wonderful, some of them seem borderline obscene. This one for example:


Merciless Executioner Stance


Cost: 2m Mins: Ess 2 Type: Reflexive


Keywords: Combo-OK


Duration: Instant


Prerequisite Charms: First Xentair Excellency


The Arbiter gives no mercy to the Guilty, and ruthlessly executes his foe.


By paying two motes the Arbiter may choose to negate all penalties to both of his DV values. At Essence 5+, this charm's cost is reduced to 0 motes.


This is well and beyond anything at Solar-level power. I honestly would argue this needs to be limited in scope - it should really only apply to one DV value. The first excellency states that she is unbiased and neutral - why not base a defense Charm thematically around that? Here's my first whack at it:


Scales of Justice Stance


Cost: 2+m; Mins: Ess 2; Type: Reflexive


Keywords: Combo-OK


Duration: Action


Prerequisite Charms: First Xentair Excellency


Even in the face of utmost danger, the Arbiter weighs all options before him before deciding upon his course of action. Once decided, however, he is resolute. By paying two motes the Arbiter may activate Scales of Justice Stance in response to an attack to negate all penalties to either his PDV or DDV. For the remainder of the action, he may spend an additional 2m in response to each additional attacks, negating all penalties to the selected DV for that attack alone.


The guilty are often mercurial in their efforts to escape judgment, and to bring justice, so must the Arbiter learn to adapt. At Essence 3, the Arbiter may reflexively spend 1m to alter the setting of Scales of Justice Stance for the remainder of the action, shifting its benefit towards the previously-unaffected DV. At Essence 4+, the Arbiter may do so without cost.


Basically, it goes from being a benefit fixed to one Charm, and slowly becomes completely fluid - effectively giving you the value of two Charms in one. I debated adding a repurchase function which allowed you apply a scenelong benefit of DV reduction, but as I can't find evidence for this anywhere in the existing canon Infernal Charmsets I left it out. It could potentially work as a separate Charm similar to Bulwark Stance, but again, there's no precedence for this. The best way to balance a Custom Charm, IMO, is to hold up against canon material. Infernals appear to lack scenelong DV reduction, but they also have the most widely applicable Excellencies in the game and generally-strong Charmsets.
 

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