UrsKR
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Jontu K. has just told me that he has successfully ran Anathema 1.1.1 on a Java 5 Mac.Samiel said:Hey, no rush. You guys are doing an awesome job with it just by making it Java, and if I'm desperate I can use windows.
Sorry I'm so slow on this. Won't be long.UrsKR said:Go with the .zip if you're desparate, if not, you can wait for wordman.
I know everyone but me is totally keen on custom charms, especially given the backlog that has accrued since Scroll of the Monk, but unless I'm not totally satisfied with the charm format - which I am not, not until I've found a way to nicely model and internationalize charm costs - such a thing won't see the light of day, since that single change would out-date everything you had entered so far. Also, such a tool - albeit practical - just isn't cool to develop. Trust me, I've done it.Samiel said:I think that rather than focusing on integrating charm trees from new books into Anathema, you might save yourself some effort by releasing a charm-tree editor and letting someone else hammer charms into it.
You looked in the wrong spot, I guess. Try Character_[TYPE].jar, look for *.xml and *.properties. By 1.1.1, you can even add your own .jars with charms for a given type. Have a look at Character_MartialArts.jar for an excellent, pure-XML-no-Java example of how it's done.Failing that, where does one go to edit charm trees in Anathema? As a .jar file, it's basically a compilation of lesser modules, but when I looked for one containing the information I wanted to tweak/add to, I turned up a blank?
Perhaps it was odd of me to suggest that other people be permitted to create the official charm trees for Anathema, as I understand that quality would rapidly become an issue. However, a simple solution to the "Custom Charms" problem would be to have a new 'catagory' of charms besides Solar/Martial Arts/Whatever, called "Custom". I may be making it sound easier than it probably is, but there could be a set of blank charms there, placeholders that might be renamable.UrsKR said:Such a tool (A custom charm maker - C) - albeit practical - just isn't cool to develop. Trust me, I've done it.
Thanks for the tip, I'll go hunt that data now. I'd be eager for this sort of thing, and at least I'm some good at reverse engineering, even if I don't know much XML...UrsKR said:You looked in the wrong spot, I guess. Try Character_[TYPE].jar, look for *.xml and *.properties. By 1.1.1, you can even add your own .jars with charms for a given type. Have a look at Character_MartialArts.jar for an excellent, pure-XML-no-Java example of how it's done.
I don't doubt it!UrsKR said:You'll be less lucky with merits and flaws, though. Stay ignorant, or you'll lose every bit of respect you might have for me as a developer. It's the single worst part of the program I can think of.
What might be a little smoother is to allow the program to create and import/export multiple custom charm databases, so that people can create and share them, rather than packaging anything unofficial with the release.Samiel said:BHowever, a simple solution to the "Custom Charms" problem would be to have a new 'catagory' of charms besides Solar/Martial Arts/Whatever, called "Custom".
Dirty secret: .jar files are just .zip files with a specific directory layout inside them.Samiel said:How does one go about decompiling/opening a .jar file on a Mac? Hopefully I don't need the Java Development Kit just to fiddle with an embedded .xml file? Â :?
Not at all. It's my perception and fears (along with Sandra's) that forbid this more than anything else.Samiel said:Perhaps it was odd of me to suggest that other people be permitted to create the official charm trees for Anathema, as I understand that quality would rapidly become an issue.
What OS?Safim said:I need "Java Runtime Environment 1.6.0" it even opens a link to the java homepage where I can find the latest version. Which is 1.5.0 and which is installed on my machine. What am I missing?
The fact is that a custom Charm editor exists now, it functions for everyone who's used it, and it exports XML. Â It's called Lore 5.Samiel said:Seriously though, I'd love to see a wildcard charm or a homebrew charm editor. It's the only real restriction left on character creation: with every other facet of CC, you can just ignore the suggested BP and charm table on the left and build away, but there's no way to say "I have a custom charm" or to purchase charms not yet released for
Anathema
memesis said:The fact is that a custom Charm editor exists now, it functions for everyone who's used it, and it exports XML.