UrsKR
Junior Member
We currently aren't too eager to deal with feature requests. However, see my PM.
Edit: Were we ever? Guess not.
Edit: Were we ever? Guess not.
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One slight problem. Nothing completely world shattering' date=' but I noticed it doesnt count that you've taken a favored ability when Craft is selected[/quote']
Fixed. Craft counts as a favored ability and the minimum of 1 dot is correctly enforced - you cannot lower all sub-crafts to 0 dots when craft is favored. Also, if you remove the last sub-craft required to fulfill this condition, the first pre-defined craft is automatically reset to 1 dot.
All point costs are calculated correctly as well, as far as I can see.
There's a problem there, yes, someone told me so some days ago. I can't say for certain if I already fixed it - I've identified the problem, but maybe I didn't take care of it yet. So, thanks for reminding me.Samiel said:This may have been fixed since, but I found that when trying to build a 1ed Abyssal, there's a logic loop between appearance and essence that seems to prevent one from raising either... I couldn't find the fugly/pretty toggle anywhere, and I couldn't even lower the appearance and go with fugly.
Any notion?
I may be blind' date=' but saw nowhere to fill in a character's Anima...[/quote']Fill in the character's Anima? What do you mean by that?
Click "Print" in the Anathema menu or the "PDF" icon in the toolbar. Pick a format. Enter a filename. Confirm, wait, and see the result open in Acrobat (Reader), if installed.Second, I may be stupid, but I can't get the sheets to print.
At which stage do you encounter problems?
Create a library (top left). Add files to the library (top left). Add some or all of those files (top right) to selection (bottom right).Third, how the hell do I use the music database?
From there you can
-edit track details (bottom left)
-save the selection to a playlist (bottom right)
-create a subselection to save in the program(bottom left)
Afterwards, you can search for track details using the (top left) search function.
I believe the screen layout of the Music DB is still broken in 1.0 (fixed by now) so you may encounter some unnecessary scrolling.
Samiel, do you have this problem in v1.0? I've gone back through my log and found it marked as fixed 3 days before the release. Maybe I misunderstood.Samiel said:This may have been fixed since, but I found that when trying to build a 1ed Abyssal, there's a logic loop between appearance and essence that seems to prevent one from raising either... I couldn't find the fugly/pretty toggle anywhere, and I couldn't even lower the appearance and go with fugly.
Any notion? Maybe I'm just missing something blindingly obvious?
This is why I'm posting in this thread.Solfi said:Sounds great!!.... but how will custom Charms be handled? As far as I know Anathema doesn't handle non-official Charms, and doesn't let you define your own.
Right?
Oh, if that's all we think alike - that's the way I wanted to do it (once I do it, that is).Safim said:The commitment cost could be shown with the peripheral essence automatically: Something like Peripheral Essence (total) (commited) (availible)
Linking to artifacts is a problem (or not, depending on your point of view) since we don't support explicit "source" annotations for Equipment. If you want a character to sport an artifact that's already 'known' to the program, you just have to add the ID to the file. If the artifact is new, you'll have to do some major coding to add the file to the database. Or just drop it.In any case, we should be able to link character stuff (like Charms and Artifacts) to their Lore 5 entries as well.
In that case, I can only suggest that you find some willing slave who does the work for you in exchange for free XP. EDIT:Flagg said:One suggestion I have, or rather feature request, is to have the equipment database pre-loaded with the stuff from the main book (at least the stuff with stats.
Of course I can enter them myself, but if I wanted to expend effort, I wouldn't be using a chargen program