Sludge
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Of cource that includes the policemen having their own problems, some might as well try drugs.
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I'm liking this,SubSonicSausage said:We could create a group of regular characters (the policemen). They are perfect, unemotional, Equilibrium-like. And then have them solve cases with one or two temporary character(s) at time (the addicts) with their own problem. Once a case is solved => new drug addict(s) character(s) with a new plot. The policemen remain the same.
Hmm?
Exactly.Infactuated said:We could have one of the policemen start to develop emotions, and their internal struggle to decide what is more important, their job and stopping all the horrors they see within it, or the rare moments of happiness that come after the horrors
Yes, so each player has a policeman character, and every so often plays an addict or terrorist, while the others try to solve the case and arrest youSubSonicSausage said:Exactly.
And with that set up we can have players joining us anytime (though prb better inbetween plots).
One rule though, I think it is better not to have a player control a policeman and an addict at the same time. Once you switch over to an addict, your policeman is out of the case (and you can still control him later, after the case is over). I saying this because it is annoying to see both of a player's characters interact with each other at the same time, ignoring everyone else (especially when they are on different sides).