Iskandar
Existing.
I am alive. Football game was boring so I left
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Alright will edit my postI see it as more of a sandy brown. More brown than blonde, though.
Cool, approved mekuto.Got my character done, if everything is good I'll have a post out tomorrow
Yes, posting now.Steel Accord You alright mate?
Doops. I haven't played ME since 3. I don't have an Xbox One so Andromeda is still on my gaming watchlist.
I brought Chakwas, shes my doctor and friend and I think the rapport she and shepard have is one of the most lowkey sweet things in the series. There's literally no other relationship like it and watching her and shepard go from an old veteran doctor and a newer commander to trusted professional partners was one of my favorite subtle relationship developments. Also i love MEA with a passion and think it was flawed but still under-rated and if not for the unfair expectations placed upon it it would be an incredible game.MEA was pretty good.
A non Rp yet ME related question: Anyone else feel like an ass when you tell Dr. Chakwas to stay in the labs in ME3 instead giving in and taking her with you on the Normandy? I feel like my Shepard had good reasons and Michel was a new doctor to try and get to know. But certainly came out of it feeling like a jerk to the trusted and old friend, Dr. Chakwas.
Stage 2 sounds like it was tailor made for Gwyn's expertise, if we want a battle plan. She's excellent at disabling larger targets and holding an area to hack/disable the generators.Wanted to get this posted while it's present in mind and before we reach this point of the Rp:
Mission Plans for Sur'Kesh and My aim for its handling:
Since we've got a pretty good size group, plenty of biotics and tech, combat personnel available for us. (Barring any setbacks or interest changes) I am going to allow teams to form. (Who and in what team can be handled in IC/Character form, during the tactics meeting before hitting ground on Sur'Kesh) because that way it should allow for smoother operations and posting. Less jumbled together in one massive battle and making less sense tactical wise for this particular mission. Plus plain makes it easier to keep up with for both me and you guys honestly.
I am looking to find a balance here, so control and freedom is level and not too far in one direction. Allowing for less waiting times for people and responses and still have direction to keep us moving and scenes set.
Which is why I'm going to set each stage scene wise, but leave the handling of respective teams battles and details free for you guys to post and control kills yourself. Letting a visual take place for what each stage is and how many Alpha are present at key points of the mission. such as the first stage which will consist of the scouts within the watchtowers.
Second stage will be the generators which will be heavily guarded at each one and have some heavier hitters/tanks amongst the Alpha present.
Third and final stage will be of course the Alpha base. Infiltrating, countering the bulk of the Alpha presence on Sur'Kesh and elimination of the commander of said base. It will be a work through the base of operations and as you get further in, the tougher it will be. But a chance for some data retrieval will be made possible at a encrypted terminal database.
The in between as each team travels to the next stage is open for interpretation. Will your team find wandering teams of Alpha along the way to stage 2? Along the way to stage 3? Or will it be a easier path to your destination? Those options are up to each respective team as long as we stay within reason.
Archon Iskandar Obi-Wan Kenobi Epiphany NerdyBirdy Dishonoured Killerclown ThatGuyWithSouvlaki Mekuto Steel Accord theunderwolf
If I forgot any names from the CS thread and those who are working on their CS for posting. I apologize and will add them at time of discovery. If they haven't let me know themselves and already see this post.
Edit: Overall I aim to replicate the games in a way. Allow for decisions to be made by the players and how they handle it. Which is why teams will be handled in strategy meetings instead of OOC. The commander could take group input to decide her handling of the team or go renegade and say to hell with your opinions we're doing it my way and that's final!
Mission calls and squad formations plus whatever I'm not thinking of at this moment, which would be made by the player and helps shape who they are in the game. I hope to somehow replicate here for everybody involved. If what I'm typing makes sense, it's late for me and way past my sleeping hour, so missed details and non-seniscal writing is possible. Good night folks!
It was a great relationship in the series. Nice rapport, good amount of stability for my Shepard. But heard she could be war asset and wanted to get to know Michel and see the experience unfold. But Chakwas relationship with my Shepard and the history there, made it a tough call and feeling like a ass for leaving her behind and knowing she's a ship kinda woman, not a lab doctor.I brought Chakwas, shes my doctor and friend and I think the rapport she and shepard have is one of the most lowkey sweet things in the series. There's literally no other relationship like it and watching her and shepard go from an old veteran doctor and a newer commander to trusted professional partners was one of my favorite subtle relationship developments. Also i love MEA with a passion and think it was flawed but still under-rated and if not for the unfair expectations placed upon it it would be an incredible game.
Stage 2 sounds like it was tailor made for Gwyn's expertise, if we want a battle plan. She's excellent at disabling larger targets and holding an area to hack/disable the generators.