Three Clubs
Why not?
(Example of a minor power and smaller nation)
Full Name: The Free States of Ferniod
Shortened Name: The FSF
Capital: Drednard
Primary Climate: Northern Temperate, large amounts of snow and rain annually.
Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.
Cultures you can relate too: Dutch and Caribbean islands.
Head of State: The council of Merchants
Head of Government: Guild Master Akuzbar
Form of Government: Mercantile Confederation/Republic
Economic System: Trade
Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%
Population: 13 Million
Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries
Major Exports (3): Various sea products, Captains, Trade goods
Major Crop: Fish
Primary Industry: Trade
Government's Top Priority: Expanding Trade
Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity
Currency: All currencies accepted, The Ferniod Turotua is preferred
Military Structure: Mercenary based land army with a large professional navy and a small air-force
Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time
Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll
History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.
Full Name: The Free States of Ferniod
Shortened Name: The FSF
Capital: Drednard
Primary Climate: Northern Temperate, large amounts of snow and rain annually.
Geography Description: Usually tropical. The Free states consist of the many smaller islands on the Far East and western edges of the world. These islands consists of only small amounts of land for growing but have ample fishing. The main island is the one to the most south west of the map, but trade ports owned by the Free states can be found worldwide.
Cultures you can relate too: Dutch and Caribbean islands.
Head of State: The council of Merchants
Head of Government: Guild Master Akuzbar
Form of Government: Mercantile Confederation/Republic
- Legislative Branch: The Council of Merchants
- Judicial Branch: The Council
- Executive Branch: Guild Master Akuzbar
Economic System: Trade
Tax Rate: Merchants 4-6%, Soldiers 10%, Local Inhabitants 25-40%
Population: 13 Million
Major Imports (3): Gold, Exotic/Luxury goods, Mercenaries
Major Exports (3): Various sea products, Captains, Trade goods
Major Crop: Fish
Primary Industry: Trade
Government's Top Priority: Expanding Trade
Religion(s): Salt, God of the Sea. Rakatow, God of Prosperity
Currency: All currencies accepted, The Ferniod Turotua is preferred
Military Structure: Mercenary based land army with a large professional navy and a small air-force
Military Manpower (Keep below 3% in Peace and 15% in war):750,00 total: 50,000 (almost all navy) Peace, 700,000 Available for higher or conscription at any given time
Major Cities: The port cities of Drednard, Gelderlin, and Zeewoll
History: The island of Ferniod had always relied on the sea for its lively hood. As a result Ferniod tended to be the birthplace state of the art ship design and navigation since there official founding three hundreds year ago. While never fighting direct military engagements with any established power, the people of Ferniod spent most of early history as pirate hunters and explorers for other nations. Only recently have mainland merchants moved in and established Ferniod as a central trading hub. Uniting the independent city councils with the promise of gold and profit the merchants set off establishing their rule to almost all nearby islands through economic and military conquest. Now the islands are under the complete control of the merchant guild which has taken over all forms of economic and military control. Recently there has been rumors of a possible resistance of the ex-local authorities to oust the merchants and retake control, but as long as the merchants land based military mercs control the cities the seafaring locals of Ferniods and other island states cannot hope to overthrow them. For now the wealthy profit greatly off trade and labor of their island plantation islands, providing cheap goods for profitable trade. The legacy of the Sea still stands tall with the people of the Freniod Free states and the finest “salted” Navigators and Captains on the high oceans still are available to higher for all nations.