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*blank smile* ... *snapback*Zephyrus4096 said:In all the talk about Authochthon, does everybody simply not notice the obvious sidereal charm at work here?
Ridiculous, and pretty awesome. Think about Transformers - it works out pretty well for them, and the most powerful one of them is their planet.Brickwall said:Yes, that would be how you make someone an Alchemical. It actually SAYS you can make someone an Alchemical that way. But by doing this, Nova is pretty much going all against the law/religion of Autochthonia. So, the good news is, if she's a heretic, she's probably not part of the Locust Crusade.
If she's building new Vats in Creation...it's hard to believe that she's only Essence 3. And, yes, you can tell. Alchemicals have to get bigger to increase their Essence. About 8 feet tall for Essence 4. Theoretically, anyway. Juk might have decided to handwave that part because, really, people turning themselves into cities is just ridiculous.
I only got into Exalted recently, with the 2nd Edition, but my friends have brought me up to speed with the 1E fluff on Autoboy and his Alchemicals and everything...it's all ridiculous. It all becomes far less ridiculous, of course, when you realize that Autoboy is a spoiled little child having a crying fit because his favorite toy broke so he ran away from home. Even the Alchemicals make sense from that mentality.Brickwall said:really, people turning themselves into cities is just ridiculous.
Take a look at the eyebrows. It looks like she's just waiting for him to do something, or wondering what he's gonna do. After he doesn't do anything, she just laughs again and decides to keep this little secret to herself. Maybe he even asked her too with some kind of magic. Fun fact: there are Air Aspect Charms that allow telepathic communication.Zephyrus4096 said:5. Nova, in response, looks off into the distance, her expression frozen into a blank smile, looking like absolutely nothing is going on upstairs for a brief second.
I was under the impression that Alchemicals became cities in order to a) provide housing for the mostly-normal humans living inside Autochthon, and b protect all the humans living inside them?Brickwall said:I don't recall anything saying Autochthon wasn't allowed to play the Games of Divinity. In fact, since he MADE them, that sounds like a rather silly idea.
He left Creation because it was in the shitter. Jee, why would anyone not want to stay in a place that is in the aforementioned shitter? Maybe because it's in the shitter?
Alchemicals that become cities aren't exactly inert. They're still quite animate. They just have people living inside them. I don't think this happens until, what, Essence 7 or so? And they can choose not to increase their Essence.
Your idea is ridiculous.
It's a common house rule for Alchemicals to remain small regardless of their Essence rating. Given as it's the houserules country, this might be the case.Brickwall said:If she's building new Vats in Creation...it's hard to believe that she's only Essence 3. And, yes, you can tell. Alchemicals have to get bigger to increase their Essence. About 8 feet tall for Essence 4. Theoretically, anyway. Juk might have decided to handwave that part because, really, people turning themselves into cities is just ridiculous.
Good call. Now the question is, is Ten Winds a Reaper Daiklave or a regular Daiklave?Zephyrus4096 said:PS: Obviously Ten Winds is the resplendency of Faen Luif (or her current incarnation, at least, per the wall of text strip a while back), who's sticking with Misho in order to keep watch over the orichalcam key as well as her own.
Also, imagine how satisfying and how much fun it'd be to be a sentient city! Dozens or hundreds of people who all love and depend on you, while you get to protect them against the hostile environments outside...can city-ish Alchemicals still move, talk and whatnot? It'd kind of stink otherwise, but if they can, just imagine how much fun it'd be to be Moya, or Rommy, or any of the other sentient starships or the like that we've seen in fiction.As for Alchemicals becoming cities:
I think they settle down because, after achieving such refined Essence, they see no purpose in possessing individuality. They'd rather return to Autochthon and become one with him in both physical and spiritual forms than meddle with things that don't mean anything when compared to the Machine God's transcendent existence.
merle said:From what I heard on the internetz, there were plans of making Municipal Charms for Alchemicals that would allow play at that level but they were cut out because of not enough book space...I'd think it'd be a pretty easy matter for an Alchemical city-Exalted to make a human-sized 'doll' to work with' date=' too...but I guess maybe the game designers thought differently...[/quote']
Vampir said:In that case, that's what house-rules are for! Also, expansion books.merle said:From what I heard on the internetz, there were plans of making Municipal Charms for Alchemicals that would allow play at that level but they were cut out because of not enough book space...I'd think it'd be a pretty easy matter for an Alchemical city-Exalted to make a human-sized 'doll' to work with' date=' too...but I guess maybe the game designers thought differently...[/quote']
...so THAT'S why anyone would ever run an Alchemicals adventure. Okay, I now have my next campaign idea.Haku said:think HAL, think Andromeda, think GLaDOS
Autobook page 17Brickwall said:I don't recall anything saying Autochthon wasn't allowed to play the Games of Divinity. In fact, since he MADE them, that sounds like a rather silly idea.
He left Creation because it was in the shitter. Jee, why would anyone not want to stay in a place that is in the aforementioned shitter? Maybe because it's in the shitter?
Alchemicals that become cities aren't exactly inert. They're still quite animate. They just have people living inside them. I don't think this happens until, what, Essence 7 or so? And they can choose not to increase their Essence.
Your idea is ridiculous.
Darn it...you realize that now I have to read the Alchemicals material? They just sound bizarrely awesome.nick012000 said:I'll point out that the city-Alchemicals are still humanoid. They've just gotten themselves imbedded in the city scape. Their torsoes are still fully functional, and large enough that when you start climbing up one, it's not obvious that's what you're doing.
They'd also be capable of mounting gigantic Essence Cannons and similar weapons. They wouldn't be so useful in Autocthon, but in Creation, such a charm would be very useful. Especially since you're probably linked up to a demense for extra power.