Nachytsm
New Commander
Welcome to the Character Creation thread for Iron Caskets. The opening chapters of the game will be taking place in the Pardus Sector, a star system on the fringes of Terran space. Several Corporations have laid claim to this region, making it a hotbed for potential activity in the brewing conflict.
The rules are as follows;
- At this time Humans, Cyborgs, and Robots/Androids are the only playable character types. Exceptions can be made on request, but I do not guarantee that such will be made.
- Technology should be kept fairly simple, following the basic list below. Exceptions can be made on request, but again there is no guarantee it will be made.
- Please keep ages for non-civilian personnel above 20. If playing a Civilian you may be younger, but the character will need a good reason to be here. If playing a Trade or Mercenary Captain, ideally the minimum age would be in the 30s.
- For characters that have a great deal of equipment, or especially holdings (ships, land, units, etc.), please provide a good reason for what they have. Additionally, specify if you would like to control your various underlings (as one would have on a ship) or if you don't mind handing them off to a GM. Underlings do not require their own character sheet, but can be made a simple one if you wish.
- Any questions can ideally be PMed to me, but may be made here in the thread if you think it's something a lot of people might be asking.
- Rules list may update over time.
Not exactly a rule, but I'll generally handle any character issues via PMs so we don't clutter the thread up too much.
Basic Technology:
- Infantry scale equipment is limited to kinetic projectiles and launchers in general. PDAs, smart phones, etc. are common. Lesser ("Simple") AIs are not as common, but not outside the realm of possibility for the wealthy/connected.
- Infantry have access to powered armour as well. Class I is common, little more than an augmented battle suit. Class II is closer to Fallout style powered armour. Class III is more robust and customizeable, similar to Battle Armour from Battletech. Class IV exists but is special request only.
- Cybernetics should generally be limited to limb/organ augmentation or replacement, but bear in mind that the technology is not advanced enough to appear exactly human.
- Robots and Androids do not at this time appear human; Androids have the humanoid shape in general, but still appear largely synthetic. Robots can come in a variety of shapes and sizes, and as such have a greater access to internal/external equipment. Both are generally slaved to a master AI, and do not have True Sentience.
- Vehicles come in several classes. Class I vehicles are generally what you might expect to find in Modern times, albeit with the addition of low-tech mechs- Exosuits generally speaking, more than true Mechs. Class II includes more futuristic vehicles, Super-Heavy Tanks, Hovercraft, and generally enhanced capabilities. Class II mechs would be similar to Front Mission style and capabilities. Class III is generally reserved for the latest type of combat mechs, which are more varied, but generally follow the construction rules of Battletech. Class IV exists again, but is special request only.
Faction Basics:
Corporations: The Corporate powers that have spread to control all of Terran space are numerous, and not exactly united in purpose. Even with the threat of rebellion brewing, the Temporary Unity Treaty is almost an afterthought. With the promise of new acquisitions on the horizon, most Corporations are seeking only to further expand their areas of influence. The following list are the major players in this region, but does not represent an all-encompassing list.
- General Diamond Arms & Munitions: Of the Big Players, GDAM (Gold Damn as they are sometimes referred to by detractors) is one of the most potent military forces operating in the sector, and have the economic backing to boot. GDAM controls most of the habitable surface in Pardus.
- Kaali & Ornsteig Inc.: Formerly a subsidiary of Central Solar Corp (As Kaalikot Arms & Armour), KaOr rose to prominence during the last Corporate War by absorbing significant chunks of assets from their parent corp as well as surrounding opponents. With relatively strict military protocols and a greater focus on loyalty, KaOr has become one of GDAM's primary opponents. They hold many of the mining outposts in Pardus.
- Lowe-Pike Conglomerate: Technically the 'rightful rulers' of Pardus sector, having been in control of it and the surrounding region since before the first Corporate Wars. LPCO's focus has been predominantly on industry and agriculture, leaving them relatively defenseless against the other powers in the sector, but with plenty of support in the civilian and Mercenary sectors. LPCO controls the sector's main naval base, as well as significant portions of the habitable surface.
- Terran Entertainment Corporation: Founded on the basis of free information, TECO still generally serves to keep the people informed throughout Terran space, albeit generally painting themselves as crusaders of virtue and justice in the meantime. TECO does not have any major holdings in the sector, but do maintain bases and satellites for extra-solar communications.
- Arn Consortium: ArCo was all but destroyed in the last Corporate War, being limited to their home sectors, which happened to have extremely high maintenance costs to keep going. Due to this fact, none of the larger corporations wanted to make them a subsidiary, leaving ArCo with a pile of debt and no way to handle it. As such they have begun to expand into an "officially sanctioned" Black Market business model, and maintain stations to serve this purpose throughout space... if one knows where to look.
Civilians: Anyone who doesn't explicitely identify themselves as a member of one of the Corporations is labelled, with varying degrees of disdain, a Civilian. With the extortionate taxing and limited benefits to Corporate controlled Unions, and the limited amount of well paying work to be had, the vast majority of people in the sector tend to be Civilian class.
Civilian jobs can range from anything as simple as tending fields and corporate sponsored asteroid mining, to fighting in various arena-style games in the hope of being noticed by a Mercenary company, which is one of the few ways for someone to travel beyond their home star.
Traders: Often called Rogue Traders, Trade Captains do not serve the interests of any one Corporation, instead having been granted legal right to fly under their own flag and trade throughout Terran space as they please. The amount of agency granted to these individuals is worrisome for many Corporations, but a necessity to ensure relatively peaceful trade can be made, with profits acceptable to all parties involved. With the rising tensions in Terran space many Traders have begun to join various internal alliances, secretly storing weapons and hiring mercenaries to help the oppressed Civilian classes.
- Trade Coalition, Trade Order, Trade Conglomerate: Collectively referred to as the Rogue Trader Alliances, these various organizations are generally kept secret from the public (corporate) eye. Their exact doings are unknown, but each has specific objectives and plans to handle the fast approaching conflict.
At this time the leaders of the Alliance are the following:
Trade Coalition: Captain Hardik
Trade Order: Captain Estelle
Trade Conglomerate: Captain Viraja
Mercenaries: Mercenaries have been used throughout history as a means for powers and people to establish an immediate force for whatever purpose they might have. The Corporate wars have been no different, with various mercenary units taking part in invasions, defensive actions, and espionage. While most Mercenaries prefer to fight for the highest bidder, some have more altruistic motives. Especially as the new war approaches, many Mercenaries seek to bolster their numbers with capable Civilians. Regardless of their politics, Mercenaries are expected to adhere to the rules of the Mercenary Review and Bonding Commission, MRBC.
Brief description of Pardus:
I planned to have a map ready, but I've been encountering some difficulties. Nevertheless, here is a brief layout of the sector.
A Naval base has a wide orbit of the local star, Pardus. It is controlled by Lowe-Pike.
Five planets are located around the star, two of which fall in the habitable zone. One is currently habitable, being Chored. It also has two moons which are in the process of terraforming (Gaieon and Etapa) and an orbital space station. The other four planets have mining colonies and some stations. The world is currently contested by several powers.
An asteroid belt separates the planets from the surrounding space, which is also home to a number of minor space stations and mining operations.
Distantly is Pardus VI, a gas giant with six moons and an orbiting research station, the Antioch.
I apologize for the lacking information, but can answer questions requiring more detail.
For the 'Current Location' section of your character sheets, ideally choose one where you plan to be at or near the start; you don't have to state 'Space near Antioch' if you plan to be on Antioch shortly after you begin.
Quick and simple:
The following is for those who don't wish to reveal everything publically yet. It's simple but gives enough information to let everyone know, more or less, what to expect when interacting with your character.
Name:
- Alias':
Physical Profile:
- Type: (Human/Synthetic)
Mental Profile:
Equipment/Holdings:
Affiliation:
Current Location:
In Depth Character Profile:
While not required, I'll be more willing to work with special requests following the use of a more in-depth profile. If it is not knowledge you would like to be made publically available, it can be PMed to me.
Regardless of which profile is used, if anyone has their own format they would like to use (or that is nicer looking for example), please feel free. My main interest is the quality and quantity of the information needed.
Additionally, use pictures if you wish, but a physical description would still be appreciated.
Name:
- Alias':
Origin/Homeworld:
Type:
Affiliation(s):
Physical Profile:
- Age:
- Gender:
Mental Profile:
- Hobbies/Interests:
- Likes/Dislikes:
- General Personality Traits:
Early Life:
Education/Training:
Adult Life:
Personal Creed:
Family:
Allies:
Skills:
Assets:
Equipment:
Current Location:
Approval List:
Civilian/Trader
- Connor McKinley (Civilian Captain)
Corporate
Central Solar Corp
- Lindsey Hershel (Nox Intelligence & Activities)
General Diamond Arms & Munitions
- AX-735 'Alexis' (Synthetic)
- M.A.L.B (Synthetic)
- Shinji Mitsuragi
Lowe-Pike Conglomerate
- James Thomas Hatch
Terran Entertainment Corporation
- Raymond Kharlos
Unaffiliated/Mercenary
- Alois Winslow
- Havel MacMillan (Gungnir Aerospace Security Corps)
- Sandra Colte
- Sarcoline Eburnia (Wraith Espionage & Intelligence Security Services)
- Tobias Cain (Red Brigade)
The rules are as follows;
- At this time Humans, Cyborgs, and Robots/Androids are the only playable character types. Exceptions can be made on request, but I do not guarantee that such will be made.
- Technology should be kept fairly simple, following the basic list below. Exceptions can be made on request, but again there is no guarantee it will be made.
- Please keep ages for non-civilian personnel above 20. If playing a Civilian you may be younger, but the character will need a good reason to be here. If playing a Trade or Mercenary Captain, ideally the minimum age would be in the 30s.
- For characters that have a great deal of equipment, or especially holdings (ships, land, units, etc.), please provide a good reason for what they have. Additionally, specify if you would like to control your various underlings (as one would have on a ship) or if you don't mind handing them off to a GM. Underlings do not require their own character sheet, but can be made a simple one if you wish.
- Any questions can ideally be PMed to me, but may be made here in the thread if you think it's something a lot of people might be asking.
- Rules list may update over time.
Not exactly a rule, but I'll generally handle any character issues via PMs so we don't clutter the thread up too much.
Basic Technology:
- Infantry scale equipment is limited to kinetic projectiles and launchers in general. PDAs, smart phones, etc. are common. Lesser ("Simple") AIs are not as common, but not outside the realm of possibility for the wealthy/connected.
- Infantry have access to powered armour as well. Class I is common, little more than an augmented battle suit. Class II is closer to Fallout style powered armour. Class III is more robust and customizeable, similar to Battle Armour from Battletech. Class IV exists but is special request only.
- Cybernetics should generally be limited to limb/organ augmentation or replacement, but bear in mind that the technology is not advanced enough to appear exactly human.
- Robots and Androids do not at this time appear human; Androids have the humanoid shape in general, but still appear largely synthetic. Robots can come in a variety of shapes and sizes, and as such have a greater access to internal/external equipment. Both are generally slaved to a master AI, and do not have True Sentience.
- Vehicles come in several classes. Class I vehicles are generally what you might expect to find in Modern times, albeit with the addition of low-tech mechs- Exosuits generally speaking, more than true Mechs. Class II includes more futuristic vehicles, Super-Heavy Tanks, Hovercraft, and generally enhanced capabilities. Class II mechs would be similar to Front Mission style and capabilities. Class III is generally reserved for the latest type of combat mechs, which are more varied, but generally follow the construction rules of Battletech. Class IV exists again, but is special request only.
Faction Basics:
Corporations: The Corporate powers that have spread to control all of Terran space are numerous, and not exactly united in purpose. Even with the threat of rebellion brewing, the Temporary Unity Treaty is almost an afterthought. With the promise of new acquisitions on the horizon, most Corporations are seeking only to further expand their areas of influence. The following list are the major players in this region, but does not represent an all-encompassing list.
- General Diamond Arms & Munitions: Of the Big Players, GDAM (Gold Damn as they are sometimes referred to by detractors) is one of the most potent military forces operating in the sector, and have the economic backing to boot. GDAM controls most of the habitable surface in Pardus.
- Kaali & Ornsteig Inc.: Formerly a subsidiary of Central Solar Corp (As Kaalikot Arms & Armour), KaOr rose to prominence during the last Corporate War by absorbing significant chunks of assets from their parent corp as well as surrounding opponents. With relatively strict military protocols and a greater focus on loyalty, KaOr has become one of GDAM's primary opponents. They hold many of the mining outposts in Pardus.
- Lowe-Pike Conglomerate: Technically the 'rightful rulers' of Pardus sector, having been in control of it and the surrounding region since before the first Corporate Wars. LPCO's focus has been predominantly on industry and agriculture, leaving them relatively defenseless against the other powers in the sector, but with plenty of support in the civilian and Mercenary sectors. LPCO controls the sector's main naval base, as well as significant portions of the habitable surface.
- Terran Entertainment Corporation: Founded on the basis of free information, TECO still generally serves to keep the people informed throughout Terran space, albeit generally painting themselves as crusaders of virtue and justice in the meantime. TECO does not have any major holdings in the sector, but do maintain bases and satellites for extra-solar communications.
- Arn Consortium: ArCo was all but destroyed in the last Corporate War, being limited to their home sectors, which happened to have extremely high maintenance costs to keep going. Due to this fact, none of the larger corporations wanted to make them a subsidiary, leaving ArCo with a pile of debt and no way to handle it. As such they have begun to expand into an "officially sanctioned" Black Market business model, and maintain stations to serve this purpose throughout space... if one knows where to look.
Civilians: Anyone who doesn't explicitely identify themselves as a member of one of the Corporations is labelled, with varying degrees of disdain, a Civilian. With the extortionate taxing and limited benefits to Corporate controlled Unions, and the limited amount of well paying work to be had, the vast majority of people in the sector tend to be Civilian class.
Civilian jobs can range from anything as simple as tending fields and corporate sponsored asteroid mining, to fighting in various arena-style games in the hope of being noticed by a Mercenary company, which is one of the few ways for someone to travel beyond their home star.
Traders: Often called Rogue Traders, Trade Captains do not serve the interests of any one Corporation, instead having been granted legal right to fly under their own flag and trade throughout Terran space as they please. The amount of agency granted to these individuals is worrisome for many Corporations, but a necessity to ensure relatively peaceful trade can be made, with profits acceptable to all parties involved. With the rising tensions in Terran space many Traders have begun to join various internal alliances, secretly storing weapons and hiring mercenaries to help the oppressed Civilian classes.
- Trade Coalition, Trade Order, Trade Conglomerate: Collectively referred to as the Rogue Trader Alliances, these various organizations are generally kept secret from the public (corporate) eye. Their exact doings are unknown, but each has specific objectives and plans to handle the fast approaching conflict.
At this time the leaders of the Alliance are the following:
Trade Coalition: Captain Hardik
Trade Order: Captain Estelle
Trade Conglomerate: Captain Viraja
Mercenaries: Mercenaries have been used throughout history as a means for powers and people to establish an immediate force for whatever purpose they might have. The Corporate wars have been no different, with various mercenary units taking part in invasions, defensive actions, and espionage. While most Mercenaries prefer to fight for the highest bidder, some have more altruistic motives. Especially as the new war approaches, many Mercenaries seek to bolster their numbers with capable Civilians. Regardless of their politics, Mercenaries are expected to adhere to the rules of the Mercenary Review and Bonding Commission, MRBC.
Brief description of Pardus:
I planned to have a map ready, but I've been encountering some difficulties. Nevertheless, here is a brief layout of the sector.
A Naval base has a wide orbit of the local star, Pardus. It is controlled by Lowe-Pike.
Five planets are located around the star, two of which fall in the habitable zone. One is currently habitable, being Chored. It also has two moons which are in the process of terraforming (Gaieon and Etapa) and an orbital space station. The other four planets have mining colonies and some stations. The world is currently contested by several powers.
An asteroid belt separates the planets from the surrounding space, which is also home to a number of minor space stations and mining operations.
Distantly is Pardus VI, a gas giant with six moons and an orbiting research station, the Antioch.
I apologize for the lacking information, but can answer questions requiring more detail.
For the 'Current Location' section of your character sheets, ideally choose one where you plan to be at or near the start; you don't have to state 'Space near Antioch' if you plan to be on Antioch shortly after you begin.
Quick and simple:
The following is for those who don't wish to reveal everything publically yet. It's simple but gives enough information to let everyone know, more or less, what to expect when interacting with your character.
Name:
- Alias':
Physical Profile:
- Type: (Human/Synthetic)
Mental Profile:
Equipment/Holdings:
Affiliation:
Current Location:
In Depth Character Profile:
While not required, I'll be more willing to work with special requests following the use of a more in-depth profile. If it is not knowledge you would like to be made publically available, it can be PMed to me.
Regardless of which profile is used, if anyone has their own format they would like to use (or that is nicer looking for example), please feel free. My main interest is the quality and quantity of the information needed.
Additionally, use pictures if you wish, but a physical description would still be appreciated.
Name:
- Alias':
Origin/Homeworld:
Type:
Affiliation(s):
Physical Profile:
- Age:
- Gender:
Mental Profile:
- Hobbies/Interests:
- Likes/Dislikes:
- General Personality Traits:
Early Life:
Education/Training:
Adult Life:
Personal Creed:
Family:
Allies:
Skills:
Assets:
Equipment:
Current Location:
Approval List:
Civilian/Trader
- Connor McKinley (Civilian Captain)
Corporate
Central Solar Corp
- Lindsey Hershel (Nox Intelligence & Activities)
General Diamond Arms & Munitions
- AX-735 'Alexis' (Synthetic)
- M.A.L.B (Synthetic)
- Shinji Mitsuragi
Lowe-Pike Conglomerate
- James Thomas Hatch
Terran Entertainment Corporation
- Raymond Kharlos
Unaffiliated/Mercenary
- Alois Winslow
- Havel MacMillan (Gungnir Aerospace Security Corps)
- Sandra Colte
- Sarcoline Eburnia (Wraith Espionage & Intelligence Security Services)
- Tobias Cain (Red Brigade)
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