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In the Dojo (O.O.C. Chat - Session Zero)

It didn’t seem to have any kind of restriction on it that I saw. I’ll double check in the book once I get home. If not, I’ll think of something to do with those points.
Sherwood Sherwood The number one reason I'm asking is for the sake of accuracy; I don't mind being wrong, but I do mind being inaccurate. I will know when I have my books in front of me again.

Until then, don't make any changes?
 
Waitaminnit. Isn't that part only for Indian elephants? Moyo is African.

It didn’t seem to have any kind of restriction on it that I saw. I’ll double check in the book once I get home. If not, I’ll think of something to do with those points.
Book says:

10 BIO-E for Extra Limb: Prehensile Trunk (special): The trunk serves as an additional partial hand (in Indian Elephants, the top part of the nostril at the end of the trunk serves as a "finger"). The trunk will be long enough for the character to touch the ground with the tip of the trunk without bending over. P.S. is that of the elephant.
15 BIO-E for Extra Limb: Advanced Prehensile Trunk (special): At the end of the trunk are the equivalent of three strong fingers, two on top, one on the bottom. The bottom finger functions as a "thumb," which means the end of the trunk works as a full hand. Retains its P.S.

I get the impression that the mention of Indian Elephants is by way of example, not restriction, especially since there's no mention of them in the Advanced version. I suspect it's phrased that way because according to the main Elephant description, there are no African elephants known to be in North America (presumably they're all Indian?).

WWF-UK (World Wide Fund for Nature) says African elephants have two "fingers" on their trunk, as compared to Indian (they call them Asian) elephants having one.
Zoo Atlanta confirms the two "fingers" of African elephants, and mentions that their dexterity is good enough to pick up a single blade of grass, and gentle enough to grab a tortilla chip without breaking it.
 
So what is the final verdict on Moyo’s trunk? I want to make sure I understand just what level of manipulation I have with the extra limb so I am not on the wrong page with what he can do. If I don’t need to spend the extra 5 bio-e on it and still be able to have the fine manipulation I desire, I’ll go with that.

Purr Purr
 
My own thoughts on this is that if the 10 bio-e purchase of the extra limb provides only a partial working “hand” to be able to make fine adjustments to items, I am willing to go ahead and spend the extra 5 points for a fully functional hand. Obviously this is not my game, but it seems reasonable to me.
 
Sherwood Sherwood I agree with the data Kaerri provided. If it's fine motor control you're looking for, that sounds like a full hand is required and even then it's three big, big fingers.

There are things that even the full hand is not going to be able to do like play one side of a piano all that well. I can't imagine the trunk alone can, say, type on a keyboard , but I can imagine the full hand being able to hold a pencil without breaking it and that can do the typing.

However I can imagine it being just as delicate in touch sensitivity as the data describes.

His reach with the trunk is going to be incredible as well as his ability to have a P.S. of 40. I can imagine him being able to reach up to something high above his head and pull himself up using the trunk alone! I call that amazing!
 
So just to be clear, I’m good to get the 15 point upgrade to the trunk, correct? I don’t want to make a mistake.
 
So just to be clear, I’m good to get the 15 point upgrade to the trunk, correct? I don’t want to make a mistake.
If you have the BIO-E for it, yes.

If you're asking in reference to the African versus Indian data, I agree with Kaerri's assessment. =)
 
Sherwood Sherwood Ladies and gentlemen? I give you... Moyo! Or... at least someone related to him. Yeah, that's it!
 
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And if you like dat, try somma dis! =)
 
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Heya Gang! Now that life is being less exciting (re: our Conversation), I can go back here and try to continue to get our game here rolling. I do so wondering about... Toby! Maybe he was like this prior to his mutant metamorphosis? Heh!



Coming soon - Team Tactics! Hope everyone is having a good one! =)
 
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Kaerri Kaerri Psychie Psychie Sherwood Sherwood Silanon Silanon
So if Real Life is done throwing all manner of distractions and calamities at us (see our Conversation), maybe we can all get back to getting Other Strangeness going, right?

Team Tactics - as promised, this is yet another little thing I'd like to give a shot to - the idea that two of your characters in your five-beastie team can team up together and perform a special maneuver on an enemy - together!

Here's the sample that keeps coming back into my mind:
"ThrowmeThrowMeTHROWME!!" - if that looks like Toby shouting "throw me" three times with increasing enthusiasm, that's because it is! This is a take on the Chris Claremont's Uncanny X-men's "Fastball Special." Colossus picks up Wolverine and throws him as hard as he can at an opponent - Wolverine adds his own technique and the momentum of being thrown to his own attack. Sound cool?

But in case, we're talking about your strongest (Moyo) with your lightest (Toby). Toby often likes to use sai and nunchaku sticks. Moyo isn't reckless and will aim Toby accordingly. So how does this work?

Cost: 1 Action from both Moyo and Toby.
Range: As far as Moyo can throw with accuracy (pretty darned far).
Benefit: If successful, the attack combines Toby's weapon damage (usually 2d6) with his P.S. modifier (not high) added to Moyo's P.S. modifier (very high)! The attack comes at range, and if set up nicely, might count as a surprise attack!

What do you guys and gals think of this idea?
 
Well, there's still more distraction on my end, we're reaching the busy time of my work year - but I'll see if I can find the time to finally get the sheet d done at some point soon. As for the team tactics - no strong opinion from me, though it seems like something that'd come up spontaneously - nothing I'd try to get formalized long before it might be relevant (if ever).
 
Well, there's still more distraction on my end, we're reaching the busy time of my work year - but I'll see if I can find the time to finally get the sheet d done at some point soon. As for the team tactics - no strong opinion from me, though it seems like something that'd come up spontaneously - nothing I'd try to get formalized long before it might be relevant (if ever).
Let me know if I can help somehow? Good luck and Happy Oktoberfest! =)

If folks like the Team Tactics idea, I was thinking we could definitely create more and have the party earn them in-game someway. =)
 
Let me know if I can help somehow?
I will!
Good luck
Thanks! Will be exciting since it's the first time I get to do the whole thing - last time, I missed most of it since I started in December. Will be damn exhausting, too, though, lots to do.
Happy Oktoberfest! =)
That's actually more of a custom in southern Germany - up here in the north, we're mostly focused, quiet people who don't know how to have fun like that. The old Prussian school, or so I've been told when I was in the south lately.
 
Probably more importantly - what I can be doing to get us closer to playing? And I don't mean "when are everyone's characters going to be done," because you have Real Life too. I mean it - what would you like to see from me? =)
 
Sorry I haven’t posted earlier. No real excuse, just hadn’t had my mind on Moyo mode for a bit.

I do like the idea of coming up with some coordinated attacks taking advantage of our strengths and protecting our weaknesses. I can see Moyo heaving the others around quite easily and to good effect. We’ll have to do some experimenting to come up with creative combos to try out.
 
Probably more importantly - what I can be doing to get us closer to playing?
I've got the concept, but I'm stuck with the character sheet - so the two approaches are either to start with something that doesn't require the finished sheet, or to get the sheet done. Not sure if the former is an option - you mentioned you wanted to start with a few introductory scenes, right? Other than that - if you've got the time to spare, maybe we can find a way to break the character creation process into smaller pieces that I can handle more easily. At the moment, it's one huge pile of stuff that needs doing - might need some guidance to get it done efficiently enough to get anywhere at all.
 
I don’t mind the team tactics and coordinated attack idea. I just worry that it might end up being too nasty, if that makes any sense.
 

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