Here's Toby! (Rough draft)
(Image credit: The talented Paola Majid at PlaygroundAI.com) Name: Toby a.k.a. Doctor Spot!
Alignment: Principled
Nature/Demeanor: Scientist/Caregiver
Personality: Happy, affectionate, kind, friendly, fun-loving, restless. Intensely curious, studious, lots of positive energy!
More: Tucked-down tail, big dog bark, barks often, loyal, dutiful, "CAN-DO" attitude, eats lots.
Quote: "I was named after a dog Sherlock Holmes was fond of! Sherlock Hooolmes!!"
Ethnic Background: Welsh
Species (Human, Mutant Animal, Yokai): Mutant Animal (Pembroke Welsh Corgi)
Age: 18
Sex: Male
Attributes:
I.Q. 26 (+6%/+6 to Perception)
M.E. 22 (+5 to Saving Throws vs. Insanity/Willpower Points: 7)
M.A. 17 (+55% to Charm/Intimidate)
P.S. 15 (+0 to S.D.C. damage)
P.P. 20 (+3 to Strike, Parry, Dodge)
P.E. 16 (+5% to Saving Throws vs. coma/death, +1 to Saving Throws vs. Magic, Pain, Poison)
P.B. 10 (0% to Charm/Impress)
Spd 51 (35 miles/56 kilometers per hour, +4 to Initiative)
Hit Points: 17
S.D.C.: 62
Willpower: 7
Size Level: 6
Weight: "68 pound weakling" (31 kg)
Height: 4 feet, 6 inches (1.38 m)
Human Features:
Hands: Full
Biped: Full
Speech: Full
Looks: Partial (required for Canines to have a humanoid body.)
Mutant Animal Powers? (Yes/No): Yes.
Martial Arts System? (Yes/No): Yes.
Natural Weapons (if any): 1d6 Bite.
Vestigial Disadvantages (if any): Carnivore.
Level of Experience: 1st
Combat Modifiers
Perception +6
Initiative +5
Actions per Round: 5
Strike: +3
Automatic Parry: +4
Dodge: +4
Automatic Roll with Punch: +8
Damage: +0
Other/Special: +2 to Backflip/Somersault/Cartwheel/Handstand, Critical Strike from Behind, +1 to Rear Attacks.
Skills provided by "Savior" for their children free of charge. =)
1. Native Language (includes literacy): English: 98%
2. Basic Mathematics (twice): 75% (+4%)
3.Detect Ambush: 36% (+5%)(See Guerilla Warfare Skill Program below)
4. Prowl: 51% (+5%) (30% base from Gymnastics) (+10% Acrobatics) (+5% from Savior's Skills)
5. First Aid: 56% (+5%)
6. Lore: Martial Arts: 46% (+5%)
7. W.P. Chain (Nunchaku!) +2
Ninjas & Superspies O.C.C.: Operative Agent
Martial Art System? (Yes/No) Yes
Skill Programs (4): Medical Doctor, Deep Cover, Guerilla Warfare, and Technical.
Medical Doctor Skill Program
Biology: 66% (+5%)
Criminal Science/Forensics: 46% (+5%)
Medical Doctor: 96%/86% (+3%)
Paramedic: 76% (+6%)
Pathology: 61% (+5%)
Espionage: Deep Cover Skill Program
Cryptography: 41% (+5%)
Disguise: 66% (+5%)
Escape Artist: 51% (+5%)
Forgery: 51% (+5%)
Imitate Voice: 61% (+5%)
Impersonation: 61% (+4%)
Photography: 66% (+5%)
Radio: Basic: 66% (+5%)
W.P. Pistol +1
Physical 1. Acrobatics
Physical 2. Gymnastics
Military: Guerilla Warfare Skill Program
Detect Ambush: 66% (+5%) (twice - see Savior's Skills)
Detect Concealment: 51% (+5%)
Land Navigation: 56% (+4%)
Sniper
Tracking: 46% (+5%)
Wilderness Survival: 61% (+5%)
W.P. Blunt +1
W.P. Crossbow +1
W.P. Forked (Sai!) +1
W.P. Paired Weapons
Technical Skill Program
Research: 56% (+10%)
1. Lore: Magic: 41% (+5%) (+5% from Mythology)
2. Lore: Demons & Monsters: 41% (+5%) (+5% from Mythology)
3. Mythology: 36% (+5%)
4. History (base: 35/30): 46%/41% (+5%)
Secondary Skills (4)
1. Athletics
2. Computer Operation: 66% (+5%)
3. Board Games (Cultural Skill used instead of and including Go): 36% (+5%)
4. Running
Skills provided by Martial Art System (if any) (all Language/Literacy, Philosophical, Survival, and Domestic Skills)
Language (includes literacy): Chinese: 61% (+5%)
Philosophical Training: Taoism: 86% (+2%)
Survival Training: Begging: 36% (+2%)
Fasting: 60% (+4%)
Lore: Martial Arts (specifically Dog Boxing): 56% (+5%)
Skills desired in the future?
Boxing?
Using custom Pembroke Corgi breed I made per webmd.com and American Kennel Club, Amazing Dogs, and The Smart Canine. 11th smartest dog breed in the world, charming, strong-willed, herding dogs.
Size Level 5, Long, I.Q. +2, M.A. +1, M.E. +2. Receives Advanced Hearing automatically.
Please include BIO-E costs. =)
Bank: 60 BIO-E
Powers
Size Level 5 to 6 = 5 BIO-E (30 S.D.C.,)
Hands: 10 BIO-E for full.
Biped: 10 BIO-E for full.
Speech: 10 BIO-E for full.
Looks: 5 BIO-E for partial. Exact looks vary with breed, but basically a dog-headed humanoid covered in fur.
All canines automatically receive Advanced Vision.
Receives Advanced Hearing automatically (Pembroke Welsh Corgi bonus). +1 to Initiative.
5 BIO-E for Advanced Smell. Can track by smell.
5 BIO-E for1d4 damage Teeth (canine/vulpine bonus for free - my decision. Dogs should have a bite).
10 BIO-E for Extraordinary Speed (Adds a 2D6+15 to the character's Spd. One-time bonus.)
10 BIO-E for Leaping: Standard (remember Gymnastics and Acrobatics leaping bonuses).
5 BIO for 1d6 Bite
Vestigial Disadvantages
+10 BIO-E Diet: Carnivore
Diet: Carnivore. The bulk of the character's diet must always be meat. Eating even a small amount of vegetables, fruits or grains is likely to make the character ill with stomach cramps, nausea and diarrhea (-2 on initiative, -2 on all other combat moves, and reduce Spd. by 30%). In order to stay healthy the character must eat a quantity of meat equal to the character's Size Level in pounds, at least once every four days. On the other hand, carnivores can go 2d4 days without eating at all, with no serious side effects.
Name of system: Kuo Ch'uan Dog Boxing Kung Fu
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 14 Years (7 Years if as Secondary Martial Art Form)
If ever there was a martial art that was downright silly, this is it! Dog boxing involves stupid-looking paw attacks from ground level, ridiculous barking and yipping noises, and the ability to walk around on all fours (or all threes). The reasoning behind this madness is that the moves often deliberately bait other martial artists , causing them to underestimate their opponents and therefore make mistakes.
A dog boxing expert, upon being attacked, may immediately fall to the ground and begin wailing as if terribly hurt. Then attacks are made only when the enemy continues to attack.
Students of Kuo-Ch'uan are sworn to secrecy when recruited into the school. They are not allowed to reveal their techniques , their teachers or even their fellow students . The school's public policy is to give demonstrations , but to make them ridiculous enough so that no one will take them seriously. For example, in any fight that is not serious, the Dog Boxer is supposed to lose deliberately. This helps keep future opponents off guard.
Costume: None , loose fitting street clothes are preferred.
Stance: Starting position is usually squatting on the ground, with elbows down, arms up and hands bent down, exactly like a dog begging for scraps while on hind legs.
CHARACTER BONUSES:
Add 2 to P.S.
Add 1 to P.E.
Add 1 to P.P.
Add 3 to Spd.
Add 15 to S.D.C.
COMBAT SKILLS:
Attacks per Melee: 2 (5)
Escape Moves: Roll With Punch/Fall/Impact, Maintain Balance ,Backflip, Somersault
Attack Moves: Handstand, Cartwheel, Roll, Backflip
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Multiple Dodge, Combination Parry/Attack, Disarm, Automatic Roll, Breakfall
Hand Attacks: Strike (Punch), Knife Hand, Fore-Knuckle Fist, Backhand, Claw Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Tripping/Leg Hooks, Snap Kick, Wheel Kick, Backward Sweep, Reverse Turning Kick (Combination Dodge/Kick), Drop Kick (Combination Fall/Dodge/Kick)Special Attacks: Death Blow, Combination Strike/Parry
Weapon Katas: None
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike ,Critical Strike From Rear
SKILLS INCLUDED IN TRAINING: Martial Art Powers: Select a total of 2 Powers from among Arts of Invisibility, Martial Art Techniques and Body Hardening Exercises. If desired, any number of Powers can be traded one-for-one for any Basic Skill Programs (excluding physical).
Languages: Chinese
Survival: Begging, Fasting
Physical: Acrobatics, Gymnastics, Prowl
Philosophical Training: Taoism
If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time . Ch'in-Na (5 Years), Bok Pai (5 Years), Drunken Style (5 Years), or Shao-Lin (6 Years).
LEVEL ADVANCEMENT BONUSES
1st + 2 to Roll with Punch/Fall/Impact, + 2 to Backflip/Somersault/Cartwheel/Handstand, + 1 to Rear Attacks (Backward Sweep, Backhand Strike), Critical Strike from Behind.
2nd + 1 Attack per Melee, + 1 to Parry/Dodge.
3rd Select One (1) Additional Martial Art Power from Invisibility, or Body Hardening, or Martial Art Techniques, + 1 to Backflip/Somersault/Cartwheel/Handstand.
4th + 1 to Strike, + 1 to Rear Attacks (Backward Sweep, Backhand Strike), Critical Strike on Natural 19 or 20.
5th + 1 Attack per Melee, + 1 to Parry/Dodge.
6th Select One (1) Additional Martial Art Power from Invisibility or Martial Art Techniques, or Body Hardening.
7th + 2 to Roll with Punch/Fall/Impact, Death Blow on roll of Natural 19 or 20.
8th + 1 Attack per Melee, + 1 to Parry/Dodge.
9th Select One (1) Additional Martial Art Power from Invisibility or Martial Art Techniques , or Body Hardening.
10th + 1 to Strike, + 1 to Backflip/Somersault/Cartwheel/Handstand.
11th + 1 Attack per Melee, + 1 to Parry/Dodge.
12th + 1 to Roll with Punch/Fall/Impact.
13th Select One (1) Additional Martial Art Skill, Knock-Out/Stun on natural 18, 19 or 20.
14th + 1 Attack per Melee, + 1 to Parry/Dodge.
15th + 1 to Strike, + 1 to Rear Attacks (Backward Sweep, Backhand Strike).
Why Study KUO-CH'UAN? Well, you've got to have a sense of humor to start with! The art is effective but not very glamorous. Better for defense than offense. Also one of the best martial arts for an espionage agent, especially because it also teaches the Arts of Invisibility.
Weapons
Two sai (2d8 damage).
Two pairs of nunchaku sticks (reinforced silk, 2d8 damage).
Small crossbow with 20 bolts (2d8 damage, 700 foot range).
Gear:
Two sets of clothing (one casual/traveling, one of choice within reason).
Hardbound portable notebook.
4 pens and markers.
Large quality satchel with shoulder strap.
Doctor's Bag (for Medical Doctor with 10/10 uses remaining).
Wristwatch.
Wallet or purse.
Folding utility tool with pouch (includes two knives, file, can-opener, screwdrivers, etc.).
Personal computer (PC) with a huge library of electronic reference books (pick two specialty Skill-related topics - Medical Doctor and Lore: Magic) and printer.
Cash on hand (in 1980's dollars): $2,000 in 198X money (almost $8,000 in today's money).
List 3 serious goals your character wishes to accomplish.
1. To have his own medical practice someday, even if it's tiny! Just a little place that people can come in and get treated for reasonable fees instead of paying the big American bucks American hospitals demand! Toby would love a practice that both animals and humans could visit (maybe pets with their owners?) that uses both modern and holistic approaches to help people live healthier, happier lives!
2. Toby enjoys blunt weapons, especially sai, tonfa, and nunchaku. Though a true fact-loving scientist, Doctor Spot has seen enough magic to make him a believer - he'd love to either earn or somehow honorably come by magical weapons or items that a short mutant animal like him could put to good use!
3. Being part of a family is not enough - Toby genuinely wants to help one of his brothers or sisters in some deep and meaningful way be it through his scientific skills, his martial knowledge, or just using something that is undeniably him! If Toby can take a real part in helping one (or more) of his siblings reach their goals, then he'll be "A Good Boy and Then Some!"
5 Good Things Your Fellow Teammates Know About Your Character!
1. Toby is very easy to underestimate! Lots of folks take one look at that happy Corgi face and think he's too cute to be a threat. Most of the time, they're right - Toby's not out to hurt anybody; he'd rather be helping people. He's not a killer; he'd rather see baddies repent. He's also probably your team's least-capable martial artist in terms of damage-dealing and one-on-one fighting (most days, Toby can hold his own but not much more). He can, however, be really inventive at using his environment to the team's advantage (think Jackie Chan).
2. "Doctor Spot" is a nickname he honestly comes by. As a scientist of the heart, Toby has a Scientist Nature and a Caregiver Demeanor. Ultimately, he sees humans as just another animal and will provide care for either with equal skill and gusto. Being a licensed M.D. (Medical Doctor) is one of Toby's great sources of pride! Somehow, some way, the Savior snuck him into the right places with the right people, and with a GPA of 3.94, he is quite possibly the only member of your team with a genuine Ph.D from Harvard Medical School!
3. Toby seems to be a born dog-on-the-run! If there is one physical thing he does naturally well, it is basically... parkour! He thinks fast, he learns quickly, and he knows his limits. If he bolts, he is usually very hard to catch (once he gets a strong lead, he's usually uncatchable, so you have to grab him early before he gets his momentum going). Most days, Toby can keep pace with Haoyu (Speed of 54!) and that's saying something given their differences in size! He's often very smart about what he does with his escapes too - like go tell your allies you're in trouble!
4. Your Pembroke Welsh Corgi brother loves exploring! Lots of people get unnerved or afraid when they become completely lost. Not Toby! "That's when life gets interesting!" is his reply. You have to go and find him sometimes because he sees something that consumes his interest, he means to tell you but doesn't, and then you find him in the next room with his doggy-nose in a book about (insert odd subject here especially if it involves history, magical tales, occult, enchanting artwork, ancient proverbs, and the like).
5. Possibly most importantly, Toby can be the voice of reason and right during challenging times. He tries very hard to understand The Savior - this caring and aging pair of parents that has raised you in this second life of yours. Toby is one of their biggest fans and as an honorable person, he has sat at their sides and done his level best to live by their rules or respectfully question them when, during the rarest of times, those rules do not coincide with the rules dwelling inside his own heart. When asked about this behavior, Toby often replies, "It's the least I can do after all they've done for us."
3 Maybe-not-so-good Things Your Fellow Teammates Know About Your Character!
1. Tubby Puppy - Toby is a carnivore and he tends to eat a great deal - if he's not careful about not getting enough exercise, he starts to gain weight (-5 to 10% to all physical modifiers until he gets back into shape). Toby also eats a lot when he's emotionally distressed. He gets sensitive about his weight, but he does have a lazy streak, preferring to keep his nose in a book. Sometimes he gets healthy again on his own; other times, he really needs someone like a good family member to remind him and show him the way of the martial artist is not just keeping a healthy spirit and healthy mind, but a healthy body too!
2. Needy Puppy - The team's favorite Corgi has more of a need for company than he lets on; he gets lonely quickly even if he's only reading or studying, he likes to have someone nearby. He'd love to be part of a big community with lots of social interaction - even if it comes with problems, "problems are just situations that need solutions - so let's go find some!" - Doctor Spot. The truth is, with no one to talk to, Toby begins to lose his feeling of self-worth; he literally needs people to help!
3. Penny Pincher - Toby tries to save, save, save his money for the medical practice he hopes to open someday. While he enjoys being a carnivore (helps him "keep in tune with his wild side!"), he doesn't like the bills his diet forces him to rack up. Still, he won't ask for money, even if he needs it - he'd rather go out on the street and find some legal way to get it than ask.
"I'm So Excited" by the Pointer Sisters (Kaerri's suggestion for a Corgi's excitable nature).
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