Yes! That makes two of us! =)The concept is cute. It makes me wonder what kind of martial arts he's going to have.
Really glad you've gotten the chance to look into the PDF! Gunnery isn't necessary as it might be for a Rifts or Ninjas & Superspies campaign. Martial Arts on the other hand are recommended!After a first glance at the pdf: Think I'll feel right at home with a hawk. No chicken, no turkey - sorry!
Might need to rethink the gunnery skills with the negative modifier without extra limbs since I don't want those. Points will likely go into flight and talons, mostly. And speech. Communication might be helpful at some point.
Many a good pistol was made in the 1980s and before. =)Honestly - I might stick with a pistol just so she can complain about her disadvantageous anatomy.
Right! And to use your aeronautical analogy, once Sil has arrived at your airport, you'll be off and flying together!I just keep on looking at the PDF and wanting to start to pick some skills and finish up my bio-e expenditure without knowing what education background wee are getting. Everything is in a holding pattern until we get those numbers set.
In the meantime... here's yet another little idea I thought up tonight. Tell me what you think, everyone?
Kaerri Psychie Sherwood Silanon
I'm going to repeat a little information here and then add something new so it's all in one place:
The Palladium After The Bomb writers recommend every player-character roll their Education randomly. One roll; one 1d100 result - that's what you get. It works for them.
I decided I didn't like that. So I upped the rolls to 3. 1d100 x 3. Whatever those 3 rolls come up with is what the player-character gets to select from.
Here's the new part I want to talk to you about. What if... as a family, you were able to exchange options with one another? Like trading cards?
Say, PC 1 rolls 21, 31, and 71. But PC 1 really wants that 41-65 result!
Meanwhile, PC 2 rolls 50, 50, and 68. But PC 2 really wants that 71-75 result!
They can swap PC 1's 71 for PC 2's 50!
Now, once those numbers are used, they're gone! So... PC 3 comes along and rolls 99, 15, and 12. But PC 3 really wants that 66-70 result! PC 1 and PC 3 can swap those because it's still available.
Furthermore, I can post all at once what everyone has rolled so each of you can not only look at your results, but your family members' too (including Toby/Spot's who will be looking for the Healer Apprenticeship)!
What do you think of that, Gang?
The Palladium After The Bomb writers recommend every player-character roll their Education randomly. One roll; one 1d100 result - that's what you get. It works for them.
I decided I didn't like that. So I upped the rolls to 3. 1d100 x 3. Whatever those 3 rolls come up with is what the player-character gets to select from.
Here's the new part I want to talk to you about. What if... as a family, you were able to exchange options with one another? Like trading cards?
Say, PC 1 rolls 21, 31, and 71. But PC 1 really wants that 41-65 result!
Meanwhile, PC 2 rolls 50, 50, and 68. But PC 2 really wants that 71-75 result!
They can swap PC 1's 71 for PC 2's 50!
Now, once those numbers are used, they're gone! So... PC 3 comes along and rolls 99, 15, and 12. But PC 3 really wants that 66-70 result! PC 1 and PC 3 can swap those because it's still available.
Furthermore, I can post all at once what everyone has rolled so each of you can not only look at your results, but your family members' too (including Toby/Spot's who will be looking for the Healer Apprenticeship)!
What do you think of that, Gang?