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Finished [Grand Duchy] Summoned by this Goth Boy and his Fairy Not-Girlfriend, now we're on vacation?!

Ninelle (#54d1b0)

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Character Sheet
Femboy Femboy

"...that's a rather nice way of looking at it." Ninelle blinked and murmured softly, processing Qzioah's words about her appearance almost in disbelief.

A worthy battle scar. She... had never thought of it that way.

Whenever she looked at herself in a reflection, that side of her had only ever been a painful and ugly reminder of the past. So stark and jarring compared to what she once was. Faintly, she recalled that construct she once met, Ingenium, thought herself fascinating and wanted to dissect and investigate her anatomy. But as much as he helped her marvel at the feat of nature and technology she had become, she still thought of herself as an oddball. Inorganic. Something not meant to exist.

Qzioah might not have meant anything that profound or kind, but a part of the little fairy suddenly really wanted to cry.

Biting her lip, she held herself together, fortunately diverted by talk of Qzioah's odd abashment towards her simple compliment. Giggling gently, Ninelle curiously wondered if she was a newer or younger succubus to get embarrassed or shy so easily, before Yz started working her strange magic alterations again.

'Extra actions' and 'health being shared' was certainly not great to hear from a team standpoint, but a competitive game was always more fun than a stomp. She didn't care too much about winning too, as much as the cards were fun to absorb herself into.

Punches, rain, getting spat on and finally getting exploded on. As much as it was a phantom mirage and not super real or painful, Ninelle was still left sprawled out on the desk counter in momentary but drenched misery. The little cyborg fairy had to admit, she absolutely hated the feeling of liquid leaking through and sloshing around her metal insides. As much as it magically dried off only a moment later, it was very uncomfortable-feeling.

Crawling back up to a sitting position slowly, she forced a smile and looked up at the succubus. "I'm fine. I've been through worse." She hummed reassuringly, before carefully listening in on her partner's game plan and nodding. "You have a good point." Drawing their new cards, she kept Qzioah's cautious advice in mind, before noticing what had been drawn and suddenly raising her arms in an excited cheer. "Wow, what are the chances!" Matching the succubus' fingerguns with little ones of her own, she giggled almost in disbelief.

Immediately, she returned to poring over her cards, quickly trying to get the gears in the mechanical half of her brain to turn. "Hm. Think I'll stick with my original plan." Her eyes gleamed with both glee and excited machinations. "I'll play Double-Doomin' and Lingering Horror on the Wizardy Alemental."
 
Elvario Elvario
18 (A)
1726847958137.png
A bit taken back by Deli's rather odd reaction to meeting her, she wondered if the man could be awkward about social interaction or just found something so suddenly terrifying about her. Momentarily hesitating in order to give him a chance to recuperate and answer, of which she was then hit with the rather overly formal way of talking of which she expected him to act in the first place. Even a little bit silently wondering if she should have made so much sudden conversation with him in the first place, though hearing out his question about the book she was holding. Looking at a moment at the cover, she looked back to him.

"Well, yeah, I suppose it does contain some things on summoning and such to do with ethereal beings. Like, what? Ghosts? Fragmented sentient energies, or cosmic beings and other higher sorts from different planes? I believe it probably has some stuff on it, though it's not like I can really part with it right now. It's been a big assistance in my own work and I do still need it. I didn't get it from around here, buuut it is a big place, maybe there's something that'd be worth giving it over for, or maybe a library or something around here has another copy. I mean, I could've sworn I saw another person around here with the exact same book, so it can't be that rare. Maybe the maker of it is around here somewhere or something... It's like a collection of other peoples' work for teaching purposes and stuff" Au-Gh asked softly, meanwhile the draconic man at the stall was rather just going into explanation and answering questions of others of which weren't things that would be much of interest or things that Deli wouldn't have already known beforehand. Au-Gh looked around for a moment, before back to Deli.

"So I'd only suppose you probably don't know anything to helping my own matter, which is a shame. Maybe if you could figure out how to summon something draconic in nature I'd consider, but I suppose your next best luck is to just go looking for another copy" Au-Gh mentioned with a small nod of her head, turning her attention back to the man who was finishing up his discussions on the two summoning types he'd mentioned prior.

Likely unless Deli could think of an answer to her offer, or something of interest to trade, he'd likely be out of luck and have to look around elsewhere. He'd still have the options of the other booths and stalls to look at, or go somewhere else such as her given suggestions.
1726855653887.png
"Are there any further questions on anything, before I continue on?" the man had asked, of which Deli would have a chance to ask anything if he wanted.

---
SilverFeathers SilverFeathers
15 (B)
1726856018711.png
Giving a soft smile to the fairy before concentrating on whatever her own play was going to be, Qzioah was not really aware of the positive impact she may have had on Ninelle with what she thought was rather just a simple compliment. Still quite embarrassed by Ninelle's giggling at her partial fluster over compliments of beauty, the tone was rather reset after Ninelle was bombarded and soaked by game-related damage. Hopefully the smell of it all and the stickyness was enough to bare before it would disappear, still not really sure what to be prepared for other than trying to make a larger play for Ninelle's perk to be back up again.

Qzioah hesitated for a moment, before just deciding that her plan to use Preplanning was pretty much the only real play should make here whilst saving her Free Action card for the next turn. At least she had two Targetted Beams, and that they'd hopefully be able to do a whole lot of damage next turn.
"Yeah, I'll just go with Preplanning, no need to try to do anything else here... " Qzioah murmured as she went ahead and played the card. She had only recently remembered she had a usable perk of her own, of which would be useful to use next turn as well.

The use of Qzioah's Preplanning wouldn't need much explanation, disappearing into nothingness as its' effect would come into much bigger use next turn. Ninelle would end up playing even more damage against the sloshy wizard that opposed them even without the benefit of Ominous Aura at the current moment, Double Doom would do an initial 14 damage and count as another Dread card. Lingering Horror would then add on to do another 4 damage, and count as yet another.
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"Ooh. I wonder how next turn is gonna go... you know, things were simpler when I was a rock and didn't have limbs. Then again, I'm definitely much prettier as a not-rock. Oh, the difficulties of choice, guess I'll worry about that later... SLUSHY AND SLOSHER, IT'S YOUR GO, GOGOGO, GO NOW" Yz softly spoke to herself rather off-topic, before suddenly turning her attention to the two alementals who were even a little surprised at her sudden rushing. The alemental was clearly making little bubbling sounds trying to console the wizard friend who was getting so harrassed by all the damage, the two of them clearly being such good slushy friends as they went on to play their turns.

With his two turns, the Burly Alemental would first go on to play Drinking Party on his Wizard friend, giving him a decently sized 28 health shield to help protect him temporarily. He'd then also add in another Haymaker targetted at the fairy who was causing so much trouble yet again for the entire 30 damage that it could do. Things were visibly getting more unlucky. With the end of the Burly Alemental's plays, he would also draw a card due to his perk and give both him and his friend an additional 2 Shield.

Drinking Party (Guardian/Savant)(X1): Give a Shield of Spirits to either yourself or an ally, granting them 15-30 shield until the start of your next turn. Then, the targetted person draws a Non-Savant or Guardian card from your deck (of their choice).
Haymaker (Guardian/Destroyer)(X1): Wind up a hard-hitting punch that deals 20-30 to a single enemy.

With the Wizard Alemental following up what he played after, he would first play a card along with the Free Action that was going to occur. He had first fired a Fireball Shot directed at Qzioah which hit for 27 damage. Then, a Free Action repeat of Unstable Ciderspew would activate and would end up doing 18 damage to Qzioah. As for the random outcome, it would end up restoring the Wizard Alemental for 2 health.

Fireball Shot (Chaos/Destroyer)(X1): Not named for being a literal fireball, this magically-enhanced concoction fires an alcohol projectile at a single enemy and dealing 18-33 damage to them. As an alemental, this takes part of ones' being to cast and deals 1-3 damage to the user. If the user is shielded however, then no self-damage is dealt.
Unstable Ciderspew (Tranquility/Dread/Jester)(Free Action): Spew out an unstable burst of alcohol, either dealing 10-20 damage to an enemy or 5-12 healing to an ally (chosen effect and target is entirely random). After, one of three random outcomes occur: On your next available turn, gain a Free Action for Non-Jester or Dread cards, give someone else entirely at random an Unstable Ciderspew that cannot replay this outcome (this outcome is replaced with 'Do Nothing'), or Restore 1-6 Health. Signature Enhancement: Whenever this card is added to an enemy's hand, draw a Non-Jester card. If the drawn card cannot damage enemies, restore 1-4 health and gain 4-8 shield.
When their turn rolled around again, Qzioah felt quite overwhelmed like their good-going streak was starting to hit them back and very hard too. Not expecting too much out of drawn cards to show any luck, she was just hoping they'd be able to make it out of their predicament considering how low it appeared they were starting to get.
"This is starting to become rather close, maybe we should've taken it a little more cautious prior... hopefully we can do a lot with our turn now to make up for it" Qzioah softly spoke, wondering if Yz's tinkering had really risen the difficulty so much so suddenly.

Ninelle would end up drawing a, get this, ANOTHER Combat Tickle card. Meanwhile, Qzioah would end up drawing a Rainbow Beam.

She wasn't sure what Ninelle had in mind for her turn, but she concentrated on what was in her hand to try and put something together as she whispered to Ninelle.
"So, I have two actions plus a third if I use my perk so I can do three actions in the same turn again. If you're doing your perk, I might as well use both of my Targetted Beams and then maybe we can do enough damage to outright defeat the Wizard one. I can play Targetted Beam twice for 120 damage... oh, but it'd actually do 140 damage because, that's how they work apparently. Oh, and I have Steel Your Fears usable for free too, so maybe I'll play the Timeout one or something else. To be honest, I feel like I could've maybe been better prepared for this turn... I guess I too could just try to play Dread cards to help" Qzioah awkwardly mumbled, giggling a soft nervous giggle as she looked to Ninelle.

"Uh, any thoughts before I make a mistake or do something stupid?" she asked the little fairy.

Turn 6:
Qzioah

202/300 HP
One Action (Plus one Free Action for this turn)
[No Nonsense](Focus Perk)
: At the end of your turn, if you performed 3 or more actions during that turn, choose a Focus Card from your deck to add to your hand. Give an ally of yours a free action next turn.
[Big Thinks](Signature Perk): Manually Activated (Two Turn Cooldown(Ready for use!): Choose a card in your deck, the next card drawn is guaranteed to be that card. Gain a free action for this turn, and heal 5HP to all allies (can Overheal).
Qzioah's Hand
Targetted Beam (Focus/Savant)(X2):
A not-very-nice beam that deals 30-60 damage to a single target. The Minimum and Maximum damage is then increased by 10 for each additional Targetted Beam card being played by you or an ally this turn.
I Like That One (Focus/Dread)(X1): Choose a Non-Focus card in either yours or an ally's hand and transform this into a copy of it at the end of the turn. It can be played as a free action.
WAITWAITWAITTIMEOUT- (Guardian/Jester)(X1): Gain 20-30 shield until the start of your next turn. If any damage is taken, the shield persists indefinitely until broken.
Freaky Friday (Chaos/Jester)(X1): Choose an ally. Draw a card from their deck, they draw a card from yours. Cards that the ally draw from your deck are all equal chance to be drawn. (Note: This card totally does not have the side-effect of turning Deliverance into a crab again. Trust me. - Signed, Yz)
Steel Your Fears (Guardian/Dread)(X1)(Free Action Playable): Give 0-7 shield to either you or an ally until the start of your next turn, as well as Ominous Aura until the end of your next turn. Then, draw a card. This replays once more at the start of your next turn.
Rainbow Beam (All)(10%): An aggressive beam of angry rainbows that angries at an opponent to deal angry damage. Deals 40 damage to a target enemy. If a total of three or more Rainbow Beams are played by you and allies all targetting the same target, the target receives an additional 20 damage per Rainbow Beam and excess overkill damage is dealt to a random adjacent enemy. Taste the rainbow.

Ninelle
135/300 HP
One Action
A Matter of Time (Dread Perk):
After you and allies have played a total of 20 Dread cards, gain an additional action (permanent). Then, draw a card. For every 8 further Dread cards played by you and allies, draw a card. (Dread Cards Played: 14/20)
Optimistic Outlook (Signature Perk): Manually Activated (3 Turn Cooldown(Ready for use!): Ninelle has a magical way with success, and promotes success within her team. Her and all allies gain 10 shield until the start of their next turn, and all random-outcome values for her and allies until then will always be at their maximum (for example: Dealing 10-50 Damage will guaranteed be 50 Damage).
Key Effects
Ominous Aura:
While you or an ally is affected by Ominous Aura, all enemies take an additional 1 damage whenever they are hit. Ominous Aura lasts until the end of your next turn. Gaining Ominous Aura while already having one will apply an additional Aura and refresh previous ones into lasting until the end of your next turn.
Ninelle's Hand
Good... For Me (Tranquility/Dread)(X1):
An Ominous Aura surrounds you or an ally of your choice. At the end of your next turn, that target is healed for 15-20 and loses the Ominous Aura. This replays a second time as a free action on your next turn, healing 2-8 to the same target.
Combat Tickle (Tranquility/Jester)(X3): Magically tickles a target with sparkly little magic ghost hands, because that's what happens. Deals 1-60 damage to a target enemy, or 5-20 healing to a target ally (can Overheal).
Peaceful Violence (Tranquility/Destroyer)(X1): Bring peace to the world by violently beating your enemy. Magical fists appear to pummel your enemy, dealing 8-12 damage three times. This Card also counts as having the Card Types of all other cards being played by you and allies this turn.
Steel Your Fears (Guardian/Dread)(X1): Give 0-7 shield to either you or an ally until the start of your next turn, as well as Ominous Aura until the end of your next turn. Then, draw a card. This replays once more at the start of your next turn.
Joyseeker (Tranquility/Jester)(X1): Restore 8-14 Health to an ally. Then, choose a Non-Tranquility Card from your Deck to add to your hand. It can be played as a free action on the turn after the next (that turn only).
- Free Action (Double-Doomin' - Chaos/Dread): Deals 10-20 damage at the end of the turn (targetting Wizard Alemental).
-

Enemies
Burly Alemental

315/500 HP (+7 Shield)
Two Actions
Guardian Resolve (Guardian Perk):
After reaching 50% health or less, gain 100 shield and a free action on the next available turn only. This can only activate once per combat.
Happy Hour (Signature Perk): At the end of the turn, if you played a Destroyer card this turn, draw a card. If it's a Guardian card, give yourself and all allies 2 Shield.
Burly Alemental's Hand
Unknown Card(X7):
The amount of unrevealed cards in this opponent's hand.

Wizard Alemental
227/400 HP (+2 Shield, +28 Shield until the start of your next turn)
One Action
Invoke Destruction (Destroyer Perk):
After you and allies have played a total of 20 Destroyer cards, gain an additional action (permanent) that can only be used for Destroyer cards. After you and allies have played a total of 40 Destroyer cards, all Tranquility, Guardian and Chaos cards now also count as Destroyer cards for you and allies for the rest of the game whilst you are alive. Whenever you reach one of the milestones, you or an ally (your choice) can draw a Destroyer card from their deck of their choice. (15/20 Destroyer Cards Played)
Djinn of Tonic (Signature Perk): At the end of your turn, if you played no cards that can damage enemies, draw a damage-dealing card of your choice and restore 1-4 Health to either you or an ally.
Wizard Alemental's Hand
Unknown Card(X7):
The amount of unrevealed cards in this opponent's hand.​
 
Deliverance

Active titles: Ophenia Groupie, Ethereal Luminary Student D, Hero of Lodeli, Ally of Goroboch the Fungal Guardian, Etherealness, Plaguebearing Heart Slayer, Novice Academist, Novice Arcanist, Student of Ethereal Magic E, Caster, Spellweaver
Mentions: Femboy Femboy

He managed to recover, slowly and steadily realise that Auch was a 'chill' type of beast. “I would not consider those Ethereal, not per definition of what I'm looking for at least. The Ethereal I'm looking for is something that is bright and good in a way that is almost incompatible with existence in this world. A type of complete goodness, though not by mere mortal terms, but by laws of the metaphysical itself.” That was his best effort at explaining it, for right now at least.

“If it's a collection of works, would you mind it if I quickly wrote down the names of those that worked on the sections regarding the Ethereal?” He asked, as that was the only bit he cared about. He figured it would be better to try read source materials from the contributors to those bits, but for that he'd need their names.

He has to shake his head upon her suggestion. “I'm afraid I only managed to summon something demonic, not draconic. Somewhere I failed to get the correct runes, chants or preparation to get something Ethereal...”

That reminded him, perhaps he should shoot his shot, now that he had the chance. “Excuse me, sir, I know it's a rude to interrupt your lecture, but is there any chance you would be willing to quickly look at what I did wrong trying to summon something Ethereal?” He'd take out his notebook, attempting to show the lizard lecturer the preparations, notes, chants and all else he'd put into summoning Qzioah. Or well, trying to summon the Ethereal and ending up with Qzioah. He really hoped there was, as he wasn't eager to sit out a long lecture about mostly unrelated things.
 
Ninelle (#54d1b0)

After getting punched by some alcoholic materialization, Ninelle did feel herself become a little bit dizzy. Even if they were only illusions/mirages, they did still take their toll, and she had been the target of quite the bit over just the last couple of turns. Holding her forehead briefly, she watched Oatmeal tank a bottle and some alcohol to the face, before fluttering on over slowly. Patting her friend's shoulder comfortingly, she sat herself down before starting on their collusive whispers.

"The Wizard will only maybe die if we use everything on them, including your Rainbow Beam, but that's only if they don't use any healing or shielding cards this turn..." Ninelle hummed thoughtfully as she did the maths in her head, before glancing back at Oatmeal with a smile. "I'll leave the decision up to you though. We can likely kill them off next turn either way." She commented calmly, almost coldly, even. A younger version of herself could never have spoken of death and murder, even if just in a game, with so little emotion.

"I will activate Optimistic Outlook, and play Combat Tickle on the Wizard Alemental." She announced simply, hoping that her Double-Doomin' would get the maximised damage output bonus as well. Ninelle knew she was low, so she hoped the shield from her perk could help her last a little longer. She wanted to at least make use of the free action she'd get from Oatmeal next turn and set her teammate up a bit better if she might be out of the game soon. Burly's Guardian perk might be a bit of a problem though.

Pondering to herself, she did still feel a twinge of heartache watching the two close alementals comforting each other. But with the mindset that war was war, she could almost too easily numb herself to anything.
 
Elvario Elvario SilverFeathers SilverFeathers

As time would pass on, Ninelle and Qzioah would eventually conclude and win the little game that they were testing for Yz after a few more rounds. With the Jester's own experimental little project tried and tested with willing cooperation, the two would have thus been free to reconvene and join back with Deliverance in order to freely continue their time and direct their focus to the matters they wished to focus on. Likely, Yz would have been willing to give some guidance and aid on things they were curious about, but the menial of the day had been rather cleared up and sorted out by now.

The End
(Finishing this as per request so its not stalled for ages, sry for abrupt ending)
 
Narrators Involved (List the narrators who participated in the roleplay.)
Femboy Femboy

Narrator Standing (Provide the standing of each narrator involved, including links to their standing sheets for reference.)
Femboy Femboy Squink = A-grade Standing (S-grade once points from this graded RP get added to the sheet).

Summary of the Roleplay (Briefly summarize the events and main storyline of the roleplay.)
The characters went to rather eccentric manor near Aslan to learn about Alternate Identities and to possibly have a bit of a vacation while at it. They got transformed by some dude, got pulled into a card game and heard some lecturing.

Goal Achievement (Indicate whether the goal of the roleplay was accomplished. Note that this affects grading, as failed roleplays typically receive lesser rewards.)
Partially. Ninelle got to see Deliverance as a crab, Deliverance got to see Ninelle as a Deliverance. Probably some romance goal fulfilled, but definitely a learning experience on transformation magic, also got some lectures on Summoning Magic and Card Games. Sadly nothing directly related to Alternate Identities, though it is implied to be part of the reward from going along with said antics.

Criminal Acts Perpetrated (List any criminal acts committed during the roleplay, with links to the specific posts where they occurred.)
None occurred.

Lore to Establish (Detail any new lore you'd like to introduce, including brief descriptions for lore moderators, links to the posts where the lore was established, nation of origin associated with the lore.)
Mage Manor Magnifique[/ulr], a a location close to the Grand Duchy's capital that houses some of the more eccentric mages. Open for visitors that aren't afraid to risk being caught up in untempered magical antics (such as random transformations and intensely involved card games).

Partial Participants (Provide a list of partial participants, including their character names and roleplayer (RPer) names.)
Not applicable.

Partial Participant Invaders (Note if any partial participants were invaders. Specify whether world rules or player versus player (PvP) mechanics were utilized.)
Not applicable.

Full-Time Participants(List all full-time participants.)
  • Character name. Qzioah
  • RPer name. Femboy
  • Link to character sheet. [url=https://www.rpnation.com/threads/characters.521140/post-11925641]Sheet
  • Character name. Deliverance
  • RPer name. Elvario
  • Link to character sheet. Sheet
  • Character name. Ninelle
  • RPer name. SilverFeathers
  • Link to character sheet. Sheet

Characters with Point Boosters (Identify any characters who used point boosters, including links to the posts where the boosters were used to gain points (for narrative boosters, the first post in the scene is sufficient)).
Not applicable.

Recommended Titles (Suggest titles for characters based on their actions or outcomes within the roleplay.)
  • Character name. Qzioah
  • Title: [In The Cards] – Character has experienced a rather intense and involved card game.
  • Character name. Ninelle
  • Title: [In The Cards] – Character has experienced a rather intense and involved card game.

Assets/Titles Roleplayed For (List any assets or titles that were roleplayed for, along with justifications for each.)
  • Character name. All Participants
  • Asset: [Mage Manor Magnifique Visitor F] – Character is associate with the rather eccentric gathering of mages at the Mage Manor Magnifique.
  • Justification: Main 'goal' achieved in the RP.

Characters with [Wanted] or Criminal Titles (Provide a list of characters who already possess the [Wanted] title or any criminal titles.).
Not applicable (at the time of writing this).

Hunters' Involvement (Indicate whether any characters with the [Wanted] title had their hunters appear or play a part in the roleplay.).
Not applicable (at the time of writing this).

Special Skills or Assets (List characters possessing Buddy skills, Masterwork skills, Complex Assets.)
Not applicable (at the time of writing this).

Transactions Performed (Note any transactions that occurred during the roleplay, such as, weapon exchanges, asset transfers.)
None occurred.

Rules Utilized (Specify the level of rules used in the roleplay.)
No rules. | Some rules. | Advanced in-house (IH) rules
Unless you include Megu's card game rules.

Character Sheet Oddities (Mention any noticeable oddities or inconsistencies in character sheets related to their purchases. Note: There's no need for a full evaluation; simply highlight any unusual findings during your review.)
  • Qzioah – None Spotted
  • Deliverance – None Spotted
  • Ninelle – Appraisal could be put at C based on overall grade. | Not sure if increased Focus costs were ever paid for. | Energized C no longer works as character is C-grade instead of B and it now relies on character grade.

Aftermath and Potential Lore Updates (Describe any potential aftermath or consequences based on the events of the roleplay. Suggest any updates that might be needed for the lore.)
The Mage Manor Magfnifique is now something of which the existence is known about to those seeking out the most eccentric of magic antics.

Narrator Bonuses (Recommend any bonuses you'd like to award to narrators based on their performance.)
Would be neat if Deliverance could get the Transformation F he came form, will understand it if not.

Additional Notes (Include any other observations or points you'd like feedback on or that require further commentary.)
For future context in case this gets edited into the narrator's closing post, I (Elvario) added this grading form after learning the narrator wasn't interested in doing so. This isn't Megu/Femboy's plan to wrap-up/add, so blame me (Elvario) if it's bad.
 

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