Maxxob
The Overseer
The Ryken Adventurer’s Guild recently received a request that stood out, not for its content, but for its origin. The request was posted as high-priority by none other than Ludd, the newly titled baron of the Garanth barony, following the untimely passing of his father. The request itself was brief, mentioning only that the young baron required assistance in uncovering strange occurrences within his keep.
The Garanth barony, nestled near the border between the territories of Duke Seroria and Duchess Brysta, remains under the Duke’s domain. Its proximity to the capital of Ryken—no more than an hour’s journey by wagon—places it within reach of the kingdom’s bustling heart, yet it still retains the rustic charm of the countryside.
Upon arrival, the adventurers are greeted by the sight of a well-fortified barony, surrounded by strong stone walls. Inside, the barony thrums with life, from bustling markets to neatly arranged barracks. The keep, a grand structure befitting a baron, rises proudly at the center of the barony. Its imposing towers are a testament to the barony’s wealth and status, while armored guards patrol diligently, their presence a reminder of the barony’s readiness to defend itself.
Yet, despite the visible security, it’s curious that the young baron would need outside help, given the sheer number of soldiers under his command.
As the adventurers approach the keep, they are met by the heir himself. With a smile that belies the gravity of the situation, Ludd greets them warmly. His chestnut hair catches the light of the afternoon sun, and his emerald eyes sparkle with a blend of curiosity and excitement.
“Are you the friends I requested?” he asks with innocent enthusiasm, seemingly unaware of the weight his words carry. "I am Ludd Garanth, the baron! Follow me!" Without wasting a single moment, he beckons them to follow him into the keep.
The interior of the keep is a reflection of the barony’s wealth—luxurious and lavish, with intricate tapestries adorning the walls and finely crafted furniture filling the halls. Servants move with practiced efficiency, while guards stand at attention at every turn, their eyes sharp and alert.
The heir leads the adventurers to the main hall, where three figures await their arrival.
The young baron steps forward with a sense of pride and duty, eager to introduce those who have served his family faithfully.
“This is Chamberlain Zareth,” he says, gesturing to the reptilian beastkin whose scales shimmer a deep emerald under the torchlight. Zareth inclines his head slightly in acknowledgment, his yellow eyes narrowing as he scrutinizes the adventurers. A subtle scoff escapes him, barely audible, but his displeasure is evident.
“And this is Lady Elowen, our Steward,” the heir continues, turning to the beautiful female elf who offers the group a warm smile. Her azure eyes gleam with a mix of kindness and something deeper, almost playful. “It’s a pleasure to meet you all,” Elowen says softly, her voice smooth as silk, though her gaze lingers on each adventurer a moment longer than expected.
Finally, the heir gestures to the last figure. “And this is Master Varis, our Spymaster.” Varis, the human with dark skin, white dreads, and a neatly trimmed black beard, gives a curt nod. His expression remains impassive, though his dark eyes flicker with the sharpness of someone who misses nothing. He offers no words, simply studying the adventurers with a calm, measured demeanor.
As the introductions conclude, a palpable tension lingers in the air. The adventurers are left to wonder what exactly they’ve been summoned to investigate, as the true nature of the request has yet to be revealed.
The Garanth barony, nestled near the border between the territories of Duke Seroria and Duchess Brysta, remains under the Duke’s domain. Its proximity to the capital of Ryken—no more than an hour’s journey by wagon—places it within reach of the kingdom’s bustling heart, yet it still retains the rustic charm of the countryside.
Upon arrival, the adventurers are greeted by the sight of a well-fortified barony, surrounded by strong stone walls. Inside, the barony thrums with life, from bustling markets to neatly arranged barracks. The keep, a grand structure befitting a baron, rises proudly at the center of the barony. Its imposing towers are a testament to the barony’s wealth and status, while armored guards patrol diligently, their presence a reminder of the barony’s readiness to defend itself.
Yet, despite the visible security, it’s curious that the young baron would need outside help, given the sheer number of soldiers under his command.
As the adventurers approach the keep, they are met by the heir himself. With a smile that belies the gravity of the situation, Ludd greets them warmly. His chestnut hair catches the light of the afternoon sun, and his emerald eyes sparkle with a blend of curiosity and excitement.
Ludd Garanth
“Are you the friends I requested?” he asks with innocent enthusiasm, seemingly unaware of the weight his words carry. "I am Ludd Garanth, the baron! Follow me!" Without wasting a single moment, he beckons them to follow him into the keep.
The interior of the keep is a reflection of the barony’s wealth—luxurious and lavish, with intricate tapestries adorning the walls and finely crafted furniture filling the halls. Servants move with practiced efficiency, while guards stand at attention at every turn, their eyes sharp and alert.
The heir leads the adventurers to the main hall, where three figures await their arrival.
The young baron steps forward with a sense of pride and duty, eager to introduce those who have served his family faithfully.
Zareth
“This is Chamberlain Zareth,” he says, gesturing to the reptilian beastkin whose scales shimmer a deep emerald under the torchlight. Zareth inclines his head slightly in acknowledgment, his yellow eyes narrowing as he scrutinizes the adventurers. A subtle scoff escapes him, barely audible, but his displeasure is evident.
Elowen
“And this is Lady Elowen, our Steward,” the heir continues, turning to the beautiful female elf who offers the group a warm smile. Her azure eyes gleam with a mix of kindness and something deeper, almost playful. “It’s a pleasure to meet you all,” Elowen says softly, her voice smooth as silk, though her gaze lingers on each adventurer a moment longer than expected.
Varis
Finally, the heir gestures to the last figure. “And this is Master Varis, our Spymaster.” Varis, the human with dark skin, white dreads, and a neatly trimmed black beard, gives a curt nod. His expression remains impassive, though his dark eyes flicker with the sharpness of someone who misses nothing. He offers no words, simply studying the adventurers with a calm, measured demeanor.
As the introductions conclude, a palpable tension lingers in the air. The adventurers are left to wonder what exactly they’ve been summoned to investigate, as the true nature of the request has yet to be revealed.
Last edited: