ShadowDragon8685
Elder Member
Craft is already handicapped by the worst of any three or four Attributes, making the mundane crafts into five seperate craft abilities was godawful, and don't even get me started on the exotic crafts.Jaksio said:You know guys i just were thinking about sill Craft (Elemental). Complete fusion of elemental crafts seen to be not very good balanced. So I just had this small thought. Why not thread Craft Elemental like linguistic? For each dot you chose one elemental craft you know and you can have up to 3 specialty points for each one.
Otherwise why not do the same to, say, Melee?
Seperate it into Melee (1H Edged), Melee (2H Edged), Melee (1H Blunt), Melee (2H Blunt), and Melee (Thrusting).
Then you can have the exotic melees - Melee (Daiklaives) would require you have Melee (1H Edged) at least at 3 to even take it, then require you get Melee (1H Edged) up as high as you want Daiklaives. Melee (Grand Edged) could be capped by Melee (2H Edged,) while Melee (Grand Blunt) could require 2H Blunt and so forth and so on.
Oh, even better, let's make Melee (Beam Weapons) cap at the highest of your War and Atheletics, too. Because using those means you mean serious business.
And for added shits and giggles, let's not use Dexterity + Applicable skill. Let's use (Lowest of: Dexterity, Strength, Endurance (If you're swinging a weapon with any great mass behind it) and Perception), just for fun!
Are you starting to see the problems with Craft now?