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Fandom Falling Apart (Multifandom RP) [OOC CHATTER]

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would i roll a normal chance to hit (7 or above) and if it lands, it automatically grabs? im assuming the enemy would make a STR check and we would make a similar STR (or ECH, if the move restrains via magic like telekinesis or something) if they want to escape? what i mean is, if the enemy tries to escape the enemy and the player would roll a d20, add modifiers, and whoever gets the highest wins (or some such result)?
 
would i roll a normal chance to hit (7 or above) and if it lands, it automatically grabs? im assuming the enemy would make a STR check and we would make a similar STR (or ECH, if the move restrains via magic like telekinesis or something) if they want to escape? what i mean is, if the enemy tries to escape the enemy and the player would roll a d20, add modifiers, and whoever gets the highest wins (or some such result)?

You'd roll a regular attacking roll for grabbing. Anything 10 or above is a hit for a grab, unless successfully dodged. They can't be guarded against, however. They would escape using STR or ECH rolls, yes.
 
You'd roll a regular attacking roll for grabbing. Anything 10 or above is a hit for a grab, unless successfully dodged. They can't be guarded against, however. They would escape using STR or ECH rolls, yes.

ah, its a 10 and not a 7 or up? fair enough - allow me to quickly change my post (i think the Falcon would've failed the grab.) or, does modifiers come into play with it?
 
BlightGiver BlightGiver
Joseph can attempt to dodge all of the spam mail, as it's technically a rapid-fire attack. It would take up two actions, since both files are attacking, though.
 
Status of all characters, currently
Commando Type 0-1 'Pixels'
[@GearBlade654 ]
EDR - 147,739 (98.3%)
Level 1 [Exp. 41/200. Next = Lv.2]
Weapons - Laser Rifle (primary slot), Combat Knife (secondary slot)
Equipment - Temporary Augmenting Module (+1 accuracy for 5 turns, activates once battle commences)
Loot obtained:
281 eCredits
3200 Kryptokoin
Escape Rope (utility slot; a trusty rope that allows you to get out of any situation to a safe spot, swiftly. Sent to inventory)
Inventory space: 99/100

Empress Leone 'Cat' Valentine [@Angelostar4 ]
EDR - 150,000 (100%)
Level 1 [Exp. 32/200. Next = Lv.2]
Weapons - Sevens Sword [Underpowered] (melee slot)
Equipment - Sevens Armor [Underpowered] (armor slot, reduces Slash and Heat by 10%, and Puncture by 4%)
Loot obtained:
419 eCredits
3400 Kryptokoin
Very Berry Shortcake (consumable; after a 1-turn consumption period, cures any status ailment)
PP status: 29/30 remaining for Mach Blade
Inventory space: 99/100

Joseph Eikstaen [@BlightGiver ]
EDR - 179,328 (94.4%)
Level 1 [Exp. 39/200. Next = Lv.2]
Weapons - Javelin Gun (primary slot), Pair of Batons (melee slot)
Loot obtained:
344 eCredits
2900 Kryptokoin
5 Heavy Javelin ammo
Ammo status: 4 loaded for Javelin Gun / 15 in reserve
Inventory space: 100/100

(Douglas Jay) Captain Falcon [@The Fabulous Emerald ]
EDR - 130,000 (100%)
Level 1 [Exp. 53/200. Next = Lv.2]
Weapons - Falcon's Laser Pistol (sidearm slot)
Equipment - Blue Falcon (vehicle)
Loot obtained:
482 eCredits
3150 Kryptokoin
small PP Orb
Windows XP Copy (passive utility; adds +1 to any hacking/deciphering rolls. Sent to inventory)
Ammo status: 5 loaded for Laser Pistol / 5 in reserve
PP status:
Lightning Kick - 25/25
Falcon Punch - 19/20
Falcon Kick - 23/25
Raptor Boost - 14/15
Inventory space: 99/100
 
Sorry for the lack of color for that post. Just wanted to keep that there for now.
From now onwards, you'll gain EXP for the things you do within battle. Each type of enemy has its baseline EXP yield, but can also vary depending on how it was eliminated.

I think I need to put all these new rulings onto a brand new text file, sheesh...
 
BlightGiver BlightGiver
The javelin ammo spawning is just a game mechanic; to truly reward you for eliminating threats or doing something important. Not really a plot point.

I know; just figured that in the context of the rp, Joseph would be surprised by ammo suddenly spawning on him. Not trying to insinuate plot of that, just making light hearted exposition. :)
 
GinkyGotBack GinkyGotBack
Surprisingly so for a JoJo character so far, Narancia seems pretty balanced.
Though the machine gun's accuracy should probably be 10/20 instead, because if it hits, it's equivalent to firing a big rifle, since all the bullets hit the target.
And the bomb's proximity damage should be 12,000 - 7,500 instead, but its direct impact damage is fine.
 
GinkyGotBack GinkyGotBack
Surprisingly so for a JoJo character so far, Narancia seems pretty balanced.
Though the machine gun's accuracy should probably be 10/20 instead, because if it hits, it's equivalent to firing a big rifle, since all the bullets hit the target.
And the bomb's proximity damage should be 12,000 - 7,500 instead, but its direct impact damage is fine.
Oh, that's good! I was worried I was making Narancia a bit OP, but I'm glad that's not the case. I'll get to work on those changes when I can.
 
would anyone like to do a duo character? as in, we both pick characters from the same fandom with relations already established (whether good or bad) and work from there?
 

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