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Three Thousand Club
The whole menu, huh? Okay, so I'm guessing if you're picking 2 your goal is securing the site for yourself. I'll get to writing.
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Well she certainly isn't going to give it to charity.The whole menu, huh? Okay, so I'm guessing if you're picking 2 your goal is securing the site for yourself. I'll get to writing.
I'm perfectly happy to have you meet in play, but it poses the interesting problem of John's Terrestrial Circle Sorcery Charm and his dots of Occult being paid for but not yet realized, as Hazel has yet to teach him. We could resolve that conundrum by having flashbacks to when you met (say, 6 months ago or so?), her initiating you, and her teaching you. Or she can be teaching you and initiating you to unlock those things in play. Which would you prefer? (I'm not sure if Hazel would allow her newfound mission of teaching you to delay her mission to find Atusa for months, but it doesn't seem implausible to me given what I know of her.)meeting through play
The Alcazar of Twelve Ewers isn't actually your manse, so gifting it to Atusa will be tricky. It's where your manse was designed. It's a library, laboratory, and field testing site for genesis projects deep in the Locuran jungle. It does have a beautiful mural-map of the Achaea river valley circa 1100 years ago that could be used to locate your manse as well as the network of manses it's connected to.Besides, it would also make a great gift to Atusa to get into her good graces.
Ah, I'm fine with not having access to it until John's had time to complete the proper training in the background or in play.I'm perfectly happy to have you meet in play, but it poses the interesting problem of John's Terrestrial Circle Sorcery Charm and his dots of Occult being paid for but not yet realized, as Hazel has yet to teach him. We could resolve that conundrum by having flashbacks to when you met (say, 6 months ago or so?), her initiating you, and her teaching you. Or she can be teaching you and initiating you to unlock those things in play. Which would you prefer? (I'm not sure if Hazel would allow her newfound mission of teaching you to delay her mission to find Atusa for months, but it doesn't seem implausible to me given what I know of her.)
I'm perfectly happy to have you meet in play, but it poses the interesting problem of John's Terrestrial Circle Sorcery Charm and his dots of Occult being paid for but not yet realized, as Hazel has yet to teach him. We could resolve that conundrum by having flashbacks to when you met (say, 6 months ago or so?), her initiating you, and her teaching you. Or she can be teaching you and initiating you to unlock those things in play. Which would you prefer? (I'm not sure if Hazel would allow her newfound mission of teaching you to delay her mission to find Atusa for months, but it doesn't seem implausible to me given what I know of her.)
The Alcazar of Twelve Ewers isn't actually your manse, so gifting it to Atusa will be tricky. It's where your manse was designed. It's a library, laboratory, and field testing site for genesis projects deep in the Locuran jungle. It does have a beautiful mural-map of the Achaea river valley circa 1100 years ago that could be used to locate your manse as well as the network of manses it's connected to.
Oh yes, D. Rex Hazel doesn't have two quarter dinars to rub together, so I presume she's travelling either in animal form, or on her Cirrus Skiff, and stopping periodically to hunt or steal/work for food?
Did Hazel send word to Neith that she was coming to Achaea, or is arriving in secret?
Remind me: what did we agree on regarding any prior relationship between Hazel and Atusa? Because I don't recall making anything concrete. Then again, I am feeling a bit exhausted at the mo.
jaydude what would you like me to do for Atusa? Same thing as for Sherwood and Psychie, just pick something for you and go?
Thank you! Glad you liked it.1. Would Hazel recognize either as a dynast or dragon blooded?
2. Thamina certainly has an impressive mode of transportation. Sorceress workings get her attention! But would Hazel be getting more magic vibes from Zahur or Thamina?
3. Would Hazel have any idea what the six armed things with Zahur might be?
All so intriguing! And a hard decision to make. But I think that I like the idea of Hazel meeting Zahur. Would you like to add the results of that in before I post or after?Thank you! Glad you liked it.
Let's see.
- Dragonblooded don't always display strong elemental themes in their appearance, but they usually do. Unfortunately Zahur is wearing veils and robes, and Thamina is inside a carriage, so regardless of which reality you choose (They wouldn't both be on the same ship) Hazel wouldn't know if they were Exalted prior to meeting them. She wouldn't know much of anything about Thamina's appearance, but she can at least see that Zahur isn't surrounded by unusual gusts of wind, ice, clouds of smoke, etc, so probably not Air or Fire Aspected. Those kinds of effects can follow mortal Sorcerers as well depending on their shaping rituals, complicating matters.
- Thamina is putting on a much more ostentatious display of sorcerous prowess. The six armed creatures are probably animated Necromantic workings, but otherwise Zahur is not giving any obvious sign of the nature or amount of her power that a foreigner would immediately grasp. She is doing something slowly and painstakingly with a scroll that seems to write back to her - could be studying or corresponding. Hazel doesn't understand the symbols on Thamina's carriage, either, but the more time she spent examining it the more impressed she would become. It's a feat of Sorcerous craftsmanship that should, in her expert opinion, be beyond a mortal (Unless Hazel has an especially high opinion of mortal Sorcerers?), but then again Bagrash Kol did terrorize the Realm for decades.
- With a Excellency-augmented cat's nose Hazel could smell old bones under all the perfume and incense, and even see the bones through the not-quite-opaque fabric when the sun strikes it at the right angle. They're necromantic constructs, Ushabti, built of bones too large to be human, but clearly from something humanoid, and possibly from multiple skeletons put together. The linen and perfume are clearly designed to make them less terrifying. It... sort of works?
I dont mind splitting timeliness a bit. O don't think she would do anything major to change her current plans. At the moment, anyway.Multiple timelines going at once is perfectly fine with me (unless you think meeting Zahur would dramatically change how you interact with John there's unlikely to be any causality issues), but if you'd prefer to do them in order you can write how you approach Zahur. She'll respond positively to a cat approaching her - no one else will stand on the same half of the deck, let alone approach her. Or I can just add a post speeding through it if you think Hazel will just do typical cat stuff.
[John will accept what sounds like a compel on his curiosity, if that's the intent. John still retaliates by seeing what Kasra is willing to do or what she is willing to part with to fuel her gambling problem. Not sure how compels on our own npcs work, but why not stir the pot?]
No worries. We're in no rush here.Thanks. Fair warning, it might take a while for me to reply.
I don't know! What would you like to have happen to all its Djinn? I could imagine they could become freed from their oaths when the last living descendant dies/is enslaved, or maybe when the clan dissolves as a going concern, and then they seek a new arrangement. Or perhaps more dramatically they die with the clan. Or perhaps they remain bound to the survivors, scattered to the winds, and either try to guide them to rebuild the clan or join other clans as the survivors marry in.Quick worldbuilding question: if a clan gets wiped out, what'll happen to all its Djinn?