• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice [Exalted] O Brave New World (OOC)

Main
Here
OOC
Here
Characters
Here
Lore
Here
That is unfortunate. But I suppose it could still come in handy in a few situations. Like Hazel needing to convince a demon to do something. I dont have any social or presence specialties, but the malfean princess aspect could be equivalent of her pulling rank.
 
Let's see... now that Atusa has some Flags I can pitch more ideas.

  1. Begin the ritual to summon White-Fire Judgement, patriarch of the Jinn bound to the Hematti, to help complete the ritual required to lift the White-Gold Sepulchre from the sands in its entirety, to better learn of and commune with the Unconquered Sun, and maybe find more of your oh so very shiny panoply. (Hang with your clan. Chill with ya boy UCS. What do you mean Sepulchres contain bodies? Oh. Oh dear.)
  2. Participate in the Eight Winds Festival, the annual gathering of the Southern Clans for the Wind's Behest, a spectacular sandship race. As neutral ground with strict rules against violence, this is also the time for negotiating treaties, forming alliances, brokering betrothals, and negotiating a peaceful end to vendettas. This year the Northern Clans and the Sassarin Princes are both expected to send lavish delegations to court the Southern Clans in preparation for renewed hostilities, and (impeccably polite) sparks will undoubtedly fly wherever the two should meet. Win what concessions you may, celebrate another year of life snatched from the jaws of the desert, and meet your many frenemies.
  3. A Kheru [A title roughly equivalent to Prince] of the powerful Fayum Clan - to whom the Hematti nominally owe fealty - has been captured by the Bintanath Clan when they chanced upon his sandship while he was exploring a newly exposed ruin. Ordinarily the Kheru would be ransomed back quickly, but a powerful Jinn of the Bintanath has reportedly taken a liking to the Kheru - admittedly famed for his beauty nearly as much as his penchant for getting himself into trouble - and is demanding he wed her. The Bintanath are in an awkward position - they cannot easily refuse the demands of such a powerful Jinn, but they don't fancy their chances in a war against the Fayum. To complicate matters further, the Kheru was betrothed to one of your young highborn captains, a delicate negotiation that took much doing on your father's part, and the young captain, incensed at the slight, may do something reckless. The Bintanath have sent a delegation to petition you to help negotiate a peaceful settlement, offering to show you the location of the ruins and promising that whatever the Kheru found is far more valuable than his hand. If you do intend to get him back, time is of the essence - rare is the mortal who can resist the advances of a potent Jinn for long, and soon he may not wish to return. Alternatively, if negotiations fail and the Fayum call their banners this offers an excellent pretext for war that could see the Hematti claim valuable trade routes, slaves, plunder, and influence.
 
Last edited:
A question about my Command Merit. Between me and Psy, we have a total of 5 dots put into it. Can we have a smaller force with elite stats and training, but with better weapons and gear?
 
Probably! So currently you elected to buy a single Size 5 (1000+ soldiers) Battlegroup with Elite Drill and the stats of Elite Troops, correct?

And you want to trade one or more dots of Size in exchange for specialist equipment? What sort of equipment were you thinking? The three dimensional movement harnesses from Attack on Titan? Thaumaturgical camo cloaks? Ghost-fighting wards and bags of salt? Cold iron and wards against chaos for hunting Raksha? Special alchemical cocktails for inducing berserker rage? Something more exotic?
 
I like the camo cloak idea; rather reminiscent of the Warders from the Wheel of Time series. That, or some kind of superior armor and weapon sets, different for the infantry compared to the cavalry.

Perhaps a combo; the infantry with the cloaks and the riders with some sort of superior weapons and armor.
 
What makes the weapons and armour superior?

They can't be Artifact weapon stats. Exceptional Weapons & Armour provide no mechanical bonus. They could be exotic weapons that common soldiers typically don't wield. It already sounds like your cavalry unit is full of twelfth sons and daughters of powerful families and minor nobles picked up from all the lands the company passed through. People who had little hope of ever inheriting their family title, and who their family might be vaguely relieved to see depart for fortune and glory in foreign lands. Rich enough to own their own horses, armour, and weapons, but not important enough to be indispensable. Who, should they survive and muster out, would return home honed into fine officers considerably more valuable than when they left.

What would you like superior weapons and armour to do for you, narratively or mechanically?
 
Hmmmm. Perhaps it would just be easier if we had the whole lot with the camouflage cloaks. Being able to blend in and be harder to see/hit due to a good DV can't be a bad thing.
 
Camo cloaks are unlikely to help the cavalry very much, unless they're dismounting. Horses are hard to hide. Especially if they're heavy cavalry and the mounts have barding. They're certainly fantastic for light or even medium infantry ambushes and surprise assaults.

Do you have a preference for light or heavy cavalry, and light, medium, or heavy infantry? If you have 1000+ soldiers you could always have some of all of the above, but if you trade a lot of the Size you'll want to decide on a focus.

Also, how are you feeling? It sounds like you had one hell of a week.
 
To answer your last question first, I'm finally home from an 8 day stay in the hospital. I'm feeling better, even while I am still recovering. Thank you.

For the horsemen, I'm thinking light horse, specializing in hit and slash tactics. Could I go for high quality mounts for the cavalry and the camo cloaks for the infantry?
 
Oh, special mounts could be interesting. Something more exotic than horses, or just a very special breed of horse with some kind of special ability? Being able to ride over water or something is of diminished utility in a desert, unfortunately, but there are still rivers to ford. Hmmm... what else might make a fun superhorse power?
 
I am envisioning less a 'superpower' than a herd of fast horses with high endurance, able to go really fast and hold up for a long time.
 
So you want to trade a point of Size in exchange for camo cloaks for the infantry and superb mounts for the cavalry? That means going from 1000+ soldiers to 300-500. That seems perfectly reasonable to me.

So for my internal bookkeeping I'll consider your mercenary company to have the following Aspects:
Superb Mounts - Your cavalry excel at long distance riding (something horses are typically terrible at, especially in very hot climates) and sudden bursts of speed.
Camouflage Cloaks - Your infantry excel at ambush, infiltration, and surprise assaults.
Second Sons & Daughters of Fortune - Your cavalry are well educated and drawn from the unwanted children of the nobility. They understand court etiquette and command respect, even in foreign lands. They open doors in high society everywhere you go, but it is expensive to maintain the lifestyle to which they are accustomed.
Soot to Diamonds - Your infantry are the dregs of society, shanghaied from docks and back alleys with a keen eye for diamonds in the rough cultivated over the centuries and forged into a fighting force the Realm's Legions would envy. They have strong backs and quick wits. They're equally at home in a loud tavern brawl and quietly evading pursuit in a dark forest.

A fifth one I think, perhaps about the esprit de corps built from having a mercenary company that's been around for 400+ years. Lots of legendary feats and famous battles ascribed to the company. There's a pride there that binds the soldiers together, and people might recognize the name of your company (Which is what, by the way? In my mind it's just Renna's Bastards because of the unwanted nobles idea, but that seems more like a nickname.)

Unless it's dramatically important or crazy hard, they will just succeed at anything you set them to that lines up with their Aspects. They'll also be magnets for trouble in accordance with their Aspects, so feel free to tell me if you they don't reflect your conception of your company.
 
Last edited:
We will need some sand ninjas next. To add to the carnage and fun.

Maybe to compete with Renna's Elites, like a sort of rivalry. Atusa has a squad of essence wielding spies and assasins. Ninjas excelling in the desert environment, with abilities honed beyond normal mortal capabilities.
 
To answer your last question first, I'm finally home from an 8 day stay in the hospital. I'm feeling better, even while I am still recovering.
Yay!

Let's see... now that Atusa has some Flags I can pitch more ideas.

  1. Begin the ritual to summon White-Fire Judgement, patriarch of the Jinn bound to the Hematti, to help complete the ritual required to lift the White-Gold Sepulchre from the sands in its entirety, to better learn of and commune with the Unconquered Sun, and maybe find more of your oh so very shiny panoply. (Hang with your clan. Chill with ya boy UCS. What do you mean Sepulchres contain bodies? Oh. Oh dear.)
  2. Participate in the Eight Winds Festival, the annual gathering of the Southern Clans for the Wind's Behest, a spectacular sandship race. As neutral ground with strict rules against violence, this is also the time for negotiating treaties, forming alliances, brokering betrothals, and negotiating a peaceful end to vendettas. This year the Northern Clans and the Sassarin Princes are both expected to send lavish delegations to court the Southern Clans in preparation for renewed hostilities, and (impeccably polite) sparks will undoubtedly fly wherever the two should meet. Win what concessions you may, celebrate another year of life snatched from the jaws of the desert, and meet your many frenemies.
  3. A Kheru [A title roughly equivalent to Prince] of the powerful Fayum Clan - to whom the Hematti nominally owe fealty - has been captured by the Bintanath Clan when they chanced upon his sandship while he was exploring a newly exposed ruin. Ordinarily the Kheru would be ransomed back quickly, but a powerful Jinn of the Bintanath has reportedly taken a liking to the Kheru - admittedly famed for his beauty nearly as much as his penchant for getting himself into trouble - and is demanding he wed her. The Bintanath are in an awkward position - they cannot easily refuse the demands of such a powerful Jinn, but they don't fancy their chances in a war against the Fayum. To complicate matters further, the Kheru was betrothed to one of your young highborn captains, a delicate negotiation that took much doing on your father's part, and the young captain, incensed at the slight, may do something reckless. The Bintanath have sent a delegation to petition you to help negotiate a peaceful settlement, offering to show you the location of the ruins and promising that whatever the Kheru found is far more valuable than his hand. If you do intend to get him back, time is of the essence - rare is the mortal who can resist the advances of a potent Jinn for long, and soon he may not wish to return. Alternatively, if negotiations fail and the Fayum call their banners this offers an excellent pretext for war that could see the Hematti claim valuable trade routes, slaves, plunder, and influence.
So far I'm on board with all of these ideas.

We will need some sand ninjas next. To add to the carnage and fun.

Maybe to compete with Renna's Elites, like a sort of rivalry. Atusa has a squad of essence wielding spies and assasins. Ninjas excelling in the desert environment, with abilities honed beyond normal mortal capabilities.
This sounds like it would be fun. But I've used up all my Merits and Bonus points, so it's up to our Storyteller whether or not Atusa gets this.
 
So you want to trade a point of Size in exchange for camo cloaks for the infantry and superb mounts for the cavalry? That means going from 1000+ soldiers to 300-500. That seems perfectly reasonable to me.

So for my internal bookkeeping I'll consider your mercenary company to have the following Aspects:
Superb Mounts - Your cavalry excel at long distance riding (something horses are typically terrible at, especially in very hot climates) and sudden bursts of speed.
Camouflage Cloaks - Your infantry excel at ambush, infiltration, and surprise assaults.
Second Sons & Daughters of Fortune - You cavalry are well educated and drawn from the unwanted children of the nobility. They understand court etiquette and command respect, even in foreign lands. They open doors in high society everywhere you go, but it is expensive to maintain the lifestyle to which they are accustomed.
Soot to Diamonds - Your infantry are the dregs of society, shanghaied from docks and back alleys with a keen eye for diamonds in the rough cultivated over the centuries and forged into a fighting force the Realm's Legions would envy. They have strong backs and quick wits. They're equally at home in a loud tavern brawl and quietly evading pursuit in a dark forest.

A fifth one I think, perhaps about the esprit de corps built from having a mercenary company that's been around for 400+ years. Lots of legendary feats and famous battles ascribed to the company. There's a pride there that binds the soldiers together, and people might recognize the name of your company (Which is what, by the way? In my mind it's just Renna's Bastards because of the unwanted nobles idea, but that seems more like a nickname.)

Unless it's dramatically important or crazy hard, they will just succeed at anything you set them to that lines up with their Aspects. They'll also be magnets for trouble in accordance with their Aspects, so feel free to tell me if you they don't reflect your conception of your company.
Sounds great!

On a side note, Psy should be able to leave the hospital herself today! Lets all cross our fingers for good news.
 
That's great! Looking forward to seeing her again and having you two back in action.




On another side note, we just had another baby yesterday.
 
It turns out that shes been in the hospital with Covid-19 since Sunday. She's doing well, though.
 
Yeah. Me too. Trust me, it sucks being locked away from your families for so long. I'm home now, trying to rest up and get my strength back, but it is still going to be a while before I am at 100%.
 
I see that there has been much discussion in my absence. I'm looking forward to seeing the game start up.
 

Users who are viewing this thread

Back
Top