jaydude
Five Thousand Club
I see that there has been much discussion in my absence. I'm looking forward to seeing the game start up.
Same. Hope you're feeling better as well.
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I see that there has been much discussion in my absence. I'm looking forward to seeing the game start up.
Well, let's see. Almost all of the characters are done. Atusa has half her Charms and no Intimacies, but who needs those, really? Renna and Morolan don't have any Flags, so I'm going to assume a standing Flag of, 'I want to be hired to hit something scary until it stops moving.'
So all that's left really is for our three different groups to decide what exciting events will befall them, and what their Goal is. You don't have to pick one of the options I tossed out, you can suggest your own, or be like, 'Those are neat, but I really want something focused on this.' I try to make sure the ideas I toss out are amenable to satisfying as many of your Flags as possible, but I won't always get it right, so it's always okay to ask for a different direction.
John & Hazel are chilling at the BAR in Lower Javurwa amongst the roots of the Orchard-City of Javurwa proper, and have a goal of solving a magical murder mystery, fixing a really comfy First Age chair, and licking random objects for science, some of which they've just cooked.
They will...
- Participate in the Red Tagine, the no holds barred, anything goes culinary championship of the Falling Blossoms Festival. The prize is the first blossom from the tallest branch of the heart tree of Javurwa. Properly prepared, it's said to grant a century of youth to anyone who consumes it, or cure any malady. One of the few rules is 'No killing', so of course everything is delicious fun and delectable games until someone turns up decidedly dead.
- Be the dark horse in a race between a strange white-veiled foreigner rumoured to possess a map to the lost Alcazar of Twelve Ewers - thought to contain the secrets to making the most gods-forsaken wasteland a verdant garden paradise - and the colourful sorceress with authority issues pursuing her.
- Narrowly avoid mysterious assassination attempts while investigating the strange brass doorways appearing in the alleys of Old Town, the ethereal music within calling passersby to walk the shadowy, silver sands strewn hallways beyond by the pale light of verdigris stars. Those who have entered and returned speak of being accosted by a strange figure wandering the hallways in search of 'That Which Calls to the Shadows', for they seem to have tragically misplaced it. Oh, and the murders, too. Someone should probably investigate those.
- And Now for Something Completely Different (Suggest something you'd like to do)
Hm.... in terms of sequence, I like the idea of 2. 1. then 3. A high octane adventure with the promise of discovery that both Hazel and John can appreciate, followed by what should be in contrast a celebratory victory lap to vent stress for John, only for the bodies to start appearing. Odder still when they keep appearing after the conclusion of the competition, leading to the tales of the brass doors.Rykon
I'd say the same, all three ideas are winners in my book and I'd love the chance to try each one of them.
However, I lean towards 2 as I feel that it would have the most direct effects on each of the three parties, and getting them closer to meeting. And the imagry of John and Hazel riding a verdant tidal wave is pretty cool.
Something to keep in mind, is that once Hazel discovers her Solar Mate, she will be following his lead in what he wants to do. (As well as trying to balance that with her duty to finding and serving Atusa). So if it is just between her and John, she will be habitually expecting John to take the lead. So I am more than happy taking whichever route Rykon decides.
Now! Each path doesn't have to be mutually exclusive. With a bit of threading, each one can happen or lead into the other. Like preparing for the Tournament leads them to discover the mystery of the Ewers, which ends with John finding great ingredients and inspiration at the manse for a new dish. Out in the desert. They meet the mercs and dear leader. Joining together in the town just as the tournament begins. (I'm sure the other would love some food fighting fun too)... but despite the rules. One of tops chefs end up murdered. One that just may be related to the troublesome shadow problems seeking a certain misplaced demon. (And forces Hazel to consider if she should reveal her secret to her new circle)
We will need some sand ninjas next. To add to the carnage and fun.
Maybe to compete with Renna's Elites, like a sort of rivalry. Atusa has a squad of essence wielding spies and assasins. Ninjas excelling in the desert environment, with abilities honed beyond normal mortal capabilities.
This sounds like it would be fun. But I've used up all my Merits and Bonus points, so it's up to our Storyteller whether or not Atusa gets this.
So, any ideas on when we are going to get the game running? I'm anxious to get started!
Language ● low realm (native), Flametongue, old realm
Did you mean to have two dots of Linguistics, D. Rex? I think each dot buys you one language beyond your native tongue, but you listed two.
You spent 9 BP on Merits, but only have 14 dots of Merits. You start with a base of 10, so it seems 5 BP just sort of vanished?
I used the six xp for some of the BP, but I must have miscalculated with all of the changes I kept making. I'll make the needed edits now.Sherwood Double checking numbers. Let me know if I made any mistakes. Looks like you have 32/28 dots of abilities under 4, and 5 dots of abilities over 3. That's 9 BP, I think. Then you have 21/10 dots of Merits for another 11 BP. You have 5/4 dots in your tertiary (mental), so that's another 3 BP? There's a 6th dot of Willpower in there for 2 BP.
So in total you spent something like 25/15 BP?
Yup, that looks good to me.With CS adjusted accordingly. Does that fix the problem or am I being stupid and missing something? Because I probably did that too.
No worries, just checking to make sure I understand everyone's characters.I put my 6 xp towards the Command Merit, giving me the two points I put towards our troops. I'll trim the extra points. Sorry.