[Emperors of the Fading Suns] [Emperors of the Fading Suns] OOC Thread

@Sherwood: Next scenes won't see much action, so you are unlikely to need anything anyway.


They will be about closing this Chapter.


Between this chapter and the next, you will have *plenty* of training time (I was thinking a couple of years).


@Feantari: The only problem I see with using the Charm in Cross, is that there aren't many proficient with bureaucracy.


Probably a couple individuals (including Alzaire) with 3 dots, about five with two dots, and a couple dozen with one.


Most from Mirunda barely knew how to make their ends meet, and many of the good ones died.


This said, it would take you nothing to recruit a few people and make your trading department.


Also, I will start tracking how many people are allocated to which jobs.
 
For the curious, you will want to see the description of Arise and Slaughter, pag135, further noticing that Legion possesses a Twice-Striking Lighting Prism.


Walker knows about the Charm and the loremasters among you know about the Prism.
 
Hmm, I think I might do that then. I'm thinking not just a trading group, though that will be important, but also just general organization of resources and labor. And not least, forming a real government structure. Do what Malek/Albane says will only work to a limited degree.
 
huh, character sheet apparently just hit the character limit (10,000 characters).. time to restructure things.
 
I think our real issue is going to be exports, as will probably become apparent when Argis tries to make this trade. We can't really run off of theivery and personal accounts for all that long.
 
Well we need to send Siham to Mirunda to study this mold, and if it's okay for hoomans to live there, we can take the city back, and we have a river...
 
Or the girls could just bring him some samples since he is probably going to be uber busy with the genesis lab.
 
Arynne said:
Huh. I foresee one of our biggest imports becoming salt for a while.
Hrm...it's possible to use on of the attunement charms for sorcery to change the element of a spell.


Fangs may have to pick up Death of Rocksalt Butterflies ;)
 
Well, with what I got from this battle, XP-wise, I can easily reach Wolf Pack Training Technique. So the next time the Crossers go into battle (and there will always be a next time), they won't be green troops anymore, at least.
 
Note to self: be in the fighty scenes, 's where the xp is at :P


(also where the getting dead is at though >.> <.<)
 
Note to Feantari: I was trying (clumsily) to put you in a fight scene, and you escaped. =P


But in general is the scenes with a lot of characters that earn you the most.


EDIT:


OOOOW!


And I still have to unload the really big thing on you guys! oO


I was almost forgetting.
 
xarvh said:
Note to Feantari: I was trying (clumsily) to put you in a fight scene, and you escaped. =P
But in general is the scenes with a lot of characters that earn you the most.
hehe, oops. Argis reeeaaally didn't want to have to fight them, but I wasn't sure if not was even possible. Mostly because I think they probably had him pretty out matched if he fought on his own and either way it was likely to break contract with Tirana. Didn't want to be the one to mess that up esp since I think he's totally trying to pursue Shiana. :P


I can see that. It also seems like it's easier to stunt in fights scenes since social combat is often abstracted from rolls and kinda weird in general. Really not sure what would make a better system for social combat though. :-/
 
Yeah, it wasn't a real fight.


It was "making the other feel as uncomfortable and as threatened as possible without breaking the oath".


It was a very delicate situation and moving away was definitely the safest option.


Still, I am trying to give a lot of stunts on social combat and diplomacy, even when we don't roll dice.


And honestly, I like it better this way, every time we have to follow a battlewheel the game slows down to a pain.
 
Speaking of combats.. personal combat skills have sort of been massively set aside by my character since meeting all you guys. I generally think that's fine, but could make things awkward eventually. Opine on the right balance? or is it pretty character dependant?


Is it making things hard on you xarvh? Or is that one of the bonuses of mass combat?


When I built the character I figured he would go for the full crane style charmset and be able to teach it, but the likelihood of that is pretty low now that he's trying to wrangle a number of other roles. It seems far more important to have a trader/ambassador, medic, etc, right now than other things, but having him show up to a celestial fight and die seems also not useful. :-P
 
Well, the next Charm on Flicker's defense tree is Ferocious Guardian Beast, so maybe you'd better just stick close to her after she learns it. ;)
 
@Fea: the way I see it (but on this I'm just a spectator) Argis is filling a lot of critical roles for Cross, to hell with "DBs are specialists".


And no, it is definitely not making things hard on me.


There are several ways a non-combatant can handle a combat situation, and having big bad mean friends such as Flicker is one of them.


Of course, if you feel like Argis should walk the ass kicking path more often, go for it.

Arynne said:
Oh, and "ran off after Malek like nothing else existed"? Really? :rolleyes:
Last time Flicker saw him he was literally being chased upon by frickin' army of undead.


"Yeeeeeeeahhh, he'll be fiiiiiiine!"
 

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