[Emperors of the Fading Suns] [Emperors of the Fading Suns] OOC Thread

I originaly posted on the first one for a "slice of life" post before the scene with the tree was posted. You can delete the original.
 
How well accepted are we as Exalts by the refugees? If River walks around without her tatoos covered, will that freak people out? If she gets into a conversation about the weather (or whatever) will they have a pleasant conversation or try to run as soon as possible?
 
They have no problems whatsoever.


Especially when it comes to the extremely likable Siham and his companion River that fought straight against the Wyld Hunt.
 
Cool. I didn't want to try and post a good/bad reaction until I knew. Post is up for River getting out her toy.
 
Cool. ^^


( ...on the other hand, Walker/Cunning Fangs are definitely more disturbing... oO )
 
Another question. Since the Warstrider counts as normal armor as far as Charm use is concerned, can I activate my Claws of the Silver Moon as a part of the armor?
 
Sherwood said:
Another question. Since the Warstrider counts as normal armor as far as Charm use is concerned, can I activate my Claws of the Silver Moon as a part of the armor?
That wouldn't make much sense, since your hands are physically strapped in the cockpit.


At least for now, it's a fistfight.


I'll check the WotLA and see what neat options we have.


Yes please, roll JB for the elementals.


Can you give me the page for them? (actually, for all the elementals?)
 
I'll have a post up in a bit for the elementals' JB as soon as I figure out what kind of fire elemental they are. :roll:
 
Nice.


I actually looked at the WotLA, and you CAN use CotSM.


Especially as Defender of High is mainly Moonsilver.
 
Sweet. 8)


Summoned two Garda birds and two Ifrits for the task of taking out the behemoth. Their write-ups are here, full text from RoGD 4, pg 118


Summoning: Garda birds are obviously the perfect tactical


weapon for sorcerers, who can bind these elementals


to detonate over a designated area. This irritates the


birds, as they think it an ill and unvalorous use of their


sacrifice. They must personally seek redress over this, as


the Celestial Order cares not, but garda birds’ immortal


nature makes them tenacious enemies. Sorcerers who


call garda birds usually just use them as warriors, and


occasionally advisors in matters historical or magical.


Attributes: Strength 4 (Phoenix 6), Dexterity 5,


Stamina 4; Charisma 5, Manipulation 3


(Phoenix 2), Appearance 5; Perception 4, Intelligence 4


(Phoenix 3), Wits 4


Virtues: Compassion 2, Conviction 3, Temperance 3,


Valor 5


Abilities: Athletics 4, Awareness 4, Dodge 4,


Integrity 3, Lore 4, Melee 0 (Phoenix 5),


Occult 4, Presence 4 (Intimidation +3), Resistance 3,


Socialize 2, Stealth -3, War 3


Backgrounds: Contacts 4, Influence 2


Charms:


Dematerialize—Costs 60 motes


Divine Prerogative—Will punish any crimes against its


person


Dreamspeak—All-Encompassing


Immolation—With the expenditure of one mote, the


garda bird erupts in a fiery explosion. Every character


within (Essence x20) yards suffers an attack. Roll the


bird’s (Charisma + Valor), adding (Essence) automatic


successes; the result is the attack’s successes. This attack


can be blocked or dodged normally. The attack’s raw


damage is equal to the motes remaining in the garda bird’s


Essence pool at the moment of immolation. The garda


bird dies, though it will be reborn. A garda bird shifting


into phoenix form unleashes a similar attack reflexively,


at no mote cost, with a raw damage of 16L.


Landscape Travel—+2 Dexterity and double speed


when flying


Memory Mirror—Sense the passions and purity within


Paralyze (Phoenix form only)—-2 internal penalty to


Valor with a successful hit


Regalia of Authority (Phoenix form only)—All opposing


the garda suffer utter terror.


Shapechange—Emperor, empress or phoenix (see description)


Stoke the Flame—Inspire awe and terror


Subtle Whisper—Subtly encourages curiosity and awe


Tracking—Invests Essence in any summoner or unholy


being


Words of Power—Sings out burning, passionate mysteries


First (Ability) Excellency—Melee, Presence


Join Battle: 8


Attacks:


Emperor and Empress form:


Claw: Speed 4, Accuracy 6, Damage 7L (Empress +2


Fire), Parry DV 3, Rate 3


Clinch: Speed 6, Accuracy 5, Damage 4B (P), Parry


DV –, Rate 1


Arc of Flame: Speed 6, Accuracy 9, Damage 4L,


Range 10, Rate 1


Phoenix Form:


Phoenix Sword: Speed 4, Accuracy 12, Damage 11L


(+2 Fire), Parry DV 6, Rate 3


Soak:


Emperor: 2L/4B


Empress: 4L/6B; 8L/10B vs. Fire (Halo of flame, 2L/2B;6L/6B vs. Fire)


Phoenix: 10L/14B; 14L/18B vs. Fire (Halo of flame,


2L/2B; 6L/6B vs. Fire) (Lamellar armor, 6L/8B,


-2 mobility)


Health Levels: -0/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2


/-4/Incap


Dodge DV: 7 Willpower: 8


Essence: 4 Essence Pool: 80


Other Notes: In any form, garda birds may fly at their


full movement speed. Landscape Travel may increase


this speed.


In Empress and Phoenix forms, garda birds set fire to any


combustible material that they touch, and absorb fire elemental


damage per Blessed Fire Body (see pp. 163-164).


Due to their blazing plumage, garda birds take a -3


internal penalty to any Stealth checks they’re unwise


enough to make.


Neither Eclipses nor Moonshadows can learn


Immolation.


Summoning: An ifrit will warm somewhat to a sorcerer


who gives it interesting and challenging assignments


(thus, ifrit make good Hunters), particularly if the


summoner is polite. Nothing insults an ifrit so much as


being called to do something easy, such as guarding an


unthreatened front door for show or carrying written


messages like a street urchin. These elementals would


never whine or seek their own revenge, but an ifrit


120


bound to demeaning purpose will later drop complaints


in powerful, well-chosen ears.


Motivation: Provide a good role model for less righteous


folk (i.e., everyone).


Attributes: Strength 4, Dexterity 4, Stamina 4;


Charisma 4, Manipulation 3, Appearance 5; Perception 3,


Intelligence 4, Wits 3


Virtues: Compassion 3, Conviction 3, Temperance 4,


Valor 3


Abilities: Athletics 4, Awareness 3, Dodge 3,


Integrity 4, Investigation 3, Linguistics 4, Lore 3, Performance


3, Presence 4, Martial Arts 5, Resistance 2,


Socialize 3, Stealth -3, Survival 2, War 4


Backgrounds: Artifact 2, Contacts 5, Influence 1,


Resources 4


Charms:


Benefaction—Bonus die to any one Ability


Dematerialize—Costs 55 motes


Destiny Sponsorship—Safe in the desert


Domain Manipulation Scenario—Brighten to anima


banner level


Harrow the Mind—Illusions plague the guilty


Landscape Travel—3x speed over the desert


Material Tribulation Divestment—Cleanses any Crippling,


Poison or Sickness effects


Regalia of Authority—Inspire awe in mortals


Sheathing the Material Form—All-Encompassing


Spice of Custodial Delectation—Gain Essence from having


others thank him profusely


Stoic Endurance—Soaks, heals, bleeds, recovers and


ages similar to an Exalt


Tracking—Find anyone the ifrit has blessed


Worldly Illusion—Target is alone with his sins


Second (Ability) Excellency—Athletics, Integrity, Martial


Arts


Infinite (Ability) Mastery—Integrity, Martial Arts


Join Battle: 6


Attacks:


Punch: Speed 5, Accuracy 10, Damage 4B, Parry


DV 6, Rate 3


Kick: Speed 5, Accuracy 9, Damage 7B, Parry


DV 4, Rate 2


Clinch: Speed 6, Accuracy 9, Damage 4B (P), Parry


DV –, Rate 1


Excellent Straight Sword: Speed 4, Accuracy 12,


Damage 8L, Parry DV 6, Rate 2


Soak: 8L/12B (Lamellar armor, 6L/8B)


Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap


Dodge DV: 6 Willpower: 7


Essence: 4 Essence Pool: 75
 
Quick question before posting: how much should I assume Joyous Dove remembers about her previous incarnations?
 
Once I'm back home and have a chance to look over the book (I'm at school right now), I'll post the other elementals summoned and do the same thing that I did for the fire elementals.
 
Arynne said:
Quick question before posting: how much should I assume Joyous Dove remembers about her previous incarnations?
Not much, usually flashbacks, but as always tweak for dramatic needs.


Yeah, my new timezone sucks...
 
IIRC as far as RAW is written, Lunars instantly recognize their Solar mates the first time, as well as gain an automatic Intimacy (the reverse is not true of Solars).
 
Albane's reaction might seem a bit extreme, but Malek suddenly lifting the effect of a Charm flared his suspicions and made him jump to conclusions, especially considering the last incident with Essence-users :wink:
 
We haven't been strict on that so far, it gives more freedom to the players.


I think there is a typo in your post, a floating 'Never'.
 
Sorry, I didn't see your Join Battle... ^^


Don't worry too much about the Essence, that recovers quickly especially since today is the festival.


A bigger problem may be WP, for Siham, River and Cunning Fangs, but as long as you don't burn it like crazy, it's one less thing to keep track of (I follow the Celestial Peerles Paragon of Laziness STing Style, and this is my Somnolent Tactical Oversight Prana).
 
Now that you mention it, Siham would probably be missing a few WP points since his main use charms eat Wp for breakfast. ( harmonious academic methodology, crack mending technique)
 
I remember typing something about the need to get close with the local deities... nobody took that in charge ?!
 

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