Esbilon
Seven Thousand Club
Goddamnbatman, can you give us some info on how the game will start? Where are we? Are we together? What's just happened? Stuff like that
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While it is of course your decision, I would like to draw your attention to Flashing Vengeance Draw, archery charm which on top of adding your Essence in automatic successes, makes the first attack automatically Unexpected if it is the first in the battle and lets you draw your weapon without an action. While it is one more charm further into a charm tree, your suggestion seems overly nerfing in comparison.Goddamnbatman said:Yeah it's fine for the DBs, I would say convert join battle dice into automatic successes instead of adding on top of it.
There are special powers that repair the manse, sure, but that's not what I'm talking about. To get extra build points, it is possible to take the Maintenance Flaw (Oadenol's Codex page 64) which lists a number of tasks that must be done at certain intervals to keep the manse running.Goddamnbatman said:Esbilon: the charm is fine. As for the maintenance issue for the bound servitor, I thought there was some kind of self repair powers for manse...or did I just imagine that?
Not really. You're spending points to get points. You're really not winning out on much there, and depending on your Maintenance requirements the Servants may not even be able to accomplish everything. Of course, it's all subject to ST ruling in the end.Esbilon said:but mechanically, it seems unfair.
It's regular maintenance, not repairs. The five dot examples are: "A palace where the servants tread out symbols of power as they go about their precisely timed, daily tasks. A tower that requires seven mortals singing at all times."Goddamnbatman said:They could potentially repair but depending on the maintenance flaw and what kind of manse we are talking about, you might still need to obtain exotic materials and the likes.
You don't have to. Manse creation system is fun and all but frankly unless you plan to be spending a lot of time there, it ends up being mostly useful to get a heartstone.WarDragon said:...do we have to delve into the manse creation system if we don't want to? Can we leave our manses undefined, at least to start with?
Truth, it just seems kind of cheesy considering the fluff that should exist behind them. Plus, the more developed you make them, the more the ST can turn into tools for advancing the plot!Goddamnbatman said:You don't have to. Manse creation system is fun and all but frankly unless you plan to be spending a lot of time there, it ends up being mostly useful to get a heartstone.