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Fantasy Divine Games in the Playground OOC (Always Recruiting!)

what the rules are for what abiltiies I can or not make, and what that letter behind means
Okay, the {A} ability is Aid or Assist, it's used only in helping other gods in their battles/combat. The {D} abilities are purely defensive, giving the God who has them +2 CR in one round of combat (combat lasts 3 rounds total) so long as they did not initiate the combat. The {C} abilities are combat abilities, adding +1 CR to a god's CR in all 3 rounds of combat. The {O} abilities are offensive, adding +2 CR to a god, but only if they initiated the combat. {H} abilities are hatred, meaning a god gets +2 CR if he is fighting a god associated with a specific domain/religion/organization/pantheon he hates.

Number of abilities a god can have is determined by their divine rank and paradigm. Bit complicated but it makes things interesting. Hope that helps!
 
Yeah, that really helps, thanks! Could you detail on what I jsut quoted, though?
Sure! Divine rank determines how much AP you gain upon rollover, whether you can walk upon "the playground" (the physical world) without an avatar, and your base CR. Divine Rank (or DR) is numbered 1-6 with 1 being the most powerful (Overgod) and 6 being the least (Hero-god).

Paradigms are essentially "classes" for the gods. There are a total of four. The warrior class adds CR equal to half of your DR, so say you are a Hero-god (6), warriors would add +3 to their CR. Warriors add one ability every three DR.

Strikers gain CR equal to 1.5 times their DR on the first round of combat, but only if they are the initiators. So if they were Hero-god (6) their CR would add +9 CR on the first round of combat. Strikers gain an ability every two DR, but it must be a {C} or {O} ability.

Casters gain CR equal to triple their DR, however, you must be strategic in how you use it because once you apply your choice of CR into a round you must wait until rollover to replenish them. Casters gain one ability every 4 DR.

Divinities are a defensive class. They add CR equal to their DR for two rounds during combat, but only if they did not initiate. Divinities gain one ability per 2 DR, but they must be {D} or {A} abilities.
 
Sure! Divine rank determines how much AP you gain upon rollover, whether you can walk upon "the playground" (the physical world) without an avatar, and your base CR. Divine Rank (or DR) is numbered 1-6 with 1 being the most powerful (Overgod) and 6 being the least (Hero-god)
wait, so I get to choose any divine rank I want or am I atributed or how does that work?

Paradigms are essentially "classes" for the gods. There are a total of four. The warrior class adds CR equal to half of your DR, so say you are a Hero-god (6), warriors would add +3 to their CR. Warriors add one ability every three DR.

Strikers gain CR equal to 1.5 times their DR on the first round of combat, but only if they are the initiators. So if they were Hero-god (6) their CR would add +9 CR on the first round of combat. Strikers gain an ability every two DR, but it must be a {C} or {O} ability.

Casters gain CR equal to triple their DR, however, you must be strategic in how you use it because once you apply your choice of CR into a round you must wait until rollover to replenish them. Casters gain one ability every 4 DR.

Divinities are a defensive class. They add CR equal to their DR for two rounds during combat, but only if they did not initiate. Divinities gain one ability per 2 DR, but they must be {D} or {A} abilities.
how does this affect the number of abilities I can have?
 
I think you're allowed to choose any DR you like, each comes with their own advantages and disadvantages. The higher your rank, the less your base CR will be, but the more AP you'll get on rollover. EDIT: scratch that, what Hel Hel said lol

Each paradigm has limits on what kind of abilities you have and how many you have, though in all honesty I wouldn't take them as strict rules (I don't think anyone else did either honestly lol), my god is a Demi-god (5) Divinity paradigm and I have 4 different abilities.
 
I guess I´ll give a shot to placing myself on a higher rank and if the GM then tells me to lower it, I will. The character is made for building moreso than any fighting, so...yeah...

anyway, thank you both!
 
oh, I almost forgot. So , any non-combat powers a deity might have? Do we have the option to have any?

And how do I determine the "combat rating"?
 
I assume any non-combat powers a deity might have would be associated with his domain (so a god with the water domain might be able to manipulate it like water bending) though we're all ultimately gods so our powers aren't all that limited.

CR is Divine rank + Paradigm bonus (as well as any battle artifacts you might have). So my DR is (5) Demi-God + my paradigm (Divinity, which adds CR equal to my DR for two rounds) making it a total of 10 + my {C} ability, bringing the grand total to 11.
 
So, Nameless Author Nameless Author , about the beget god action. Since they start at a DR of 1, shouldn't they start with 3 AP because that's how many they get at rollover? If you don't think it should happen that way, that's fine too, but it makes it so that making an alternate character is a bit more feesable.

Again, not trying to question or overstep boundaries, just giving an opinion
Well the cost for making a new god would be pointless then in my opinion. I believe that begetting a god is a long term investment in both the AP and story sense. You pay a rollovers worth of AP, and essentially get double the AP back every week since their both independent characters (unlike an Avatar) whom have independent AP pools.
 
Well the cost for making a new god would be pointless then in my opinion. I believe that begetting a god is a long term investment in both the AP and story sense. You pay a rollovers worth of AP, and essentially get double the AP back every week since their both independent characters (unlike an Avatar) whom have independent AP pools.
Fair enough, I thought they started as a hero, and only made one back for a while. :)
 
Fair enough, I thought they started as a hero, and only made one back for a while. :)
Well, if you wanted to you could make your bigoted god a dr 0 character (I might do that later myself). In that case, I'll allow the newly hero-god to be born with 1 AP (a rollover's worth to them), for the trouble.
 
It is encouraged that even if you have no AP that you role-play, you don't need to use a AP action every time you post. The characters you play as are gods, or the mortals they have created. The First is quite a bit restricted in this regard, but that's why I made Sucube.
 
It is encouraged that even if you have no AP that you role-play, you don't need to use a AP action every time you post. The characters you play as are gods, or the mortals they have created. The First is quite a bit restricted in this regard, but that's why I made Sucube.
what does BR-1 mean?
 
Do you mean DR-1? DR means divine rank, and for the action(s?) such as Beget God you can with enough AP create a god that is almost equal to the creator god, just one rank lower than the original. Though that costs a lot of AP fast to create a high level god, such as a DR 15 god trying to create a DR 14 god (which would cost 29 AP actually...).
 
Do you mean DR-1? DR means divine rank, and for the action(s?) such as Beget God you can with enough AP create a god that is almost equal to the creator god, just one rank lower than the original. Though that costs a lot of AP fast to create a high level god, such as a DR 15 god trying to create a DR 14 god (which would cost 29 AP actually...).
so to beget a God, it costs twice their divine rank plus 1?
 
and is there like a public domain, like a world that all Gods share in a sense or to shape anything is it mandatory to have a domain of your own?
 
Yup, x2 the DR +1 is the 4th grade algebra equation to making new baby gods. :)

As for a place for all the gods, there is no such place that is a "common ground" other than the World or the Void. The World is really only a place for hero/demi-gods... and by technicality but not so much in practice the First. The Void is... well the Void, there is nothing there, a empty space that no god can claim and where gods go when they cannot be anywhere else.

You could make such a place, or join someone else's plane. The First would welcome you with open arms into the Underworld, as long as you'd help with it's goal of freedom. :hornstongue;
 

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