starboob
lover / leaver
Juno would never in a million years have thought about channeling someone else’s magic––taking from them what is precious and finite. Even her worst self would not have done that to a person; she would have rather given them an easy death than something like this. Not that she intends to kill the faerie, but it is a fear. That she will. That she won’t know what she’s doing and the faerie will be nothing more than a handful of ash in her palm. (She promises herself that if that happens, dead goddess forbid, she won’t stop fighting. She won’t let this faerie go down in vain. She won’t rest until she makes sure that everyone remembers Olette and her complicated and impossible to remember last name. Those forgetful flowers may have been for Cerise, but she knows they were important to the faerie, too. Her faerie.) ‘You aren’t going to hurt her. This won’t be like…’ She can’t finish the thought, but the still wounded animal in her chest knows exactly what she is thinking. What she is remembering. What she wishes she could forget. Her face drops for the briefest second before she catches it and hardens her gaze. ‘Just go slow. Use your fucking head, for once.’
That Olette knows something about channeling doesn’t necessarily surprise Juno. She’s a fucking genius, so of course she knows about this. (It doesn’t occur to her to think about any implications, if only because she knows so little about the faerie despite that earlier feeling that she has known her for her entire life.) When the faerie bleeds away the color in her hair, eyes, and other illusions, she understands that Olette means business. Not that she doubted it, but this is just another way for her to know. (She notices, too, how Olette refuses to look at her. Her heart pinches. Part of her wants to curl a finger beneath her chin and tilt her gaze up. Part of her wants to tell her, “Your eyes aren’t like Gran’s. I’m not scared of what I’ll see.” The other part of her knows that is not what they do and, maybe, that part of her simultaneously wishes they did.)
She takes a slow deep breath when Olette takes her hand, pushing away all her prior experiences with channeling souls and how horribly they all went. She has to let the faerie in and to do that, she needs to push herself to the side to make room. In her mind’s eye, she pictures a wide grassy field, not too unlike the one she runs through in her dreams, and uses that calm to invite Olette into the greenscape of her soul.
Even with this simple step in channeling, the world around them reacts. and Juno hasn’t even begun to take from the faerie. As of right now, it’s a flow of energy going back and forth in harmony. It’s odd, but not unpleasant. It just is and when Juno accepts this, she’s able to look around at their changed world and how a dome protects them from drowning. (How long will that hold?) While her own body doesn’t glow, not in the same way as Olette’s, sparks of necromantic energy dance over her body like zipping currents of electricity. (She doesn’t think this has ever happened before.) More than that, she can see, not just feel, the thin spider web-like threads of death covering almost every inch of this once temple. She doesn’t even have to conjure an image of what this place might have looked like in its prime, she can see it clearly––the ghost of the temple, the statue of this goddess wielding a triton and a whaling harpoon slung behind her back. Her maidens––priestesses, she assumes––tending to her house. Patrons swimming in and out to say their prayers or make their offerings. It occurs to her that these are not figments of her imagination, but she is quite literally looking into a scene from the past left behind by its ghosts.
She’s so taken by the newness of this experience that she doesn’t remember Olette until she feels the squeeze around her hand. She squeezes right back, automatically, to offer her assurance. “The cube might be an asshole, but it's never let us die before. We’ll be okay.” It may blast them from dangerous situation to dangerous situation, but it’s never once left them hanging. (Well, okay, there was that one time when they got separated in that labyrinth and Juno was sure they were going to die fighting all those monsters (Juno does realize now that Olette really had taken out all those monsters and hadn’t just found a pile of corpses to sit on), but even then they didn’t die. They survived despite the odds. She doesn’t want to consider this as a possibility, but she has a sneaking suspicion the cube might know their limits better than they do and only removes them from situations they truly cannot handle.)
“My little––?” She doesn’t get to finish the question when Olette tugs her towards the crushed mer-skeleton. Something about the gesture causes her to blush and she’s thankful she’s following the faerie and that Olette cannot see this. Maybe it’s just that she is taking her along? Even if they have to be holding hands now, she’d like to pretend that it means something else.
Like a dope, she happily follows along and observes as the faerie brushes over the glyph––
A scene plays out before her, suddenly, when the glyph stamps itself onto the dome above. It’s a fraction of this planet’s history, just a page, but she sees this mermaid’s last moments. Undoubtedly, she is a servant to this goddess. She can feel her fear. The pulse of her heart and how it throbbed and strained as she tried to… to do something? More than likely protect the temple and, by extension, her goddess. She watches as the mermaid casts a glyph around the house; it shines bright like a beacon. (It vaguely reminds Juno of the light from those freaky fish that once tried to arrest them.) She can tell that the glyph is meant for protection, but she also could have made that assumption on her own. It’s an odd sort of protection spell, however, because rather than push the bad out, it seems to draw the nightmare infection in. It seems this priestess thought it best to try to devour the oncoming storm. (Juno doesn’t know much about the ocean, but she knows that it’s like a gaping mouth that endlessly swallows. Maybe that’s what the mermaid priestess was aiming to do––after all, what is too big for an ocean to consume?) ‘Fuck.’
Juno nods at Olette’s question. “Y-yeah,” she says, her voice shaky. Though not necessarily from strain but perhaps picking up on the emotional signature left behind by this temple’s final moments. “The second you touched the glyph, I saw something.” She closes her eyes and focuses on the faerie's hand in hers. “The past, I think. The glyph, this one, I think is supposed to attract prey. The mermaids saw the incoming corruption as something they could overpower and tried to treat it––”
Something stirs behind them, interrupting the necromancer’s thought. “Shit.” She doesn’t need to turn around to know what’s happening, because this place is fucking haunted. It is haunted by both the horror of what happened and the anguished spirits of the holy women. (Or evil fish bitches, as she’s sure Olette would call them. The thought causes her to smile, but she keeps it tucked away inside, just for herself.) This is not hard to know given a goddess’s skeleton lays here, along with her most devout worshippers. Knowing their spirits are still here, she has a feeling these fallen clerics aren’t going to let two strangers who mirror the forces that destroyed their world help so easily. They still linger here and are still trying to protect their temple. (Like how grandma Duchess is still with the goddess, though she eternally calls for Cerise.)
The one before them is stirring; her spirit peels off her skeleton––her body split where it was crushed, though it’s still loosely connected by the vertebrae of her spine and her ghostly innards. Her scales has transformed into sharp points, in fact, so much of her seems sharp as razors. The revenant mermaid shrieks at them, loud enough that the pillar she had been trapped under cracks; loud enough that Juno can barely think.
"Olette." She tries to collect her thoughts together as she reaches out her hand towards the corrupted cleric. "I know she's an evil fish bitch, but we can't destroy her," which is a tragedy for the homicidal pirate, "I think we have to help her. That glyph you activated, it's supposed to shine a beacon. If you draw it, I think we can capture her and then I might be able to heal her, in a way." As a necromancer, she most knows how to summon, use, and destroy spirits––she doesn't necessarily know how to lay them to rest but... But if the Shrike parted any wisdom onto her when she blessed her, it's the logic of cycles and that the traditional uses of necromancy are just one part of a cycle. (This is how she figured out healing, but many years too late.) Doing some good here might make the heart more obvious to them or might at least show them the correct order that they need to activate the rest of the glyphs (she's hoping). She squeezes Olette's hand once more for good luck.
That Olette knows something about channeling doesn’t necessarily surprise Juno. She’s a fucking genius, so of course she knows about this. (It doesn’t occur to her to think about any implications, if only because she knows so little about the faerie despite that earlier feeling that she has known her for her entire life.) When the faerie bleeds away the color in her hair, eyes, and other illusions, she understands that Olette means business. Not that she doubted it, but this is just another way for her to know. (She notices, too, how Olette refuses to look at her. Her heart pinches. Part of her wants to curl a finger beneath her chin and tilt her gaze up. Part of her wants to tell her, “Your eyes aren’t like Gran’s. I’m not scared of what I’ll see.” The other part of her knows that is not what they do and, maybe, that part of her simultaneously wishes they did.)
She takes a slow deep breath when Olette takes her hand, pushing away all her prior experiences with channeling souls and how horribly they all went. She has to let the faerie in and to do that, she needs to push herself to the side to make room. In her mind’s eye, she pictures a wide grassy field, not too unlike the one she runs through in her dreams, and uses that calm to invite Olette into the greenscape of her soul.
Even with this simple step in channeling, the world around them reacts. and Juno hasn’t even begun to take from the faerie. As of right now, it’s a flow of energy going back and forth in harmony. It’s odd, but not unpleasant. It just is and when Juno accepts this, she’s able to look around at their changed world and how a dome protects them from drowning. (How long will that hold?) While her own body doesn’t glow, not in the same way as Olette’s, sparks of necromantic energy dance over her body like zipping currents of electricity. (She doesn’t think this has ever happened before.) More than that, she can see, not just feel, the thin spider web-like threads of death covering almost every inch of this once temple. She doesn’t even have to conjure an image of what this place might have looked like in its prime, she can see it clearly––the ghost of the temple, the statue of this goddess wielding a triton and a whaling harpoon slung behind her back. Her maidens––priestesses, she assumes––tending to her house. Patrons swimming in and out to say their prayers or make their offerings. It occurs to her that these are not figments of her imagination, but she is quite literally looking into a scene from the past left behind by its ghosts.
She’s so taken by the newness of this experience that she doesn’t remember Olette until she feels the squeeze around her hand. She squeezes right back, automatically, to offer her assurance. “The cube might be an asshole, but it's never let us die before. We’ll be okay.” It may blast them from dangerous situation to dangerous situation, but it’s never once left them hanging. (Well, okay, there was that one time when they got separated in that labyrinth and Juno was sure they were going to die fighting all those monsters (Juno does realize now that Olette really had taken out all those monsters and hadn’t just found a pile of corpses to sit on), but even then they didn’t die. They survived despite the odds. She doesn’t want to consider this as a possibility, but she has a sneaking suspicion the cube might know their limits better than they do and only removes them from situations they truly cannot handle.)
“My little––?” She doesn’t get to finish the question when Olette tugs her towards the crushed mer-skeleton. Something about the gesture causes her to blush and she’s thankful she’s following the faerie and that Olette cannot see this. Maybe it’s just that she is taking her along? Even if they have to be holding hands now, she’d like to pretend that it means something else.
Like a dope, she happily follows along and observes as the faerie brushes over the glyph––
A scene plays out before her, suddenly, when the glyph stamps itself onto the dome above. It’s a fraction of this planet’s history, just a page, but she sees this mermaid’s last moments. Undoubtedly, she is a servant to this goddess. She can feel her fear. The pulse of her heart and how it throbbed and strained as she tried to… to do something? More than likely protect the temple and, by extension, her goddess. She watches as the mermaid casts a glyph around the house; it shines bright like a beacon. (It vaguely reminds Juno of the light from those freaky fish that once tried to arrest them.) She can tell that the glyph is meant for protection, but she also could have made that assumption on her own. It’s an odd sort of protection spell, however, because rather than push the bad out, it seems to draw the nightmare infection in. It seems this priestess thought it best to try to devour the oncoming storm. (Juno doesn’t know much about the ocean, but she knows that it’s like a gaping mouth that endlessly swallows. Maybe that’s what the mermaid priestess was aiming to do––after all, what is too big for an ocean to consume?) ‘Fuck.’
Juno nods at Olette’s question. “Y-yeah,” she says, her voice shaky. Though not necessarily from strain but perhaps picking up on the emotional signature left behind by this temple’s final moments. “The second you touched the glyph, I saw something.” She closes her eyes and focuses on the faerie's hand in hers. “The past, I think. The glyph, this one, I think is supposed to attract prey. The mermaids saw the incoming corruption as something they could overpower and tried to treat it––”
Something stirs behind them, interrupting the necromancer’s thought. “Shit.” She doesn’t need to turn around to know what’s happening, because this place is fucking haunted. It is haunted by both the horror of what happened and the anguished spirits of the holy women. (Or evil fish bitches, as she’s sure Olette would call them. The thought causes her to smile, but she keeps it tucked away inside, just for herself.) This is not hard to know given a goddess’s skeleton lays here, along with her most devout worshippers. Knowing their spirits are still here, she has a feeling these fallen clerics aren’t going to let two strangers who mirror the forces that destroyed their world help so easily. They still linger here and are still trying to protect their temple. (Like how grandma Duchess is still with the goddess, though she eternally calls for Cerise.)
The one before them is stirring; her spirit peels off her skeleton––her body split where it was crushed, though it’s still loosely connected by the vertebrae of her spine and her ghostly innards. Her scales has transformed into sharp points, in fact, so much of her seems sharp as razors. The revenant mermaid shrieks at them, loud enough that the pillar she had been trapped under cracks; loud enough that Juno can barely think.
"Olette." She tries to collect her thoughts together as she reaches out her hand towards the corrupted cleric. "I know she's an evil fish bitch, but we can't destroy her," which is a tragedy for the homicidal pirate, "I think we have to help her. That glyph you activated, it's supposed to shine a beacon. If you draw it, I think we can capture her and then I might be able to heal her, in a way." As a necromancer, she most knows how to summon, use, and destroy spirits––she doesn't necessarily know how to lay them to rest but... But if the Shrike parted any wisdom onto her when she blessed her, it's the logic of cycles and that the traditional uses of necromancy are just one part of a cycle. (This is how she figured out healing, but many years too late.) Doing some good here might make the heart more obvious to them or might at least show them the correct order that they need to activate the rest of the glyphs (she's hoping). She squeezes Olette's hand once more for good luck.