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Character Characters


Rua Somueine
5’3" | 34lbs
Daily Post Schedule | RPed by Tau Tau
< No current RP >
Goals:
  • Establish a famous fashion brand.
  • Clear her family name.
  • Find her family (dead or alive).
  • Make the ugly surface-folk less ugly.

Equipped Titles:
  • < Beast >
  • < Mundane >
  • < Vallenti >

Class: N/A
Downtime: N/A

Rua grew up happy, on the outskirts of Crustanton, her mother a talented fashion designer. She quickly took after her, expecting to one day continue the family trade. Unfortunately, her family also had strong revolutionary views, which they would subtly incorporate into their designs. One of these outfits ended up finding its way to the Abyssal Court during a private performance, the symbology outraging a few of the nobles.

Most of this went unnoticed by Rua, but from that day on, things slowly began to change. Neighbors who’d once been polite and friendly, now began scowling at her, friends began to distance themselves from her, clients no longer gushed about how much she looked like her mother. A few months later, she came to learn why.

Rather than simply punishing their family directly, one especially disgusted Abyssal Lord had used his influence to manufacture bad omens to the Currents of the Lake. In just a few months, her family had gone from revered fashion designers, to cursed untouchables who were a threat to the order of the Continental Lake. In time, the distance others showed to them became bitterness, bitterness became anger, and anger became hatred.

That day, she learned a valuable lesson about the cruelty people were capable of. Her family was dragged away by a mob of frantic neighbors, all insisting it was for the safety of the lake. Were it not for Rua hiding away, she would’ve been dragged off with them. Some days, she imagines it might’ve been better that way, because at least then she’d know what happened, instead of all the guessing.
Left with no other option, Rua headed for the surface, where no one cared much about the superstitions of the Currents, if they knew about them at all. Her talents allow her to live comfortably, though she never really feels comforted, especially in all that… air. While the incident is still strong in memory, enough time has passed that Rua is ready to start making new connections in the surface world.
  • < Beast >
  • < Mundane >
  • < Vallenti >
Jellyfish people. The Vallenti are a race of aquatic beastfolk known for their ghostly, translucent bodies, which are far more lightweight than most mammals. Despite incredible weakness, tiny, microscopic stingers provide self-defense against would-be attackers. Most Vallenti tend to have long hair, regardless of gender, as the hair also contains stingers. This provides a secondary layer of defense, both against attackers, and any hairdressers daring enough to tackle Vallentinian hair.

Racial Requirements:
  • < Beast > Title
  • Natural Armor F [Nematocysts]
  • Feature [Gel Body]
  • Feature [360-degree Vision]
  • H-grade Strength - This applies only to initial character creation. Increasing strength beyond H implies your character has found a way to strengthen themselves through unnatural means.
Start: 105 (+28)
Earned: 0
Spent: 133
Unspent: 0
  • H Strength
  • B Precision
  • E Intelligence
  • F Vitality
  • H Speed
  • F Character
  • C Artisan [Seamstress]
  • F Ranged Fighting Style [Metal Weaver]
    • Telekinesis applied to metal thread, creating a tapestry of thin metal to lacerate the enemy into submission.
    • F Range
  • F (C) Telekinesis (Focused [Metal], Concentration 2)
  • F Area Knowledge [Crustanton]
  • F Attentive Student
  • Concealment
  • Feature [Gel Body] - (Born For This)
    • Body is made mostly of a jelly-like substance known as Mesoglea, which can absorb oxygen as a form of "breathing through touch." This body is lightweight, and dries out easily, especially in hot, dry environments.
  • Feature [360-Degree Vision]
    • Can see in all directions simultaneously, thanks to "eye spots" along the body, which can detect rough shapes and sudden movement.
  • Language
    • Common
    • Beastial
  • Fast Fashion C
    Telekinesis F(C), Artisan C
    3 Post Cooldown
    Using telekinesis, a new outfit is sewn directly onto the target with astonishing speed.
  • Hangman’s Noose F
    Ranged Fighting Style [Metal Weaver] F, Range F, Telekinesis F(C)
    0 Post Cooldown
    Metal thread is twisted into a noose, which will tighten around the target’s neck if it loops around it.
Equipment
  • F Nematocysts (Natural Armor)
    • Microscopic harpoons along the skin, enabling the iconic jellyfish sting. Most effective at discouraging physical touch, but can also provide a bit of counterforce against stronger material, in a pinch.
  • C Silver Thread (Artisan Ranged Weapon)
    • A spool of silver, which has been stretched and spun thin enough to resemble thread.
Items
  • Very large metal chest containing…
    • 100 iron needles
    • Lots and lots of thread
    • Several types of fabric
    • Spare clothes
    • An excessive amount of flasks of water
Assets
  • < Empty >
  • Oct 21, 2024 (Initial Point Allocation)
    • 00 | Feature [Gel Body] - (Born For This)
    • 00 | F Area Knowledge - (Native)
    • 07 | Stats [HBEFH]
    • 07 | Feature [360-degree Vision]
    • 07 | Concealment
    • 28 | C Artisan
    • 07 | F Ranged Fighting Style [Metal Weaver]
      • 00 | F Range - (Free technique)
    • 07 | F Attentive Student
    • 28 | F Telekinesis
    • 14 | F Natural Armor
Latest Edit (Oct 21, 2024): Changes for initial points. Now has ranged fighting style, weapon is iron thread, slight adjustment to items (she doesn’t need as many needles if they’re not being thrown as weapons), INT down one to E, venom is dropped from equipment entirely. Added new ability using the fighting style.
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ℒ𝒶𝒹𝓎 𝒱𝑜𝓃 𝒯𝓊𝓇𝑔𝒾𝓃𝑒𝓋
Final smaller.png
(AI generated image)​
Theme: (It's some classical Russian piece with echoes of grandeur, righteous fury, and silent suffering. I'll find it eventually.)
Rp'er Name: Gabi
Post Frequency: Ping me if I haven't posted in a week.
Discord Name: Gabi
Current RP: Shadows of Malice
Autumn Leaves
Goals: Revenge for the murder of her family.
Equipped Titles: fae, elf
Class:
Perks:
Downtime:
Languages: Common, Elvish
Height: 6'2"
Weight: 140 lbs.
Backstory:
“The whole thing starts well before my time. Elders of my house heard of Tiamat and her wish to rule world, and they agreed. They became members of cult and served faithfully for many generations of men. Our family prospered, our influence grew, and we were happy. Then, a few years ago, rumor spread that our faith had waned and we were not as valuable an asset as we had been. I knew rumor to be false; Grandmother’s faith never wavered. But others in cult sought to curry favor with Tiamat and took matters into their own hands.

“It was spring festival. Family affair. Even Varis was home from travels with chest full of souvenirs for little ones. It was cruel twist of fate that I was out of house when they came. I return home and open door to find Grandmother and Grandfather hanging from chandelier. Everyone in house is dead. I can tell you exactly where everyone was and how they died. It is thanks to process of elimination that aunt Nushala has grave marker.

“My family was twenty-three strong! They slaughtered them like rabbits! You cannot imagine the cruelty I discovered. My sister and her son were hiding in wardrobe, and they stabbed them through closed door! They threw my nephew’s twin to his death out window! And that is only one room!

“So, I do not care about Tiamat. I do not care about treasure. And I do not care about any of you. I care about making those responsible pay for their atrocities with their lives.”
Life on the road. She brought enough money to live modestly for several years as she searches for the guilty parties to deliver her justice.
Acquired Titles: fae, elf
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B. By default, all stats start at F for free.)
Strength - E
Precision - F
Intelligence - E
Vitality - F
Speed - F
Character Grade - F
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • heightened senses [hearing] F
  • feature: elf ears [cosmetic]
  • telekinesis F
  • magic F
  • illusion F
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Listening - heightened senses hearing f - character leverages enhanced hearing to hear more than normal people - grade f - 0 post cooldown
  • Telekinesis - telekinesis f - character can manipulate a tiny object within reach - grade f - 0 post cooldown
  • Illusion - illusion F - character manifests an illusory visual and/or audio effect in a small area next to the character - grade F - 0 post cooldown
Equipment: (Armor, Weapons, and Magical Catalysts you are presently wearing and their letter grade. Also list anything special about them. Word or picture description accepted.)
  • sword F
  • dagger F
  • catalyst F
  • Horse and tack F
Items: (These are items you likely carry as a part of your equipped titles. Common items necessary or relevant to your trade, like tools)
  • Stationary
  • Hit List
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
  • Von Turginev family mansion
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • [Date of Character Creation]
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 
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Qamar Kabus
IMG_3306.jpeg
Theme:
Rp'er Name: NachoGod NachoGod
Post Frequency:
2-3 times a week.
Discord Name: Mickey
Current RP: (list rp link here for any current or future rp's the character participates in. In this way it is easier to track down where a character is in IH)
Goals: To find her brother who is enslaved in the West empire, rescue him, and grow powerful enough to gain revenge against those who took her colony from her.
Equipped Titles: Fae/Capie
Class: Artless
Perks:
Downtime:
(can be left blank. used for #Harvester and #Tamer skills.)
Languages: Common, Fae
Age: 24
Height: 5ft 5in
Weight: 124lbs
Backstory: Native Denizen
Current Life:
Deep within the darkness of The shade there was once a small colony of Capies, these creatures lived in a peaceful balance with their surroundings. Hunting the elderly and infirm creatures that called the forest home and playing a crucial and definitively role in the cycle of life. Qamar was the first born spawn of the Kabus/Tamar Union, and she was raised to believe that all things had their place in the world, each had their part to play and hers was to be the Joy of their parents Union. She would lean into this role wholeheartedly constantly wearing a smile and ensuring her bubbly demeanor would make such a display infectious. For the first six years of her existence she was the life of the Colony. Beloved by all and welcomed in each dwelling. When she was Six years of age, The Parental Union would spawn yet another child, her Brother Badar, one who was designated with the role of being a protector of the Colony.

Qamar would maintain her status and continue on her mission to spread joy within the colony, but as she grew older she would begin to help the other brood-mothers, like her own, with caring for the little Fae larvae. Including her brother. Soon it would come time for her to join her father and the other adults in their collective mission of hunting those who would not persist within the forests. A task she would hop into with her usual optimism and hopeful energy. Yet she began to notice things were changing. The beasts they hunted were growing fewer in number, and if one really looked they could see signs of change, Fire pits here and there, signs of human activity within their borders. Oblivious to the tensions she would only notice how nervous the elders and her father would become when it was mentioned thus she began to keep what she discovered to herself. Something she would hold as a regret for years to come.

The growing human presence would come to a head when she was 12 years old. As per usual night had fallen and she was hunting with her father. A sudden twig snap would alert them both to what they thought was prey…however a small flame would ignite and she felt a sense of dread fill her as more small flames ignited in the distance. She and her father would turn to leave but suddenly the flames were airborne, a split second impulse on her fathers behalf was all that came between her and death that night. He blocked the oncoming flaming arrows with his body Quickly going up in flames, as he burned he would scream for her to run, and she would obey. Eyes filled with tears blurred the forest around her, yet by some miracle she made it to the Colony to find it under siege. Spotting her mother in pieces, her brother looking on frozen in terror, and some of the men responsible succumbing to the Potent Dust of her mothers now mutilated wings. She wanted to crumble into herself, she needed time to process the horrors before her. The screams of her people echoing throughout the night told her that she could do neither.

She took to wing and made an effort to reach her brother, yet she was young and weak. As she grabbed him she began to lose what little altitude she had gained. A rope with a hook was cast around her arm and with a tug her grip failed her. She dropped her little brother, luckily only a few feet, and Only barely managed to get the hook free in time to avoid a second one. Seeing the men surrounding her sibling she knew there was no way she could save them both. Her fathers words echoed in her mind and she did something that she would regret for the rest of her life…she turned and fled. Her wings beating as fast as they could carry her, when they began to fail her she would rely on her feet to take her the rest of the way.

Eventually she would come To Nevaeta, a lume elf settlement several miles from her colony, where she would collapse. The respite allowing her the luxury of crumbling as she had so desired. Eventually she would get herself together enough to explain what had happened and she would find limited sympathy for her plight. The Lume elves would allow her to stay though they were not as accepting of the outsider as she would have wished, still they were not openly hostile. For twelve years she would live amongst them until she began to hear murmurs of Fluffy moth Winged Slaves in the Western Empire. With a newfound hope she hadn’t felt in over a decade Qamar would ready herself for a long journey, and pray her brother was among this Moth Winged Slaves in the west so that she could save him and have a portion of her family back.
Acquired Titles: Fae/Capie (Capies are a species of predatory Fae that Are believed to be offshoots of an insectiod Beastkin tribe evolutionarily adapted to life within the Fae See.)
Points at Start: 105 +14 (stat reduced)
Points Earned: 0
Points Spent: 119 (-28 Stats,-14 Natural weapons, -21 flight F, Special Movement: Wallcrawling -14, Feature Skill: Extra limbs -7, Feature skill: Nightvision -7, Fighting style:Natural weapons:Moonlight predator -7, Incapacitation -14, Piercing-0, Stealth -7)
Points Not Spent: 0
Stats:
Strength - E (-7)
Precision - C (-21)
Intelligence - G (+7)
Vitality - G (+7)
Speed - F
Character Grade - F
Skills:
  • Flight F (-21)
  • Special Movement: Wallcrawling F (-14)
  • Feature Skill: Extra limbs (Arms) (-7)
  • Feature Skill: Night vision F (-7)
  • Fighting Style(Natural weapons) (-7) :Moonlight Predator-F- a fighting style utilizing Stealth and the natural weapons of the Capie to Incapacitate and Feed upon a target. Incapacitating F (-14) Penetrating F (Fighting style discount -0)
  • Area Knowledge|Domestic|The Shade F (Free)
  • Stealth F (-7)
Abilities:
  • Prey-making cloud-Moonlight Predator-(Flight F, Incapacitating F, Stealth F) the user Subtly beats their wings together creating a small cloud of paralytic powder in their vicinity rendering the target incapable of resisting a followup attack. Can only effect one Target within melee range of Qamar (Qamar is immune to her own powder.) (x1Actions) (Grade F) (Cooldown 0)
  • Final Kiss-Moonlight Predator-(Penetrating F, Wallcrawling F,) The user Bites into an incapacitated foe with their retractable proboscis and drags them away often times up a wall or onto a high point before draining their bodily fluids. (x2 Actions) (Grade F) (Cooldown 0)
Equipment:
  • Natural Weapons (Wings, Proboscis, Limbs.) F (-14): The chitinous tips of Qamar’s fingers are hard and sharp enough to pierce skin and soft tissue, The wings can Release a paralytic powder, and Her proboscis can penetrate flesh and Bone alike.
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • Clothing- Created by the Lune elves and worn with pride, seen by Qamar as a token of acceptance by the community…might be a bit of wishful thinking.
  • Silk bed tie- a traditional Silk cloth used to tie oneself to the boughs of a tree so that one does not fall out of it whilst sleeping.
  • Fine bristled brush- For keeping dirt out of her fur.
Assets: N/A
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • [9/27/24]
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 
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Lialeth Vianno
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Theme: (optional. you can post a link to character theme music)
Rp'er Name: IanThe170
Post Frequency: Daily to weekly
Discord Name: Unsure if I'll use discord regularly, but: ianthedestroyer170
Current RP: (list rp link here for any current or future rp's the character participates in. In this way it is easier to track down where a character is in IH)
Goals: Finding and spreading true love, as well as recovering her memories fully
Equipped Titles: Fae, Sylph
Class:Artless
Perks:
Downtime:
Languages:
Common, Fae
Height: 168cm
Weight: 25kg
Backstory: All her life she has been a passenger. Someone incapable of making her own judgment, someone who would be strung along to the whims of others, someone who simply should have never found happiness in a world, which was capable of lies and deception. Despite that, she would smile, always. If you smile, you are happy after all.

Since early childhood, everyone around her manipulated her, due to her naivete. Whether it was to clean up a mess someone else made in the classroom, or whether it was to take responsibility for the class pet that starved. It didn’t really matter, since everyone around her knew that she would simply respond with: “Of course I’ll help you!” with a wide smile on her face. Whilst she was ruining her future day by day, she did not care or even seem to realize that fact, after all, you are supposed to help people in need and that is what gave her happiness.

Even as she reached her adult life, she in the end did not “grow up”. She continued taking people at face value, without even thinking of the consequences that followed. She kept getting into abusive relationships that had red flags stretching miles across, kept co-signing loans of anyone, as long as they explained themselves, even went along with crimes, oftentime without even realizing it.

They just needed a driver to pick up some people from a party after all. The loud “Bang! Bang! Bang!” noises was just someone accidentally setting off fireworks. She couldn’t refuse such a simple request, especially since just the day before they taught her about gun safety and she wanted to repay the debt for that somehow. Even as she stood in court and was accused of manslaughter, and being blamed by the witnesses, the very people she helped drive home from the party, all she felt was understanding. They had friends and family that cared for them, so it was for the best to simply accept the situation as it was. After all, she’d be helping so many people. Even as her eyes puffed up and her face became wet, she never stopped smiling.

Her life ended before she had even reached the age of thirty, a suicide apparently, with over two dozen stab wounds made by her own sharpened up toothbrush, but despite allegedly committing suicide in such a fashion, there was still a slight smile on her face.
Current Life: To some degree, her life had not changed too much. She was still the happy naive little girl that she used to be. If there was one clear difference though, it was her scattered memories, she could remember some parts, but only bits and pieces. She felt like she had an obligation to remember, to know everyone she helped and the happiness she had brought into their lives.

Although she seems slightly more aware, she still has a habit of attracting the wrong kinds of people and groups…
Acquired Titles: Fae, Sylph
Points at Start: 105
Points Earned: 0
Points Spent: 105 (all 105 points must be spent at the end of character creation)
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - D
Vitality - D
Speed - F
Character Grade - F
Skills:
  • Change State E (42)
  • [Wind] Affinity E (14)
  • Resilient [Suffocation] F (7)
  • Composed F (7)
  • Empathy F (7)
Abilities:
  • Gust of Wind - [Wind] Affinity E; User creates a gust of wind that can knock over objects or in worst case scenario people - Grade E - 1 Post Cooldown - Narrator Discretion
  • Professional Empath - Composed F - Empathy F; Due to constantly trying to help people in need, even those who do not deserve such, she has learnt to focus on the needs of others, despite what her own situation may entail. - Grade F - Narrator Discretion
  • Change State: Happy Gas - Change State E - [Wind] Affinity E; When changed into her Gaseous state, she has a composition similar to that of smoke, which when inhaled causes feelings of happiness. Long term “usage” is ill-advised. People inhaling her gaseous state do inflict minor amounts of damage to her. - Grade E - 1 Post Cooldown - Narrator Discretion
    brave_pPNYPkmGxI.png
Equipment:
Items:
Assets:
Change Log:
  • [01.10.2024.]
 
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Cass Garret
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Rp'er Name: CrackCauldron
Post Frequency: Three days on the latter end of the week when I'm alive.
Discord Name: stoppabobba
Current RP: Mercenaries harassing an Village
Goals:
Live for Freedom and Justice, rob a bank and get around to getting his body back
Equipped Titles: Construct
Class: Artless
Perks:
Downtime:
Languages:
Common, Construct.
Height: 5'6
Weight: 90pounds
Backstory: Once there was a legend in the west. A young boy cruelly orphaned to duel the rich mayor responsible. Given only a rusted revolver with a single real bullet in it, the chamber rusted enough it creaked. Yet when the bell struck twelve, the rich man had a new hole in his already empty brain and the boy had become what he truly was. Not a hopeful academic destined for a long life as his mother prayed for, instead a man that would live and die in the wild west, another wasted life.

Then came another legend, a classic tale of bandits and victims. Solved in a single night of reining gunfire and flashes in the night sky. The bandits threatening visages less intimidating with the revelations of their empty minds to the world, splattered across their desired gold; The young man responsible claiming their bounties shortly thereafter. More than enough money to live on peacefully and retire if the nature of the west hadn't already infected the man's soul. His career of bounty hunting, guarding and hired handiwork not done out of need but love for the wild west he knew. Hand in hand with Pinkertons and the law. Though this still fell apart.

This promising tale of lawful gun disappearing before another tale. That of a local oil baron being confronted on his exploitative measure by a young man with a rusted revolver on his holster. His hired thugs surrounding the young man, intending to give him the same treatment he'd given those that couldn't pay. This too had ended with his brains plastered over his 'tasteful' self portrait and his oil field set ablaze. An horrific visage of ever-lasting flame where a different man emerged.

Then another legend and another after that. all across the west, a new tale of a outlaw and his followers staking his claim upon the land. Banditry aligned with freedom, banks left savaged , train's left derailed and lawmen kept at bay. A trail of destructive proselyting of 'Freedom and Justice. ' following them, living by the words of their messiah in this cruel world- 'Live your greatest freedom now! Live for justice! That is my gift to you and this wretched world! '

Of course though this tale ended as all tales of outlaws and 'cowboys' do. Him and his compatriots at the hangman's gallows. Beaten down as a example of the coming justice across the west. Even still the picture of him at the center of his hung compatriot was a favourite of the desperado enthusiast, his final words embalmed beneath the portrait- 'Don't worry, I'll find a way outta of this, I always d-'
Current Life:
Cass's first words upon his second chances were anything but the noble promises he was known for, instead being a merger of 'Bas' and 'uck' before he descended into a series of coughs. His throat noticeably not still parched from the days of starvation, his phlegm wispy black, like shadow, like oil.

His skin no longer tanned instead being a deathly pale, his muscles no longer atrophied and his skin noticeably hard like porcelain. Now composed of a mechanical nature that eluded his knowledge, half-finished by the looks of things, with segments still exposed to the elements if he hadn't dressed them with bandages until he looked like the lepers he used to give alms to.

Tugging himself free of the overgrown shrubbery he started to wonder, past the skeletons that surrounded him and through to the open-road.
Acquired Titles: Construct , Living Doll
Points at Start: 105
Points Earned:
Points Spent:
105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - D (14)
Vitality - D (14)
Speed - F
Character Grade - F
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Feature
    • [Omniswivel] (7) - let's a joint be Twisted 360 degrees without injury
    • Resilient E [Ageing/Fatigue] - (14)
    • Elasticity F (14)
  • Magic E (14)
    • Catalyst- item[Six-shooter]
    • Magic Range F (7 points) - 30ft
    • Magic Targets F (7 points) - up to 5 targets simultaneously
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Split-shot E [1 post cool-down] - Magic Range F, Magic Targets F, Magic E - A famed quick-draw and release of five shots into five targets. Like clockwork.
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • [CATALYST] Six Shooter E (14) - a Catalyst that looks like a simple revolver for a simpler time though the rust on it makes it clear without magic at work it wouldn't fire.
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • Reworked towards being a construct
  • Magic Targets F (7 points) - up to 5 targets simultaneously
  • Split-shot-Magic Range F, Magic Targets F, Irritant-
  • Spit-Shot - Magic Range F, Irritant (A) E , Magic E - Spitting into an emptied chamber and spinning it in place. The next shot from his revolver splattering the viscous substance over them. The sensation like oil. - E - 1 post cool-down
  • Cold eyes[feature]
 
Last edited:
Meredy Cainbell
mrd.png
Theme:
Rp'er Name: Spoiled Bread
Post Frequency: Once per week
Current RP: -
Goals:
  • Regain her past memories
  • Obtain a human form
  • WORLD DOMINATION
  • Creates an underground network organization
  • Eliminates all in her hit list:
    • The robotic madman
Equipped Titles:
  • Human
  • Mundane
  • Ryke noble baronet C
Class: -
  • Born for this - Gets 7 pts discount for a skill
  • Curious Cat - Character can automatically unlocks and opens doors and windows they touch unless it's magically bound.
Downtime: -
Languages: Common, Terran, Beastial
Height: 4'10
Weight: 92 lbs
Backstory: Meredy doesn't remember much of her previous life except a few hazy memories here and there.
Current Life: Once again, she got reincarnated. This time into the daughter of a highly profit-driven baron. Since her father is busy juggling between his business empire and handling the barony, and she has a competent older brother that would later take the position as the next head of the family, the young Meredy has all the freedom she needs to do whatever she wants.
Acquired Titles: Human, Mundane, Ryke noble baronet C
Points at Start: 105
Points Earned: 94
Points Spent: 196
Points Not Spent: 3
Stats:
Strength - F
Precision - B
Intelligence - B
Vitality - E
Speed - E
Character Grade - D
Skills:
  • Appraisal F [0 pts, isekai perk]
  • Attentive Student F [7 pts]
  • Educated E - Scheming Noble [14 pts]
    • Disguise E
    • Deception E
    • Persuasion E
  • Pocket Dimension E [28 pts]
    • The space is stylized as the inside of a large wardrobe with a set of tea party furnitures in the middle
  • Resilient F [7 pts]
    • Fear
  • Language F [7 pts]
    • Beastial
  • Stealth F [7 pts]
  • Forgery F [7 pts]
  • Law F [7 pts]
  • Gaming F [0 pts, born for this discount]
  • Performance (Acting) F
  • Street Sense F [7 pts]
Abilities:
  • King of Games - Gaming F, Stealth F, Deception F - Cheats in a game without anyone knowing - F Grade - 0 turn cooldown
  • Hidden in Crowd - Disguise E, Stealth F, Street Sense F - Change one's appearance just enough to avoid immediate detection - E Grade - 1 turn cooldown
  • Counterfeit Document - Forgery F, Law F - Creates fake official document - F Grade - 0 turn cooldown
Equipment:
Items:
  • Disguise kit
  • Clothes
  • Tea set with chairs and table
  • Torch
  • Snacks
  • Foods
  • Water
  • Bedroll
Assets:
  • Ryken Noble Baronet C [28 pts]. A small noble family under Countess Amara Nightshade. Character is the daughter of the current baron.
1729654222081.png

  • Curious Cat - Character can automatically unlocks and opens doors and windows they touch unless it's magically bound. She also has a physical permanent scar manifesting on the left side of her neck.
Change Log:
Full scooped Eeriel +94 pts

Strength - F​
Precision - B​
Intelligence - B​
Vitality - E​
Speed - E​
Character Grade - D​
Points spent: 70 pts​

  • Appraisal F [0 pts, isekai perk]
  • Attentive Student F [7 pts]
  • Educated E - Scheming Noble [14 pts]
    • Disguise E
    • Deception E
    • Persuasion E
  • Pocket Dimension E [28 pts]
  • Resilient F [7 pts]
    • Fear
  • Language F [7 pts]
    • Beastial
  • Stealth F [7 pts]
  • Forgery F [7 pts]
  • Law F [7 pts]
  • Gaming F [0 pts, born for this discount]
  • Performance (Acting) F
  • Street Sense F [7 pts]

Ryken Noble Baronet C [28 pts]
 
Last edited:
Xeno Ravenclaw Exodus
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Theme: JoJo's Bizarre Adventure: Diamond is Unbreakable OST - The Fate Which Still Remains
()
Rp'er Name: joseph Ravenclaw (discord jmcthe1)
Post Frequency:
every other day
Discord Name: Jmcthe1 display name: calm
Current RP: N/A
Goals: long term goal is to be the strongest ice, water and steam caster.
Equipped Titles: human
Class:
Perks:
Downtime:
Languages:
Japanese and common
Height: 6 feet 1 inch
Weight:
180 lbs
Backstory] his life before the isekai was simple. He live in Japan, both of his parents were upper middle class. as a child Xeno always had an affinity for the moon and water. He was homeschooled and was an exceptionally artist. Because of his mixed background he grew up learning japanese and English. Aside from that he lived a normal life.

Except this was all a dream and he was in a coma for years (he drowned) before dieing because someone unplugged the life support by accident.

Current Life: he woke up in a pool of bowl of water. His mother and father were both adventures,and had made enough money to have a small house in the plains. They weren't rich by any means but they weren't poor either. Xeno grew up learning how to use a Sword and magic, however he had more of an affinity for magic. He wanted to follow In his parents footsteps and become a powerful and well known adventure.
Acquired Titles: (all titles the character has including the ones equipped and not equipped)
Points at Start: 105
Points Earned: 0
Points Spent: 105 (all 105 points must be spent at the end of character creation)
Points Not Spent: 0
Stats:
Strength - E
Precision - E
Intelligence - E
Vitality - F
Speed - E
Character Grade - F
Skills:

Affinity element [fire]F
Affinity element [ice] E
Affinity element [water] F
Abilities:
  • Bliss - tsunami F, Draw E, manipulate F - tsunami is a flood attack that's lasts for around 5-10 seconds depending on how long it's charged. It will go as far as 30ft to 50ft depending on how long it's charged. It's a knock back skill and does little damage. Cooldown is 5-10 minutes depending on how long it was charged. Draw allows the user to be able to draw water from anything with water molecules, this includes but is not limited to air plants and moist objects. Manipulate, allows the user to manipulate and move the water freely within eye shot.
    • Glacial Bliss - Glacial Domain F, ice bomb E, glacial conjuring F - Glacial Domain is an ability that
  • Mist-
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • Wakizashi F 1728522548598.jpeg
  • A small Crossbow E
  • Glacial Dragon D - Shocks whatever strikes its surface (This a jin tachi, this is a Japanese sword with 2 parts a knife and the main blade)1728522373832.jpeg
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • a flask of vodka
  • jerky
  • rope with a hook
  • plain rope
  • journal/spell book holder
  • pen and ink
  • flint and steel
  • quiver and arrows
  • pouch for money
  • a small pickaxe
  • a small wood axe
  • a chisel
  • a small dust brush
  • A toolbelt to hold his swords and items
  • a bell
  • a whistle
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
  • his parents house an land
  • spell book
  • his armor
  • Glacial Serpent (armor to match his sword )
  • a small wand to cast water magic.
  • His mothers magic staff
  • a chest of family heirlooms (2 swords, his fathers main sword "cliff chipper" , a shield, his mothers first wand and staff, 3 cloaks with there family crest, his mothers adventure journal, his fathers adventure journal, his family's spell book, and his super secret family lore book with cool secrets.)
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • [Date of Character Creation]
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 

Attachments

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Carmel Davour
IMG_0765.png
Theme: Madoka Magica - Witch World 1
Rp'er Name: Slowpokie
Post Frequency: Once to multiple times a week.
Discord Name: @Yammie#0260
Current RP: Mad Mage's Tower of Azdrukhal
Goals:
Short Term - To truly bring someone back from the dead
Long Term - To become a lich lord and be powerful enough to open a portal to depart from this world.
Equipped Titles: Human, Mundane Human, Native
Class: Caster
Perks: Magic Circle
Downtime:
Languages:
Common
Height: 5’9
Weight: 210
Backstory: A native to the lands, Carmel Davour was born in Grave Town, where necromantic rituals were a common practice. As a young boy, he wandered from the village into a deep cavern, where he found the Black Sheep, an extraterrestrial from another dimension.
It gave him a magical hat that allowed him to channel potent dark magic. And since that day, he has followed the lamb.
Current Life: In present day, Carmel has left his hometown on a journey to become a powerful lich lord, in hopes of gaining enough power to depart from the lands and return to the homeworld of the Sheep. Together.
Acquired Titles: Caster, Human, Mundane Human, Native.
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - D
Vitality - F
Speed - F
Character Grade - F
  • Arcana F
  • Alchemy F
  • Etiquette F [Born For This]
  • Navigation F
  • Magic E
  • Fire F
  • Flora F
  • Range F
  • Aoe F
  • Targets F
  • Spell duration F
Abilities:
  • Flora Inferna - Magic E, Magic Range F, AOE F, Targets F, [Flora] Affinity F & [Fire] Affinity F - Causes a surface to blossom with red flowers that release blazing petals within an area that set anything they land on aflame. - Grade E - 30ft range- 15ft radius AOE- 5 targets- Post Cooldown 1
Equipment:

  • IMG_20241013_212007.png
  • Carmel’s Hat - E
    A mystical catalyst in the form of a witch's hat. The black wool is spun from obsidian.
    Allows the wearer to cast magic from their hands.
Items:
  • Sunflower Seeds
  • Dead Butterflies
  • Tea
Assets:
  • N/A
Change Log:
ex:
  • [15/10/24]
 
Last edited:
Captain Hector Vacio of Driftwood
Hector.png

Rp'er Name: bd
Post Frequency: Daily, sometimes more!
Discord Name: bd0693
Current RP: N/A


Goals:
Overarching: The rebuilding of his home village, the destruction of the monstrous faction that tore apart his lands, and to find a way to return to those scorched hills.​
Current Goals: N/A​
Equipped Titles: Human
Class: None
Perks: None
Downtime: N/A
Languages: Common
Height: 5'4"
Weight: 220 lbs
Appearance: Hector is a man best described as 'grain fed'.

His face is square and covered in a thick, bushy beard. His hair is neatly trimmed to a short curly black cover. His tan skin is often more pale than it should be from being so constantly covered in armor. His scars of cuts and stabs are rarely noticed for the same reason.

His body is almost as wide as it is tall, clearly built for function over form, as he would be considered 'fat' by those who do not know what true strength looks like. With a build like his, the only reason people tend to trust a figure donned in such heavy, oppressive armor is the two soft, brown eyes looking through the slits of his helm. So genuine, as is his toothy smile.

Backstory:

Hector was not remarkable by any means.

Born an only child to two very loving, but impoverished parents, Hector made himself known around the neighborhood as a nice kid who got along with others. Edmund quickly came under Hector's wing when their chemistry in banter outweighed his sickly frame. Maleva was a neighbor's girl who was perfect in her studies, but couldn't help but fall into mischief with Hector and Edmund. It wasn't long before they were grown together, and their careers began to grow.

Edmund was a playwrite, one of only a few jobs he could do from his bed. Maleva studied magic at the church and excelled. Hector, admiring the shine of guard armor and the prestige that came with protecting the town's stone walls, pursued just that. With his amicable attitude and natural strength, Hector excelled in his role. He quickly climbed the ranks and, soon enough, was a very eager lieutenant within the town guard. That's when he met Rosa.

He first encountered Rosa on duty when he saved her from a stray dog. She recoiled from him when he approached and ran off on their first encoutner. But then they met again, this time over a nasty spill. Then again. And again. It wasn't long before they were sitting together on the side of the cobblestone path, his armored hands tending to a light wound on her arm, both of them in silence. Eventually, he brought her food. She brought him trinkets. He brought her clothes. She brought him letters. He told her stories. Her laugh was so beautiful.

But not all was perfect.

It was in the dead of night that the creatures first climbed the walls. It called for an emergency rally of the guard and he stood at the front of the line. Horrors he couldn't comprehend, devouring his men, and he drove his spear through them all the same. He fought until the dawn broke and the creatures retreated. A dozen were dead, and more wounded. They would be back, and they hadn't the time to prepare. The second night, the captain of the guard was torn in two. Hector was uncerimoniously given his position. The third night was defended without a man lost.

But the morale in town hit the floor. Soon enough a creature or two would be spotted scratching at the walls. Bipedal man-beasts stalked the edge of the horizon or behind the dotted trees. Madness carved through the streets as the town guard and clerical circle had to become more and more authoritarian to control it. It was tearing Hector's mental state in twain. He had to bear it. For his people, for Rosa.

Then the wall came down.

A horde. Merely a scrap of the monster lord's army decayed in strength and tactic finally collapsed a city wall. Madness was instant. Hector and his men fought hard, but the numbers were too great. A call to retreat to the other side of the city left his home in the path of destruction, but the clerical circle's reinforcement of magic allowed him to fetch his beloved wife. Malevela would later tell Hector she made the decision before the wall even fell. It was simply too much for her, and he fell apart.

It took Maleva finding and dragging him back into the street for him to get some semblance of himself back together. She told him the city was lost. The guard's best were holding the monsters back but they needed aid. They knew of a land far from here with powerful men and magics. They needed someone to go and get help, rebuild what's lost and salvage what's left.

She told him it needed to be someone a mage knew to properly channel their magics. Deep down he knew it was a lie, a fib to get him to agree to go. Maybe to redeem her neglect of their friendship or give him a feeling of redemption now that he had near nothing. It didn't matter. He agreed.

He knew not what he needed. He knew not what to expect. He was unsure if there'd be a home to come back to. It wouldn't be the same, but he was chosen. With claws digging through the church's wooden doors and the screams of families trapped inside, a flash of brilliant white sent Hector into the great unknown with everything he had on his person.

Goodbye, Rosa.
Current Life:Nomadic, very new to this world, and no foothold to speak of.
Acquired Titles: Human
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - C
Precision - F
Intelligence - E
Vitality - C
Speed - F
Character Grade - E
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Fighting Style [Natural Weapons] - F
    • Non Lethal - F
  • Fighting Style [Shield] - F
    • Deflect - F
  • Investigation - F
  • Leadership- F
  • Insight- F
  • Luck - F
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Defuse - Leadership F, Insight F - Verbally disarm arguments, panic, frustration, and other tense social situations that have not yet come to blows with calming and reassuring words. -Grade F - 0 Post Cooldown
  • Subtle Interrogation - Investigation F, Insight F - Gather information from social interactions and contexts without insinuating suspicion, such as asking questions casually to a criminal at a bar. - Grade F - 0 Post Cooldown
  • Minuteman Militia - Leadership F - Rally locals with makeshift and improvised weapons against a threat/threats to the community with a thunderous voice and unwavering confidence. - Grade F - 0 Post Cooldown
  • Arresting Takedown - Fighting Style [Non Lethal] F - Grapple and knock down the target with a disorienting throw, practiced from years as a village guard. - Grade F - 0 Post Cooldown
  • Knock Some Sense - Leadership F, Fighting Style [Non Lethal] F - An open handed slap across the face and firm, booming words to shock a target from intense emotion or mental manipulation. - Grade F - 0 Post Cooldown
  • Voice of Authority - Leadership F - Extend one's voice across scenes of chaos and violence, able to communicate and command across an entire mob or battlefield. - Grade F - 0 Post Cooldown
  • Glancing Blow - Fighting Style [Deflect] F - Angle your shield or armor to redirect the force of an attack rather than absorb it, giving an opening to follow up with far less risk. - Grade F - 0 Post Cooldown
Equipment:
  • Natural Weapons - Fists - Grade F
Items:

  • Journal
  • Pencil
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Tent Cloth
  • Rope (50 Feet)
  • Small knife (Tool, very ineffective as a weapon)
  • Cloth Shirt & Trousers
  • Leather Boots
  • Leather Cap
  • Belt
  • Backpack
Assets:

    • None
    • [Date of Character Creation]
    • Additional points gained from Scoops or stat reductions
    • All stat upgrades
    • All skill purchases
    • All equipment, item, or asset purchases (this includes Natural Weapons)
    • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
    • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
    • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
    • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
    • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
    • Upgrade Speed C => B for 7pts.
    • Rinse and Repeat
 
Last edited:
Joshua Wincent
reaper-brain-in-a-jar-5.jpg
Theme:
Rp'er Name: IanThe170
Post Frequency:
Once a day to once a week
Discord Name:
Current RP:
N/a
Goals: Survive; Find a hobby; Prove his own self-sufficiency, mainly to himself, but also to others. Find a way to spite God.
Equipped Titles: BIV, Construct, Born for This
Class: Artless
Perks:
Downtime:
Languages:
Analog; Common
Height: The brain vat is exactly 80cm, with “legs” attached it reaches a height of 1m
Weight: 25kg
Backstory:
Joshua had a plastic spoon in his mouth from the day he was born. That is to say, disposable, easily breakable and most experiences he had were single use.

The most familiar scenery he had was his hospital room. He grew up in it, celebrated his birthdays and holidays in it, unable to leave it, even if he wanted to. Fate had simply given him a “bad hand”. Although he may have been gifted with some intellect, he certainly did not possess any actually noteworthy skills or knowledge, merely that which he saw from the hospital window and from the occasional reading session his parents or the hospital staff provided him.

The people that surrounded him were kind and empathetic, however, as he grew older, he was forced to come to terms with the new sensation overcoming his mind. The humiliation as he got older. Or more specifically, the recognition of humiliation. As the years passed, so did the child-like innocence that shielded him. “Living” his life, relying on the help of others, unable to do anything on his own, whether it be eating or going to the bathroom.

The news articles, the public speakers, even the Clergy which showcased him and people like him as objects of pity, as people one should help no matter what, as they were “less fortunate”. The disingenuous attitudes that people brought to him, to appear as if they were kind and sympathetic, although quickly he began to appreciate those disingenuous people more and more, since the truly pure hearted sympathy and kindness was even more humiliating and painful.

It infuriated him. It left his blood boiling. It made him want to end them and himself, but ultimately, he couldn’t even speak, let alone be capable of hurting anyone. He could merely watch as people kept talking and talking, oftentime even having the audacity to make it about themselves. Acting as though they understand. Acting as though they could relate. Acting as though they were helping.

It was an annoying, painful and regrettable life. That, of course, did not impede on hope. Whilst hope may just be a fool's errand, it was also the very thing that dies last. One could not simply abandon it, no matter the situation. So Joshua kept it. Kept on hoping for a better tomorrow. Or perhaps even a miracle. It honestly didn’t matter. Hope was all that was left.

As most times, however, hope did not help, nor arrive. His life had ended already. Without Joshua getting to speak even a single conscious word. Without moving his body even once. Without letting anyone know what he actually felt or thought. Without doing a single thing.
Current Life: Awaking in a whole new world… Hope had never burnt stronger within him than it did then. All he could do was cry. Cry for hours, he did. Running around, crying and laughing like a lunatic. After over thirty years, he could move, he could scream, he could let everything out. The hope he held on to, had paid off.

However, this happiness was short-lived. He was rather quickly found by the local militia and taken into custody. A madman running around half-naked in the freezing cold deep in the northern part of the Kingdom of Rotia. It was only to be expected. Even expected by Joshua himself, he could only imagine how he must have looked, moving around for the first time in his existence. Especially as he never bothered to learn to walk. He simply ran and let the momentum do the rest.

Joshua tried explaining his case, explaining that he was actually from another world, reborn in this winter wonderland, as he so adequately put it to the military personnel in the interrogation room. Naturally, the militia believed him without even bothering to ask too many questions. What great luck Joshua had to meet such understanding people.

After about three days of heavy exercise and the audible laughter and mocks from the military instructors, he did start to question if they actually believed him. Luckily, those doubts were rather quickly erased a few months later as he was hiding in a trench, slightly reminiscing about the surprisingly comfy hospital bed.

Despite the fact that some of his situation was caused by his own irrational actions, in his mind there was only one reason he went from one hell straight into the next. This is simply what God intended and if such, William would not stand for it. Although he had no idea how exactly he was going to do that, as the first order of business was getting off of the battlefield, before he lost his life a second time.

Through pure “luck” Joshua ended up sustaining an injury that made him unfit for combat. He may have been incapable of walking yet again, but a wheelchair was very much preferable to both the hospital bed and the battlefield. I suppose this could be considered a miracle of god, as he does work in mysterious ways, after all.

And so he pondered. What to do.. What to do… He certainly had no intention of dying a 2nd time, so he decided to think up ways to prolong his life as much as he could. Studying up about the world, its science and medical knowledge in particular. With The Kingdom of Rotia already possessing technology up and beyond what was present in his world the learning curve was tough to keep up with, but nonetheless, he devoted himself to it entirely.

As the years passed, he realized that his health was degrading at an alarming pace. He was unsure of the exact cause, but he figured that his body most likely was incapable of adapting to the hellish environment of Rotia. His body, after the injuries he received in war, most likely had to do all it could to keep itself alive already. So with death approaching at a rapid pace, he was forced to research some more “uncertain” ways of prolonging his life.

If his body was so desperate to die, regardless of the world he is in, then there was only one option really. Get rid of the body and survive regardless, hence that is what he did. Whether his mad idea would succeed or not was something he would simply have to see and find out…
Acquired Titles: Contruct, BIV, Born for this
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - D(14)
Intelligence - E(7)
Vitality - D(14)
Speed - D(14)
Character Grade - F
Skills:
  • Resilient E(Fatigue - doesn’t need food, water, sleep; suffocation)(14)
  • Engineering F(7)
  • Survival F(7)
  • Barrier F(7)(7 Discount from Born for This)
  • Electric Affinity F(7)
Abilities:
  • Electromagnetic Shield - Barrier F, Electric Affinity F - Creates an electric Force Field around a target, which protects from damage, but may cause a slight shock when touched - Grade F - 0 Post Cooldown - 1 Post Duration
  • Look, don’t touch - Electric Affinity F - Shocks upon will anyone or anything that comes into contact with it - Grade F - 0 Post Cooldown
  • Mobile Battery - Electric Affinity F, Engineering F - If an electronic device can be charged, Joshua can charge it - Grade F - 0 Post Cooldown - Narrator Discretion
Equipment:
  • Central Core F(Natural Catalyst)(14)
Items:
  • Built-in toolkit required for robotics/engineering of own body.
Assets:
Change Log:
  • Character creation date: 10.15.2024.
 
Last edited:
Lona Morgan
LonaMorgan.png



Theme:
Rp'er Name: Morgaine Kri Chya "Mogz"
Post Frequency: Once a week minimum, possibly more on weekends.
Discord Name: Displayed as Mogz|Lona in IH discord.
Current RP: [On the Border of the See and Widersia, as Far South of Clockhaven as the River Goes] - The Phantasmagoria Opens
Goals: Unsure yet - but core belief can be summarized like The Wheel in Tarot.
She's a firm believer in natural cycles of life, beginning and an ending. Will see what she discovers as she explores.
34.jpg
The Wheel of Fortune (Tarot) by Stephanie Pui-Mun Law
Equipped Titles: Human, Mundane Human
Acquired Titles: N/A
Class: Artless
Perks: N/A
Downtime:
Languages: English/IH Common
Height: 5'5"
Weight: 130
Backstory: The pain was dull now, almost distant, like it belonged to someone else. I can’t remember when it started… was it always like this? No, there was a time when I smiled, wasn’t there? His smile too… I loved that. Or did I?

Everything is slipping away, fading. I tried to run, didn’t I? I asked for help. Why didn’t they listen? Maybe… maybe I didn’t scream loud enough. I should’ve screamed louder. I should’ve left sooner.

I remember… taunting him, daring him. He hit me, just like I knew he would. That was the plan, right? I hid the gun… yes, the gun. I pulled it out.
“You should’ve hit me harder.”

Why did I say that? ...

Was it enough? ...
Current Life: Lona's eyes fluttered open to the scent of earth and wildflowers, the soft rustle of leaves above her. Gone was the cold darkness of her last moments, replaced by a vibrant, unfamiliar world. She gasped, her hands sinking into the dewy grass, her heart pounding with confusion—and awe.

The pain, the fear, the black void—it had all vanished, leaving her in a place where life thrummed through the soil beneath her fingers. She sat up slowly, gazing at the vast stretch of emerald forests and distant mountains, their peaks kissed by sunlight. Her breath caught. This wasn't the world she knew, but somehow, it felt… right.

The memories of her last moments flickered—his face, the strike, her final words.... the echo of her defiance, that hung in the air as her consciousness faded. But it was all fading now, dissolving into something softer, like an old wound closing. She touched her chest, where the ache once was, and found only joy. There was a small rustic cottage nearby, with herb gardens overflowing beyond their stone boundary.
She saw an elderly woman outside putting her linens up on a line to dry in the sun. "I suppose I should go say hello.."

She became friends with a woman who lived alone on the outskirts of Ryken, who also taught Lona what little she knew of botany, medicine, and alchemy - While Lona would ply her zymurgical concoctions in exchange for combat training and sparring from off-duty members of the City Defense Force.
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - D
Precision - F
Intelligence - D
Vitality - F
Speed - F
Character Grade - F
Skills:
  • Nature E
  • Alchemy E
  • Medicine E [Born for This]
  • Fighting Style [Polearm] E - Area E - Selective E
Abilities:
  • Crescent Harvest - Fighting Style [Polearm] E, Area E, Selective E - an attack that sweeps a large area 15ft in radius while allowing the character to choose who is affected by their weapon style abilities when used at range or in wide areas. - Grade E - 1 Post Cooldown
  • Flask Strike - [2 Actions] - Fighting Style [Polearm] E, Alchemy E, Area E, Selective E - During combat, character throws a small alchemical flask filled with acid and swings the polearm weapon at it to direct it towards an enemy in a 15ft radius for acid damage, while selectively avoiding allies. - Grade E - 1 Post Cooldown
  • Natural Insight - Nature E - Character analyzes and identifies any plant, animal, or environmental element so long as it is naturally occurring. - Grade E - 1 Post Cooldown
  • Basic Brewcraft - Alchemy E - Character can craft very simple alchemical concoctions, aka she can rapidly ferment beverages. #priorities - Grade E - 1 Post Cooldown
  • Combat Medic - Medicine E - Character can perform first aid in the field. - Grade E - 1 Post Cooldown
Equipment:
  • Simple Steel Sickle-style glaive - E (14) - Originally for gardening/harvesting but sharpened up for self-defense.
Items:

  • Alchemist's Satchel & Bandolier- sturdy weatherproof bag containing small, essential tools for quick potion-making and storing ingredients.
  • Belt Pouches - small blade (for cutting plants, too small for combat), flint & steel for starting fires to brew and cook, water skin.
  • Medicine Supplies - Herbal poultices, Bandages, needle & thread.
  • Something Brewed - to drink or use to disinfect in a pinch.
  • Travel Cloak - worn draped at her waist when not properly worn as a cloak.
Assets:

  • N/A



Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • [Date of Character Creation]
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 
Last edited:

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Art (& Sounds) By Develius

Quote






Rp'er Name:
Develius

Post Frequency:
At Least once a Week

Discord Name:
Develius

Current RP:
N/A

Goals:
- Survive.
- Kill and Devour to get stronger.
- Evolve back to "Prime" form.

Equipped Titles:
[Monster], [Born For This],

Height:
7'10"

Weight:
267 Lbs

Class: -
Perks: -
Downtime:
-
Languages: ~Abyssal~, Common

~:World Native:~ ~: See "A Monstrous Task" :~

As Odai Island laid smoldering and in utter ruin, it was suspected by many that the Agrigore had finally been vanquished. After all, nothing should've been able to survive a blast of divine energy of that magnitude bombarded right over their heads. Yet while the rot which infected the island was virtually vaporized, the Agrigore's body had miraculously survived, though only by barely. Reduced to nothing but a living carcass, nearly all of the giant kaiju's limbs had been blasted clean off, with smoke billowing from its form. He was nothing but a head attached to a body, with only a mangled arm that allowed him to drag himself across the island with immense difficulty.

By all means, it was on death's door.

Even so, while his regeneration abilities have been severely tampered, there was one other option it could do to save itself from wasting away. Start anew. Throw away this mangled form and resort back to a lesser state. While it would surely take time for him to regain back to full strength, the Agrigore was a master at adapting. In due time, it could grow stronger. Stronger then even his previous Prime state if it played its cards right. All it needed to do was get off this pile of rocks and rubble... and make it to the mainland. And after much time dragging his mangled form through the island, it finally reached the sea and plunged into the depths...

The body continued to deteriorate as it swam weakly with the ocean currents... going wherever it would lead him. Conserving most of its energy, it would only react upon sensing danger, which it would simply descend lower into the depths before rising. But eventually, after what felt like several long weeks, its lifeless corpse would finally make it upon a remote deserted beach in Kingdom on the main continent.

And emerging from its putrid hide... a new Aggregate warrior would emerge.

One which contained the soul of their progenitor... ready to reenact its plan to dominate the world once more.

Acquired Titles:
[Monster], [Born For This]

Points at Start:
105
Points Earned:
33
Points Spent:
138
Points Not Spent:
5

Strength - E
Precision - E
Intelligence - E
Vitality - E
Speed - E
Character Grade = E

  • Dark Vision F [Born For This]
  • Devour F
  • Elasticity F
  • Fast F
  • Intimidation F
  • Jumping F
  • Regeneration F
  • Stealth F
  • Super Strength F

  • Elastic Hit F - [Natural Weapon F, Elasticity F, Super Strength F, Fast F] - Cooldown +0 - The Agrigore can extend one of its limbs up to five times its original size, allowing him to hit opponents from longer ranges.
  • Savage Pounce F - [Fast F, Intimidation F, Jumping F, Super Strength F] - Cooldown +0 - The Agrigore proceeds to leap towards its opponent and pounce on it, using its appendages to pin it to the ground.
  • -

Equipment:
  • Natural Equipment F
  • Natural Heavy Armor F
Items:
  • N/A
  • -
  • -
Assets:
  • N/A
  • -

  • [10/17/24] - Created.
  • [10/29/24]- Accepted.
    • Gained 26 pts from [Gunhild's Gauntlet PT 1]
    • Spent 21 PTS (5 Pts Leftover)
      • Elasticity F (14)
      • Stealth F (7)
    • Abilities Added: [Elastic Hit F]
  • [10/31/24] - Gained 7 pts from [Oct2024 Haunted Festival]
    • Spent 7 Pts (5 pts Leftover)
      • Devour F
  • -
 
Last edited:
Alveira Esne
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Theme:
Rp'er Name: Blendeddinosaur
Post Frequency:
1-2 times a week
Discord Name: blendeddinosaurs#5007
Current RP: N/A
Goals:
- not getting captured and put back into ororoot empire slave trade
- give back to the nation that i am trying to take asylum in (unless i start in the western empire then i want to escape to a neighboring country)
- break my slavery seal as it gives immense suffering as i have ran away from my master, it also allows me to be tracked
- gain polotical power, this world must change
Equipped Titles: [Human], [Former Slave]
Acquired Titles: [Human], [Former Slave]
Class: N/A
Perks: Born For This - get 7pt discount on a skill you chose for your Mundane requirements.
Downtime:
Languages:
Common, Bestial
Height: 5 feet 11 inches
Weight: 210 lbs
Backstory: They are mostly a inhabitant from this world but they did receive memories/visions of another world, a world filled with conveniences and freedoms, these memories were originaly of a person but there soul was fragmented at best and have had no conscious thought within Alveira, Alveira just saw random glimpses and snippets of someones ordinary life. As Alveira had lived her entire life as a slave and previously beleived that was simply what was but after seeing another option, she will do whatever it takes to achieve it
Current Life: Alveira was born a slave and would of died one if she hadnt received that dream, apon receiving it she grew more and more aware of what had been taken from her and what she deserves as a human being, so she escaped the house burning behind her
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - D
Precision - F
Intelligence - D
Vitality - F
Speed - E
Character Grade - E
Skills:
  • born for this: Fighting Style [1 handed light Calvalry Sabre, a style focused on staying mobile, flowing around the blade of the enemey and using your whole body as a weapon] E
  • Blight Lighnting F
  • flexible F
  • Magic E
  • Spell Duration F
  • Aura [eletic aura] F
  • Energized F
Abilities:
  • Motor Drive - Magic E, Aura [electric aura] F, Spell Duration F - by using the electricty from her aura Alveira magnetises pulls and pushes her body enhancing her physical abillities - Grade E - 1 Post Cooldown
  • Flash Thrust(flux) - Fighting style F, Blight Lightning F, Flexible F, Energized F - Alveira wreathes her blade in storm and as she thrusts forward to the enemey, the Flexible lighting magneticly pushes the blade out their hands. - Grade F - Multiple use per post Post Cooldown
Equipment:
  • 1 handed sabre E
    Napoleonic AN XI Light Cavalry Sabre | Buy Military Swords from our UK  Store | The HEMA Shop
  • 1 handed magic catalyst F
    Hand Armor Finger Claws Goth Halloween Gift Claw Rings kali, Dark Nail Dark  Jewelry, Vampire Jewelry, Halloween Ring, Halloween Costume - Etsy
  • 1 light armor F
Items:
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
Assets:
  • N/A
Change Log:
  • character created:19/10/24
  • 14 spent on strength
  • 14 spent on intelligence
  • 7 spent on speed
  • 14 spent on fighting style aquired blight lighting and flexible for free
  • 7 (14 reduced to 7 by human perk) spent on magic
  • 7 spent spell duration
  • 7 spent on energized
  • 7 spent on aura
  • 14 spent on sword
  • 7 spent on catalyst
  • 7 spent on light armor
  • 14+14+7+14+7+7+7+7+14+7+7=105
 
Last edited:
AETHELRED
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Rp'er Name: irlVector
Post Frequency: 2 to 3 times per week
Discord Name: irlvec
Equipped Titles: Human
Acquired Titles: Human
Class: Artless
Perks: None (for now)
Downtime: N/A
Languages: Terran, Common
Height: 5'10" - 177.8cm
Weight: 165lbs - 74.8kg

  • Aethelred, Red for short, is the body in which an unnamed soul reincarnated into, by the grace of [god]. The soul, before being sent down into reality once more, had asked [god] to completely wipe out all memories for reasons currently unknown. [God] obliged the soul's request, proceeding with the removal and complete reformation of the soul into a blank slate. Only the echoes of [god]'s last words remained, indelibly imprinted into the soul's very being as a beacon of guidance.

    "Your mission, should you accept it, is to save the world from its perpetual stasis. Otherwise, live as you please..."
 
Last edited:
Lauren Thelmane
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Theme: None
Rp'er Name: Daddy Dream Daddy Dream
Post Frequency:
Frequently
Discord Name: mamadream
Current RP: N/A
Goals:
Equipped Titles:
Class:
Downtime: N/A
Height: 5'3"
Weight: 245lbs
Acquired Titles:
Backstory: Lauren, as a young girl, was someone who liked to keep to herself and tended to be quite stand off-ish towards others. Its not like she didnt like people, but she preferred them dead then alive. She has always had that mindset, ever since she tried to tell her parents about a boy she was talking to, but all they saw was empty space. She learned that what she was seeing was the dead and quickly stopped talking about it when she started middle school and began getting bullied. However, even though she stopped talking about it, the bulling continued to follow her until she entered high school and found that it was getting difficult to endure. Her strength to hold onto the life she had was waning, and the constant stares of disgust and fear began to chip away at her. Even though the spirits gave her encouraging words and would occasionally cause chaos for her, she eventually decided to retreat into the darkness of the void.

What she didn't expect was that the spirits that she had befriended all her life guided her to a second chance at life by placing her in front of a man with a glowing aura. The man offered her a fresh start in a fresh world that would accept her whole heartily, the only choice she had to make is if she wanted to take this second life or reject it and drift off back to her previous life. Lauren gave deep thought on the matter, asking many questions that she barely remembered before finally deciding to move forward.
Current Life: Lauren was thrown into the world in a small town called Belirosa, a town specializing in the dead and afterlife, as well as flowers. Lauren chuckled inwardly at the irony of being placed in such a place and started her new life based in this town. She was taught many things while in that town, most of which helped improve her abilities.

[/tr] [/tr] [/tr] [/tr] [/tr] [/tr]
Item BoughtPoints UsedPoints EarnedTotal
Magic Catalyst14 pts91 pts
Intelligence F -> E7 pts84 pts
Vitality F -> E7 pts77 pts
2x Sixth Sense F14 pts63 pts
Raise Undead F21 pts42 ptsBarrier F14 pts28 ptsRange F7 pts21 ptsAoE F7 pts14 ptsMagic F7 pts7 ptsSpell Duration F7 pts0 pts
Stats:
Strength - F
Precision - F
Intelligence - E 7pts
Vitality - E 7pts
Speed - F
Character Grade - F
Skills:
  • 2x Sixth Sense - 14 pts
    -- Lies F
    -- Spirits F
  • Raise Undead F - 21 pts
  • Barrier F - 14 pts
  • Range F - 7 pts
  • AoE F - 7 pts
  • Magic F - 7 pts
  • Spell duration F - 7 pts
Abilities:
AbilitySkillsDescriptionGradeCooldown
Soul SearchSixth Sense - Lies F, Range F, Magic F, AoE F, Spell Duration FA sort of passive skill for Lauren, she is able to naturally see a persons soul and tell if they are telling the truth. While it is not always accurate unless the lie is outrageous, she has developed a way of seeing the truth eventuallyE1 post cooldown
Spirits CommuneBarrier F, AoE F, Spell Duration F, Magic FGathering the energies of the dead, Lauren is able to form a sturdy shield of protection around herself to prevent any oncoming or sudden attacks from physical weapons.E1 post cooldown
SummoningRaise Undead F, Spell Duration F, AoE F, Magic F, Range FLauren is able to summon the dead back into the realm of the living. She can have them stay with her temporarily but summoning their spirit form. Have them stay simi-permanent by having them possess a body. At higher levels, Lauren can use smaller souls to deliver messages between the realms. These spirits follow the orders from Lauren as long as its in their capabilities.E1 post cooldown
PerkDescription
Magic CircleWhen a caster doesn't use the move action in a round they cast spells, recites spell incantation, uses a catalyst in hand, and performs gestures to cast a spell in combat, a full magic circle may appear under them or otherwise near them that enhances the spell's effectiveness by 1. In rounds where their Magic Circle is active, the Caster does not benefit from wearing armor.
Equipment:
  • Magical Catalyst (14 pts) - Grandmother's Amulet - E
Items:
Assets:
October 2024:
RoleplayStart - EndRewards
 
Hezekiah Gale
IMG_3403.jpeg
Theme:
Rp'er Name:
NachoGod NachoGod
Post Frequency: Minimum 2x per week.
Discord Name: Mickey
Current RP: N/A
Goals: To Discover the secrets of Immortality, Gain the power to Deny death to those he so chooses, And Redeem himself from the cowardice and betrayal of his past.
Equipped Titles: [Human] [Mundane Human]
Class:
Perks:
Born for this
Downtime:
Languages:
Common, Sylvan
Height: 5ft 10in
Weight:
189lbs
Acquired titles: [Human], [Mundane human]
Backstory: Native denizen
Current Life: Hezekiah was born as one of many orphans in the nation of Ryke. A mix or proximity and luck saw too it thay he would not grow up on the streets. Instead he would be Found by the Hermetic Order of Althos, A group of Secretive Monks devoted to the arts of healing magic. He would Be raised in their Old Stone monastery, and Taught the ways of healing magic whilst being indoctrinated into the mindset of self sacrifice and altruism. When he grew into his teenage years he would succumb to a call that many people feel in their youth, he would want glory. Thus he began to focus his attention on the arts of Combat Healing where he would learn to magically stitch many wounds, ease pain, and even treat diseases. He would quickly rise towards the top of the classes in the Orders small university.

Eventually his craving for glory would find an opportunity to be satiated. News of A truce being called between the Fae see and eastern empire would circulate along with tales of a terrifying enemy, thus the Order would send a couple of dozen of their Own Healers to bolster the forces stationed there. As a recent graduate of the academy and newly appointed healer with a specialty in Healing injuries frequently associated with warfare Hezekiah would he sent with this group. He was excited to have a chance to make a name for himself and help others…but the young man had no idea the hell he was marching into.

As the Monks Split into smaller groups Hezekiah would be stationed on the northern front on the Fae see side of the conflict. There he would be quickly bogged down spending Days without rest as the number of injured soldiers kept him working practically nonstop. Slowly the enemy lines would creep closer and closer until he could see with the naked eye what was coming for them. The Bugs were unlike anything he had ever seen before, they Melted people before his eyes, tore mighty warriors apart like they were a roasted turkey. Worse they came closer and closer, less and less able bodied fighters to stand in their way. The healers of the order were overwhelmed unable to keep up with the sheer carnage of the battle. Hezekiah learned two things, firstly that he no longer had an appetite for glory, and secondly that he was nowhere near as brave as he thought. When the horde was a mere few hundred yards from the camp, Hezekiah would abandon his post, and flee back to Ryke.

Once there news began to spread of the horrors of the conflict. Hezekiah turned out to be the only survivor of the Orders healers that were sent…every single other one had died in various places across the battlefront. Unfortunately the Monks were fairly well known across ryke and his status among them was Equally well known. So Hezekiah fearing he would be recognized as the lone survivor would flee The Nation of Ryke. Taking a riverboat From Wellston he would ride through the Gloomhold swamp and Disembark the vessel at the shore of the continental lake at the swamps edge where he would settle himself down in Takigahara.

While in Takigahara Hezekiah would become known for three things, Being a rather talented Healer, Being almost constantly drunk, and Making bets he would almost always lose. Overtime this lifestyle would catch up to him and he would become Swamped in Debt. Eventually he would be approached by a wealthy businessman who was once a slave freed by a man named Yukan. This businessman would attempt to pay his debt to his liberator by offering to pay Hezekiah’s debts in exchange for the healer going to join Yukan’s Rebellion and assist in his goals. With little other recourse given his limited resources and mounting financial needs, hezekiah would agree and sign a binding contract.
Acquired Titles:
Points at Start:
105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - B (-28)
Vitality - F
Speed - E (-7)
Character Grade - E
Skills:
  • Magic D (-21)
  • Magic Augmenter: Targets F (-7)
  • Magic Augmenter: Ranged F (0 Born for this)
  • Healing D (-21)
  • Soothing Touch- Hezekiah touches a target with a hand coated in magical energy that recover Minor injuries and Reduce pain. Can also Reduce fever and Symptoms of the common cold. ( Magic F, Healing F,) (Class F) (Cooldown 0)
  • Mending Darts- Hezekiah Fires Several Darts made of magical energy that Can Cure Minor Diseases, Heal Non-Lethal Poisons, Severally reduce pain, Heal mildly severe injuries, And render the Drunk Sober. (Magic Augmenter: Ranged F, Magic augmenter: Targets F, Magic E, Healing E.) (Class- E) (Cooldown 1)
  • Stabilizing Arrow- Hezekiah Can fire a volley of Arrows made of Magical energy. These Can Heal More significant Damage, Cure more complex Diseases, Eliminate Pain from injuries, And Stabilize a target, Can restore sight to the blinded if their eyes are intact, and Hearing to the deaf if their Ears are intact. (Magic Augmenter: Ranged F, Magic Augmentation: Targets F, Healing D, Magic D.) (Class D) (Cooldown 2)
Equipment:
[*]Catalyst (Book) D (-21)

Items:
[*] Order of Althos Robes- Normal robes with embroidery and symbols of the Monastery he grew up in.




Assets:
[*]N/A
[/LIST]
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • [Date of Character Creation]
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 
Last edited:
Rosette Louvier
rosette luvier.png
Theme:
Rp'er Name: heartspan
Post Frequency: at the minimum once a week (probably more often honestly)
Discord Name: heartspan3
Current RP:
Goals:
Rosette's goals are simple and align with her family values. 1. Find a worthy Master or Mistress to serve 2. Make a proper living via her trade 3. Raise another generation to carry on the family line, or failing that; adopt a worthy successor to her skill set.
Equipped Titles: Human {Mundane}, Maid {Educated}
Acquired Titles: Human {Mundane}, Maid {Educated}
Class:
Perks:
Born for This
Downtime:
Languages:
Common, Sylvan
Height: 5'4"
Weight: 115 lbs
Backstory: Born in Ryke to a proud family of mercenary Butlers and Maids. Her youth was spent learning to fight and to properly serve.
Current Life: At the tender age of 19 Rosette currently travels about selling her services as a maid, cook, and mercenary gunman
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - C
Intelligence - E
Vitality - F
Speed - E
Character Grade - E
Skills:
  • Ranged fighting style{Marksmanship}{Guns}{-7 point discount: born for this} D
  • Range{technique}{30ft} E
  • Incurable{technique} F
  • Accurate{technique} F
  • Survival F
  • Educated{Maid} F
  • Domestic Arts{Maid} F
  • Etiquette{Maid} F
  • Insight{Maid} F
  • Steady Hands E
Abilities:
  • A Capable Maid - Domestic Arts F, Etiquette F, Insight F - Allows Rosette to perform the typical maid duties of cleaning, cooking, and serving in the most elegant and professional manner in which such things can be done - Grade F - 0 Post Cooldown
  • Close-Quarters Battle - Marksmanship E, Range E, Insight F, Accurate F, Steady Hands E, Incurable F - Allows Rosette to make super fast, accurate, and deadly shots at close range and while moving without needing to stop to aim - Grade E - 1 Post Cooldown (picture some John wick type shit) - 30ft range
  • Entry Team - Marksmanship F, Range F, Insight F, Accurate F, Steady Hands F, Incurable F - Allows Rosette to make super fast, accurate, and deadly shots at very close range and while moving with out needing to stop to aim- Grade F - 0 Post Cooldown (picture some John wick type shit) - 10ft range
Equipment:
  • Springfield M1A rifle - D
    m1a.png
Items:
  • sturdy Backpack
  • 4 spare magazines
    mags.png
    , and black magazine bag
    mag purse.png
  • leather rifle sling
  • Example Whetstone
  • Bedroll
  • spare clothes ( simple casual dress and comfy shoes)
  • spare maid uniform
  • waxed canvas tarp shelter
  • rifle cleaning kit
  • Fire Starter Kit
  • 7 days Rations
  • 2 Waterskin
Assets:
Change Log:
  • created 10/25/2024
  • Upgraded precision from Grade F to Grade C (21 points)
  • Upgraded intelligence from Grade F to Grade E (7 points)
  • Upgraded speed from Grade F to Grade E (7 points)
  • Purchased M1a rifle Grade D (21 points)
  • purchased skill: Survival F (7 points)
  • purchased skill: Ranged fighting style{Marksmanship}{Guns} (7 points)(point cost covered by born for this: -7 points)
  • upgraded skill: Ranged fighting style{Marksmanship}{Guns} from Grade F to Grade D (14 points)
  • gained 3 techniques ( ranged, incurable, accurate all Grade F) (21 Points) ( point cost covered by fighting style skill: -21 points)
  • upgraded skill: Range{technique}{30ft} (7 points)
  • purchased skill: Steady Hands (7 points)
  • upgraded skill: Steady Hands from Grade F to Grade E (7 points)
  • purchased skill: Educated (7 points)
  • gained 3 secondary skills from educated (Domestic Arts, Etiquette, Insight) (21 points) (point cost covered by Educated skill: -21 points)
  • Equipped title Maid{Educated} 10/27/2024
 
Last edited:
Nivhar Velxith
1000114878.jpg
allowed
Theme: none
Username: Em1lu
Post Frequency:
Varies, but I'm more activate during weekends and evenings
Discord Name: Apolo_1500
Current RP: N/a
Goals:

Make the Most of His Short Life: Aware of his limited time, Nivhar is determined to live fully, seeking joy, wisdom, and purpose in every experience and discovery.

Have Adventures and Form Meaningful Connections: Nivhar hopes to explore the world, meeting people from all walks of life, learning their stories, and forming friendships that deepen his understanding of the world.

Mastery of Defensive and Mind Magic: He is committed to perfecting his defensive spells and mental manipulation, aiming to protect himself and others through wisdom and skill rather than violence.

Equipped Titles: wererat, beastman
Height: 4’3
Weight: 70
Backstory: Nivhar Velxith, a ratfolk born in the dark tunnels outside the Ryken capital, spent his time with the elders while others trained or dug new tunnels for the growing clan. The elders shared stories of the outside world and gifted him an ancient spellbook filled with defensive magic. As the years passed, Nivhar's curiosity about both the outdoors and magic grew. In an act of bravery and wonder, he ventured into the streets, eager to uncover the mysteries beyond his underground home
Current Life: After leaving the darkness and safety of his underground home, Nivhar sees sunlight for the first time in his life and ready to meet new people and have an adventure, he begins to walk through the forest until he reaches the ryken.
Acquired Titles: none
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - D
Vitality - F
Speed - E
Skills:
  • Magic F
  • Perception F
  • Heightened senses (smell, hearing) E
  • Feature: darkvision
  • Feature: wererat appearance (cosmetic)
  • Persuasion
  • Supersense (mana visión) F
  • Sixth Sense (traps) F
Abilities:
  • Mystic Shield - magic F- create an invisible and very resistant shield, its long (25 meters) and short distance (next to the user) - Grade F - 0 Post Cooldown
Equipment:
  • Wooden Cane E(magic Catalyst)
Items:
  • Old spell book with defensive magic, filled with incantations and wards.
Assets: N/a
Change Log:
 
Glassia.png

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General Information
Rp'er Name: Giftvi
Post Frequency: Once every few days
Current RP:
Standing Grade: F

Character Information
Gender Pronouns: They / Them
Height: 169 cm | 5'5" Feet
Weight 59 kg | 130 Lbs
Goals:

« Backstory »

Since went did it get so hazy… Remembering her old life, it was not like looking back at baby memories, but rather like other memories are layered on top of it… A refraction of all at once in a chaotic coalescence. But strong memories, even more the bad ones, tend to resurface like the drap and the filth floating to the water surface.

At one point, they was rather she, when she was still a Japanese woman in the late 20th century growing up. Her earliest memories of living on the countryside, her father who tried his best but committed domestic abuse, her mother who had wished to take her for a ride to the sea, but then all of a sudden said it was a joke since she had a few things to do still… The bullying… The strong urge to leave, to fly away from all of it, and moving to work in Tokyo. The struggle of working an office job, but the pleasure of watching her favorite airing Mahou Shoujo show which she had prerecorded on television. Buying the doujinshi… It was a comfortable escape from it all… And then the pain, once things worsened, layoffs as the economy got worse… Finally doing what her mother dared not to do.

But then that woman was given a second chance, a second chance by [God] itself! A miracle the woman would think at the time that transcended all possibility, the thoughts of how magical things could be….

And then such was cut horribly short, they can’t even remember the Fae name that was given to them, or their parents names or appearances. It’s all so hazy, as in their infancy, the whole city in which they lived what bombed in the Great War. In an attack causing a great blight upon the land itself, draining and tainting the mana itself, so as to even taint their own existence as the spirit remained tied to the world.

Wondering in the last moments, if what [God] gave this young girl was truly a second chance, or if this was some sort of cruel punishment?

Feeling the aura, the memories, the suffering, the flux of emotions of all those hit by the tragedy, and all those who suffered in the war… It fueled them, it tasted as sweet as nectar. The sensation of each ripple of pain that cut through even into the spirit world. And slowly as their foreign soul amassed these memories and sensations, as they amassed these emphathions and mana, they began to coalesce.

Becoming tangible, though a slow process which it took, nor were like an individual at all, only pure emotion without sentience. Soon that slight tangible fragment was touched by moss, and so they became moss, then it became touched by an insect and so they became one, then they were eaten by a bird, and so they ripped out of it from the inside out. Then they were devoured by a feline creature, and so they devoured it from the inside out.

Until finally, they came from to face with a human woman, at the western border of Chaeron. Oh beautiful that she was, her pale skin and stark white hair, yet bruised and hurt from working in the fields and treated like a slave by the Beastkin of the Ororoot Empire. Rubbing off and acting all sweet towards her to feel her aura light up with joy, before they sunk their teeth into her and devoured her head from the neck up. Letting that tragic slip of a brief happiness turning into despair flavour the meal. Slowly the memories of this woman mixed in with their own.

More importantly, soon that woman’s form and sentience was their own, just like their emotions and memories, as they masqueraded for a short time her life, before continuing onward. To new greener pastures.

Now, how much of her is the japanese woman who committed suicide, the young fae girl who was killed in a bombing, the many a people whose lives were lost in that great war, or the woman who they devoured? Who knows ☆​
« Status »
Character Grade:
F
POINTS
Points at Start: 105 (+42)
Points Earned: 0
Points Spent: 105 (+42)
Points Not Spent: 0
Standing Grade: F


STATS
Strength
Precision
Intelligence
Vitality
Speed

GRADES
H
H
E
C
H

ACQUIRED TITLES
Monster | Fae | Abomination | Mundane





« Skills »
Magic F {Monster - Born for This}
Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. This skill must be higher than any of the other magical skills acquired to enhance a spell's effects.

Teleport F
Creature with this skill can warp away to a place they can see/sense/or have previously visited within 10 feet of themselves.

Appraisal [Isekai] F
This ability allows the character to know information about a creature or object that might otherwise be unknown. For detailed information beyond a creature’s or object’s stats/skills/titles/abilities, the character will need additional skills to broaden their wealth of information to draw upon when analysing something. If the grade of appraisal is equal to or greater than the character grade of target, then the user can learn about target's titles. Any information beyond that will depend on grade of individual stats/skills/abilities and the narrator. Range and number of targets is limited to 1 target they can see within 5ft. Magic skills can increase the range and area of the skill drastically. Frequency of use in a non-combat situation is up to narrator discretion.

Languages
  • [Common]
  • [Abyssal]
Empathy F {Fae - Born for This}
The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.

Insight F
The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move.

Feature [Mixed Race: Fae | Monster]
Allows the purchase of one additional racial tree title.

Feature [Visible Monstrous Tissue] (Cosmetic)
At the current moment their body shows its Monstrous characteristics, yet appearances can be deceiving. As their true visage looks as if a monstrous growth of Fae origin resides upon a young Ororoot human woman.

Feature [Claws] (cosmetic)
One such element, at the end of their arms are the sharp appendages replacing fingers.

Feature [Multiple Eyes] (cosmetic)
Another part, which displays the strange hybrid appearance, is the left side of her face is entirely alien. Beset with a cluster of eyes growing across the left side of her head even.

Feature [Jagged Teeth] (cosmetic)
Additionally, the left side displays no mouth to curl into a smile, but rather an open maw of jagged teeth, that looks as if the side of their face was cut open by some a gruesome wound.

Alternative Identity D
"知らぬが仏"
Yaling
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Gender Pronouns: She / Her
Identity Titles: Human, Fae Cursed, Abandoned, Amiable, Animal Lover, Compassionate, Helpful
Identity Description: A young girl from the southern regions of Ororoot, who suffered a sudden and anguished death at the hands of Glassia before they had obtained a sense of 'self' or any sense of sentience beyond that of an animal. Through the devouring of her, they were able to perceive themselves in the sense of an individual once more, together with the emotions and memories of Yaling which became part of themselves. Due to not being able to hide shapeshift their monstrous side away entirely they instead have manipulated the titles which Yaling already carried, and adding fake titles in the midst of them.

Item Skill [A Naughty Surprise] (Natural Catalyst) F
  • Flight F
    "Flutter o' Flutter"
    Though taxing as it may be, by pouring mana into through their body, but caging it rather than release Glassia can grow membraned-wings from their waist which enable flight.
  • Undetected F [Sight]
    "Kira Kira"
    Similarly as taxing, though different, by imbuing mana through the pores of their skin and letting it stick to the outside of their skin, slowly but surely it is as they're no longer there.
Transformation F
"弱肉強食"
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Flames of Despair

Transformation Point Allocation: 28

Glassia transforms into the most beautiful and powerful appearance they can take, an amalgamation of all which they love. During the transformation, they shed any pretences of what they could potentially be, or what others find most appealing. Rather, they become the epitome of what such a word as 'Beauty' can hope to accomplish. Or perhaps another way to phrase it, "an ammalgation of all who loved them". New clothing coalesces from magic, and their membraned wings sprout feathers as if out of the imagery of Lucifer himself.

Stats:
Strength: G
Precision: G
Intelligence: E
Vitality: C
Speed: E

Character Grade: F

Skill Gains:
Change State F
Beautiful, am I not?​

Resilient F (Incapacitated)
Should that have worked?​


Feature [Feathered Wings]
Abyssal Black feathers sprout from the membrane-wings, which are attached to the back of Glassia's waist. (cosmetic)

Feature [Pearlescence]
Glassia's entire body shines pearlescent, as light refracts on the surface, it seems as if to be touching the surface of oil. (cosmetic)
Feature [Monstrosity]
Glassia's or perhaps “Yuiling’s” entire body almost entirely loses whatever humanity seemingly exists upon it, as the true face of what makes up Glassia takes to the surface.
« Abilities »
  • O' what's on thou mind? | Empathy F
    Using their experience of knowing people, they can gauge a general gist of how the individual is feeling at this moment, whether angry, happy or sad, and just how juicy they might be if turned right around~

« Possessions »

  • - N/A
« Change Log »

  • - Transformation F {28 Points}
    - Vitality C {21 Points}
    - Alternative Identity D {14 Points}
    - Magic F {0 Points} [Born for This]
    - Item Skill [Natural Catalyst] {42 Points}
    - Intelligence E {7 Points}
    - Empathy F {0 Points} [Born for This]
    - Mixed Race [Fae/Monster] {7 points}
    - Appraisal F [Isekai] {0 Points}
    - Insight {7 Points}
    - Teleport F {21 Points}
 
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Votie Stumppah
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Theme:
Rp'er Name: Nachogod
Post Frequency: Once a week, Maybe Twice
Discord Name: Mickey
Current RP: (list rp link here for any current or future rp's the character participates in. In this way it is easier to track down where a character is in IH)
Goals: To find a Master who will give him battles to fight. Then Either die in glorious battle or return to the Stompah tribes and reign as Chief.
Equipped Titles: Hill Giant.
Acquired Titles: Hill Giant, (The most mundane breed of Giant Ranging from 10ft-16ft
Class:
Perks:
Downtime:
(can be left blank. used for #Harvester and #Tamer skills.)
Languages: Common, Beastial
Height: 12ft 11in
Weight: 1647lbs
Backstory: Native born
Current Life: The great forested hills of the Northeastern border of the republic and the Otenzian empire is home to a large clan of giants known for their love of battle and their incredible jumping prowess. The Stompah clan. Votie was born into the Stompah clan the same as any Member of the giant tribe. From a young age he was taught To know no fear, to fear no pain, and least of all fear the pain of death. Like the rest of his brethren he would grow fast as a child, and once his feet began to thicken he was wrestling and tumbling with the others just as any healthy Stompah did. Once the hair began to grow on his arms his parents would cast him from their home where he would tousle his way into a band of delinquents and for a time they would wander the hills causing trouble. But as with all His kin eventually his 25th winter would pass and he would be captured by his elders and taken to the Seat of Bai’Khan their massive patriarch. There he would be set on his path, sent to achieve the Rites of Maturation. As with all his kin he would be cast out of the Stompah clans lands, told to find a boss to serve, fight the foes of this boss, and Eventually earn his right to come home. As with all his kin, Votie would gleefully accept this challenge, donning his finest boots he would begin to seek out the boss who would allow him to fulfill his sacred duties.
Points at Start: 105
Points Earned: +14 (stat reductions)
Points Spent: 119
Points Not Spent: 0
Stats:
Strength - D (14)
Precision - F
Intelligence - G (+7)
Vitality - D (14)
Speed - G (+7)
Character Grade - F
Skills:
  • Super Strength E (28)
  • Feature: Large Skill E (14)
  • Fighting Style: “Way of the Meteor” F: (7) (Knockback F- Free): The way of the meteor Is the combat style of the Stompah clan passed down through Generations, if can be summed up fairly easily…Jump high and far, and land on things you want to stop existing. This simple yet effective method of combat can be modified in a variety of ways Which the Stompah clan call Paths. Votie however has yet to master a path and Is simply Utilizing the standard method of fighting with this. Leap into foes and use your size to send them flying.
  • Jumping E (14) (64ft 7in Vertical) (387ft 6in Horizontal)
Abilities:
  • Shadow of Death- A simple but deadly attack in which the User leaps high into the air and comes back down on a designated target with considerable force, Good for repositioning around enemies, or pinning them down.(Jumping E, Fighting Style: Way of the Meteor F,) (E Grade Ability) (Cooldown 1)
  • Leaping Tremor Stomp - Votie is particularly good at combining his Size and Springing leaps into attacks. Leaping horizontally towards a target and extending his leg at the point of impact he is able to deliver punishing kicks across long distances while simultaneously repositioning himself across the battlefield. Upon impact Voties Weight allows him to knock most targets back with ease. (Jumping E, Fighting Style F: Way of the Meteor, Knockback F) (E Grade Ability,) (Cooldown 1)
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • Natural Weapons: E (Hands & Feet)(28)

    Items:
  • Mammoth Hide Garb- Thick Hide clothing worn by his clan.
  • Thick hide boots- A pair of even thicker boots worn by his clan
Assets:
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
  • 10/31/2024
  • Additional points gained from Scoops or stat reductions
  • All stat upgrades
  • All skill purchases
  • All equipment, item, or asset purchases (this includes Natural Weapons)
  • VVV AFTER ANY RP/COMMUNITY EVENT/MARKETPLACE DEAL VVV
  • [Date sheet was edited] Link to Grading post at end of RP, Rewards post from Community events, or Marketplace post for trades
  • Points, Assets, and Titles acquired from RP (these will be listed in Grading post)
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
  • [Date sheet was edited, if different than previous edit date]Point Expenditure: 7 points for Musician [Violin] F (violin comes with the skill)
  • Upgrade Speed C => B for 7pts.
  • Rinse and Repeat
 
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Cassian

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Theme: (optional. you can post a link to character theme music)

Rp'er Name: Elias Wren

Post Frequency: Once A Week.

Discord Name: Crescent King

Current RP:

Equipped Titles: Mundane Human

Acquired Titles: Mundane Human

Class:

Perks:

Downtime:

Languages: Common, Terran.

Height: 5'9

Weight: 163 Ibs

Backstory: Cassian was born into the Ryke Underbelly to a poor wretch of a mother and an unknown father.

Current Life:

While his mother worked in one of the many bars held within the Underbelly Cassian was out running the streets, picking pockets and stealing food to survive another day. One day he picked the wrong mark and was caught by a older man who turned out to be a retired knight from another land.



The knight took pity of Cassian and let him go, but Cassian hung around the old man after that. He was told stories of being a knight, fighting for honor and glory and living a life worth living. Cassian free fond of the man until the day he moved on from the Underbelly, telling Cassian to come find him should he ever leave this place.



Not long after Cassian's mother fell ill and passed away, begging Cassian to leave the Underbelly after she was gone. He left as soon as he collected her ashes and began looking for the knight who had told him stories, hoping to one day become a knight himself.

Points at Start: 105

Points Earned: 30

Points Spent: 133

Points Not Spent: 2

Stats:

Strength - C

Precision - D

Intelligence - E

Vitality - E

Speed - C

Character Grade - D

Skills:

[Born For This] Fighting Style (Back Alley Sword Fighting) - D
Blight - F (Slashing)
Penetrating - F
Deflect - F
Attentive Student - F

Abilities:

Beggars Slash: Fighting Style - F, Penetrating - F, Blight (Slashing) - F. Grade F Post Cooldown 0.

Back Alley Slash: Fighting Style - D, Penetrating - F, Blight (Slashing) - F. Grade D Post Cooldown 2.

Beggars Block: Fighting Style - F, Deflect - F, Energized - F. Grade F Post Cooldown 0.

Equipment:

Basic One Handed Sword - D
Basic Light Leather Armor - D

Items:

Old notebook.
Pencil.



Assets:

Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)

ex:

11/1/24
+30 Points from scooping Kite. Character - Characters
Strength F => C -21pts
Precision F => D -14pts
Intelligence F => E -7pts
Vitality F => E -7pts
Speed F => C -21Pts
[Born For This] Fighting Style D -7pts (Born For This.)
Blight F (Slashing) -0pts (Fighting Style Discount.)
Penetrating F -0pts (Fighting Style Discount.)
Deflect F -0pts (Fighting Style Discount.)
Attentive Student F -21pts
Basic One Handed Sword D -14pts
Basic Light Leather Armor D -14pts
 
Last edited:
Finnegan Huttman
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Theme: (optional. you can post a link to character theme music)
Rp'er Name: Orikanyo

Post Frequency: As much as possible.

Discord Name: Orikanyo #0239

Equipped titles Titles: Human, Chatty, Attention Hog, Stalwart, Anchor, Crested: Bronze, East Empire Fugitive, See inquisitor, traumatized, Hero of Yemaya, Northern adventurer, Mundane, Curse Cleansed, [Ally: Grave Elves], Frequent Flier,

Height: 6' 2"

Weight: 179 lbs

Languages: Common, terran

Backstory:What happened… Happened…?

Current Life: It’s all gone now

Chatty: This person is known for talking a great deal

[Attention Hog] - character has a tendency to grab attention in whatever scene they are in. Whether it is the way they speak, present themselves, or the things they do, those in the area will have not choice but to take notice. Character inherently has an easier time gaining the attention of those they wish to be noticed by. Character has a greater hardship in going unnoticed or stealthy in situations calling for it.

Stalwart: This title is of recognition of your actions, you are a vanguard and are a great help to those in need. You are unwavering and determined. People will see you in a better light, your hard work pays off.

Anchor: character regularly picks up the slack left by others. Character is prone to being abused or getting paired with individuals that rely on him too much. Character will find their life to be a bitter cycle of improving self just to drag more and more deadweight.

[East Empire Fugitive C] - character has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in East Empire.

[See Inquisitor] - Character was unsuccessful in their mission, but failure is not the end. So long as one breathes, there is hope for redemption. Character may gain redemption by aiding the enemies of the See to find their own redemption through fire and sword. Character will not inherit criminal titles while 'punishing' enemies of the See. Inquisitors have +1 effectiveness in finding/discerning enemies of the See and in inflicting damage against them. With each successful 'cleansing', character's soul will feel lighter until redemption and enlightenment is obtained, and the perks therein.

[Traumatized] - character has experienced some trauma. Regardless how little or great, the character will have memories of their experiences haunt them for a long time after. Character will never be able to be the same again. The world will appear to be a darker and more dangerous place than first perceived. In some cases, it may protect the character from naivety. In others, it may hold the character back.

[Hero of Yemaya] - character's efforts on behalf of Yemaya are recognized. Villagers are now more likely to be hospitable and accommodating to character while in Yemaya

[Northern Adventurer] This character has been to the frozen North in the kingdom that is common ravaged by invading Monsters and has lived to tell the tale.

Mundane - Must have Human title, and (2 magic skills or affinities OR 2 martial skills or techniques OR 2 secondary skills)

Born For This - get 7pt discount on the skill or skills you chose for your Mundane requirements (leadership and Persuasion)

[Curse Cleansed] -this character has cleansed themselves of a curse, but will forever bear the scars. Those who deal with curses can identify such scars and their meaning.

[Ally: Grave Elves] - Character has shown he is reliable and a friend to the Allied faction. They will not attack or obstruct the character unprovoked. If the character ever attacks or kills a member of the allied faction, this title is nullified until amends are made.

Frequent Flier] - character is permitted to participate in rps in sky nation.


Points at Start: 105

Points Earned: 729

Points Spent: 728

Points Still Unspent: 1

Character Grade: A


Stats: 175 points spent
Strength - A
Precision - A
Intelligence - A
Vitality - A
Speed - A
Skills: 518 points spent
Appraisal A (Isekai) 0
Fast C 28
Jumping C 28
Superstrength E 28
Bolster Strength B 35
Bolster Speed B 35
Agriculture D 21-7 (Born for this)
Business D 21-7 (Born for this)
Leadership D 21
Seduction B 35
Persuasion B 35
Performance Luetist E 14
Magic E 14
Spell Duration F 7
Fighting Style Melee B 35

fighting style: Brute Justice
Techniques:
Accurate B 35 Discount each rank
Vorpal B 70
Deflect B 35
Penetrating B 35
Linked B 35
Abilities:
n/a
Equipment: 140 points
Natural weapons (fists and kicks) B 70
Natural Armor (Light) His own skin B 70

Items:
Assets:



Change Log:
Full scoop token used Character - Characters New sheet cause last one was shit and ruined over the years.
 
Hiro Tanaka
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Theme: Prontera BGM
Rp'er Name: Corolla
Post Frequency: Once or twice a week
Discord Name: coro0369
Current RP: None
Goals: Hiro’s current goal is to seek out truly novel and unique experiences that will push him beyond his old life and shape him into someone entirely new.
Equipped Titles: Human, Isekai, Adventurous Spirit
Acquired Titles: Human, Isekai, Adventurous Spirit
Class: Artless
Perks: None
Downtime: Hiro’s downtime goal is to unlock Fwee's potential by tirelessly working with him with an awakening chamber he purchased with his hard-earned coin.
Languages: Common, Terran, Abyssal
Height: 5 feet, 9 inches
Weight: 140 pounds
Backstory: Hiro’s life had always been about sacrifice. Though he wasn’t the sharpest, he was as hard-working as they came. Growing up with dreams of becoming a doctor, he’d pushed through every obstacle. But life wasn’t kind. Just as he was beginning to grasp his future, a family crisis struck, and he had to drop out of medical school. His father’s restaurant - a small, struggling place that served comforting, home-cooked meals - needed him. His mother had left years ago, and his father had been holding on by sheer will alone. So Hiro stepped in, letting go of his own dreams to keep the family legacy alive.

Hiro poured everything into the restaurant, working from dawn till well past midnight, peeling vegetables, handling deliveries, and doing every chore imaginable. Yet, despite all his efforts, the business barely stayed afloat. His father, weakened by years of work and strain, passed away soon after Hiro took over. There was no time to grieve, no pause for reflection. Hiro kept the restaurant running, honoring his father’s memory, even if he knew deep down it was eating away at him.

One early morning, Hiro trudged back from the wet market, his hands full of ingredients, his mind full of worries. That’s when he saw a young girl drop her toy in the middle of the street. Without a second thought, he hurried over to pick it up, just like his father would have done. He handed it back to her with a gentle smile, never noticing the truck barreling toward him until it was too late.

In an instant, his life ended. The next thing he knew, Hiro found himself in a dark void. An old man stood before him, speaking kindly, as though they were old friends. They talked for what felt like hours, about sacrifice, about the weight of legacy, and Hiro’s deep wish that he could have done more. Hiro thought it was a delusion - a dream fading into oblivion. But then, without warning, he awoke somewhere else, his body somewhat familiar, his surroundings strange, his heart somehow feeling lighter. He had been given another chance.
Current Life: Hiro awoke in the new world to a blend of confusion and awe. His surroundings felt familiar, yet everything seemed infused with a rustic charm. His own clothes, too, were different - a simple tunic and trousers that made him look like any ordinary villager. As he sat up, Hiro felt a weight on his chest and looked down, his breath catching.

The toy he had saved was there, only it was alive, blinking up at him with bright, beady eyes. The creature was small, barely six inches tall, with light gray skin, a shaggy tuft of purple hair, and a tiny drill-like horn jutting from its head. The sight was strange enough, but what came next was stranger still. The creature looked at him, chattered excitedly, and said, “Fwee! Fweewee!”

Hiro blinked, trying to understand. Somehow, through these funny, nonsensical sounds, he felt he understood it - or at least, he thought he did. The little creature was thanking him, expressing loyalty for his selfless act. Hiro couldn’t help but laugh softly. It seemed impossible to take something so small and silly seriously, but there was a sincerity in its eyes that made him believe. After some thought, he decided to name it “Fwee” after the syllables it spoke.

With Fwee perched cheerfully on his shoulder, Hiro set off, unsure where he was going but feeling strangely calm. Eventually, he stumbled upon a group of traveling merchants who welcomed him into their company. Grateful for their kindness, he offered to help with chores in exchange for a place to stay, working as hard as he always had. Meanwhile, Fwee darted around like a miniature hero, fashioning a tiny cape out of a scrap of cloth and attempting to assist Hiro. Despite its enthusiasm, the little creature usually only added to Hiro’s workload, but its antics lightened Hiro’s spirit in a way he hadn’t felt in years.

During his time with the merchants, Hiro discovered that he had new skills - abilities that felt just as strange as everything else. He realized he could understand and speak a language that seemed meant for monsters, a skill that revealed itself when a band of goblins attempted to raid their wares. While the merchants braced for a fight, Hiro managed to shout something in their language, catching them off guard and convincing them to leave peacefully.

He also found that he could perform minor healing, something as simple as closing small cuts or bruises with a touch. Though limited, the ability reminded him of his dream to help others. But perhaps his most intriguing ability was appraisal. By focusing on an object or person, he could glean information just by touch or close observation. Some details came clearly, while others remained vague, as if hidden from his view.

Yet the most puzzling skill of all was something called Narrative Booster. Each time Hiro tried to understand its purpose, the same message appeared in his mind: “Experience new things, and you will grow.” As the days with the merchants passed, Hiro found himself falling into a comfortable rhythm. But Narrative Booster nagged at him, pushing him to venture beyond the safety of his routine. He didn’t fully understand why, but he sensed it was urging him toward something greater.

Eventually, he gave in to the pull. With Fwee by his side, Hiro bid farewell to the merchants, setting out in search of new experiences. This world was strange, mysterious, and full of unknowns. But for the first time in a long while, he felt something like hope - hope that, somehow, he could make a difference here, just as he’d always wanted to back home.
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - E
Vitality - F
Speed - F
Character Grade - F
Sense Skills
Appraisal F

Defensive Skills
Healing F

Miscellaneous Skills
Language F
  • Common
  • Terran
  • Abyssal
Narrative Booster F
  • Gain double RP points during grading for successfully completing an activity that involves experiencing something new or different from Hiro's past life. The activity doesn’t have to be extraordinary, but success is ultimately up to the Narrator's discretion.
  • Grants Adventurous Spirit Title
Tamer F
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Name: Fwee
Height/Weight: 6 inches/240 grams
Title: Monster-type Buddy, Tiny
Stats:
  • Strength - F
  • Precision - F
  • Intelligence - F
  • Vitality - F
  • Speed - F
  • Character Grade - F
Skills: None
Equipment:
  • Black Handkerchief (Catalyst F) - Fwee’s "cape" is a gift from Hiro and is actually a small, black handkerchief with a soft texture and a faint shimmer from threads woven with latent magic, crafted by an artificer as a conduit for magic. Though Fwee can’t tap into its magic, he wears it proudly as a cape, enjoying the comforting warmth it provides.
Tamer Buddy Awakening Training F
Tamer Element Training F
Wealth F


Secondary Skills
Domestic Arts F
Medicine F
Abilities:
  • Value Appraisal - Wealth F, Appraisal F - Hiro can accurately gauge the monetary worth of objects and resources, assessing their quality and market value - Grade F - 0 Post Cooldown
  • Culinary Appraisal - Domestic Arts F, Appraisal F - Hiro can evaluate the freshness, flavor, and overall quality of food, allowing him to judge ingredients and dishes with elevated insight - Grade F - 0 Post Cooldown
  • Medical Appraisal - Domestic Arts F, Appraisal F - Hiro can assess a person's physical condition more precisely, identifying symptoms and potential ailments with a practiced eye - Grade F - 0 Post Cooldown
  • Restorative Cuisine - Domestic Arts F, Medicine F, Healing F - Hiro blends his healing and medical knowledge,m with his culinary skills, creating healthy nourishing dishes - like a hearty soup, revitalizing drink, or quick snack - that not only heal minor wounds but also rejuvenate and satisfy - Grade F - 0 Post Cooldown
  • Vital Strike - Medicine F, Healing F - Drawing on his medical knowledge, Hiro delivers a precisely targeted, strike aimed at maximizing pain, risking personal backlash that he mitigates with his minor healing for a powerful, calculated blow - Grade F - 0 Post Cooldown
Equipment:
  • Oak Wand (Catalyst F) - Unadorned and modest, a slender piece of smooth, polished wood with a slightly tapered end. He was convinced a merchant to purchase it as it helps in learning magic. Whether this was true, Hiro wasn't sure.
Items:
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskins
  • Cooking tools and supplies
  • Rags
  • Backpack
Assets:
  • Element Infusion Equipment F
  • Awakening Chamber F
Change Log:
11/2/24 - Character Creation
  • Intelligence E - 7 points
  • Healing F - 7 points
  • Language F (Abyssal) - 7 points
  • Narrative Booster F - 14 points
  • Tamer F - 7 points
  • Tamer Buddy Awakening Training F - 7 points
  • Tamer Elemental Infusion Training F - 7 points
  • Wealth F - 21 points
  • Domestic Arts F - 7 points
  • Medicine F - 7 points
  • Elemental Infusion Equipment F - 7 points
  • Awakening Chamber F - 7 points
  • Oak Wand (Catalyst F) - 0 Points (Wealth F)
  • Black Handkerchief (Catalyst F) - 0 Points (Wealth F)
 
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