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Character Characters

Cahron Aether
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Theme:
Rp'er Name: Irihi
Post Frequency:
Once a day, most weekdays.
Discord Name: Zertiin
Current RP: Otenzel: Tripodon Market
Goals:
  • Eat
  • Drink.
  • Be Merry.
Equipped Titles: Human, Aerial
Class: None
Features:
  • Tawny Wings with a 22’ Span and a distinctive white stripe.
Height: 5’11”
Weight: 120 lbs
Backstory: Cahron is a native of this world. He was born to a shorn-winged Aerial in the slums of Ryken. He left home at an early age to pursue a career as a traveling bard. He is always just slightly on the other side of the line of destitution because her remits any earnings back home.
Current Life: Cahron has spent the last year traveling with his younger sister, Miiya, and showing her the ropes of the life of a vagrant itinerant musician. A storm in Otenzel separated the pair of siblings. Cahron is concerned about his sister’s well-being, but he’s not in the biggest hurry to reunite with her.
Acquired Titles: Human, Aerial
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F(0)
Precision - C(21)
Intelligence - E(7)
Vitality - F(0)
Speed - E(7)
Character Grade - E
Skills:
  • Flight F(21)
  • Sound Affinity F(7)
  • Light Affinity F(7)
  • Performance [Singing] F(0) [Born For This]
  • Performance [Fiddle] F(7)
  • Seduction F(7)
  • Street Sense F(7)
  • Gamer F(7)
  • Acrobatics F(7)
Abilities:

Non-combat RP only
  • Rockstar F - [Sound] Affinity F, [Light] Affinity F, Performance [Singing] F, Performance [Fiddle] F - 0 cooldown. Cahron sings, plays his fiddle, and uses his affinities to create stage presence.
  • Just for You F - [Sound] Affinity F, [Light] Affinity F, Performance [Singing] F, Performance [Fiddle] F, Seduction F - 0 cooldown. Cahron serenades an individual or group, using his talents and *** appeal to win them over.
  • Busker F - [Sound] Affinity F, [Light] Affinity F, Performance [Singing] F, Performance [Fiddle] F, Street Sense F, Gamer F, Acrobatics F, Flight F - 0 cooldown. Cahron uses all his talents to put on a good show.
  • Showbiz! F - [Sound] Affinity F, [Light] Affinity F, Performance [Singing] F, Acrobatics F - 0 cooldown. Cahron uses his theatrical talents as a one-man show, or part of a theater troupe.
  • Dealer’s Choice F - [Light] Affinity F, Gamer F, Street Sense F - 0 cooldown
    Cahron performs magic tricks, card tricks, or may cheat at play cards, pool, or other games of chance and skill for fun and profit.
  • Thievery F - [Sound] Affinity F, [Light] Affinity F, Street Sense F - 0 cooldown
    Cahron utilizes his skills to take what isn’t his.
Equipment:
  • Nothing of note
Items:
  • A rather well-worn fiddle and horsehair bow.
  • Vagabond’s Traveller’s kit: Flint and steel, fishing line, rope, tin cup, flask, and sundry items for making camp when lodging can’t be afforded found.
Assets:
  • None
Change Log:
Stats:

  • Precision - C(21) purchased 8/22
  • Intelligence - E(14) purchased 8/22
  • Speed - E(7) purchased 8/22
Skills:
  • Flight F(21) purchased 8/22
  • Sound Affinity F(7) purchased 8/22
  • Light Affinity F(7) purchased 8/22
  • Performance [Singing] F(0) [Born For This] purchased 8/22
  • Performance [Fiddle] F(7) purchased 8/22
  • Seduction F(7) purchased 8/22
  • Street Sense F(7) purchased 8/22
  • Gamer F(7) purchased 8/22
  • Acrobatics F(7) purchased 8/22
 
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Solveig
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Theme:
Rp'er Name: Garbage
Post Frequency:
1/2 a week
Current RP:
Goals: Serve madam saoirse and her interests
Equipped Titles: Abomination , Human, Construct
Class:
Downtime:
Height:
6'4"
Weight: 274 lbs
Backstory: An ancient engine of war was developed during The Scarab Riots, and forced The Debtor's Court to make a drastic decision: Create a Justiciar that would bring order through dominance. One of the daughter of The Court themselves used in a secretive ritual to install what they called The Engine of Ra. What little humanity her father had left being stripped away by her screams and torrential pain; Horrifying even the most hardened Debtors who watched on with grim awe. A disaster crackling from her chest in an instant, bathing everything in a deep hum, and washing everything out in a yellow light
Current Life: She could no long remember anything before the the ritual, before the engine had replaced her heart. She had be found by The Handsome Gang, roaming outside a glassy crater. She was stationary and despite their pokes, prods, and rock throws. She didn't move, so they roped a chain around her and drug her by her feet.
Acquired Titles: Abomination, Human, Construct
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Strength - D (14)
Precision - F
Intelligence - F
Vitality - F
Speed - F
Character Grade - F
    • Fighting Style E [Natural Weapons E] (14) [Sol Confla-Grotto]
      Cores- Area F, Linked F (7), Quake F (7), Blight F (7) [Fire]
    • Features:
      [Mixed Race] (7)
      [Mechanical Parts]- Sol possesses inorganic body parts.
    • Solar Pankration - Fighting Style E, Area F, Linked F, Quake F, Blight F [Fire] - Solveig unleashes her built up solar energy into a massive attack; Vents from her ankles and wrists releasing the stored energy and erupting the ground around her. - Grade E - 1 Post Cooldown
    • Tempered Star - Fighting Style E, Area F, Linked F, Blight F [Fire] - Solveig condenses her heat compression into her arms and legs, letting loose her martials arts on her enemies, leaving a blaze in her stead. - Grade E - 1 Post Cooldown
    • Purity in Body - Fighting Style E - She shuts off her additional modifications, choosing to brandish her fighting style in it's purest form, fighting primarily with her elbows and knees, often rolling them into punches or leg sweeps. - Grade E - 1 Post Cooldown
    • Natural Weapons E (Orichalcum) (56)
Items:

Assets:

    • Used remaining 7 points to upgrade linked to E, updated abilities accordingly [8/2]
    • Reduced Linked to F grade, Added Feature [mixed parts] for 7 points [8/7]
 
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Cass Maven
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Theme: Check out the Themed Pinterest Board here
Rp'er Name: Daddy Dream Daddy Dream
Post Frequency:
Frequently, if not at least twice a week minimum
Discord Name: mamadream
Current RP: N/A
Goals: To live happy and healthy like his parents wanted and build a village to call home
Equipped Titles: Mundane Fae, Elf
Class: Artless
Downtime: N/A
Height:
4'3"
Weight: 45lbs
Acquired Titles: Mundane Fae, Elf
Backstory:Cass was a weak and frail boy when he was young, having resided either inside at home or in numerous hospitals trying to figure out why the child was slowly dying. His parents was always worried and stressed, constantly on the edge of breaking while trying to shower Cass with endless amounts of love. Cass felt every bit of love they showered on him and every bit of guilt as they often fought without realizing he was still awake. His final wish was for him to be healthy again so that they could all be happy together.
Current Life: Cass has died, released of his sicknesses while he was sleeping. When he met [god] he believed he was dreaming and proceeded through the character creation like it was a game, enjoying himself as he had never been able to before. When he was dropped into the world, the young Cass took on the body of a young boy around the age of 10

Item BoughtPoints UsedPoints EarnedTotal
Magic Catalyst14 pts91 pts
Intelligence F => D14 pts77 pts
3x Intelligence Skills - F21 pts56 pts
1x Elemental Affinity Skill - F7 pts49 pts
Range, AoE, Target, Duration - F28 pts21 pts
Magic - F14 pts7 pts
Healing F7 pts0 pts
Stats:
Strength - F
Precision - F
Intelligence - D 14pts
Vitality - F
Speed - F
Character Grade - F
Skills:
  • 3x intelligence based secondary skills - 21 pts
    -- Arcana F
    -- Nature F
    -- Survival F
  • Magic E - 14 pts
  • 2x Element Affinity F - 7 pts
    -- Lightening F
    -- Earth F
  • Range F - 7 pts
  • AoE F - 7 pts
  • Targets F - 7 pts
  • Spell duration F - 7 pts
  • Healing F - 7 pts
  • Feature: Ears: Pointy - Normal fleshy ears that come to a point at the top (cosmetic)
Abilities:
AbilitySkillsDescriptionGradeCooldown
Lightening WhipLightening F, Spell duration F, Magic E, Range F, Targets FCass is able to call down a bolt of lightening into his catalyst before whipping it out to strike an enemy up to 30ft away. The damage that an enemy takes is being burned and scorched.E1 post cooldown
Nature's BlessingEarth F, AoE F, Targets F, Spell Duration F, Magic E, Healing FCass raises his staff and closes his eyes, speaking a small incantation a warm colored light from his magic circled washes over him and any ally within ten feet of him that lasts for one hour. These allies are healed of minor wounds and fatigue and more serious wounds are just stabilized but not healed.E1 post cooldown
PerkDescription
Magic CircleWhen a caster doesn't use the move action in a round they cast spells, recites spell incantation, uses a catalyst in hand, and performs gestures to cast a spell in combat, a full magic circle may appear under them or otherwise near them that enhances the spell's effectiveness by 1. In rounds where their Magic Circle is active, the Caster does not benefit from wearing armor.
Born for This - ElfGet 7pt discount on a skill you chose for your Mundane requirements. - Used on Lightening F
Equipment:
  • Magical Catalyst (14 pts) - Hardwood Stick - E
Items:
  • Leather Pouch - To hold Cass's Friend
  • Wiggly Pebbles x10- Cass's Friend
Assets:
August 2024:
RoleplayStart - EndRewards
[Garanth Barony - Ryke] The Wails 8/12 -
 
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Eiru
Dragon25.png
Theme:
Rp'er Name: Saxon
Post Frequency: Depends on Rp frequency
Discord Name: .saxon
Current RP: TBD
Goals: Become a court mage
Equipped Titles: Human, Abomination, Monster, Mundane, Magic Graduate of Mount Cleartunt Academy F
Class: will go down caster line
Downtime:
Height:
5'5
Weight: 118
Backstory: Native
Current Life: Eiru comes from a backwater part of Ryke off in the countryside that doesn't often get travelers. She has always had a natural gift for magic which was nurtured by those around her to the best of their ability. Upon her coming of age she attended Mount Cleartaunt Academy a magic school nestled away in the mountains that specialized in lighting magic. Upon graduation, she made it her goal to obtain the position of a courtmage.
Acquired Titles: Monster, Human, Mundane, Student of Mount Cleartunt Academy E, Magic Graduate of Mount Cleartunt Academy F, Abomination
Points at Start: 105
Points Earned: 128
Points Spent: 231
Points Not Spent: 2
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B. By default, all stats start at F for free.)
Strength - F
Precision - F
Intelligence - C (21)
Vitality - F
Speed - E (7)
Character Grade - F
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
Feature: Scales (cosmetic, 0)
Feature: Horns (cosmetic, 0)
Feature: Serrated Teeth (Cosmetic, 0)
Feature: Multiracial (7 Points)
Feature: Pointed Ears (0, cosmetic)
Magic D (14, Human Born for this)
Componentless Magic E (42)
Fast F ( Monster, Born for this)
Selective F (7)
Energized F (7)
Sixth Sense [Mana Detection] F (7)
Magic School: Mount Cleartunt Academy - Lighting magic (14) E
Lightning Affinity E (14)
Magic Targets E (7, Abomination Born for this)
Magic Range E (14)
Magic Area of Effect E (14)
Magic duration E (14)

Meta Magic - apply or upgrade range, duration, targets, or aoe 1 grade per grade of school to a spell. A skill added or upgraded in this way may not exceed grade of school with this feature alone. Spells augmented with meta magic maintain original cooldowns and power.
Blight F (Shock) (7)
Accurate Affinity F (7)
Flare F (Sight) (7)
Incurable F (7)
Indirect F (7)
Teleport F (Domain Power)
Telekinesis F (Domain Power)


Spell Mastery - spells of this domain may include one iteration of any affinity not already part of the domain or school for free at grade of domain. may also include spell range, duration, targets, aoe if not already bought.

Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)

Lightning Magic: Taser - Magic School Mount Cleartunt Academy - Lightning Magic F, Componentless Magic F, Lightning Affinity F, Magic F, Energized F, Magic Range F (Meta)- Eiru reached out with her arm and lighting leaps from her fingertips, hitting a target within 30 ft of her. - Grade F - 0 Post Cooldown

Lightning Magic: Spark - Magic School Mount Cleartunt Academy - Lightning Magic F, Componentless Magic E, Lightning Affinity F, Magic E, Magic AOE F, Selective F- Eiru gathers her mana around her, electrifying 15 feet around her. - Grade E - 1 Post Cooldown

Lightning Magic: Thunderbolt - Magic School Mount Cleartunt Academy - Lightning Magic E, Domain Magic F: Railgun Magic, Magic Area of Effect F, Lightning Affinity E, Magic E, Componentless Magic, Magie Range E (Meta), Accurate F, Blight F (Shock) - Eiru converts her mana into lightning magic selecting an area within 100ft to be struck with lighting in a 15 ft area. The target's speed is treated as one letter gradeless for one round. Shocking the target for one round. - Grade E - 1 Post Cooldown

Railgun Magic: biri-biri - Magic School Mount Cleartunt Academy - Lightning Magic E, Domain Magic F: Railgun Magic, Componentless Magic E, Lightning Affinity E, Magic E, Magic Range E, Magic Target E (Meta)Telekinesis F, Accurate F, Incurable F, Indirect F, Blight F (Shock) - Eiru uses her Telekinesis to pick up a small rock, focusing her lighting magic around the rock and launching it at a target within 100ft of her. Speed of target is reduced by one grade of effectiveness for 1 round. Shocking the target for one round - Grade E - 1 Post Cooldown

Railgun Magic: Scattershot - Magic School Mount Cleartunt Academy - Lightning Magic E, Domain Magic F: Railgun Magic, Componentless Magic E, Lightning Affinity E, Magic E, Magic Range F, Telekinesis F, Accurate F, Incurable F, Indirect F, Magic Target E (Meta), Magic AOE F, Blight F (Shock) - Eiru gathers her mana converting it into lightning selecting up to 10 targets, shocking them for 1 round and reducing speed grade of effectiveness by one grade for 1 round and then firing the lightning at the target(s). - Grade E - 1 Post Cooldown

Railgun Magic: Blinking Railgun - Magic School Mount Cleartunt Academy - Lightning Magic E, Domain Magic F: Railgun Magic, Componentless Magic E, Lightning Affinity E, Magic E, Magic Range E, Telekinesis F, Accurate F, Incurable F, Indirect F, Blight F (Shock), Teleport F - Eiru uses her Telekinesis to pick up a small rock, focusing her lighting magic around the rock and launching it at a target within 100ft of her. At the same time, teleporting her to a point within 10 feet of her current location. Speed of target is reduced by one grade of effectiveness for 1 round. Shocking the target for one round - Grade E - 1 Post Cooldown/ 2 A
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)

Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)

Adventurer pack
Rations
Waterskin


Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

Student of Mount Cleartunt Academy E
Graduate of Mount Cleartunt Academy F
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
27 JUL 24
  • Acquired 128 points from scooped character
  • Spent 21 Points Intelligence F => C
  • Spent 7 Points Speed F => E
  • Acquired Feature: Scales
  • Acquired Feature: Horns
  • Acquired Feature: Serrated Teeth
  • Acquired Feature: Pointed Ears
  • Spent 42 Points acquired Componetless magic E
  • Acquired Fast F (Monster born for this perk)
  • Acquired Magic F (Human born for this)
  • Spent 7 Points acquired Feature: Multiracial
  • Spent 14 Points Magic F => D
  • Spent 14 points Magic School: Mount Cleartunt Academy - Lighting magic E
  • Spent 14 Points acquired Lightning Affinity E
  • Spent 7 Points acquired Accurate Affinity F
  • Spent 14 Points acquired Magic Range E
  • Spent 14 Points acquired Magic Area of Effect E
  • Spent 14 Points acquired Magic duration E
  • Spent 7 Points Domain Magic: Railgun Magic F
  • Spent 7 Points acquired Magic Target F
  • Acquired Magic Target E (Abomination Born for this)
  • Spent 7 Points Flare F (Sight)
  • Spent 7 Points Blight F (Shock)
  • Spent 7 Points Incurable F
  • Spent 7 Points Indirect F
  • Spent 7 Points Energized F
  • Acquired Teleport F (Domain Power)
  • Acquired Telekinesis F (Domain Power)
  • Created abilities: Lightning Magic: Taser, Lightning Magic: Spark, Lightning Magic: Thunderbolt, Railgun Magic: biri-biri, Railgun Magic: Scattershot, Railgun Magic: Blinking Railgun
  • Spent 7 Points acquired Selective F
 
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Vincent


full


Theme:
Daisuke



Rp'er Name: Maverick Six

Post Frequency: 3 times a week or more

Discord Name: Rektifier

Current RP: Tbd

Goals:
  • Pimp his ride
  • Start a mechanic shop OR work for another mechanic
  • Pick up Blacksmithing

Equipped Titles: Human [Mundane], Novice Tinkerer, Novice Blacksmith, Isekai, Mechanic

Height: 5 ft 9

Weight: 160 lbs

  • Backstory: Vince came from a world not too far flung from the modern earth many are familiar with. However while at first glance his world appear ordinary, sinister creatures which have evolved to hide either among or from mankind.

    One day they simply chose not to hide. And the creature who appeared most prominent appeared to be that of the Nosferatu Vampire.

    In truth, Vince was opposite of this. He was what some might consider an ordinary man in a somewhat extraordinary world. He'd lived in a house with both parents, been raised well, got and got in to trouble here and there. However ultimately, Vince wasn't considered a bad person all and all. He'd grow up to be a mechanic and worked under his father's friend.

    The world would go to shit when a vampirific infection would begin to plague new york, coming from an unknown source. Why now? Why here? Vince didn't know and did not care. He only wanted to get the fuck out. Despite all odds, Vince managed to somehow escape Houston with his those of his family he could gather, before it was viciously bombed and beset with said vampires.

    Many of those who opposed the vampire beyond the military were those known as hunters, who took up the fight against the creatures with unique training designed to exploit their weaknesses, sometimes spending a lifetime doing so. Vincent had none of this training, yet he managed to survive through with no formal training at all. However, Vincent was a skilled driver, an admirable mechanic, a decent shot and had an iron will. His service to the hunters was repaid with his family's safety. But unfortunately the job was dangerous. A catastrophic incident wiped on an entire team of hunters. And eventually Vincent in an attempt to flee.

    The last thing he could remember during his final stand was that he didn't let himself be fed on alive, and fought hard enough that the creature who got near him saw fit to swipe his head from his body with it's claws.

 
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Helena Rugerd
Helena pic.jpg

Theme: N/A
Rp'er Name: Gwen_Temi
Post Frequency:
Once every three days.
Discord Name: Uma Sayalami#7724
Current RP:
N/A
Goals: 1). Master Summoning/Conjuration magic to the point where she can summon specific people, even through dimensions and and past death. 2). Apologize to her family for being a spoiled, ungrateful brat in her past life. 3). Discover what happened to Isabella, and apologize to her for for taking everything away from her.
Equipped Titles: Mundane Human.
Height: 5'5”
Weight: 98lbs
Backstory: Helena was your typical 20-year old college student. Heavily invested in a pointless major. Sober roughly a quarter of the time. Passing, but just barely. Two loving parents who supported her all the way and would continue to do so even after graduation.

Sadly, that life came to an end a few days before thanksgiving. Her folks had come to pick her up, were a little too exhausted on the return trip, and didn’t notice the fourteen-wheeler about to sideline them. Everything went dark in an instant. And the next thing she knew? She was waking up in someone else’s body with someone else’s face. And someone else’s name.

Some stranger by the name of Isabella.
Current Life: It took a few years, tons of awkward conversations and the world’s most confusing case of faux amnesia for Helena to learn the history of the body she now inhabited. The people who saw her as a daughter were wonderful, but she would never be able to love them as their actual daughter.

Not until she found closure with a life cut short.

Perhaps it was a blessing meant for Isabella, but Helena had a talent for magic in this world. And her new family was willing to support her in her efforts to nurture that talent. They believed that, one day, she would become a great, powerful magician who’d live a life much easier than theirs had been. And maybe that is how her story would end. But what really intrigued her was the art of summoning.

A practice that allows a skilled mage to to reach across dimensions and bring people to your side. There were only a handful of people. Her parents and her siblings. She needed to speak with them one last time and let them know how much she loved them and how much she regretted never telling them when she had the chance. And Isabella?

She wanted to meet this person. To have a face-to-face chat with her and learn who she really was. To try to learn what had happened to her-to both of them- and why. And to apologize for taking a role that was never hers to begin with. This would be her solemn vow. Her primary objective.

Only then, only after finding closure, could she accept this life as truly her own.

Acquired Titles: Mundane Human. Isekaier. Born or This.
Character Grade: E
Points at Start: 105
Points Earned: 41
Points Spent: 140
Points Not Spent: 6
Strength - F
Precision - F
Intelligence - D
Vitality - D
Speed - E
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Magic E
  • Magic Duration F (Free with Born for This)
  • Summon Creature F
  • Appraisal E (Free)
  • Fast F
  • Lucky F
Abilities:
  • Summon Creature Proper- Magic E, Magic Duration F, Summoning (1) F, Appraisal (1) E- Helena invokes the Book of Creation to summon an F grade creature within 30 feet of her current location and have it reemerge as her ally within 5 feet of her current location. She immediately receives information about its abilities and nature. If there is no suitable creature on the same plane, or she chooses not to summon a creature on the same plane, then she will summon something from another plane of existence. She has no control over what she summons, only what it does after being summoned.- 2 Actions, Range 5ft, Summon Range 30ft, Duration 1 hour- Grade E- 1 Post Cooldown.
  • Summon Creature- Magic E, Magic Duration F, Summoning (1) F- Helena invokes the Book of Creation to summon an F grade creature within 30 feet of her current location and have it reemerge as her ally within 5 feet of her current location. If there is no suitable creature on the same plane, or she chooses not to summon a creature on the same plane, then she will summon something from another plane of existence. She has no control over what she summons, only what it does after being summoned. Unlike a proper summoning, Helena forgoes the acquisition of information about the creature summoned.- Range 5ft, Summon Range 30ft, Duration 1 hour.- Grade E- 1 Post Cooldown.
  • Clutch Summon- Magic E, Magic Duration F, Summoning F (1), Lucky F (1)- Sometimes, either by luck or prayer, Helena manages to summon a creature that is either perfect for a job or well-suited to it. Although it doesn’t happen very often, when Helena performs a “Clutch Summon”, the creature that she summons is far more likely to possess the desired skills needed to help her properly navigate or overcome whatever the current challenge ahead of her is. Can only be used twice at Lucky F.- Grade E- Two charges, Range 5ft, Summon Range 30ft, Duration 1 hour.
  • Magic Pulse- Magic F- Helena unleashes a wave of raw magic upon a target to deal damage and defend from damage- Range 5ft, Duration 1 turn.- Grade F- 0 post cooldown.
Equipment:
  • The Book of Creation [Catalyst E]- A novel written by a famous conjurer and plainswalker who painstakingly detailed his many adventures through the cosmos and the many creatures that he encountered along the way. There is nothing inherently special about the novel outside of its literary contents. Rather, Helena's fascination with the work and constant referencing to its text have allowed her to utilize it in much the same way that a mage would a proper catalyst.
  • Warding Bangle [Heavy Armor F]- An enchanted bracelet that produces a protective field around Helena at her command.
Items:
  • N/A
Assets:
  • None
Change Log:
  • 8/17/2024- 41 points gained from scooping Ordella Caerwyn.
  • 8/17/2024- Starting Stats: Int F to D (14), Vit F to D (14), Spd F to E (7). 35 points spend on stats out the gate, Character begins at E grade.
  • 8/17/2024- Starting Skills: Summoning F (56), Magic E (14), Magic Duration F (Free with Born for this), Appraisal E (Free) Lucky F (7), Fast F (7)
  • 8/17/2024- Starting Skills: The Book of Creation [Magic Catalyst E] (14), Warding Bangle [Heavy Armor] F (7)
 
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Lamdon Eleitmont
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Theme:

Rp'er Name: orikanyo
Post Frequency:
whenever dude
Discord Name: Its me orikanyo
Current RP:
Goals:

Prove the nature of darkness as a element is simply that of a part of nature.
Get some proper sleep.
Teach the imps to dance.
Equipped Titles: Human, Caster, Mundane
Class: Caster
Perks: Magic Circle(Caster), Ritual Circle
when a caster doesn't use the move action in a round they cast spells, recites spell incantation, uses a catalyst in hand, and performs gestures to cast a spell in combat, a full magic circle may appear under them or otherwise near them that enhances the spell's effectiveness by 1. In rounds where their Magic Circle is active, the Caster does not benefit from wearing armor.

Ritual Circle - when a summoner applies a magic circle to one of their summons, the individual summon skill is treated as being one grade higher than was paid for instead of the normal +1 bonus to effectiveness.
Downtime:
Height:
5' 5"
Weight: "R-rude to ask."
Backstory: Native
Current Life: A young man with great magical potential, a scion of arcane power that is ready to take the world by storm... Well... Kinda. You see, their base potential is great, largely because of the background work their parents did to make their child a scion of some great and terrible world shattering plan. Invoking demons, engaging in blood sacrifices and pre-ordaining contracts with their very souls to enslave creatures of the void and black dark realms to their future child's name.

however, upon being born, and said rituals done... They were found out and raided. the destruction of the rather large cult may have somewhat succeeded, but most of which was destroyed in attempt to finish, including Lamdon's parents. These facts were not hidden from Lamdon, for int he moment, dressed in the blood of cultist and ritualist alike, theur adoptive stepmother took him in her hands and gave them a new life~! Now, whats done was done, and many contemplated on the fact that maybe keeping a individual so endowed with darkness might be a bad idea, but hey, if the child became an issue, they'd deal with it later right?

And, too many's suprise, they didn't end up getting massive horns or demonic interference.

What they got was a sunny smile and cheerful disposition, and a appearance that makes one want to hug them.

Now learning how to properly control magics safely, they see to their innate talents with care and cheerfulness not ever really imagined to be had by one who commands a team of dark elemental creatures and modest void magics.
Acquired Titles: Human, Caster, Summoner
Points at Start: 105(+155 from scoop)
Points Earned: 155 (155 from scoop)
Points Spent:259
Points Not Spent: 1
Stats: (Spent: 42 pts)
Strength - F
(0)
Precision - F
(0)
Intelligence -B
(28)
Vitality - F
(0)
Speed - D
(7)
Character Grade - E
Skills: (189 pts)
  1. Arcana E (14)
  2. History E (7) (needs to be E for Summoner ori don't forget) (mundane bonus rank)
  3. Insight E (14)
  4. Magic C (28)
    • Darkness Affinity E (14)
    • Fire Affinity F (7)
    • Deflect Affinity F (7)
    • Range F (7) 30 ft
    • Aoe F (7) 15 ft
    • Targets F (7) 5 targets
    • Spell duration F (7) 1 hour of time
    • Minions F (14)
      Small dark elementals that are more or less called "imps" for the sake of clarification and classification of their lesser dark elemental nature. Characterized by being little guys and generally silly.
      Imp.png
      Abilities and stats as follows
      Statistics:
      points max: 56
      Strength: F
      Precision: F
      Intelligence: D (14)
      Vitality: F
      Speed: F

      Skills:
      Magic E (14)
      Darkness Affinity F (7)
      Magic Range F (7)

      Equipment:
      Small Lesser Dark Crystal Catalyst E (14)

      Ability:
      Minor Fulmination; Magic E, Darkness Affinity F, Magic Range F 30 ft range, a small eruption of darkness magic that inflicts damage upon a singular target within 20 ft E Grade
      (14)

    • Summon Creature F (56) 30 ft

Abilities:
  • Dark Spell: Fulminating motes; Magic C, Darkness Affinity D, Range F, Targets F, small dark projectiles strike distant targets! up to 5 targets, 30 ft range, C grade
  • Dark Spell: Blackflare Rebuke; Magic C, Darkness Affinity D, Fire Affinity F, Deflect Affinity, Range F, Targets F, a remote defensive spell that covers multiple targets in range with a defensive blast of black flames against incoming threats. (This is not a barrier its a defensive blast) up to 5 targets, 30 ft range, C grade
  • Dark Summoning Spell: Beckon the dark horde. Magic C, Darkness Affinity D, Minions F, Targets F, Range F. Summons the servants of Darkness that equally serve Lamdom who is not affiliated with the hordes of demons! Their lil guys do their best and come out of a weird lil portal thing.
Equipment: (28 pts)
  • Catalyst C (28)
Items:
[*] Is poor
[/LIST]
Assets:
  • Poor, yea know.
Change Log:
ex:
  • Scooped Ko: 155 points from scoopy doopy doo (07/08/2024) Character - Characters
  • Mundane bonus: history F
  • Stats buying shit: Intelligence B Speed E 42 points
  • Skills: Arcane E 14 points, History F(mundane bonus)->E 7 points, Magic C 28 points, Darkness Affinity: D 21 points, Fire Affinity F 7 points, Deflect Affinity F 7 points, Range F 7 points, Aoe F 7 points, Range F 7 points, targets F 7 points, Spell duration f 7 points, Minions F 14 points (Their cost in the the damn spoiler look there), Summon Creature F 56 points, Catalyst C 28 points
 
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Fenrir Hellsing
_68cfb6d0-1ea3-4c1a-8399-17739c98fceb.jpeg
Theme: (optional. you can post a link to character theme music)
Rp'er Name: Maxxob
Post Frequency:
As I'm able
Discord Name: (if you use discord and prefer it as a way of communication. otherwise put N/A. ex: Name#1234)
Current RP: (list rp link here for any current or future rp's the character participates in. In this way it is easier to track down where a character is in IH)
Goals: Find a proper master to serve.
Equipped Titles: [Beast], [Born For This], [Butler], [Native]
Class: -
Perks: -
Downtime: -
Height:
7ft / 213cm
Weight: 374lbs / 170Kg
Backstory: Born in The Republic, Fenrir was raised a warrior true and through. It wasn't long until he had moved into The Kingdom and joined their fighting forces against the monsters that plague the nation. Eventually, however, the group he was a member off suffered a devastating defeat against a powerful foe. The extents of the injuries which Fenrir suffered were enough for him to lose most of his memory. Wounded, the wolf was able to move into the West Empire, where he ended up being enslaved by a local noble. His training into a butler went surprisingly well and without many hiccups, however such a long time without wielding his blade, with the addition of his amnesia, severely damaged his fighting abilities. Only glimpses of how to wield a sword remaining.
Current Life: Nobility is not always translated to wealth, and his master's poor investments/decisions ended up bankrupting him. Now, Fenrir is being liquidated along with every other asset and slave his master possesses.
Acquired Titles: [Beast], [Butler], [Born For This], [Native]
Points at Start: 105
Points Earned: 0
Points Spent: 0 (all 105 points must be spent at the end of character creation)
Points Not Spent: 0
Stats:
Strength - D (14)
Precision - F
Intelligence - C (21)
Vitality - F
Speed - D (14)
Character Grade - E
Skills:
  • Educated F [Butler] (7)
    • Domestic Arts F
    • Etiquette F
    • Insight F
  • Fast F (7)
  • Heightened Sense [Hearing/Smell] E (Grade F - Born For This) (7)
  • Energized F (7)
  • Attentive Student E (14)
  • Languages (0)
    • Common
    • Bestial
Abilities:
  • At Your Service - Domestic Arts F, Etiquette F, Insight F, Energized F - With his knowledge as a servant, Fenrir easily gauges any unspoken expectation his master might have and promptly serve them - Grade F - 0 Post Cooldown.
  • Blitz Fang - Fast F, Energized F - Using his bestial wolf capabilities, Fenrir is able to cross 40ft of distance in a single action - Grade F - 0 Post Cooldown.
Equipment:
  • Ornate Arming Sword E (14)
Items:
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
Assets:
  • None
Change Log:
  • What was bought during the character creation:
    • Strength D (14)
    • Intelligence C (21)
    • Speed D (14)
    • Educated F [Butler] (7)
      • Domestic Arts F
      • Etiquette F
      • Insight F
    • Fast F (7)
    • Heightened Sense [Hearing] F (7)
    • Heightened Sense [Smell] F (Grade F - Born For This)
    • Energized F (7)
    • Attentive Student E (14)
    • Languages (0)
      • Common
      • Bestial
    • Ornate Arming Sword F (7)
  • 08/20/2024 -> Noticed that Heightened Sense should be a single skill of rank E, rather than two. Fixed it.
 
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Asahi Fujikawa
Asahi2.png

Theme:
Rp'er Name: heartspan
Post Frequency: at the minimum once a week (probably more often honestly)
Discord Name: heartspan3
Current RP:
Goals:
to survive
Equipped Titles: Human {variant: intermediate}, isekai, wanted by: Alethea's cakes and candies {cash back}
Class:
Downtime:
Height:
5'8"
Weight: 140 lbs.
Backstory: Asahi prior to transmigration was simply living the life of any 18 year old Japanese guy getting close to graduation. working, going to kendo class, prepping for university entrance exams, then one day on the way home from school BAM he got summoned.
Current Life: Currently he travels and pays his way via odd jobs or judicious use of his skills
Acquired Titles: Human {variant: intermediate}, isekai, wanted by: Alethea's cakes and candies {cash back}
Points at Start: 105
Points Earned: 28 {cash back}
Points Spent: 133
Points Not Spent: 0
Stats:
Strength - E
Precision - F
Intelligence - C
Vitality - E
Speed - F
Character Grade - E
Skills:
  • Kenjutsu {fighting style}{swords} F
  • Magic E
  • Magic Range F {30ft}
  • Componentless Magic E
  • Appraisal {isekai} E
  • Healing F {5ft}
  • Seduction F
  • Survival F
  • Domestic Arts F
  • Blight {technique} F
Abilities:
  • Basic Attack Magic - Magic E + Magic Range f {30ft}+ Componentless Magic E - Allows Asahi to fire an 8 inch diameter beam of mana at a single target {white in color} - Grade E - 1 Post Cooldown
  • Basic Healing Magic - Magic E + Healing F + Componentless Magic E - Allows Asahi to cast a simple healing spell either on himself or someone with in 5ft - Grade E - 1 Post Cooldown
  • Basic Sword Arts - Magic E + Kenjutsu F + Componentless Magic E + blight F - Allows Asahi to charge a sword with mana to do extra damage - Grade E - 1 Post Cooldown
  • Husbando - Domestic Arts F + Seduction F - Allows Asahi to appear as proper husband material increasing the likelihood of a positive response from the target- Grade F - 0 Post Cooldown
Equipment:
Items:
  • Backup Clothes
  • Sturdy school Backpack
  • Fire Starter Kit
  • Notebook
  • waterskin
  • 2 pencils
  • Pencil Sharpener
Assets:
Change Log:
 
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Model V Unit CXI
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Theme:


Rp'er Name: Rev
Post Frequency: From twice a day to once a week
Discord Name: ---
Current RP: ---
Goals:
- Fix his voice module
- Recover his combat module
- Find a new main directive to follow (secretly hoping it is similar to his previous one)
- Find a place to fit in this new world
Class: ---
Perks: ---
Downtime: ---
Height: 201 cm/6'7"
Weight: 193 kg/425 lbs
Data not found.
Talbot's Rook Model V series, much like other models were made to be functional in various forms. That said, the V model were designed mainly for combat. Unit CXI was no different from the norm. He was built to guard a Talbot settlement, along with other two units. He dutifully protected the people of the settlement for years, maybe even decades. At some point, the settlement was turned into a brutal battlefield that was leveled almost in its entirety. CXI fought valiantly, but was defeated. In his final skirmish, his voice module was damaged and was attacked in a way that forced him into stasis. He was left for dead and time slowly hid it from plain sight, where he has remained inactive. The Talbot are long gone, but V-CXI remains. Forgotten and damaged, but not dead.
Equipped Titles: [Construct], [Rook]
- [Construct] - Faithful tool made for a purpose. You are now free to live a life regardless if you are truly alive at all. Life and death and what it means to live are entirely different questions for constructs. You rarely form societies of your own, finding more satisfaction in living with the other races.
- [Rook] - Rooks commonly resemble suits of armor on the outside. Internally, they have metal plating layered over a part mechanical, part magical "nervous system". Rooks were created and modified to accomplish various tasks, but their main function was to serve as guardians and war machines for the ancient civilization of the Talbot.
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Strength - D
Precision - F
Intelligence - E
Vitality - D
Speed - F
Character Grade - E
  • Superstrength F - Creatures with this skill for one reason or another gained the ability to exert much greater strength/force than others. This skill only applies to a creature's ability to lift, carry, and push targets. The max amount increases per grade. Current effect: 200 lbs
  • Resilient E - Character's body is adapted to survive in a hostile environment or condition. May choose a new environment or condition each time skill is upgraded. Current effect: Fatigue/Exhaustion (caused by hunger, thirst, lack of sleep), Suffocation.
  • Feature: Thaumaturgic Neural Network (Mind Shield F) - Brain made with magic and mechanic components. Character has steeled their mind. This skill may be used to create defensive abilities against mental tampering abilities like Mind Control.
  • Feature: Absent senses - Lacks sensors able to perceive smell and taste.
  • Feature: Visual Interface. Able to emit pulses of light, usable as non-verbal communication (Cosmetic)
  • Educated [Vanguard Rook] F- Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
    - Athletics - The character has the ability to perform feats of strength with minimal chance for injury. Includes lifting or pushing heavy objects, stopping objects in motion, and supporting large weights.
    - Insight - The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move. Animal Handling may be a more appropriate skill for discerning this type of information from beasts and animals.
    - Perception - The talent for spotting, hearing, or otherwise detecting the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. While enhanced senses may assist in aspects of this, this skill covers the ability of the character to make sense of what they are picking up on in the environment. The difference between hearing a branch snap and a leaf rustle and knowing a humanoid is likely hiding behind that tree.
  • Language - Common (Voice Module Damaged)
  • Language - Talbotean (Voice Module Damaged)
  • Situation Assessment - Insight F, Perception F - User scans their immediate surroundings, in an attempt to gather more information from a certain object, being, or environment - Grade F - 0 Post Cooldown
  • Protocol: SML1 - Athletics F, Superstrength F - User focuses their efforts into strength-demanding manual labor without straining themselves - Grade F - 0 Post Cooldown
Equipment:
  • Natural Weapon Body F
  • Heavy Metal Plate Natural Armor E
Items:
Assets:
Change Log:
  • 08/09/24 - Character submitted
  • 08/24/24 - Initial point distribution added
    - Strength D (14)
    - Intelligence E (7)
    - Vitality D (14)
    - Superstrength F (14)
    - Resilient E (14)
    - Feature: Thaumaturgic Neural Network (Mind Shield F) (7)
    - Educated F (7)
    - Natural Weapon F (14)
    - Natural Armor E (14)
 
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1723418604603.png

BELAURA ACOSTA



  • Theme:

    RP'er Name: Lelluxis Lelluxis
    1723692192893.png
    Post Frequency: Once or twice a week.

    Discord Name: @(isa)bel#6183

    Current RP: None yet, open to any.

    Goals: - Become an elite in her race, a Lunae Electi.
    - Master the art of Precision and Intelligence.
    - Awe those who underestimate her.
    - Conquer any monster through her wits and improve the world she is now in.

    Equipped Titles: Human, Moon-Blessed Vampire, Born For This

    Class: Artless.

    Perk: None yet because Artless.

    Downtime: Not Applicable.






 
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MEPHISTO

Mephisto is a tall man, a fae creature between human and elf. He has no pointed ears but his skin is unnaturally pallid and cold, almost like calm water. He has a mouth full of sharp, carnivorous fangs and dark eyes with black sclera and gold pupils. He wears round black glasses that reflect nothing of the real world. Some say you can see through his lies by staring into them.

His hair is primarily gold with black streaks, two of which end in cowlicks that resemble a pair of horns.

He is more calm and aloof in this form, but once he gets into a musical mood he sweeps his hair back and wears a permanent grin. The gold in his eyes and hair turns blood red and he begins to dance and sing uncontrollably, spreading the miasma of shadowy influence as he does so.

Theme: “King of Swing” by Big Bad Voodoo Daddy

Rp'er Name: Mephisto

Post Frequency: as much as I can

Discord Name: Mephisto

Current RP: N/A

Goals: to turn the world upside-down through the power of music and unleash the horrors of Red Haven

Equipped Titles: Fae, Mundane

Class: N/A

Perks: N/A

Downtime: N/A

Height: 6’ 6”

Weight: 185 lbs

Backstory: Mephisto was once a quiet soul, begging for release. He played music every day on every street corner of his beloved hometown. Beaten, abused, neglected, and eventually killed, he was forgotten by society until evidence of his horrific crimes slandered his name. He finally got recognition, but too little too late.

Current Life: Mephisto was reincarnated as a cruel mirror to his previous life. He has become a loner and a drifter, yet people listen to his songs and he never hungers for an audience. He travels the world, but his dark purpose is secret to all but those who have earned his trust. By that point, who are they to refuse an offer from a fae devil such as Mephisto?

Acquired Titles: Fae, Mundane, Conman

Points at Start: 105

Points Earned: 0

Points Spent: 105

Points Not Spent: 0

Stats:

Strength F (0)

Precision D (14)

Intelligence D (14)

Vitality E (7)

Speed F (0)

Character Grade - E

Skills:

Supplemental
  • N/A
Magic
  • Illusion F (21)
  • Magic E (14)
  • Magic Area of Effect F (7)
  • Spell Duration F (7)
Miscellaneous
  • Educated [Conman] F (7)
Secondary
  • Deception F (0) - Educated
  • Gaming F (0) - Educated
  • Performance [Dancing] F (7)
  • Performance [Singing] F (0) - Born for This
  • Sleight of Hand F (0) - Educated

Abilities:
  • "It's Showtime!!" - Illusion F, Magic E, Performance [Dancing] F, Performance [Singing] F - This is the main ability of Mephisto and the means by which he has been able to both retain his image as a trickster and expand on his growing culture of musical devilry. Using his Illusion magic, he is able to create a functioning stage along with spotlights and a crowd of faceless patrons. These applaud for musical cues, dance numbers, and particularly impressive feats of acrobatic skill. - Grade E - 1 Post CD
  • "One Hell of a Show!" - Illusion F, Magic E, Performance [Dancing] F, Performance [Singing] F - When Mephisto is particularly interested in a fellow performer, he will cast this illusion and bring them down to the depths of a bizarre and hellish realm. Although it is more experience than reality, the smell of ash and brimstone is pungent and the heat clashing with the blistering cold is sure to light a fire under some heels! The tempo rises, the song becomes catchier, and Mephisto might just extend his hand for a particularly lucrative deal. - Grade E - 1 Post CD
  • "We Have a Deal to Make" - Deception F, Gaming F, Illusion F, Magic E, Sleight of Hand F - By playing a game of the victim's choice, Mephisto can cheat his way into winning. The bet is usually made for favors right now, merely tokens of good will between two gamblers - or perhaps an expert liar and his unfortunate new "friend". - Grade E - 1 Post CD

Equipment:
  • His unnamed cane, Grade F (7) [Catalyst]
Items:
  • An assortment of pinstripe suits [clothing]
  • Round, black glasses [clothing]
Assets:
  • N/A

Change Log:
  • N/A for now - 8/12/2024
  • Major changes to Skills, added Minions tab, general formatting upgrades - 8/14/2024
  • Minor changes to Skills, still tinkering with Minions tab, numbers are fun - 8/15/2024
  • Major changes to Skills, Nomad no more, no more Minions tab, mathematical!! 8/18/24
  • Major changes to Skills, more math 8/19/24
  • Massive changes to practically everything 8/22/24
 
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EDDIE HUBBLE
Theme: None
Rp'er Name: Edge
Post Frequency: 2-4 times in a week
Discord Name: Edge
Current RP: Goals: None
Equipped Titles: Mundane Human, Student of Starlight Might E, Attentive Student F
Class: None
Perks:
  • Born For This - Get a 7-point discount on a skill you chose for your Mundane requirements.
Downtime: None
Height: 4'8"
Weight: 80 lbs
Backstory: Eddie Hubble was a young teenager with a kind heart and gentle nature, though he was known for his simple-mindedness. He often acted impulsively, spoke his mind without thinking, and had a knack for getting into roughhousing. One fateful day, Eddie saw a young girl trip while crossing the street, with a speeding truck heading straight for her. Without a second thought, Eddie dashed to her rescue, managing to push her out of harm’s way. Unfortunately, the truck couldn’t stop in time, and Eddie ended up in the hospital, losing his left arm. Despite the loss, he had no regrets. As the months passed, Eddie recovered and life continued. Determined to overcome his new limitations, he persuaded his parents to enroll him in self-defense and martial arts classes. Though his enthusiasm was boundless, his one-armed condition remained a significant challenge. One evening, feeling frustrated by his circumstances, Eddie lay on the lawn, gazing at the night sky. He laughed at himself and accepted that it was just another day. As he got up, he spotted a shooting star and made a wish. The next thing he knew, instead of heading into his house, he found himself in a completely different world.
Current Life: In the new world Eddie now called home, he was pleasantly surprised by how accepting everyone was. No one seemed to mind that he was a one-armed kid. Compared to the extraordinary beings around him, Eddie didn’t stand out much. He quickly adapted, learning to fend for himself and avoid starvation. Willing to work hard, he always found menial jobs to get by. Just when he thought he couldn’t manage, Eddie discovered a new way to make money: becoming an adventurer. The idea was simple - complete missions, earn profit, and maybe even become a hero. It was perfect for him. As Eddie embarked on his new path, he realized that his wish upon the shooting star had granted him a growing power within. This newfound strength gave him hope and determination, making him believe that he could truly make a difference in this strange new world.
Acquired Titles:
  • Mundane Human
  • Student of Starlight Might E - Enables RPs for student characters without need for an enrollment RP.
  • Attentive Student F
Points at Start: 105 + 21
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - D
Precision - G
Intelligence - G
Vitality - G
Speed - F
Character Grade - F
  • Attentive Student - Grade F
  • Feature: Brand of Starlight Might [Cosmetic]
    • A star-shaped mark on his forehead. It only appears when he fights, glowing with a faint, magical light.
  • Fighting Style [Natural Weapons][Starlight Might] - Grade E - Born for This Perk]
    • Aura [Force]- E
    • Blight [Fire] - E
    • Knockback - E
    • Non-Lethal - E
    • Penetrating - E
  • Martial Ethos [Natural Weapons][Starlight Might] - Grade E
    • Initiative [Attack] - Character's martial ethos gives them an edge when facing certain types of defenses to their abilities. Character attacks (not defenses) reduce defense ability contribution to a defense action by 1 per grade of Martial ethos when contested by its chosen initiative type.
Abilities:
  • Meteor Mash - Grade E - 1 Post Cooldown
    Components: Fighting Style [Natural Weapons][Starlight Might] E, Martial Ethos [Natural Weapons][Starlight Might], Penetrating E, Blight [Fire] E, Aura [Force] E, Non-Lethal E, Knockback E
    Description: Eddie channels his energy into his fist, wrapping it in an aura of mystical force and fire before throwing a powerful punch, that hopefully sends his foes flying.
Equipment:
  • Natural Weapons - Grade E
    Gifted with the powers of Starlight Might, Eddie's entire body has turned into a weapon and a conduit for his magical energies.
Items:
  • None
Assets:
  • None
Character Creation (14/8/2024)
  • Spent 14 point on upgrading Strength F to Strength D
  • Earned 7 points by downgrading Precision F to Precision G
  • Earned 7 points by downgrading Intelligence F to Intelligence G
  • Earned 7 points by downgrading Vitality F to Vitality G
  • Spent 7 points to purchase Attentive Student F
  • Spent 0 points to purchase Feature: Brand of Starlight Might [Cosmetic]
  • Spent 7 points (7-point discount from Born for This Perk applied) to purchase Fighting Style [Natural Weapons][Starlight Might] E
  • Spent 7 points (7-point discount from Fighting Style applied) to purchase Penetrating E
  • Spent 7 points (7-point discount from Fighting Style applied) to purchase Blight [Fire] E
  • Spent 14 points to purchase Aura [Force] E
  • Spent 14 points to purchase Non-Lethal E
  • Spent 14 points to purchase Knockback E
  • Spent 14 points to purchase Martial Ethos [Natural Weapons][Starlight Might] E
    • Gained Asset/Title [Student of Starlight Might E]
    • Gained feature Initiative [Attack]
  • Spent 28 points to purchase Natural Weapons E
 
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Alister Marrok
vEmNmNQ.jpeg
FUIQAht.jpeg

Theme: Beyonder
Rp'er Name: Megilagor
Post Frequency: Once every few days, but at worst 1 a week, if the time between posts lengthens, I will inform you beforehand.
Discord Name: megilagor#7452
Current RP: How do you like them apples?
Goals: Learn about this new world | Try to recover his power from the days of yore | Find a new master if no way home is found | Live his life to the fullest dying only of old age or in battle.
Character grade: F
Equipped Titles: [Mundane Beast], [Offworlder], [Born for this]
Height: 6'2'' / 188 cm
Weight: 180 lbs / 82 kg

Backstory:
Alister's life was an interesting one, being one of the few rare beastman most of the time leading to him being watched and judged by everyone. Thankfully he was born in the second epoch and managed to raise in the Beyonder's sequence high enough to gain interest from Medici the Angel of War, who became his lord and mentor in the way of fighting. years passed, one epoch turned into two.

Alister being a 2 rank Beyonder of his sequence did mean he could not die from old age, as he stopped growing old at all, but life was becoming more boring by the years. The war like second epoch ended, with the rise of the Ancient Sun God and humanity. In the third epoch the ancient sun god fell and died, but before that he helped humans become the dominant race of the world, by helping them create the pathway system that would allow them to become a Beyonder and even raise in their ranks with correct potion formulas and rituals. Though he did not know why his Lord Medici wanted him to learn those formulas and rituals even if it was "just in case". So he spent the entire fourth epoch learning and memorizing them.

Then came the fifth epoch the age of iron and steam. It was during this epoch that Alister's boredom problem was solved, the many wars between people allowed him to remove some rust from his skills, but what caused him the biggest joy was someone he could call a friend despite the fact their goals were different and their factions being hostile to each other, he found a friend in a man called Klein Moretti, a regular man at first, but within but a few years he stood at the same level as Alister and his lord. But it was then that Amon the Blasphemer, the angel of deceit and time banished him somehow out of time, space, and existence...

Or so he thought.
Current Life:
After what felt like years of falling with his body breaking down and regenerating itself back together he awoke in a small grove near some duchy. His Beyonder status reverted itself back to when he was born, he wasn't even sequence 9, no he was like a regular person, but it could be a new start for him. But he still felt a spark of his old powers in him, so he used what remained of it to try and search for his master, his friend, and for Amon. finding no traces of them in the world he decided to just start a new. Grow in power in a new place, and maybe when he is strong enough and he pierces through 2 rank sequence blockade of his pathway will he be able to find a way back to his home, or at least prevent another situation like this from happening
Acquired Titles: [Mundane Beast], [Offworlder], [Born for this]
Points at Start:
105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - E
Precision - F
Intelligence - E
Vitality - E
Speed - E
Skills:
  • Defensive:
  • Magic:
  • Martial:
    • Fighting Style [F] [Natural Weapon F] {Primal Medici Art of Combat}
      • Contact [F] (7 0 discount)
  • Mental:
  • Miscellaneous:
  • Movement:
  • Secondary:
  • Sense:
  • Languages:
    • Common
    • ^Ancient Hermese^
  • Cosmetic Features:
    • Fur - Naturally occurring body hair that covers virtually all exterior surfaces of the body.
    • Ears: Wolf - Bestial ears shaped like those of a canine.
    • Bestial Eyes - Typically no or very little white showing. Pupil shape falls into one of three main types: horizontally elongated, circular, or vertically elongated.
    • Muzzle - The mouth and nose region on bestial races that extends out from the face.
    • Serrated Teeth - Sharp or jagged teeth perfect for tearing flesh.
    • Claws - Sturdy, usually pointed, nails that grow out from the finger and toes.
    • Tail - An extra appendage typically formed by an elongated tailbone extending from the base of the spine.
Abilities:
  • Wild Chase - Feature: Darkvision [F], Heightened Sense {Smell} [F], Perception [F] Fast [F], Jumping [F] - Alister chases and tracks his prey/target, through the scent or night he will find them. - Grade [F] - 0 post cooldown - 2 action
  • Beasts Intuition - Feature: Darkvision [F], Heightened Sense {Smell} [F] Perception [F], Appraisal [F], Energized [F] -Alister through the use of his great vision, and an even greater sense of smell along with the unknown force which became part of him upon coming to this world form an excellent way to "see" through someone. - Grade [F] - 0 post cooldown {multiple uses per round}
  • Front Kick - Fighting Style [F] [Natural Weapon F] {Primal Medici Art of Combat}, Contact [F], Energized [F] - A singular swift and powerful strike onto an enemies center mass allowing the damage to pass through their 'shield'. - Grade [F] - 0 post cooldown {multiple uses per round}
  • Flicker Jab- Fast [F], Fighting Style [F] [Natural Weapon F] {Primal Medici Art of Combat}, Contact [F], Energized [F] - Precise and fast attack done while moving, focused to disorient the enemy. - Grade [F] - 0 post cooldown {multiple uses per round} - 2 actions
  • Tornado Kick - Jumping [F], Fighting Style [F] [Natural Weapon F] {Primal Medici Art of Combat}, Contact [F], Energized [F] - A winding jumping kick carrying a lot of momentum and thus power though it tends to leave the user open when performing it but if done well is worth it. - Grade [F] - 0 post cooldown {multiple uses per round} - 2 actions
  • Running Drop Kick - Fast [F], Jumping [F], Fighting Style [F] [Natural Weapon F] {Primal Medici Art of Combat}, Contact [F], Energized [F] - A double-edged sword of the kicking arts, if performed well with knock the wind out of the enemy and drop them to the ground or to the wall along with the user, if performed badly will lead to you missing the target only dealing damage to oneself. - Grade [F] - 0 post cooldown {multiple uses per round} - 2 actions
Equipment:
  • Natural Weapon [F] (14 7 Born for this discount) - Claws, teeth, generally the whole body.
  • Natural Light Armor [F] (7) - Tough skin and thick fur.
Items:
  • Set of simple clothing
  • Rucksack containing:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Spare cloth boots so Alister won't scratch someone's floors
    • A simple File
Assets:
Change Log: :
  • Creation 15/08/2024 - Spent 105 points on character creation, 105 of the starter pool, and used born for this discount
    EQ Natural weapon F 14 7 since born for this, Natural Light Armor F 7.
    j3xEcr3.png
 
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Viazen Cloudfall
Theme: None
Rp'er Name: SixSense
Post Frequency:
1-2 times a week
Discord Name: Pkken
Current RP: None
Goals:
Attain his true form
Understand the visions he had saw
Awaken his brethren
Establish his clan within the Fae See
Find a suitable home for his people
Equipped Titles:Fae, Dragon Elf, Student of CloudFall magic School F
Class: Artless
Perks: nome
Downtime: None
Height:
6’4
Weight: 195 lbs
Backstory:Native
Current Life: Vaizen’s earliest memory recalls him waking up to a hatchery deep within a sea cavern. As he opened his eyes he’d notice plenty of eggs surrounding himself within a sea cavern lit by bioluminescent mushrooms. Vaizen would find himself greeted by a vestige, a spirit who possessed features though displaying draconic heritage. He recalls the spirit placing its hand upon his head and humming a chant. Vaizen would begin to feel his body strengthen, his name pop into his head,and the task of ensuring the other eggs hatch as well as it was his duty as Monarch of the Cloudfall clan. Visions would pop into his head as well as random places that looked unfamiliar yet as each image popped into his head he would feel a wave of strong emotions weighing on his mind. After a moment the vestige would give the hatchling a smile before dissipating into sprinkles as he whispered.

“Take care old friend.”

As the visage disappeared, the sole Cloudfall member understood his destined path. Vaizen would continue to watch over the hatchery for many years. As of recently, he would feel the visions calling out to him, locations of interest would flash into his mind followed by a seething headache. Inner conflict would sprout within as he was unsure of whether to seek out the meaning behind this phenomenon or continue watching over the hatchery.
Acquired Titles: Mundane Fae, Cloud Dragonic Elf, Student of CloudFall magic School F
Elf’s that are descendants of Cloud dragon heritage. Their bloodline is diluted which leaves them with more elf like features. Their heritage is depicted through the Azure colored scales that the descendants possess. This line of elf’s in particular descend from cloud dragons whom were proficient in Water, Wind, and lightning elements. The combination of the two bloodlines grants the user superior magical aptitude.

Pre-Req:
1. titles: Fae, Cloud Draconic Elf
2. Features: Pointy ears, partial scales, Horns (optional), Tail (Optional)
3. Stats
Intelligence E (7)
4.Skills:
1 Magic skill
1 secondary skill


Points at Start: 105 + 14 G grade Strength & Precision
Points Earned: 0
Points Spent: 119
Points Not Spent: 0
Stats:
Strength - G
Precision - G
Intelligence - D(14)​
Vitality - F
Speed - F
Character Grade - F

Skills:
  • Magic E (14) [Born for this -7]
  • Componentless Magic E (42)
  • Magic Targets F (7)
  • Magic Aoe F (7)
  • Magic Range F (7)
  • Magic Element F [Water] (7)
  • Selective Magic F (7)
  • Energized F (7)
  • Arcana F (7)
  • Cloud fall Magic school F [Magic Range, Magic Aoe, Selective Magic, Magic Targets, Magic Element Water]

    Meta Magic - apply or upgrade range, duration, targets, or aoe 1 grade per grade of school to a spell. A skill added or upgraded in this way may not exceed grade of school with this feature alone. Spells augmented with meta magic maintain original cooldowns and power.
  • feature Horns (0)
  • Feature Elf ears (0)
  • Feature partial scales (0)
  • Languages: Common, Sylvian
Abilities:
  • Maw of the Abyss - Vaizen sends a dragon shaped torrent of water at an area dealing massive damage. [Magic E, Water element F, Magic Aoe F, Magic Targets F, Magic Range F, Selective Magic F]
  • Dragon Cannon - Vaizen shoots a pressurized blast of water at a target.[Magic E, Water Element F, Selective Magic F, Magic Range F]

  • None
Items:
  • Rations
  • Light robes
Assets:
  • Asset cavern F - Vaizen occupies a small cavern where he guards his unborn clan memories. This cavern is in the far north Eastern border of the fae-See
Change Log:
  • Character Creation 9/10/24

    Acquired 14 pts from lowering Strength and Precision to G

    Purchases - Intelligence D (14) Magic E (14), Componentless Magic (42), Magic Targets (7), Magic Aoe (7), Selective magic (7), Magic range (7), Magic affinity Element [Water] F (7), Energized F (7), Arcana F (7), Asset F [Cloudfall Cavern], Features:Horns, Partial scales, pointy ears (0), Cloudfall Magic School F (7)

    Acquired titles: Mundane Fae, Draconic Elf, Student of CloudFall magic School F

    Created abilities - Maw of the Abyss E Grade,
    Dragon Cannon E grade

    Total points spent: 119
 
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MickaReference_1.jpg
Theme:
Post Frequency:
Multiple times during the weekends.
Discord Name: justiceeleven
Current RP:
Goals:

• Short Term:
• Long Term:
Equipped Titles: [Beast] [Canine] [Student of Ethereal Luminary F]
Height: 5'7”
Weight: 132lbs
Micka is the elder of seven siblings. She has two younger brothers and four younger sisters. They were all raised within the fortified walls of Aslan by their parents. Her mom was a stubborn, brawny canine who would protect her children at all costs. Her dad was a calm, reserved sorcerer who used his gifts to provide for the household. While they did not have much, it was enough to be a “happy family” until Micka became old enough to be the first to see through the lies.

Her mom regularly stood at the center of conflict. She happily used “defending her children” as an excuse to justify beating up whoever looked at her wrong. Dad would try to keep her at bay with suppression magic, but this rarely resolved the conflict and would fill the following evening at home with yelling as they blamed each other in front of their children. Whenever they argued, Micka was the one to take care of her siblings. She tried to keep her focus on tending to their needs, but it was impossible to hold back the growing resentment toward her mom.

After years of pretending everything was fine for the sake of her siblings, dad came to her. He understood their constant fighting was affecting her. The solution he came up with was to grant her the opportunity to attend the Ethereal Luminary. She would stay there and take some time away from the constant tension of their household. Micka agreed after her dad ensured he would take back responsibility and tend to the younger siblings like she had done in their stead.

After a year of diligently attending her classes, Micka received news that her father had been charged with murder. She could not believe it. It had to be a mistake. There were traces of suppression magic in the surrounding area, but dad would never use his sorcery to kill another person. She could not understand what had happened to push him over the edge. It was only when she learned the victim had been human that everything began to make sense. Dad had taken the fall for what was most likely the fault of her mom. To this day, Micka has cut all contact with her mom and takes additional classes to study law to one day undo the wrongful imprisonment of her dad. In her heart, she knows who the culprit is and who is not. It is only a matter of proving it.
Will be updated based on the rps she has been in.

Acquired Titles:
• [Beast]
• [Canine] – A mostly humanoid beast character with varying degrees of canine features.
• [Student of Ethereal Luminary F] – Enables rps as a student without the need for an enrollment rp.
Points at Start: 105
Points Earned: 0
Points Unspent: 0
Points Spent: 105
Stats:
• Strength F
• Precision F
• Intelligence D
• Vitality D
• Speed F
Skills:
• Magic F
• Magic School [Graviturgy] F
• Mundane Blight [Bludgeoning] F​
• Element [Gravity] F​
• Homing F​
• Indirect F​
• Knockback F​
• Heightened Sense [Hearing/Smell] E
• Law F
• Feature [Ears Canine] – Beastial ear shaped like those of a canine.
• Feature [Tail] – An extra appendage typically formed by an elongated tailbone extending from the base of the spine.
• Feature [Pedicured Claws] – Glossed, regularly clipped, nails that grow out from the fingers and toes.
• Language [Beastial]
• Language [Common]
Perks:
• [Meta Magic] – Apply or upgrade range, duration, targets, or aoe 1 grade per grade of school to a spell. A skill added or upgraded in this way may not exceed grade of school with this feature alone. Spells augmented with meta magic maintain original cooldowns and power.
Abilities:
• Manipulate Gravity – Magic F, Mundane Blight [Bludgeoning] F, Element [Gravity] F, Indirect F, Knockback F – Micka may alter the directional pull of gravity for a moment after reciting the proper incantations. The affected target(s) takes bludgeoning damage, and is thrown in the direction dictated by her hand gesture(s) – Grade F, Cooldown 0.
[Meta Magic]
• Distant Gravity – + Range F – The effective range of her incantation is extended to 30ft.​
• Gravity Expulsion – + Targets F – The amount of targets for the incantation is increased to 5. The targets within 5ft of her take bludgeoning damage, and are thrown back from her.​

• Manipulate Orbit – Magic F, Mundane Blight [Bludgeoning] F, Element [Gravity] F, Homing F – Micka may alter the orbital force of a small object for a moment after reciting the proper incantations. The object is then send flying to a target. The affected target(s) takes bludgeoning damage. If the attack misses, the object will orbit the target and attempt to collide once more – Grade F, Cooldown 0.
[Meta Magic]
• Distant Orbit – + Range F – The effective range of her incantation is extended to 30ft.​
Possessions:
• Equipment:
• Overview of Attracting Force Manipulation – Catalyst F – A simple brown leatherbound book with golden edge protectors. It contains intermixed research notes on graviturgy incantations and judicial practices. On the back is written, “Ethereal Luminary 'XX Mickaella Pumpula.”​

• Items:
•​
•​
•​

• Assets:
• Student of Ethereal Luminary F – Enables rps as a student without the need for an enrollment rp.​
Change Log:
• 08-19-2024 – Character creation – 105 points
• Purchased and Updated the following:
• Intelligence F → D (+14)​
• Vitality F → D (+14)​
• Magic F (+7)​
• Magic School [Graviturgy] F (+7)​
• Mundane Blight [Bludgeoning] F (+7)​
• Element [Gravity] (+7)​
• Homing F (+7)​
• Indirect F (+7)​
• Knockback F (+7)​
• Heightened Sense [Hearing/Smell] E (+14)​
• Law F (+7)​
• Feature [Ears Canine] (+0)​
• Feature [Tail] (+0)​
• Feature [Pedicured Claws] (+0)​
• Language [Beastial] (+0)​
• Language [Common] (+0)​
• Catalyst F (+7)​
 
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Loloth
5LYzTBVoS196gvYvw3zjwKkyowl1trpxUfyrfh9U4G4
Theme: (optional. you can post a link to character theme music)
Rp'er Name: karcen
Post Frequency:
every day to 3 days
Discord Name: still karcen
Current RP: none
Goals:
Long term to become the spider queen
Long term to turn into something with hands
short term to prove she is a cute spider
short term term find a minion or friend
Equipped Titles: beast, mundane, offworlder
Class:
Downtime:
Height:
2 foot
Weight: 8lbs
Backstory: born Alex sharris and a guy hos life in an earth that wasnt anything to diffrent from most 21st century earths. His main hobby was gaming which was the only place this workd really had anythingore advanced than others as they had develpped the nirmally scoence fiction system of full dive games. This made games and entertainment far more addi ting than they already were if your brain wasnt hooked up to them. While no addict in his mind Alex was either at his job or in his chair deep in games hos job ironicly wasin construction and while not the most demanding part of building it wasn't an expected job fir a game addict but ut paid well. His death actully came at work were a tragic accident lead to him falling off the edge of a high rise building. He did manage to grab a cord and like a true addict he only regretted not managing to get more game time in.
Current Life: (
Alwx woke up not in a hospital or in insane pain from having every bone in his body broken, but in some cave. Well in an egg in acave which was really odd as he had no clue how he got in one or how he was even alive. Well Alex was in for a bigger surprise as once he was out of the egg he found himself surrounded by giant spiders and well that ge was now one of them and not a guy any longer. If not for the fact that she would have been eaten right there by her siblings and likely mother she would have fainted. Deciding to run the heck away from the ither spiders as they looked scary as hell Alex would take stock of her situation and oddly adjust rather fast. She decided to take a more fantasy name as this was without a doubt a fantasy world. Well she hoped it was as what was a giant spider doing in a scifi setting if it was one? Now she mostly is looking for friends and maybe to figure out what skills or classes one needs to rule others as she will be the spider queen. If you are going to do sonething you better just go big after all.
Acquired Titles: beast, mundane, offworlder
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B. By default, all stats start at F for free.)
Strength - E
Precision - D
Intelligence - E
Vitality - F
Speed - D
Character Grade - E
Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Fast F 0 born for this
  • Special movement spider climb F 14
  • Appraisal isekai E 0
  • Supersense temorsense F 7
  • Regeneration F 7
  • Feature spider legs F 7
  • Fighting style meele F 7
    • Spider style
    • Tangle F 0 (discount)
    • Blight F 7
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Poison fang: natural weapon F Fighting style spider style F fast F Spider climbing F grade F cooldown 0 turns bites the target inflicting both physical and posion damage.
  • Spiders retreat: spider climbing F fast F spider style Tangle F grade F cooldown 0 turns user runs away while leaving behind a trail of sticky silk to hinder a target
  • Spidy sense: appraisal isekai E tremorsense F grade E cooldown 1 post user tries to gather extra information either through appraisal or more vauge info by feeling the vibrations in the ground.
  • Cocoon: spider style F Tangle Blight, natural weapon F, fast F spider climbing F attempts to rap the target up in a coccon of silk while inflicting them with posion. Grade F cooldown 0 turns.
Equipment:
  • Natural weapons fangs F 14
Items:
  • Not a thing
Assets: (
  • Nothing
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)
ex:
 
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Dione Galanis
1724718801891.png
Theme:

Rp'er Name: Ersatra
Post Frequency:
Twice a Week
Discord Name: N/A
Current RP:
Goals:
To Prove Herself Worthy of this Second Chance at Life. To Live Freely.
Equipped Titles: Human, Mundane,
Class:
Downtime:
Height:
6ft
Weight: 124lbs
Backstory:
Dione Galanis was a passionate young woman of 25, a dedicated student of Greek History and Mythology with a fervent dream: to uncover proof that the ancient Greek Pantheon was real. While many dismissed her ideas as far-fetched, her research and papers on the subject gained attention, albeit often from the fringes of academia. A proud Greek citizen, Dione graduated at the top of her class and eagerly participated in numerous archaeological digs, assisting in various research projects related to ancient artefacts connected to the pantheon.

Tragically, Dione's journey came to an unexpected end while examining one such artefact. Beneath the towering statue of Zeus in his temple, a secret chamber was discovered, containing a perfectly preserved and sealed ancient scroll. Dione was chosen to join the discovery team and tasked with securing the scroll for transport to the National Museum for further study. But her insatiable curiosity got the best of her. As she opened the scroll beneath the imposing figure of the Greek God of the Sky, a sudden and inexplicable bolt of lightning struck her, killing her instantly.

Or so she thought. When she opened her eyes again, she was face to face with a godlike being who informed her she was to be reincarnated into another world, at the request of the very god who had struck her down. Awakening in this strange new realm, Dione discovered she could wield lightning itself. Was this a blessing from Zeus? She liked to think so. After all, being given a second chance at life by the god who ruled the skies—with the very power he commanded—seemed like an opportunity she couldn't waste. And so, with newfound purpose and abilities, Dione resolved to make the most of her second chance, convinced that Zeus had a plan for her yet.
Current Life:
When Dione opened her eyes after her reincarnation, she found herself lying in the middle of a vast, empty field. The sky above was a deep, endless blue, and a gentle breeze swept across the tall grass, making it sway like waves on the ocean. The land stretched out for miles around her, with no signs of civilization in sight.

In the days that followed, Dione wandered the unfamiliar landscape, slowly coming to terms with her strange new reality. She discovered that the field was only the beginning of this new world—a world filled with unfamiliar creatures, strange lands, and people with powers she could scarcely imagine. Her own power, the ability to summon and control lightning, was as exhilarating as it was terrifying. At first, the crackle of electricity at her fingertips was wild and uncontrollable, sparking with every surge of emotion. But as the days turned to weeks, she practiced relentlessly, determined to master the gift—if it truly was a gift—that Zeus had bestowed upon her.

There were moments of frustration and fear, times when she felt utterly alone in this vast new world. But there were also moments of wonder, as she began to unlock the potential within herself. She learned to call down lightning from the clear blue sky, to channel it through her body without pain, and to release it in powerful bursts that left the ground scorched and smoking. With each new ability she mastered, Dione felt a growing sense of purpose—a feeling that she was meant to be here, that she had been chosen for something greater than she could yet understand.

With a base understanding of the world secured she now aims to join the Adventurers guild to better hone her skills in combat.
Acquired Titles: Human, Mundane, Isekai,
Points at Start: 105
Points Earned: 0
Points Spent: 105
Points Not Spent: 0
Stats:
Strength - F
Precision - F
Intelligence - D [14]​
Vitality - F
Speed - F
Character Grade - F
Skills:
  • Magic E [14]
  • Componentless Magic E [42]
  • Blight Lightning F [7]
  • Range F [7]
  • Aoe F [7]
  • Penetrating F [7]
  • Selective Magic F [7]
  • Blight Thunder F [Born For This]
  • Appraisal F [Isekai]
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
  • Thunder Bringer - Magic E, Componentless Magic E, Blight Lightning F, Blight Thunder F, Aoe F, Selective Magic F, Penetrating F - Dione calls forth thunder and lightning in an area around her. E Grade Ability, 1 Turn Cooldown. (A 15ft Radius field of Lightning and Thunder damage).
  • Keraunos - Magic E, Componentless Magic E, Blight Lightning F, AOE F, Range F, Penetrating F, Selective Magic F - Dione calls upon the master bolt and hurls it forward to destroy any foes in its path. E Grade Ability, 1 Turn Cooldown. (A 15 ft radius cylinder of Lightning damage that reaches/extends out 30ft).
Equipment:
Items:
Assets:
Change Log:
  • Creation 27/08/2024
  • Added Appraisal F [Isekai] due to error. 30/08/24
 
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GABRIEL MASON
Theme: None
Rp'er Name: Edge
Post Frequency: 2-4 times in a week
Discord Name: Edge
Current RP: Goals: None
Equipped Titles: Mundane Human, Attentive Student F
Class: None
Perks:
  • Born For This - Get a 7-point discount on a skill you chose for your Mundane requirements.
Downtime: None
Height: 5'10"
Weight: 160 lbs
Backstory: Gabriel Mason was born into a promising family, with every opportunity for a bright future. However, a cascade of personal tragedies and wrong turns led him into a life steeped in morally and ethically questionable professions. By his late thirties, Gabriel was deeply entrenched in this world, unable to escape despite his regrets. Surrounded by untrustworthy associates, he was ultimately betrayed and met an untimely death. Yet, instead of finding peace, Gabriel awakens in another world, granted a mysterious second chance at life.
Current Life: Gabriel's consciousness flickered back to life in a place that was foreign and strange. His last memories were fragmented; betrayal, pain, then darkness. Now, he found himself awake in an unfamiliar world, his body feeling different, heavier, and cold. His thoughts were hazy, but the core of who he was remained intact.

Surprisingly, he accepted this new reality with a calm that came from years of navigating treacherous situations. Survival instincts kicked in as he rose to his feet. The world around him was unfamiliar, filled with dangers he couldn't yet comprehend, but Gabriel knew one thing, he had to keep moving. Cautious and alert, he began to explore, doing whatever was necessary to survive in this strange new existence, driven by a determination to make the most of this second chance, no matter the cost.
Acquired Titles:
  • Mundane Human
  • Attentive Student F
Points at Start: 105 + 7
Points Earned: 0
Points Spent: 105 + 7
Points Not Spent: 0
Stats:
Strength - G
Precision - F
Intelligence - D
Vitality - F
Speed - F
Character Grade - F
Attentive Student - Grade F
  • When a character with this skill is around a more skilled or experienced character, they learn and grow faster. They earn double points at the end of roleplays if a character with more earned points is also participating. The skill must match the character’s grade, doesn’t stack with other point-boosting features, and isn’t valid if the roleplayer ghosts the roleplay.
Appraisal - Grade F
  • The grade of appraisal increases with the character’s grade. This ability lets the character learn hidden information about a creature or object. If the appraisal grade matches or exceeds the target’s grade, the user can discover the target’s titles. Additional information depends on individual stats, skills, abilities, and the narrator. The ability targets one visible entity within 5 feet, but magic skills can extend its range and area. Usage frequency in non-combat situations is determined by the narrator.
Componentless Magic - Grade E
  • This ability allows a character to perform magic without chants, gestures, or catalysts, and they can move while casting spells. It’s only effective for abilities of the same or lower grade. The skill’s grade replaces the catalyst’s grade in spell effectiveness calculations.
Energized - Grade E
  • This ability reduces the cooldown of abilities by one (1) post for abilities of the same or lower grade. Upgrading the skill doesn’t further reduce the cooldown.
Language [Common, Terran] - Grade E
  • Characters naturally know the common tongue and one language relevant to their race or community. This skill enables them to learn additional languages, including ancient and forgotten ones. Each time the skill is taken, a new language can be learned. The narrator may allow partial understanding of similar languages even if no common language is shared.
    Common - The language all creatures speak save for those particularly isolated. Sounds similar to the Human language Terran. Closest to sounding like real world English.
    Terran - The language primarily spoken by human communities. Comes in several regional dialects, some of which related to hybrid languages.
Magic [Born for This Perk] - Grade E
  • This skill is required to cast spells and needs a catalyst item. It allows a character to channel their mana and can be combined with other skills to create magical spells and abilities. The skill must be higher than other magical skills to enhance spell effects like duration, targets, area, and range. By itself, it creates mana abilities with base stats: one (1) target, five (5) feet range, immediate area, and one (1) post duration. Augmenter skills can modify these restrictions.
Magic Range - Grade F
  • The character has discovered a method to make their magic reach and affect distant targets.
    • F - 30ft (9.14 M) away
    • E - 100ft (30.48 M) away
    • D - 1000ft (304.8 M) away
    • C - 1 mile (1.61 KM) away
    • B - 10 miles (16.1 KM) away
    • A - 100 miles (160.93 KM) away
    • S - ??? away
Illusion - Grade F
  • Within a five (5) feet space around the user, they can create illusory objects, creatures, or effects within a five (5) feet cube. These illusions last until the start of the user’s next turn and can mimic sight, sound, temperature, and smell, but cannot cause harm or sickness. Illusions can be animated and moved as an action, provided the caster stays within range and maintains line of sight. Physical contact reveals the illusion’s false nature, and intelligence or sensory abilities can discern the truth. Illusions can be enhanced with magic skills.
Abilities:
  • False Fire - Grade E - 0 Post Cooldown
    Components: Magic E, Componentless Magic E, Energized E, Magic Range F [10 ft], Illussion F
    Description: Gabriel deceptively creates a realistic ball of flame that he hurls forward, mimicking the appearance and heat of a true fireball. Though it appears threatening, the illusion does not cause targets to burn, serving as a clever bluff or strategic feint in combat situations. However, it does deal a bit of blunt force damage.
  • Luminous Orb - Grade E - 0 Post Cooldown
    Components: Magic E, Componentless Magic E, Energized E, Magic Range F [10 ft], Illussion F
    Description: Gabriel conjures a brilliant flare of light in the palm of his hand. When released, the flare shoots outward with a dazzling brilliance, designed not to blind but to captivate and distract.
  • Bullet - Grade E - 0 Post Cooldown
    Components: Magic E, Componentless Magic E, Energized E, Magic Range F [10 ft]
    Description: Gabriel creates a concentrated ball of mana that he propels like a high-speed bullet.
Equipment:
  • None
Items:
  • Rucksack
  • Whetstone
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Bottle of Alcohol
Assets:
  • None
Character Creation (31/8/2024)
  • Spent 14 point on upgrading Intelligence F to Intelligence D
  • Earned 7 points by downgrading Strength F to Strength G
  • Spent 7 points to purchase Attentive Student F
  • Spent 0 points [Free at Character Creation] to purchase Appraisal F
  • Spent 42 points to purchase Componentless Magic E
  • Spent 14 points to purchase Energized E
  • Spent 0 points [Free at Character Creation]to purchase Language F [Common, Terran]
  • Spent 7 points (7-point discount from Born for This Perk applied) to purchase Magic E
  • Spent 7 points to purchase Magic Range F
  • Spent 21 points to purchase Illusion F
 
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Alastair Thorne
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Azrael
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Why, hello there.

Theme:

RP-er's Name:
Slop
Post Frequency: Varying from once a week to upwards of several a day (dependent on IRL circumstances)
Discord Name: S.L.O.P
Current RP:
Goals:

  • Short-term goals: Alastair takes on assignments that intrigue him, particularly those tied to the unnatural. His ultimate goal, at least outwardly, is to continue proving his worth to the Guild and strengthen his standing.
  • Long-term goals: Whether he admits it or not, Alastair has started to hunt for ways to understand and perhaps even control Azrael’s influence. His thirst for forbidden knowledge grows with each case he takes on, though this could either be his own desire or Azrael’s manipulation. He may not fully understand the consequences of his actions yet, but there is a growing obsession within him to seek out lost relics and ancient artifacts, much like the one that bound him to his companion.
Equipped Titles: Abomination (Intermediate), Human (Intermediate), Monster (Intermediate), Evolved, Alcoholic, Enigmatic, Offworlder, Wanted by [The Circle of the Bound]
Class: Artless
Perks: Cashback, Chamelion, Menace
Downtime: N/A
Languages: Common, Abyssal
Height: 6'6.6"
Weight: 66.6lbs
Backstory:
Alastair Thorne wasn’t born into privilege or wealth. In fact, his early years were spent navigating the lower echelons of society. A sharp mind and a penchant for uncovering secrets, however, allowed him to climb the ranks. He started off as a small-time investigator for local merchants, tracking down missing shipments, exposing fraud, and discreetly resolving disputes that required a silver tongue rather than a sword.

While his work was considered “low risk,” Alastair thrived on the thrill of investigation, finding joy in piecing together puzzles. His reputation as a skilled problem-solver spread, and it wasn’t long before the Adventurer Guild took notice. Though he was never an official member—combat had never been his forte—his ability to dig into cases that left others stumped earned him a reliable spot as an external investigator for some of the more complex cases.

The Artifact and Azrael’s Influence

Things took a dark turn when Alastair came into contact with a strange, forbidden artifact during one of his investigations. Tasked with locating a missing shipment from a noble family, he uncovered a secret much darker than simple theft: the artifact was in fact a relic of immense eldritch power, long sought after by a dangerous cult known as the Circle of the Bound. This relic, a remnant of an ancient being, had lain dormant for centuries, and the cult had been transporting it for their own purposes.

Alastair, driven by equal parts curiosity and greed, attempted to tap into its potential. In doing so, he unwittingly unleashed Azrael, an ancient entity tied to forgotten lore. This being offered power, knowledge, and the potential for immortality, but the price was steep—Alastair’s very essence was intertwined with Azrael’s. His mind and body became shared vessels for the entity’s influence, forever changed by the eldritch presence within him.

At first, the overwhelming presence of Azrael threatened to consume him. Alastair’s mind reeled from the strain of hosting such an otherworldly being. But over time, he learned to manage the duality. Azrael’s hunger for power, knowledge, and destruction began to coexist with Alastair’s sharp intellect and desire for control. Together, they forged a morally ambiguous path, constantly straddling the line between light and dark.

The Pursuit of the Cult

Unbeknownst to Alastair at the time of the ritual, the Circle of the Bound had been carefully tracking their artifact. Upon learning that the summoning had been completed by an outsider, the cultists turned their focus on Alastair. The cult, which seeks to harness Azrael’s power for their own ends, now views him as a heretic and a thief who has stolen what rightfully belongs to them. The Circle of the Bound hunts him relentlessly, determined to either capture Alastair and reclaim Azrael or destroy him and salvage whatever remains of their dark prize.

This new threat has forced Alastair into a more precarious existence. While he continues to operate as a private investigator, his movements are more cautious, and his dealings with the Adventurer Guild remain delicate. Though his standing within the guild is secure, he cannot reveal the full extent of what has happened to him, nor can he expose the cult’s pursuit without drawing even more dangerous attention.

Two Spirits, One Vessel

Alastair’s fusion with Azrael is not merely a power-sharing agreement. The two entities are in constant communication, often debating or mocking one another, their banter laced with both tension and begrudging respect. Azrael sees Alastair as a convenient means of staying in the mortal world, while Alastair views Azrael as both a dangerous ally and a resource to be tapped into.

At times, the lines blur between where Alastair’s desires end and Azrael’s influence begins. While Alastair still seeks knowledge and power, he finds himself increasingly drawn into the entity’s darker impulses. Yet, despite the looming threat of corruption, Alastair holds fast to his own intellect and autonomy—at least for now. His ability to walk this precarious line will be the key to either mastering the power within him or succumbing to it entirely.
Current Life:
Alastair now lives a double life. Officially, he works as a private investigator tied to the Adventurer’s Guild. While his standing with the Adventurer’s Guild is solid, much of his work involves consulting on cases they wouldn’t typically assign to internal investigators. He’s seen as an external asset, someone to call upon for cases that require a different kind of expertise. His independence allows him to pursue cases of personal interest, which often align with more esoteric or dangerous phenomena.

His affiliation with the Guild is a practical one; it gives him legitimacy, a steady flow of work, and allows him to keep his ear to the ground regarding potential leads for forbidden knowledge and artifacts. His standing within the Adventurer's Guild is well-earned. He’s seen as an external asset, someone to call upon for cases that require a different kind of expertise. His independence allows him to pursue cases of personal interest, which often align with more esoteric phenomena.

However, there’s more to Alastair’s current life than his respectable standing. Behind the scenes, Azrael’s influence manifests. Alastair has developed a taste for darker pursuits, leveraging his budding connections to make subtle moves within the underworld. It’s nothing grand—more of a way to keep his ear to the ground and acquire rare bits of information and artifacts. His financial stability allows him to operate without being tied down to menial jobs, but it’s clear that his ambition lies beyond simple material gain.. His true goals remain shrouded—perhaps even from himself. Is he truly in control, or has Azrael’s hunger for knowledge and power begun to drive him further into moral ambiguity?
Acquired Titles: Abomination (Intermediate), Human (Intermediate), Monster (Intermediate), Evolved, Alcoholic, Enigmatic, Offworlder, Wanted by [The Circle of the Bound]
Points at Start: 105
Points Earned: 35 (28+7)
Points Spent: 140
Points Not Spent: 0
Stats:
Strength - F
Precision - C (14)
Intelligence - B (21)
Vitality - F
Speed - F
Character Grade - E
Skills:
  • Appraisal (Isekai) - E
  • Sixth-Sense (Residual Memories) - F (7)
  • Teleport - F (14)
  • Magic - C (21)
  • Educated - F (7)
    • Insight- F
    • Investigation - F
    • Perception - F
  • Devour - F (7)
  • Chamelion - F (21)
  • Faction Standing: Adventurer Guild (Intermediate Human) - C
Abilities:
  • Web of Shadows - Grade F - 0 Post Cooldown
    Components: Sixth-Sense (Residual Memories) F + Insight F + Investigation F + Perception F
    Description: Alastair taps into the lingering echoes of reality, using his eldritch perception to calculate and reconstruct events that have transpired around him. He sees the invisible imprints of past movements, tracks the hidden intent of actions, and pieces together a scene as if solving a cosmic equation. Time, space, and logic become pliable under this perception, allowing him to make leaps of deduction that seem downright absurd. |"I let Alastair take credit for these insights, but we both know he’d be lost without me.”
  • Echoes Beyond Reason - Grade F - No Cooldown
    Components: None.
    Description: Alastair occasionally senses the frayed edges of reality, catching glimpses of events that never happened, or futures that will never be. It’s completely useless and offers no practical benefit whatsoever—just an eerie sense of deja vu or the feeling that something out there is watching him. These flashes of non-existent events are more a cosmic prank than an insight, a gentle reminder that he’s being nudged along a path he can’t quite perceive. It’s no wonder he drinks; a flask is his best defense against reality constantly unraveling in the corner of his eye. | “Oh, this? No, no, it won’t help him at all. But isn’t it fun to watch him stumble around thinking it might? Think of it as a little inside joke—between you and me. After all, what’s a detective story without a few useless clues, red herrings, and foreshadowing? He’ll catch on eventually… probably... maybe.. maybe not... No, probably not.”
Equipment:
  • Catalyst - C (21)
Items:
  • Leatherbound Notebook - Scruffed-up old thing that reeks of booze and mould. I urged Alastair to replace it, but he clings to it more tightly than he does to his own sanity—what little remains of it, anyway. Curious, no? How we've yet to run out of empty pages.
  • Fountain Pen - Quite ornate, if I do say so myself. A small token from me to Alastair. I thought something of value might help him rise above his tawdry mortal habits, but alas, he uses it to scrawl nonesense and bottle up his thoughts, like ink trapped in its chamber. Not quite what I had in mind, but points for effort.
  • Magnifying Glass - The detective kind, naturally. It It serves no practical use in our endeavors, but I insisted Alastair carry it. There’s a certain charm in watching him pretend to be a mere mortal investigator. A relic of a simpler time—before he knew of the abyss yawning beneath his feet. And yes, it's very much ornate.
  • Flask - An old, tarnished flask, never far from his grasp. Alastair swears it dulls the noise in his mind. Amusing, really—he tries to drown me in cheap liquor, but here I am, ever-thirsty, ever-unsated. You’d think he’d have caught on by now. Honestly, imagine how overpowered he’d be if we’d chosen ‘excessive inebriation’ as a Narrative Booster. Then again, I suppose we’d have to deal with the hangovers; self-imposed Drain on all stats and a 3 Posts Cooldown at the very least.
  • Cigarette Case - Silver, worn at the edges, with a crest from some long-forgotten family. Alastair fancies himself a man of taste when he flips it open, as though the act of lighting a cigarette makes him seem more noir-detective-like. But he smokes as if each drag will be his last—a pitiful, if amusing attempt to cloud what I’ve already made clear.
  • Lighter - An engraved lighter, flickering with the flame of countless bad decisions. He never goes anywhere without it. There’s something ironic about humans and their fascination with fire—always reaching for it, yet terrified of being consumed. If only Alastair realised how close he is to the flame already... But hey, no rush. We’ll get there eventually. Wait no, don't give the mods any ideas.
Assets:
  • Faction Standing: Adventurer Guild - C
Change Log:
  • [Date of Character Creation: 07/09/2024]
 
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Irihi Spokelse




Theme:
Rp'er Name: Irihi
Post Frequency:
Once a day, most weekdays.
Discord Name: Zertiin
Current RP: None Yet
Goals:
  • Regain her lost power.
  • Drag her enemies to this place and obliterate them.
  • Curse the world until not one stone is stacked upon another.
Equipped Titles: Fae, Elf, Wanted By the Eastern Empire [Cashback Variant (+28)], Student of the school of Primal Necromancy

Class: None
Features:
  • Pointy Ears
  • Midnight Black Hair
  • Sociopathy
  • Racism
  • Languages: Common, and Archaic Proto-A’Ardky
Height: 5’4”
Weight: 110lbs

Backstory:
Irihi has lived so many lives, it's hard for her to remember where it all began. She was once a platinum-haired A’Ardky Elf in a glorious and prosperous kingdom. That all changed when her aptitude for magic and desire for status saw her inducted into King O’olam’s warlock corps. Tortured, twisted, and forged into the Weapon of The Mad King, Irihi waged endless war for her masters in those bloodsoaked years of soul-staining murder.

In the end, the corps failed in their mission and the kingdom was destroyed. Irihi was cursed into a world she did not comprehend. She burned her way across those new lands, drawing the attention of fiends and demigods until she was murdered upon the Ebony Throne.

Death barely slowed The Weapon of The Mad King and, soon, a resurrected Irihi had sparked a war that flattened the city-state of Kiana as armies of Men, Elves, Drow and Orcs vyed to control her.

She was captured and transformed into The Atrocity by new elven masters even more depraved than Mad King O’olam. For a time, they managed to harness her power, but they could not suppress her boundless ire, though dozens of elder wizards’ lives were burned in the trying.

As The Atrocity, Irihi laid waste to cities, her irresistible power lifting Greyhaven to hegemony over all the kingdoms of Ufaeria--until she broke her traces and burned it all to ash. Only the leader of the Order of Light managed to survive. He, alone, possessed the one shield that could save him from The Atrocity, and see her powers destroyed and her person banished to a place from which, surely, she can do no more harm.

Present Life:
Irihi has been banished to this place by her own hand. She gave up her world-shaking powers and perhaps even her immortality. However, nothing can drain the great sea of bottomless malice she holds toward those who sent her here.

She is as she was, long ago; before she became The Atrocity, The Curse of Seven Oaks, or even The Weapon of The Mad King; a raven-haired primal necromancer, with raw potential but little power beyond that of a common footsoldier. Irihi remembers her past life, even though sometimes she pretends or wishes she did not. Though reason sometimes shines through the storm of ire that clouds her mind, it only does so as the pinpoint glimmer of stars seen through a break in the endless maelstrom of hatred. That storm soon closes back in and drives her ever onward.

[Variant: Cashback (Wanted by the Eastern Empire)].

Irihi is a sorceress of the Fae See. She has some small residual compunction in murdering elves. She views humans as less than the dirt upon which she treads, and will gleefully exterminate them if given the slightest reason. The Empire has received word of this minor threat and their forces are on alert to persecute her with prejudice above what is typical for the Fae.

Acquired Titles: None yet.
Points at Start: 105
Points Earned: 28 [Variant: Cashback]
Points Spent: 133 + 14[Stat Reduction]
Points Not Spent: 0

Stats:
Strength - G(+7)
Precision - F(0)
Intelligence - A(35)
Vitality - G(+7)
Speed - E(7)
Character Grade - F

Skills:
  • Bolster F(7)
  • Appraisal F(Isekai)
  • Magic E(7) [Born for This]
  • Magic Affinity: Reflect F(14)
  • Magic School [Primal Necromancy] F(7) - The school of Primal Necromancy was developed in the desperate final years of the rule of the Mad King O’olam, before the fall of Karas Ormel. The dark art of Necromancy is twisted, through living sacrifice, to turn beings into capacitors of destructive power. Where a person might labor for a lifetime to slowly deconstruct the wall of a city or garrison, a Primal Necromancer can drain that same person’s life in an instant to blast a hole in the wall. Where a swarm of locusts might decimate a field of crops during their short lives, a Primal Necromancer with the proper skills can drain thousands of tiny lives to blight the land and cause a field to lay fallow.

    Unlike some other schools of magic, which encourage a deep connection to the flow of mana through the caster and their surroundings, Primal Necromancy offers a dangerous, quick, and obscene way for its practitioners to boost the effectiveness of their magic. Casters use Necromancy, Vampirism, and other draining magic to steal the life from helpless victims, willing thralls, unsuspecting allies, or even overpowered enemies and convert it directly into raw magical power.

    Primal Necromancy was developed as an asymmetrical battlefield magic to act as a stopgap or suicide weapon against superior forces. The purpose is to overcome the enemy at all costs--even the life of allies and the caster, themselves. High-level Primal Necromancers may slaughter entire villages to launch army-obliterating magical bombardments, while low-level warlocks might murder their weak allies to overcome a powerful enemy that they could not otherwise defeat.

    Because of their penchant to treat living things as walking batteries, Primal Necromancers tend to develop sociopathic disorders and are often disdained, hated, and feared by enemy and ally alike.

    [*]Magic Targets F(7)
    [*]Magic Range F(7)
    [*]Magic Duration F(7)
    [*]Magic Affinity [Blind Ranged Fighting] F(7)
    [*]Magic Affinity [Blight:Necromancy] F(C)(7) [3 Limiters: Backlash x 3] - Sharing some commonality with Necrotic magic, Necromantic Blight drains the life-force of a target and turns it into destructive potential. This type of magic is viewed by many as a dangerous, quick and dirty shortcut to powerful spellcraft of the dark arts, and many magic schools forbid its use. The magic is fragile and will rebound against its caster if a spell fails (backlash).​

Abilities:

Support
  • Judging You F - Appraisal F - Cooldown 0: Irihi judges someone and usually finds them severely lacking in merit as anything but a necromantic battery--if that.
  • Boost F - Bolster F - Magic Duration F - Magic Targets F - Magic Range F - Energized F - Blind Ranged Fighting F - Cooldown 0:
    Irihi can raise the effectiveness of 1 stat in herself or allies by 1 level for up to 5 targets, up to 30’ away (20’ in darkness), for up to 1 hour.
  • Necromantic Boost E(C) - Magic School [Primal Necromancy] F - Magic E - Bolster F - Magic Duration F - Magic Targets F - Magic Range F - Magic Affinity [Blight(Necromancy)] F(C) - Energized F - Blind Ranged Fighting F - Cooldown 0:
    Irihi draws the life out of nearby creatures, plants, animals, and people. She uses this life force to boost the effectiveness of one stat in up to five targets (and/or herself), up to 30’ away (20’ in darkness), by 5 levels, for up to 1 hour. Meta Magic is enabled by the school of Primal Necromancy.
    Backlash: Irihi must find a defenseless, unsuspecting, or (up to 5) willing target(s) within 30’ (20’ in darkness) which can be drained of 5HP. Any shortfall in HP will come from Irihi, herself and could be fatal. Backlash will occur at narrator’s discretion.
Combat
  • Mana Blast E - Magic E - Magic Targets F - Magic Range F - Magic Affinity [Blind Ranged Fighting] - Energized F - Cooldown 0:
    Irihi launches a basic mana attack. She can hit up to 5 targets at a distance of up to 30 feet (20 feet in darkness).
  • Necromantic Blast E(C) - Magic School [Primal Necromancy] F - Magic E - Magic Affinity [Blight(Necromancy)] F(C) - Magic Targets F - Magic Range F - Magic Affinity [Blind Ranged Fighting] F - Energized F - Cooldown 0:
    Irihi lances enemies with life-draining witchcraft. She can hit up to 5 targets at a distance of up to 30 feet (20 feet in darkness). Irihi’s magic is based on necromancy and will drain her life (5HP Backlash) if not effective. Meta Magic is enabled by the school of Primal Necromancy.
  • Bad Idea E - Magic E - Magic Affinity: Reflect F - Magic Targets F - Magic Range F - Magic Affinity [Blind Ranged Fighting] F - Energized F - Cooldown 0:
    Irihi reflects physical attacks back on the attacker. Ranged attacks from up to 5 assailants may be reflected up to 30’ (20’ in darkness). Reflection of Melee attacks are treated as surprise attacks. It is a bad idea to touch a sorceress.
  • Very Bad Idea E(C) - Magic E - Magic Affinity: Reflect F - Magic Affinity [Blight: Necromancy] F(C) - Magic Targets F - Magic Range F - Magic Affinity [Blind Ranged Fighting] F - Energized F - Cooldown 0:

    Irihi reflects physical attacks back on the attacker, boosted by necromancy. Ranged attacks from up to 5 assailants may be reflected up to 30’ (20’ in darkness). Reflection of Melee attacks are treated as surprise attacks; it is a very bad idea to touch a Necromancer.

Equipment:
  • Corpsemourn [Magic Catalyst] C(28) - Besides her bitter memories, the dread scythe, Corpsemourn, is the only momento Irihi retains of her past life. She hates her athane almost as much as the enemies she hews down with it.
  • Sorceress Cloak [Light Armor] F(7) - Irihi possesses magic-imbued robes that improve her survivability slightly.

Items:
  • Nothing of note
Assets:
  • None

Change Log:
9/6/2024
  • Reduced Strength - G(+7)
  • Reduced Vitality - G(+7)
  • Purchased Speed - E(7)
  • Purchased Intelligence - B(28)
  • Purchased Magic E(7) [Born for This]
  • Purchased Magic Targets F(7)
  • Purchased Magic Range F(7)
  • Purchased Bolster F(7)
  • Purchased Magic Duration F(7)
  • Purchased Magic Affinity Blight:[Necromantic] F(C)(7) [3 Limiters: Backlash x 3]
  • Purchased Magic Affinity Blind Ranged Fighting F(7)
  • Purchased School of Magic [Primal Necromancy] F(7): Targets, Range, Duration, Blight(Necromancy), Blind Ranged Fighting
  • Purchased Magic Affinity: Reflect F(14)
  • Developed Ability Boost F
  • Developed Ability Necromantic Boost E(C) - Meta Magic Enabled
  • Developed Ability Mana Blast E
  • Developed Ability Necromantic Blast E(C) - Meta Magic Enabled
  • Purchased Corpsemourn [Magic Catalyst] F(28)
  • Purchased Magic Cloak (Light Armor) F(7)
 
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Faker
NPGE1Ep.jpeg
Rp'er Name: Speed
Post Frequency: 2-3 posts per week
Discord Name: speedparttwo_54552
Current RP: ---
Goals:
  • Push his physical abilities beyond their current limits.
  • Explore the vast world, uncovering its mysteries and dangers.
  • Learn about the different races, cultures, and powers that exist in this world.
  • Discover the source of the world’s stagnation and decide whether to fight against it or forge his own path.
  • Form meaningful alliances with others, if necessary, to better understand his purpose.
Equipped Titles: Isekai [Mundane], Human [Mundane], Attentive Student [Grade E]
Class: Striker
Perks:
  • Born For This Get 7-point discount on a skill you chose for your Mundane requirements.
  • Agile Strikers can combine one attack action (which may be an offensive ability worth 1 action or a basic attack) with one movement action (which may be 1 movement ability worth 1 action or a basic movement) without expending additional action economy once per round as long as they are wearing light armor and wielding a one handed weapon (natural weapons accepted).
Downtime: N/A
Languages: Common, Terran
Height: 5 feet, 4 inches
Weight: 160 pounds
Peter Parker was just an ordinary guy, living what most would call a mundane life. He loved video games, spent hours absorbed in anime and manga, and endured the daily torment of bullies at school. Despite his loneliness, Peter’s mother doted on him, always reassuring him that he had a bright future ahead. Her words filled him with hope, and he continued living in this comfortable, though uneventful, bubble.

Years turned into decades, and Peter’s life never really took off. Now in his thirties, he was unemployed, severely overweight, and still living under his mother's roof. Together, they clung to the idea that things would eventually turn around, that something wonderful was waiting just beyond the horizon. But reality had other plans. One day, Peter died unexpectedly from a stroke.

However, fate wasn’t done with Peter just yet. His belief in that brighter future seemed to have manifested in a way he never expected; he was given a second chance at life.

Peter found himself in a new world, a place called Isekai Hell. His soul had been transported, and in the process, he encountered a mysterious god-like figure. This entity spoke to him as if they had known each other forever. The god explained why Peter had been chosen, where he was going, and hinted at the fate of the world he had left behind. For some, the god said, there was a path back to their old life. But for others, like Peter, there was nothing worth returning to.

In this new world, Peter learned that magic and fantastical creatures were real, things he had only dreamed of back in his old life. Yet, there was one crucial detail that the god left shrouded in mystery - Peter’s actual purpose in this strange land. There were others like him in this world, the god mentioned, and more would follow.

As their conversation came to a close, the god revealed one final, chilling truth about this world: it was stuck, trapped in an endless cycle of suffering. Plagues, wars, and disasters had kept the world from progressing for centuries. And now, Peter was given a choice. He could either accept a mission to save this world from its eternal stagnation, or simply live his new life however he pleased.

Before Peter could respond, he awoke in his new body. The first thing he did was touch his face. He realized that the god had granted his wish; he had regained his youth and felt an unfamiliar sense of vigor, something he had never achieved in his previous life. Feeling reborn in every sense of the word, Peter decided to shed his old identity. He took on a new name, one that honored someone he believed to be the best of all time.

"I am now, Faker." he declared, though the name was the only thing he was certain about. Unsure of his purpose in this unfamiliar world, Faker knew he needed to learn more about its state before making any decisions.
In the first moments of his new life, Faker woke up in a vast, open field under a sky that seemed too bright and blue to be real. He stretched out his arms, marveling at his newfound strength and agility, feeling lighter and faster than he had ever imagined. His hands brushed over a finely crafted one-handed sword that lay beside him, gleaming in the sunlight. The blade was sleek and slightly curved. Its balance was perfect, as though it had been made for him alone. A weapon meant for swift, precise strikes, almost as if it could disappear and reappear in the blink of an eye. Beside the sword was a set of light armor, clearly built for mobility rather than brute defense. It was a mix of leather and metal, dark in color but shining subtly in the sun.

With these tools at his side, Faker spent the next few weeks in focused training. He was relentless, pushing his body to the limits every day, testing the boundaries of his strength, speed, and endurance. His blade became an extension of his arm, its weight and balance second nature to him after hours of sparring with trees, rocks, and even his own shadow. His armor felt like a second skin, light enough to allow him the fluidity and grace he needed to move swiftly, but tough enough to protect him when necessary.

Though he was alone in these early days, he didn't waste any time. In between his training, Faker ventured cautiously into the outskirts of nearby settlements. He stayed hidden, watching from the shadows as the people went about their lives, listening to snippets of conversation to learn what he could about this world.

After weeks of preparation, Faker felt ready to take his next step. He knew he couldn’t stay in the shadows forever; if he was to learn more about this world and what role he might play in it, he needed to move forward.

And so, Faker set out on his journey.
Acquired Titles: Isekai [Mundane], Human [Mundane], Attentive Student [Grade E]
Points at Start: 105 + 59
Points Earned: 59
Points Spent: 105 + 56
Points Not Spent: 3
Grade D Strength
Grade F Precision
Grade E Intelligence
Grade F Vitality
Grade D Speed

Grade E Character Grade
  • Appraisal - Grade E
  • Attentive Student - Grade E
  • Energized - Grade F
  • Fast - Grade E
  • Fighting Style [Swords][Specialized] - Grade E
    • Accurate
    • Penetrating
  • Perception - Grade F [Born For This Perk]
  • Warfare - Grade F
Phantom Rush - Grade E - 1 Post Cooldown
Components: Fast E, Fighting Style [Swords][Specialized], Accurate E, Penetrating E, Agile Perk
Faker dashes at incredible speed toward his target, using the momentum to drive a precise, powerful strike with his blade, aimed to pierce through defenses.
Ghost Step - Grade E - 1 Post Cooldown
Components: Fast E, Perception F
With sharp focus and nimble footwork, Faker evades an incoming attack, slipping just out of harm’s way.
Equipment:
  • Shadow [Sword] - Grade E
    A sleek, one-handed sword with a black, reflective blade that shimmers in the light, as if forged from the darkest steel.
  • Ghostwalk [Light Armor] - Grade E
    A set of light armor made from a blend of darkened leather and polished steel plates. The chest piece has overlapping segments, offering both flexibility and protection, while the metal gleams subtly in the light, giving it a ghostly sheen. Its soft, padded boots allow for quiet steps.
Items:
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Black Robes
Assets:
  • N/A
Changelog
Character Creation
Points Earned

Points Spent - Stats
  • 14 points - Strength - Grade D
  • 7 points - Intelligence - Grade E
  • 14 points - Speed - Grade D
Points Spent - Skills
  • 0 points - Appraisal - Grade E
  • 14 points - Attentive Student - Grade E
  • 7 points - Energized - Grade F
  • 14 points - Fast - Grade E
  • 14 points - Fighting Style [Swords][Specialized] - Grade E
  • 21 points - Accurate Technique Core
  • 21 points - Penetrating Technique Core
  • 0 points - Perception - Grade F [Born For This Perk]
  • 7 points - Warfare - Grade F
Points Spent - Equipment
  • 14 points - Shadow [Sword] - Grade E
  • 14 points - Ghostwalk [Light Armor] - Grade E
Others
  • Title Isekai [Mundane]
  • Title Human [Mundane]
    • Perk Born for This
  • Title Attentive Student [Grade F]
  • Class Striker
    • Perk Agile
  • Abilities Ghost Step, Phantom Rush
 
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