yuckeroni
Gladiatrix
im sorry im just excited ; 3 ;I know it's good, but the neighbors can hear you, mom.
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im sorry im just excited ; 3 ;I know it's good, but the neighbors can hear you, mom.
If it's within the conditions I mentioned, yesSo basically stuff like... Anything that relies on electricity?
So no backyard railguns anytime soon I'm guessing.If it's within the conditions I mentioned, yes
So no backyard railguns anytime soon I'm guessing.
Shiiiiiiiiii-No, as I've already adressed when we discussed guns
This was sitting in my quirk ideas file for a long time :VQuirk: Finger Guns - This quirk allows the user to shoot bright pink energy bullets from their fingers as long as at least two of them are touching. However, the user will suffer from "recoil," and this can damage the arms of said individual.
Special Move: Energy Shotgun - The user connects all their fingers together and fires multiple spread blast, this can only happen once, then they will risk destroying their arm.
Quirk: Finger Guns - This quirk allows the user to shoot bright pink energy bullets from their fingers as long as at least two of them are touching. However, the user will suffer from "recoil," and this can damage the arms of said individual.
Special Move: Energy Shotgun - The user connects all their fingers together and fires multiple spread blast, this can only happen once, then they will risk destroying their arm.
Quirk: Finger Guns - This quirk allows the user to shoot bright pink energy bullets from their fingers as long as at least two of them are touching. However, the user will suffer from "recoil," and this can damage the arms of said individual.
Special Move: Energy Shotgun - The user connects all their fingers together and fires multiple spread blast, this can only happen once, then they will risk destroying their arm.
I had a drones version of that in a nutshell. Was much less like Deku and more like Gundams XD
^I'd make the character a full on western weeb xDQuirk: Finger Guns - This quirk allows the user to shoot bright pink energy bullets from their fingers as long as at least two of them are touching. However, the user will suffer from "recoil," and this can damage the arms of said individual.
Special Move: Energy Shotgun - The user connects all their fingers together and fires multiple spread blast, this can only happen once, then they will risk destroying their arm.
Well, you keep pushing for ideas I already said no to. In different ways, but still the same ideas.Shiiiiiiiiii-
Lifeissohardforme
Preeetty much the issue there. Unless it's like a half-HP chomping ability.I feel the drawbacks are too severe. We've seen students use their best moves multiple times in a row, and while successive uses cause damage it isn't like using it twice in a row destroys them. Literally only person we've seen destroy themselves is Deku. Everyone else can use their best moves multiple times with varying degrees of damage.
Well, weakness IS encouraged in this RPI feel the drawbacks are too severe. We've seen students use their best moves multiple times in a row, and while successive uses cause damage it isn't like using it twice in a row destroys them. Literally only person we've seen destroy themselves is Deku. Everyone else can use their best moves multiple times with varying degrees of damage.
AKA the mob that got beat by All Might and Eraser head in two consecutive episodes, but with lasers instead of bulletsQuirk: Finger Guns - This quirk allows the user to shoot bright pink energy bullets from their fingers as long as at least two of them are touching. However, the user will suffer from "recoil," and this can damage the arms of said individual.
Special Move: Energy Shotgun - The user connects all their fingers together and fires multiple spread blast, this can only happen once, then they will risk destroying their arm.
I did kiiiinda notice that cycle in itself. Something of a instinct I've had ever since I've started RP in the first place. Trying to keep that from surfacing is something of an issue, especially after hearing about other's abilities.Well, you keep pushing for ideas I already said no to. In different ways, but still the same ideas.
You keep pushing for power too. You want to pull something that is considered unfair in the system. You aren't exploiting the system you are trying to trick it into letting you break it.
You keep pushing for a bloodthirsty monster of some kind... despite there being conditions specifically designed to prevent the success of that.
And you want all of those traits at once.
yes, life is hard because you keep trying to create something that this roleplay bans and are not willing to make concessions for it. I admire that you want to see your ideas come to life and adapt them to this roleplay so vividly, but you can't forget what the roleplay is while crafting that.
You don't win a chess match by flipping the table my friend, you win it by playing it's rules to your favor.
Well, weakness IS encouraged in this RP
You do realize the UA's the top hero school, right? And class 1-A are the students that scored the best in it's exam? That means that by that logic MINETA has a better quirk than average.I base all my stuff on the anime. Effectiveness, strength, weakness. And Deku's literally the only one that hurts himself, and even that was diminished massively after only six months. If you REALLY strain and REALLY push (just like real life), you can hurt yourself. But pushing beyond your limits doesn't automatically result in shattered arms and the like. The last fight with Bakugo and Deku is a perfectly example of what a more normal student suffers when they push beyond their limits. Not everyone's a body-breaker like Deku.
But there should be some reward to the risk. No student would ever perform a move that would basically be an all or nothing if the nothing risk is more prevalent than success.Well, weakness IS encouraged in this RP
YEE HAW^I'd make the character a full on western weeb xD
tl;dr Don't put the square into the circle block.Well, you keep pushing for ideas I already said no to. In different ways, but still the same ideas.
You keep pushing for power too. You want to pull something that is considered unfair in the system. You aren't exploiting the system you are trying to trick it into letting you break it.
You keep pushing for a bloodthirsty monster of some kind... despite there being conditions specifically designed to prevent the success of that.
And you want all of those traits at once.
yes, life is hard because you keep trying to create something that this roleplay bans and are not willing to make concessions for it. I admire that you want to see your ideas come to life and adapt them to this roleplay so vividly, but you can't forget what the roleplay is while crafting that.
You don't win a chess match by flipping the table my friend, you win it by playing it's rules to your favor.
There is reward. It's called character growth/development, QEP and creativityBut there should be some reward to the risk. No student would ever perform a move that would basically be an all or nothing if the nothing risk is more prevalent than success.
I'm talking about the character recognizing this themselves. Like, I may be rewarded from that... But they see nothing. They only think that it's simply better to ignore the "Special Move" altogether, as it's more for show than anything else.There is reward. It's called character growth/development, QEP and creativity
half of a hero's career is about showI'm talking about the character recognizing this themselves. Like, I may be rewarded from that... But they see nothing. They only think that it's simply better to ignore the "Special Move" altogether, as it's more for show than anything else.
Then that's not a true hero...half of a hero's career is about show