Lilk2lu
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Bioshock: The Untold Tales
Character Sheet
Do with it whatever you want just make it nice and awesome.
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- Gatherer's Garden(Info on Plasmids)
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Cyclone Trap
Effect:
Spawns a mini-tornado which flings any splicer who steps on it into the air.
Electro Bolt
Effect:
Sends a jolt of electricity to electrocute an opponent or to open a few locked doors in Rapture.
Enrage
Effect:
Causes the target to attack anyone in the near vicinity.
Incinerate!
Effect:
Sets the target on fire, dealing damage over time. Also ignites any flammable object in the firing radius.
Insect Swarm
Effect:
Spawns a swarm of bees which will home in on the nearest enemy, damaging them as well as distracting them from the user.
Security Bullseye
Effect:
Causes all Security Devices in the area to attack the target.
Sonic Boom
Effect:
Creates a powerful burst of air in front of the user, knocking back any enemy or object caught in the blast as well as dealing them damage.
Target Dummy
Effect:
Spawns a hologram that distracts any enemy, allowing the user to escape.
Telekinesis
Effect:
Pulls the targeted object towards the user and allows them to throw it forward, dealing physical damage to anything it hits.
Winter Blast
Effect:
Temporarily freezes the target, allowing them to be shattered using another weapon.
Banned Plasmids
Little Sister Antidote
Effect:
Allows the player to rescue Little Sisters.
Hypnotize Big Daddy
Effect:
Hypnotizes a Big Daddy into thinking the user is a Little Sister, and it will protect the user for a short time.
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- El Ammo Bandito(Info on Weapons)
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El Ammo Bandito
Chemical Thrower
Ammunition Types
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Napalm - standard ammunition for the Chemical Thrower, deals a high amount of (fire) damage and ignites the target.
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Liquid Nitrogen - rare ammunition for the Chemical Thrower, freezes the target.
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Electric Gel - rare and inventable ammunition for the Chemical Thrower, deals a high amount of (electrical) damage and electrifies the target.
Crossbow
Ammunition Types
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Steel-Tip Bolts - standard ammunition for the Crossbow, inflict a very high amount of (piercing) damage.
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Incendiary Bolts - rare ammunition for the Crossbow, inflict a very high amount of (fire) damage and ignite the target.
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Trap Bolts - rare and inventable ammunition for the Crossbow, inflict a moderate amount of (piercing) damage upon impact and a very high amount of (electrical) damage when set off, as well as electrocuting the target. Deployed onto the scenery as a trap, it will shock the first enemy or object that trips its wire.
Grenade Launcher
Ammunition Types
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Frag Grenades - standard ammunition for the Grenade Launcher, inflict a high amount of (piercing) damage at a radius.
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Proximity Mines - rare ammunition for the Grenade Launcher, inflict a very high amount of (piercing) damage at a radius upon impact or upon detonation. Can be deployed on the scenery, where it will stick and explode once an enemy enters its blast radius.
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Heat-Seeking RPG's - inventable ammunition for the Grenade Launcher, inflict a very high amount of (fire) damage at a radius and ignite the blast area. Home in on the enemy closest to them.
Machine Gun
Ammunition Types
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Standard Auto Round - Standard ammunition for the Machine Gun, deals a moderate amount of (piercing) damage.
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Antipersonnel Auto Round - Uncommon ammunition for the Machine Gun, deals a high amount of (piercing) damage against Splicers.
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Armor-Piercing Auto Round - Rare and inventable ammunition for the Machine Gun, deals a high amount of (piercing) damage against Security Devices and Big Daddies.
Pistol
Ammunition Types
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Standard Pistol Rounds - standard ammunition for the Pistol, inflict a moderate amount of (piercing) damage.
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Armor-Piercing Pistol Rounds - rare ammunition for the Pistol, inflict a high amount of (piercing) damage against Security Devices and Big Daddies.
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Antipersonnel Pistol Rounds - rare and inventable ammunition for the Pistol, inflict a high amount of (piercing) damage against Splicers.
Shot Gun
Ammunition Types
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00 Buck - Standard ammunition for the Shotgun, inflicts a high amount of (piercing) damage.
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Electric Buck - Rare ammunition for the Shotgun, inflicts a high amount of (electrical) damage and will temporarily stun the target.
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Exploding Buck - Rare and inventable ammunition for the Shotgun, inflicts a high amount of (fire) damage and will ignite the target.
Wrench
When properly equipped, the Wrench has the highest damage per second of any weapon in the game. With the exception of Big Daddies, it is capable of killing almost every enemy on any difficulty in a single hit. -
Napalm - standard ammunition for the Chemical Thrower, deals a high amount of (fire) damage and ignites the target.
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