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Fandom Beyond Infinite Crisis: Characters

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Okay. I suppose that I can get that and take off my elitist prick Vampire player hat off since it's wholly divorced from the original source material.

It's cool, I can be a bit of an elitist myself when it comes to certain things.
To be fair, I should probably add a disclaimer at the start of her sheet about the separate universe.

Edit- Added said disclaimer.
 
Appearance:
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Her eyes are a dark red, that she covers with a set of aviators. Her skin is also a little bit more pale.
article-2449751-189DB0CD00000578-279_634x292.jpg
She stands at 5ft 8 and is a thin woman with well-defined stomach muscles.
She has multiple outfits, depending on the situation.
Formal Wear: Dark bright suit with a pin over her chest. This tends to be one of her more common outfits
Leathers: Studded biker jacket and black jeans. This was seen in the 1970s but she has worn it several times since then.
Full combat gear:
97462bef6bf965675145fc9d995b30c1--armor-concept-concept-art.jpg

-Coloured a light purple. She also wears a poncho over the gear in order to hide it. Noodles got this armour upon the removal of the collar, and it has only been seen once.

'Quote' (optional):
"I know you're keeping to this role very well..." -Renfield
"What role?"


"Would you like an agent to accompany you?" -The Boss
"So long as they don't shock me for making puns or turn me to stone for asking for pudding, that should be fine."
"I'll keep that in mind." -The Boss
"All your agents are insane. And that's coming from me."


"Well you know I'm not really a Vampire, that's why I ate garlic bread in front of you."

"Am I all there? Well, I'm sitting in front of you, aren't I?"
Name: Jena Notker/Ms Noodles
Universe From: Bump Inc/OC (a tabletop game a friend runs)
Although the Bump Inc universe/system has elements of other worlds, such as Vampire the Masquerade, Scooby Doo and the works of HP Lovecraft these are parallel entities to the originals. They may share the same namesake and/or titles, but not necessarily the same personalities or powers.
Bump is a universe where every supernatural being exists in one form or another and sometimes these are vastly different from the source material.

Gender: Female
Sexual Orientation (Optional): Pansexual
Species: Vampire
Bio:
Due to multiple beings messing with her mind, and an amnesia caused by Malkavian insanity, drugs and (to an extent) guilt, Jena herself is not sure of her own history. Below is simply what she's aware of.
Human life
Jena was a bastard born into a noble Germanic family nearly 900 years ago. Rather than face the consequences of having such a child, her father Lord Notker hid Jena away, passing her off as an orphaned girl the family had taken in before eventually becoming handmaiden to his eldest daughter. In front of other nobles and those in Notker lands, Jena put up the charade but behind closed doors she was actually treated like part of the actual family. On her 10th birthday, she was told the truth (thought she had always suspected) and for the next eight years things were normal enough.

Jena knew of the existence of supernatural beings, as it was something her father taught her but did not anticipate what would happen on her 18th birthday. Her father regularly hosted for Vampires and other beings as a means of keeping the peace, but three beings in particular would enter the castle. Caine (The First Vampire), Dracula (yes, that one) and Elaura (a mysterious and ancient woman who had challenged God, and won). While intimidated by them, Caine took a liking to Jena and she charmed Dracula into sparing her father's life...Temporarily.
An extra-dimensional being dubbed "Golf Girl" according to Bump Inc records corrupted Dracula, causing the Vampire to change his mind and slaughter the entire castle. Jena was spared, for she had been Embraced/Sired by another Vampire at the gathering. A Malkavian, to be exact. Hundreds of years later, Jena would kill said Sire.

Medieval Era/The Third Crusade
With her original family gone, and her mind starting to betray her Jena wandered what is now Germany and Hungary, finding others of her kind. Due to their nature, Malkavians were held as lower Vampires. That was something Jena wanted to change. She trained for several decades, becoming a Holy Knight with the goal of finding and serving Caine and taking hundreds of Malkavians with her. During this time, she found a mount and gave him part of her blood, dubbing the horse "Buttons" and riding into the Third Crusade with an entire clan at her back.
Caine had talked about going to the promised land, where everything had began and so Jena correctly guessed Jerusalem as the target. Her mind was starting to deteriorate even further due to Malkavian insanity, as was the case for most of her kind and she believed that Caine could save them.

During the ride, Jena was pulled out of her time and place as Bump agents from the future travelled back to Medieval Europe. There, she spoke of the Crusade to find Caine and agreed to help the Agents rescue children from Fairy-tale like monsters. When the mission was complete, Jena was put back on her path.
Other Vampire clans got involved in the crusade, and started to destroy each other over the hope of finding Caine.

Jena found him within the gates of the holy city, only to see him at the mercy of "Golf Girl". After delivering a beat-down on Caine, she/it manipulated him into committing a genocide of the Malkavians under the belief of leading his chosen people to the promised land. Jena survived, as during the battle against "Golf Girl" she was given Caine's blood.

Riding away from the city on Buttons, she went to lick her wounds. From there not much is known about what Jena did during the rest of the medieval era, aside from trying to rally and find other Malkavians. She was reported as being seen during the 4th Crusade, but did not take part in it. Her main goal was trying to preserve her bloodline, and as such running into war was a mistake.
She would make other Malkavians, but they would be hunted down by human hunters when she tried to build her society. She hid in Europe, only feeding while necessary and sticking by the side of her war horse.

Conquest of the New World- World War II
There are sightings of a Vampire matching Jena's description among Native tribes, apparently offering her blood as a cure for diseases brought by European settlers. Some accepted while others refused, seeing the blood as cursed. Some European settlers are killed, found drained of blood during this time as well. Some of these Malkavian natives would survive for many years under a new tribe Jena intended to build for herself. They would battle supernatural monsters in the northern states of America, but as a few travelled South to reach out to others, they would get caught in the Salem Witch trials.

Jena herself barely escaped execution, but watched many members of her new family die. After this, she succumbed further into madness and fled the country, finding herself in the Caribbean after a blackout. Over the course of a week she had managed to acquire a crew of Ghouls and stolen a ship that had once belonged to the navy.
Captain Jena had run-ins with the hunters of the time and those involved in the slave trade. During one occasion she raided a slaver's plantation, turning a few of the survivors into Vampires just so that they could tear apart their former captors. After this, she offered them a place in her crew. They would sail the seven seas, leaving blood in the water for decades until the ship (The Broken Mirror) was sunk during an ambush by the British Navy. Under the strict orders of a Naval officer the crew were to be executed by decapitation, rather than hanging. He was a hunter tasked by the British Empire to wipe out supernatural-based pirates.

Jena escaped death by driving the Officer mad, causing him to attack his own men while she jumped overboard.
She tried to go back into hiding with Buttons and a four survivors but the American War of Independence dominated the States. As such, they headed back to Europe where Jena, now going by "Noodles" lived in Victorian London, using her wealth from over the centuries to build a comfortable life for herself. Her persona was nothing more than an act, in order to keep out of the way of other Vampires. Victorian London was a high time to be a Vampire, with Jack the Ripper himself being one of the most notorious.

Leaving her estate in capable hands, Jena travelled back to America after receiving a message from an old friend. Whilst there, she formed "The Cracked Mirror Gang", a rag-tag group of supernatural vigilantes.

During this time, Jena is taken by Time Travelling Bump agents again, this time finding herself in a small town being ruled by three sisters known as The Fates. With the first sister killed by Medusa, Jena killed the other two with heavy fire while also meeting a kid who had experienced the Salem Witch trials first hand. Jena convinces him to work on building his own society away from mankind, unaware that she was talking to the future leader of the supernatural terrorist group known as "The Reckoning."

The Cracked Mirror gang would depart under the fears of a changing West and a group known as the Silver Star Sheriffs, an earlier version of Bump. While losing direction in what to do with her life, Jena was contacted by a Malkavian in the German government, a General with close ties to the Kaiser. His plan was to manipulate an already chaotic Europe into a war, unify it and build a Utopia for supernatural beings alongside the German Empire.
Jena agreed, helping the group assassinate a particular Archduke by telling Gavrilo Princip that the car was parked outside.

She knew there would be losses involved, but after centuries upon centuries of losing she believed that a large scale war was the only way to build her perfect world. As history shows, this failed and missions paid the price for it. Late into the war, Jena encountered Sector 13 (a group of high powered supernatural beings including Frankenstein's Monster, Dr Jekyll ect) who informed her that she was played. The Vampire in question was using the war to summon a powerful monster from another dimension.

Surrendering her rifle to Elaura (also part of the unit) she deserted the German army and went to Russia, believing that their attempts at a revolution would surely lead to her perfect world. While Trotsky agreed to help Jena, things changed when he was forced into exile by Stalin.

With the deaths of millions weighing over her, and with another attempt having gone up in flames Jena finally snapped, revering to the Noodles persona she had been in during the Victorian age permanently. Memories were wiped or pushed to the back of her mind, Buttons was abandoned and all dreams of a perfect world were wiped away.
According to "Noodles", she had only been alive for around 200 years by 2030 and had killed her Sire in the Victorian age. Despite this, some of Jena's values remained. Noodles would never feed off of a child, and only killed the wicked. She spent most of WWII alone, fighting supernaturals that had sided with the Axis powers on the Eastern front and in Africa where she managed to make off with a lot of stolen Nazi gold by the end of the war. She saw the world in flames and took advantage, but still fought the "bad guys"

1970-2030s
By the time the 70s rolled around, she was part of a punk band and pumped her body full of drugs mixed with human blood, damaging her brain only further. It was also during this time that Noodles was brought in for another time travel mission in which she had to protect the parents of a Bump agent.
She remained in hiding, feeding off of "bad guys" and hearing about Bump from other supernatural beings. There was still a part of her that wanted to do good and Bump had reformed former serial killers, turning them into good guys.

She left a trail of breadcrumbs after taking out several paedophile rings, and then allowed Bump to capture her. After spending five years in a cell and getting a puppy she called "Biscuits", Noodles was allowed on her first few missions. They did not go well. Not because she was a monster, but because Bump was run by them.
Shock-collars, designed to prevent serial killers and supernatural beings from hurting humans or fellow agents were instead used for cruel punishments. On her first mission alone, she was shocked for making a Captain Planet joke, a pun and then attacking a target the other agents were fighting. She persisted but it did not take long for her to grow resentful of Bump after a few missions, to the point where she considered outright betraying it.

Suicide missions ordered by a high-ranking Bump agent named Elizabeth were something Noodles enjoyed more than regular assignments, simply as she wasn't being shocked for stupid reasons. In fact, on these missions she wasn't being shocked at all. During one of these missions, she was shown a series of visions of her past life dating from the night she met Elaura, Dracula and Caine to the time she received Caine's blood in Jerusalem. Confused by these visions, her mind was wiped by Elizabeth (probably not for the first time).

However, during a time travel mission Noodles was sent back in both body and mind to the Medieval era, where she saw things from the perspective of Ser Jena. The next mission put her in the Wild West, where she saw things from Jena's perspective again and the final mission took her back to Pangaea, where Atlantis was the only civilisation on Earth.

Her body was sent back as well as a few other Bump agents where they encountered a being called The Child King. Upon an agent named Vincent accidentally causing Atlantis to sink, the King swore vengeance. Thinking fast, Noodles melted his brain and preserved the timeline in the process. The Child King would grow up to be an enemy of Bump who formed Scarab, an organisation encountered in 2017 that Bump destroyed. With his brain melted, his attempt at revenge would fall apart.

At the time Noodles was sent on missions, Bump was at war with The Reckoning, and after a few missions she spoke to their leader. He, like Bump also viewed Noodles as a pawn but said nothing about her being a slave. With him being the kid Jena had spoken to, and wanting to build a world of his own Noodles considered betraying Bump, and almost came close...

"Golf Girl" came into play. She played Noodles and an agent Noodles actually trusted called Renfield, who once wore a collar himself and for a time Noodles, who was still suffering from visions of her past lives believed the Golf Girl responsible for the deaths of her family and the near-extinction of Malkavians. As such, she promised to kill The Golf Girl who convinced Noodles that Dracula and Caine were responsible. She had saved Renfield from an extra-dimensional demon that took the form of Shaq (yes, that one), giving Noodles some reason to trust her over Bump.

It wasn't until a few more trials by Elizabeth to test the friendship of Renfield and Noodles (including one where Renfield shot himself instead of terminating Noodles) and travelling to the future that Noodles was convinced to stick with Bump.
Said future was created with the Reckoning used Noodles as a double agent, destroying Bump from within and creating a False Utopia. It appeared that humans and supernaturals lived in harmony, with the Malkavians being back (even having Malkavian Pride parties), Bump had been destroyed, with the souls of those killed used to power the world and Noodles herself was the Queen of the Malkavians.
However, The Reckoning controlled the entire population via mind controlling chips and the parties were really just something Noodles' future self did as she knew the end of the world was coming.

Exposing supernatural creatures to the world and wiping out Bump had unleashed something very ancient and powerful that was coming to that universe. It took Renfield and her own future self to convince Noodles not to betray Bump and to fight The Reckoning instead. Before going back to the past, she promised both Renfield and herself (both current and future) that she would build her own version of Bump after it was lost to the sands of time, making it better and "less evil" than the current one. She would build her utopia in the shadows, creating a mini-society for supernatural and humans to work together.

Elizabeth noted that she sounded like Elaura (the original founder of Bump) and told Noodles she'd see what she could do about removing the collar...

Personality: Although eccentric and prone to moments of mania, Noodles has a softer side and even a somewhat strong sense on honour she has carried through the centuries. She does not tolerate people who harm innocent children, going out of her way to punishing them and focusing on them as a food source. This extends a little further, with Noodles even getting on with some kids due to her somewhat child-like moments. On more than one occasion she has sat down and talked to kids with supernatural abilities.
She is aware of her own insanity, stating that being annoying is a "speciality" of hers, and has come to accept it. When offered to have her insanity removed as a magical casino, she laughed (very loudly) in the face of the demon making the bet, saying that would make her "boring"

She tries to enjoy her unlife, trying to find enjoyment in almost every situation she can, this includes coming up with very creative and convoluted covers while going on missions, with "Ms Feratu" being a reoccurring history teacher. While not a full optimist per say, she is a dreamer who is willing to put the work in if there is a valuable incentive.
However, Noodles is prone to moments of depression as well. These were mostly seen when receiving treatment from some Bump agents, during the conversation with the future self and the encounter with Unit 13 during WWI. It's rare, but it can still happen.

She holds her talents in some high regard and is a self-confessed dog lover, although she has an appreciation for other animals as well (such as horses, cats and dragons).
Although some might see Noodles as a bumbling idiot, she is considerably intelligent. She just keeps this somewhat hidden so that people will underestimate her, just giving her more opportunities to prove herself to her allies or to fool her enemies.

She has a strong sense of self-preservation, rarely throwing her own life on the line to save others. Due to being one of the only Malkavians in existence and having Caine's actual blood, she's described some missions as "Dropping a Panda into Iraq." However, it could be argued that this isn't due to smug self-importance as others would believe but due to her thinking she's really the only person out to protect herself. Both Bump and The Reckoning have stated on multiple occasions just how expendable she is.

In fact, when Renfield was willing to sacrifice himself for Noodles she was completely taken aback by such a move and immediately tried to save his life by offering her very rare blood, something she wouldn't do for a lot of Bump agents.

While dealing with memories, parts of her old personalities can surface as well.
Ser Jena is a lot more tame compared to Noodles. She carries her honour on her sleeve and will not back down from a fight unless she is physically forced to. Due to past mistakes, she also carries a heavy burden and vows not to make the same mistakes again. She is difficult to trust and is prone to anger a lot quicker than Noodles.

Sheriff Jena and Captain Jena are rogue vigilantes, lovable scumbags dishing out her own version of justice. They are both a bit more wrathful but still have the same appreciations as Noodles for enjoying life when you can.

Jena Notker is a innocent optimist who seeks approval from others and while having the same love of animals, also has an appreciation for artwork.
On more than one occasion Noodles has lost herself in one of the false identities she came up with for a mission, their personalities can vary.

Skills: She is skilled with multiple forms of hand-to-hand combat, but is by no means an expert. She's more skilled with swords if anything, with a bastard sword or even dual bastard swords being her weapon of choice aside from her Vampire powers and simply talking the enemy to death.
As well as swords, she's trained with other melee weapons including Nunchaku, knives, brass knuckles, bats, axes and even using people as melee weapons against other people.
While skilled in firearms, she's a little bit rusty as she hasn't fired an actual gun since the 90s. Her guns of choice would be dual sawn-off shotguns
As I said under personality, Noodles is quite intelligence. She has almost 900 years of knowledge stored in her head, she just has trouble accessing it due to other reasons listed above. What she can access, such as knowledge on the occult is quite useful and has saved her many times throughout the years.

Noodles is very charismatic, being able to talk/bullshit her way out of a lot of problems. She has successfully fooled an ancient Norse wizard, Prince Charles, an entire auction filled with Vampires and a summer camp for future serial killers to name a few with her lies and false identities. However, she is yet to fool actual Bump agents aside from rookies.
She also knows how to hot-wire cars and motorcycles.

Powers/Abilities (Superhuman stuff):
  • Superhuman Strength: One notable feat of strength by Noodles was throwing a car a few meters.
  • Superhuman Endurance: Able to take a lot of punishment. During one particular fight, Noodles was beaten down multiple times by "Golf Girl" (a being who threw Caine around like he was nothing and took on Unit 13 alone, winning in the process) in Jerusalem and not only survived blows that tore other Vampires apart but kept standing until Caine pulled both of them out. In the modern day, while in her full Vampiric form Noodles was stabbed by two Valkyries, had crystal shot inside of her, and had her face pushed along the tracks of a moving train...And kept standing. Although, this did require a lot of blood to heal, and another hit (probably even a gust of wind) would have killed her.
  • Superhuman Speed: Able to keep pace with a speeding car. While in the air kept up with a giant seagull
  • Supernatural Senses: Has a stronger sense of smell, sight and hearing than a human. Her perception (especially awareness of dangers) is greatly heightened.

  • Shift Form: Noodles has the ability to change into a far more monstrous form that is capable of flight, as well as increases her strength, endurance and speed (see above). While maintaining her overall facial look, aside from pale, grey skin the form stands at 6ft 5, has bat-like wings and claws on both the hands and feet in place of nails. I will list downsides to this form in the weaknesses section.
    Like some other Vampires, Noodles also has the ability to turn into a bat.

  • Dementation: Like most Malkavians, Noodles has the ability to draw from her own insanity and inflict it upon others An example. It was used against the head of Scarab, and took out a train full of armed guards. However, for the sake of not making Noodles OP I'm going to say this only works on weak-minded individuals.
  • The Embrace: Noodles has the ability to grant minor abilities such as increased strength, senses, speed, endurance and quickened healing to others with her blood. Stage one is making a Ghoul (a human with some minor Vampire powers) but this can go further, with her turning a human into a Malkavian Vampire with the full embrace.

Weaknesses:
  • Malkavian insanity: As of now, there are three other personalities in Noodles' mind fighting for control. This makes decision making and staying focused on something very difficult for her. Also, if she tends to lose herself in a false identity (as she has before) she might lose sight of what's important, forgetting about the mission or what her objective was at perhaps a crucial moment.
  • Annoying: While Noodles might argue that this is an advantage, it's also a hindrance.
  • The full Vampire form has a chance of losing control, going feral and attacking whatever there is in sight. As such, Noodles only uses it in emergencies and if she was to go feral she would be fighting without any kind of strategy, making outsmarting her very easy

  • Sunlight: While direct sunlight won't hurt Noodles, UV based weaponry will. Furthermore some sunlight (such as a desert) will slow her down.
  • Holy symbols: She's a Vampire. Some holy symbols will repel her or burn her skin upon contact. This also includes some holy water.
  • Psychological warfare: Going back to the first weakness, if someone was to exploit Noodles' already fragile psyche they could probably beat her.
  • Fire: Again, she's a Vampire. Fire might work against almost anything but it's more effective against Vampires.
  • Due to not making her OP I'm going to say that Dementation only works on the weak-minded.
  • Easily distracted by cute animals.
  • Is afraid of (giant) spiders

Others:
Gear: She does not carry all of these items at once. It heavily depends on the occasion.
-A bastard sword that's been enchanted to look like a stylish walking cane. The enchantment breaks when Noodles draws the sword, but upon being holstered it looks like a walking cane again.
-Sawn-off shotgun, with silver shells and regular shells to boot.
-Communicator
-A baseball bat covered in barbed wire she named "Barry". It was seen in the 1970s but Noodles managed to find it again.
-A second bastard sword

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-Buttons, her horse. Due to taking some of Noodles' blood, he has some minor Vampire powers (speed, strength, senses and endurance). The horse has survived since the Third Crusade and into 2030.


-Biscuits, her puppy. Bump recovered Biscuits, and other animals like him from a facility intending to make immortal animals. As such, Biscuits is semi-immortal (won't die of old age, but can die to everything else that might kill a dog). He's essentially a forever puppy given to her to teach Noodles control by some of the nicer members of Bump. While Noodles will never bring Biscuits on a mission and at some times hid him in her cell, I'm adding him as he'll show up in the RP.

Theme Song:


This character is rejected mainly due to “Bump” being redundant compared to VtM. A lot of VtM fans (not just Malkav Malkav ) in this rp aren’t fans of it being so correlated to the lore and setting, either.
 
This character is rejected mainly due to “Bump” being redundant compared to VtM. A lot of VtM fans (not just Malkav Malkav ) in this rp aren’t fans of it being so correlated to the lore and setting, either.

That's fair. Just please don't delete the application in case I want to use her for another RP (that backstory took a while to type out).
I do have an actual canon Vampire character in-mind though, if you'll allow me:
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Before you ask, I did play Lacroix as an NPC in What Remains.
 
Appearance

1528955341062.png

Name

Miguel O'Hara, or Spider-Man 2099

Universe From

Marvel Comics

Gender

Male

Species

Human Mutate

Bio

Miguel O'Hara, an engineer of Irish and Mexican descent, worked for Alchemax, a mega-corporation that ruled over many places such as his home, the New York of 2099. He was less than pleased at the corporation's vast control over the city. A genius in the field of genetics, he was being pressured by Tyler Stone to test a process to imprint genetic codes into human physiology. He reluctantly tried the process on a test subject named Mr. Sims. It was a failure - Sims was transformed into a hideous creature and quickly died.

This was the last straw for Miguel: he went to Stone and attempted to hand in his notice. Stone gave and Miguel accepted a drink which, unknown to Miguel had been laced with the highly addictive hallucinogenic drug that bonds to the victim's DNA, called Rapture. As Alchemax was sole manufacturer of the drug, Stone expected that Miguel would be forced to remain with the company. In an attempt to rid himself of the hallucinogen, Miguel decided to try the genetic procedure, which had killed Sims, on himself, as he had input his own original genetic code as a baseline. The process was sabotaged by his supervisor, Aaron Delgato, in the attempt to kill him (the incident would be covered up as an accident). Miguel survived the process; his DNA was spliced with the genes of a spider and gained several powers, though he lost his addiction to Rapture.

After a complicated series of events, Miguel eventually became the new Spider-Man of his era, deciding to become a return to form to the Golden Age of Heroes. Over the course of his hero career, many things had happened; he loved and lost, fought many enemies, discovered hidden truths about his past, and even on at least one occasion met his predecessor during his heroic career.

Personality

Compared to the original Spider-Man, Miguel can be seen as a bit more serious and less tempered, but still retains a sense of a smug and sarcastic sense of humor that he directs toward his enemies at times, a part of his more flippant personality in general, as seen when he can be prone to interrupting people or even brushing them off. However, despite his vain and materialistic upbringing, Miguel has come to be a humanist, caring greatly for the lives of others, thus helping him transition from a geneticist to a superhero.

His early days as a hero demonstrated his inexperience, not just to enforcing justice but to the violent world of crime, but as he became a more prominent force within the city, he became one of the finest heroes of his time, just as his predecessor, accepting the ugliness of his world and resolving to defeat it in hopes of a better tomorrow.

Skills

O'Hara is a skilled and gifted geneticist. He is also formidable in hand to hand combat, despite the fact that he's had little formal training. He uses a special freestyle of fighting that allows him to make full use of his strength, speed, and agility.

Powers / Abilities

  • Superhuman strength - O'Hara possesses the proportionate strength of a spider. At his peak, he possesses sufficient superhuman strength to lift up to 10 tons. O'Hara's great strength also extends to his legs, allowing him to leap great distances. He has been known to leap to heights of at least 30 feet in a single bound.
  • Superhuman speed, agility, and reflexes - O'Hara can run and move at speeds that are beyond the natural physical limits of the finest human athlete. In some cases he can move so fast he leaves behind a body double, or after-image, which fools his enemies into thinking he's somewhere else. On top of that, O'Hara's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. And also, O'Hara's reflexes are similarly enhanced and are superior to those of the finest human athlete.
  • Superhuman stamina and durability - O'Hara's advanced musculature generates less fatigue toxins during physical activity than the musculature of a normal human. At his peak, he can physically exert himself for at least several hours before the build up of fatigue toxins in his blood begins to impair him. As for durability, O'Hara's body is harder and more resistant to certain types of physical injury than the body of an ordinary human, though he's far from invulnerable. His bodily tissues are conditioned to allow him to withstand great impact forces and he has resisted impacts, such as falling from a height of many stories and being repeatedly struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no injury to himself. He once fell off a building and effortlessly walked to a hospital, where a doctor said that with broken ribs and massive fractures, it was amazing that he could even stand up. He also survived being struck by the 2099 version of Mjolnir, which was able to bust buildings.
  • Accelerated Vision - O'Hara's visual acuity is considerably beyond that of a normal human. O'Hara can see objects at much greater distances, with perfect clarity, relative to an ordinary human. O'Hara possesses this same level of clarity at night, enabling him to see in near-complete darkness. It is possible that he is able to see into the infra-red end of the electromagnetic spectrum, enabling him to see a person's body heat. The flicker-fusion horizon (the speed at which some objects appear as a blur) in his eyes is superior to other people. What appears as a blur to most people, he can see perfectly. It also acts as a type of early warning, not the degree of a spider-sense but he is able to see attacks coming from far away. His vision also gives him the ability to see energy waves
  • Accelerated Healing Factor - Miguel O'Hara's genetically-enhanced metabolism/physiology affords him a self-healing ability that lets him regenerate damaged bodily tissues at a highly-accelerated rate. Injuries such as slashes or puncture wounds can heal completely within a matter of a few minutes.
  • Talons and Fangs - O'Hara possesses elongated canine teeth that secrete a paralyzing, though non-toxic, venom. He also possesses short, retractable talons at the tips of his fingers and toes that he uses to dig into surfaced, enabling him to crawl along them as a spider might. The talons are also razor sharp and, coupled with his great strength, are able to rend materials as durable as cinder block.
  • Web Shooting - Both of O'Hara's forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of his wrists. O'Hara can use this webbing to swing from building to building with or as a means of restraining an individual. Unlike the original Spider-Man, O'Hara's webs are organic and are chemically identical to real spider silk.

Weaknesses

As a side-effect of having accelerated vision and the ability to see in the dark, Miguel's eyes can be quite sensitive to light.
 
350


"Just doing my job."



Name: Jack Cooper


Universe From (Series your character comes from. OCs are labeled as OCs): Titanfall


Gender: Male


Sexual Orientation (Optional): Heterosexual


Species: Human


Due to the radically skewed population and wealth distribution on Earth, Jack Cooper's family relocated to the Frontier in search of a better life when he was an infant. The rural Frontier community they inhabited was subjected to harassment and exploitation by IMC garrisons. As the IMC continued to disrupt the livelihoods of the people in his home system, Cooper volunteered as a Militia Rifleman to free the Frontier from the oppression of the IMC. One of his first assignments as a rifleman was during the battle of Fracture, where he suffered a head injury in the line of duty and had trouble remembering his involvement as a result.

Tai Lastimosa, an SRS captain and Pilot in his own right, gave then-Rifleman Jack Cooper off-the-record Pilot training in virtual reality (VR) for an extended period of time before the game began. The first level of the game, The Pilot's Gauntlet, is one of these VR sessions. The training session is interrupted when the 9th Militia Fleet arrive at Typhon. Cooper and Lastimosa are deployed to the planet's surface.
During the first battle on the planet, Cooper's battalion is ambushed and surrounded by Spectre units. Apex Predator Titans show up to finish off the grunts, but Cooper is protected by Lastimosa and BT-7274. Lastimosa is mortally wounded in the process. Cooper awakens to find Lastimosa barely alive. With his last breath, Lastimosa transfers control of BT to Cooper. After giving Lastimosa a proper burial, Jack takes Lastimosa's jump kit and helmet and meets BT-7274, who recognizes Cooper as his new Pilot. Jack retrieves batteries for BT, and the duo escapes into the wilderness in an attempt to locate Major Anderson to complete Lastimosa's mission.

The two come across a water reclamation facility, where a battle is occurring between Militia and IMC forces. Cooper and BT fight through the facility and make their way to Kane, an Apex Predator responsible for the death of many Militia pilots in the battle. They kill Kane, and Cooper takes his helmet radio, allowing him to listen in on enemy communications.
Jack and BT press on, and they attempt to save time by taking a shortcut through what's revealed to be an IMC factory creating pre-furbished housing and simulated environments for testing purposes. The facility is controlled by Ash, the simulacrum Apex Predator. Cooper and BT are separated, and Ash torments Cooper throughout the facility with its deadly traps and trials for him and other captured Militia soldiers. After finding each other again, Jack and BT confront and destroy Ash before escaping the facility.

Afterwards, they arrive at Anderson's coordinates, which are at a classified, seemingly abandoned IMC research facility. Once Cooper ventures inside, he experiences strange temporal phenomena, which is later revealed to be a result of time anomalies in the area. They then locate Anderson's body, lodged in the ceiling. After Cooper retrieves Anderson's helmet, they uncover his mission: he was sent to the facility to locate and identify a new weapon being developed by the IMC. During the briefing hologram, they also discover that Anderson had been given a wrist mounted device which would allow safe passage through the facility. With Anderson's death, the command of Special Operation 217 transfers to Cooper. Cooper locates the other half of Anderson's body and takes the wrist mounted device, which is actually a time travel device that allows its user to travel forwards or backwards in time with a simple flick of the wrist. Cooper makes judicious use of the Time Gauntlet as he further infiltrates the complex, battling Prowlers and worn-down Stalkers in the present and assorted IMC grunts and Titans in the past. He eventually finds Anderson's objective: information on an IMC super weapon known as the 'Fold Weapon' and its power source, the 'Ark', which works by folding space and time to create untold levels of damage and destruction. Cooper discovers that the version being tested at the facility was a scaled-down prototype, and that the IMC - specifically General Marder and his ARES Division - have a full-scale version almost ready to go and aimed at Harmony, the Militia's "home" planet.

BT and Cooper then leave the facility and search for a location to contact the main Militia fleet.
Jack and BT soon reach one of Typhon's Interstellar Beacons, an enormous satellite dish currently under the control of Militia survivors. After retrieving an Arc Tool and reactivating the reactor that powers the dish, Jack, with BT's throwing arm, repairs the dish. Before they can make contact, Richter, an Apex Predator, arrives. Jack and BT defeat the freelance pilot and reestablish contact with Commander Sarah Briggs and the Militia 9th Fleet. When Sarah arrives with reinforcements and meets Cooper and BT personally, she insists on finding a new Pilot for BT, as Cooper is still technically a Rifleman and thus not cleared to link with a Titan. BT protests on Cooper's behalf, citing their newfound chemistry and efficiency, and Sarah ultimately allows the duo to remain connected for the time being.

Cooper attaches to the 9th Fleet, as Sarah then initiates an all-out attack on the air base containing the Ark weapon. During the offensive, Sarah comes to acknowledge Cooper's skill as a would-be Pilot, effectively field-certifying him as a Pilot. Unfortunately, the attack ultimately fails when the Ark is loaded onto the IMS Draconis, a large transport vessel, which then flees the area and heads for the full-sized Fold Weapon. Jack, Sarah and the remaining ground forces are picked up by air transports and link up with the bulk of the Militia forces, taking immediate aerial pursuit of the Draconis and the Ark. With the aid of Barker and the 6-4, Jack takes control of the IMS Malta battlecruiser, which was hindering Militia pursuit of the Ark. Jack and BT then battle the Apex Predator Viper and kill him, and the duo successfully recover the Ark, but the Draconis crashes seconds later due to damage sustained.

Cooper and what remains of BT's chassis are captured by the last surviving Apex Predators, Kuben Blisk and Slone, who promptly interrogate Cooper on the whereabouts of the Ark. BT makes a last-ditch effort to save Cooper's life, but in so doing, the rest of his chassis is destroyed, and the Ark he was hiding in his cockpit is recovered by Blisk and Slone, who promptly retreat and leave Cooper to die. Cooper retrieves the Titan's core and the emergency SERE Kit within, which allows him to escape captivity.
Jack plants BT's data core in a new Vanguard chassis and tracks down the Ark on foot. After confronting and killing Slone at the Fold Weapon's central control station, Cooper and a heavily-damaged BT are confronted one last time by Blisk on-foot. However, out of a show of respect for the Militia Pilot's skill (or a willingness to stick to the letter of his contract), Blisk spares Cooper - to General Marder's extreme protest - and even extends a standing invitation to the Apex Predators before retreating.


Personality: Laid back and unassuming. Cooper is a very morally upstanding person, and almost to a fault.


Pilot Jumpkit and helmet.
-Provides Cooper with a Heads Up Display showing his current ammo, weapons, and the locations of nearby weapons, BT, his objective, and uses a modular system set up that allows for on the fly configuration. Currently, Cooper's helmet's only modification is that it is fitted with an IMC-coded radio to listen out for enemy transmissions.
-The Jumpkit allows Cooper to run at faster-than-normal speeds while on walls and in the air, of up to 70 KIlometers Per Hour, as well as letting him easily walk off drops from up to a hundred meters.
-Cooper's kit is also personalized to its last owner, Tai Lastimosa, and comes with an Emergency Cloaking system that while it does make him transparent, only truly makes him invisible to electronic systems. Normal living beings can still see his silouette.

Alternator
-Small Uzi-sized SMG with twin barrels. Allows for easier handling while parkouring and for more ammo to be put out in a smaller space.
Holds roughly 30 rounds.

Wingman
-Futuristic revolver holding six shots before the cyilinder needs to be replaced. High recoil and stopping power.

Data Knife
-durable knife that can be inserted to Data ports to allow its user's titan or its user access to the machine activated.


Skills (Normal, Human-like stuff): Veteran soldier that knows his way around mechanized war machines and weapons. Also knows how to survive behind enemy lines for extended periods of time, and is quick to adapt on the fly to new situations.


Powers/Abilities (Superhuman stuff): None. Cooper is human under his gear.


Weaknesses (If anything notable): Cooper has frail armor compared to most, and can only withstand normal human punishment before becoming seriously injured.


Others (Trivia, Theme music, etc.) (Optional): Nada. Zilch.
 

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Appearance:
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'Quote' (optional): "Kept you waiting, huh?"


Name: David (Code Name: Solid Snake)


Universe From (Series your character comes from. OCs are labeled as OCs): Metal Gear Solid


Gender: Male


Sexual Orientation (Optional): Straight


Species: Human


Bio (Short/Long, who gives a shit?): An operative of the stealth operations unit Foxhound, Snake is regarded as a legend on the battlefield. Cloned from the Greatest Soldier of All Time, Big Boss, Snake was prophesied to save the world after it was brought to ruin by his twin brother. He joined the Green Berets at the young age of 19, later moving on to the ranks of the CIA, and the US Army. He would truly gain his fame upon joining Foxhound, where he destroyed the pipedal nuclear mech known as Metal Gear twice, the first time being forced to kill his mentor Big Boss, who was the pilot of Metal Gear.

In the far off year of 2005, Snake would be called again to infiltrate the island fortress known as Shadow Moses to seek out and destroy the latest incarnation of Metal Gear.


Personality: Snake is known to be heavily focused on his mission, although that doesn't mean he doesn't like to make a joke or two. He is usually quiet and reclusive, taking a very observant and reactionary approach to the world around him.


Skills (Normal, Human-like stuff):
  • Stealth/Espionage - Snake is an expert at infiltration and espionage, slipping in and out of military bases without leaving a trace of him even being there. Usually this involves a cardboard box and a lot of creativity.
  • CQC - A specialized close quarters combat style created by and taught to him by his mentor and clone father Big Boss.
  • Marksmanship - Snake is an expert marksman, able to aim and fire any weapon he finds with expert accuracy.
  • Support Team - Back at HQ, Snake has a support team made up of Foxhound operatives that are experts in their fields, ready and able to provide Snake with any type of guidance or advice he needs through a simple kodek call.
    • Col. Roy Campbell - Snake's C.O. and head of the Support Team, Col. Campbell provides Snake with battlefield tactics and advice when the going gets tough, as well as presenting him with his general mission objectives.
    • Hal Emmerich (Code Name: Otacon) - Technical Expert and Snake's best friend, Otacon serves as Snake's proverbial eye in the sky, providing Snake with information about the mission areas, and hacking into electronics and computers of all kinds when he needs it.
    • Doctor Naomi Hunter - A medical expert, Naomi provides Snake with constant medical advice, making sure he doesn't over-exert himself while out on missions, her main goal is to make sure Snake makes it back home in one piece.
    • Mei Ling - An MIT data analyst who keeps track of Snake's mission data and progress, as well as providing him with information on any unfamiliar data and technology he may come across.
    • Master Miller - A seasoned war veteran and one of the men who trained Snake alongside Big Boss. He is an environmental expert and will give Snake any information he needs on the local flora and fauna of the mission areas.


Powers/Abilities (Superhuman stuff):
  • Nanomachines - As a part of his training with Foxhound, Snake has had nanomachines injected into his bloodstream that increase his overall strength, speed, and stamina, and they provide a power source for his kodek so he may speak with his support team through complete silent communication.


Weaknesses (If anything notable):
  • Only Human - Despite his military and espionage prowess as well as the nanomachines, Snake is still human. A well placed gunshot can still kill him.
  • Cloning/Nanomachine Side Effects - Nanomachines and cloning technology don't exactly mix well. This causes him to age artificially, appearing to be in his sixties when in reality he is in his early forties.
  • Foxdie - A virus that is slowly killing and poisoning snake from the inside.


Others (Trivia, Theme music, etc.) (Optional):
 
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"Protocol one: link to Pilot. Protocol two: uphold the mission. Protocol three: protect the pilot."





Name:BT-7274


Universe From (Series your character comes from. OCs are labeled as OCs): Titanfall


Gender: None, AI voice male.


Sexual Orientation (Optional): none, it's a damn robot.


Species: AI/Robot/mech


BT-7274 was the first Vanguard-class Titan created by the Frontier Militia, around two years following the Battle of Demeter. He served with Tai Lastimosa for 973 days (approx. three years) before the Captain's eventual death on Typhon.[2]


After the ambush of the 9th Militia Fleet in the opening stages of the raid on Typhon, BT was deployed alongside Lastimosa at the landing site of an element of the 41st Militia Rifle Battalion. They saved several Riflemen (including Jack Cooper) from a Tone-class Titan before the Apex Predators ambushed them. While distracted by Slone, Ash flanked BT and forcibly removed several Batteries from the Titan, allowing Kuben Blisk and the others to cripple BT. Believing the Titan to be fully inoperable, the mercenaries abandoned the site to deal with straggler Militia troops.
BT lied in wait for the next few hours in a low-power state, with just enough power to fend off several Prowlers attempting to feed on Jack Cooper's unconscious body nearby. Cooper came to and checked on the Titan, discovering that Lastimosa was mortally wounded from last night's battle. With enemy forces converging on the area and Jack already partially trained in the skills of a Pilot, Lastimosa transferred control of BT-7274 to Jack and gave him his helmet and jumpkit before succumbing to his wounds. After Cooper buried Lastimosa, he recovered some spare Titan batteries from the nearby wreckage of the MCS James MacAllen, and restored BT to full power, the two successfully formed a neural link as Pilot and Titan, and they promptly escaped the scene before they were set upon by IMC salvagers.

The two steadily pushed their way across Typhon towards Lastimosa's last objective: linking up with Major Anderson to complete Special Operation 217. This path took them into a water reclamation facility, run by Apex Predator Kane. The duo temporarily separated and later reunited just in time to defeat the mercenary in his Scorch Titan. Afterwards, BT identified a shortcut that would take them through the World Foundry, a subterranean fabrication complex that builds small-scale testing sites. This plan went awry, with BT captured in the grip of a manipulator arm used to ferry cargo around the site. Cooper gave chase deeper into the complex, taunted and tested all the while by Ash, the Apex Predator in charge of the facility. The simulacrum mercenary pulled BT deeper into the attached IMC Dynamic Testing Facility, where he and several captured Militia troopers dropped into one of the many simulation domes on the site and were made to fight for their lives against Reapers and other enemy forces. Ash was forced to begin scuttling the facility after Cooper escaped from his own simulation dome, and after the pair reunited, they promptly escaped the crumbling facility, but not before confronting Ash in her Ronin and destroying her in the ensuing duel.

BT and Cooper later finally arrived at Major Anderson's last coordinates: a run-down, large-scale IMC R&D complex noted as the rally point for Special Operation 217. After Cooper suffered momentary lapses in the time stream, blinking back in time before returning to the present, BT identified that there were temporal anomalies across the site. While BT scanned the bodies of the mysteriously dead science personnel in the facility for signs of Anderson, Jack found the Major's upper body and right arm somehow fused to a ceiling. After recovering Anderson's helmet and reviewing the recorded briefing on the mission, BT confirmed that responsibility for Special Operation 217 transferred to Cooper, and that the Rifleman-turned-Pilot would have to finish the mission and uncover what the IMC were working on at the site.

Because of the decrepit nature of the site, the Titan used his strength to turn a lamppost into a makeshift javelin, with the wire attached allowing the Pilot to zip-wire up into the facility and work his way to Anderson's location. After finding Anderson's lower body and left arm, Cooper recovered the Time Gauntlet, allowing him to make more controlled jumps back and forth in time, and BT uploaded a portion of his AI into Jack's helmet to allow him to aid the Pilot while time-travelling. The Pilot and Titan combined forces to defeat security forces in the past timeline and packs of Prowlers and broken-down Stalkers in the present. Jack ultimately discovered the IMC's plot on Typhon: General Marder and his ARES Division uncovered an awesome weapon of mass destruction on Typhon called the "Fold Weapon," powered by an energy source known as the "Ark," that was able to destroy an entire planet in a single shot. The IMC complex successfully tested a small-scale version of the Fold Weapon on Typhon's moon, and they intended to bring the Ark to the full-scale weapon elsewhere on the planet and begin destroying planets one after another until the Militia surrenders, starting with the Militia homeworld of Harmony. Jack was able to obtain a scan of the Ark during the test in the past, officially completing Special Operation 217.

With Protocol 2 now satisfied, and given the extreme nature of the uncovered intelligence, BT and Cooper had no other option but to call for command to report their findings and request reinforcements to stop General Marder's plot. Over the next day, the two travelled dozens of kilometres to eventually meet up with elements of the 3rd Militia Grenadiers at the site of an IMC interstellar beacon that had been heavily damaged in the fighting. BT was instrumental in remotely guiding Jack through the beacon's substations to find an Arc Tool, eventually throwing the Pilot up into the beacon's superstructure itself to conduct repairs manually. Richter, the commanding Apex Predator in the area, directly confronted BT and Cooper in his Tone-class Titan afterwards, but like the other Apex Predators before him, he fell to the Militia duo's hands.

BT, Cooper and the local Militia forces finally made contact and linked up with reinforcements from the 9th Fleet, led by Commander Sarah Briggs herself. Upon meeting BT and Cooper personally, Briggs immediately attempted to locate another Pilot to link with BT, as Cooper was still technically a Rifleman and thus not cleared to control a Titan, among other reasons. However, BT strongly protested, stating that his combat efficiency rating with Pilot Cooper now rated them an extremely effective pair. Surprised at the Titan's pushback, and given the exceptional circumstances, Briggs grudgingly deferred to BT's judgment and let him stay with Cooper.
Now attached to the 9th Fleet, BT and Cooper joined Briggs and a contingent of other Titans and ground forces in an all-out raid on the IMC-controlled airbase housing the IMS Draconis, which was set to transport the Ark to the Fold Weapon. During the fighting, Sarah acknowledged and commended BT's skill and efficiency with Cooper, effectively field-certifying Cooper as a Pilot. The Militia offensive ultimately failed to stop the departure of the Draconis, so the surviving Militia forces, including BT/Cooper and Briggs, boarded several Widow dropships to pursue the carrier.
Once the Militia caught up to the IMC aerial convoy, the dropship holding Jack and BT was swiftly destroyed by the Apex Predator Viper, causing the two to plummet through the sky before Barker rescued them. BT repeated the tactic used at the beacon and threw Cooper through the sky to land on a dropship piloted by the6-4, allowing him to board and commandeer the battleship IMS Malta to disable the AA guns preventing the Militia from attacking the Draconis. BT deployed onto the hull of the Malta, intending to help Jack reach the Draconis manually. However, the two were set upon once again by Viper, culminating in a brief fight between the two Pilots and their Titans. BT initially defeated the Northstar, causing Viper to lose control and fall from sight. However, the mercenary regained control of his Titan just long enough to ambush the two and push them off the Malta. With Viper's flight thrusters failing, they slammed onto the outer hull of the Draconis, now itself heavily damaged. Viper charged BT and pinned him to the floor, ripping off the Vanguard's left arm, but not before BT was able to blast the Northstar's front plating off, allowing Cooper to gun down Viper in his exposed cockpit.

Victorious, the two boarded the Draconis to secure the Ark, with a crippled BT securing the device within his cockpit. However, despite Cooper's protests, the Titan refused to evacuate the doomed vessel and let Cooper die, instead shielding the Pilot with his chassis to protect him from the crash. The Draconis crashlanded on Typhon's surface, the impact destroying most of the rest of BT's chassis, leaving only his right arm and upper torso.
Unable to defend themselves, BT and Cooper were captured by the IMC, led by the Apex Predator commander himself, Kuben Blisk, and his last surviving lieutenant, Slone. Both Cooper and the remains of BT were airlifted to a site near the Fold Weapon for interrogation as to the Ark's whereabouts. When Blisk threatened Cooper's life by holding him at gunpoint, BT attempted a last-ditch effort to save his Pilot by revealing the Ark in his cockpit and swiping at Blisk and the guards with his good arm once they drew close. For his troubles, unfortunately, the rest of BT's chassis was completely destroyed by Slone in her Ion Titan, and both mercenaries retreated with the Ark in their possession, leaving Cooper to his fate.


Cooper survived the ordeal and recovered BT's AI core - his "eye" - from the wreckage of the Titan chassis, as well as the SERE Kit hidden within. Shooting his way out of the facility with his Smart Pistol MK6 and making his daring escape, Cooper made contact with Militia command and requested a new "empty" Titan without its core; the Titan FS-1041 made Titanfall nearby. With the AI core inserted into the new chassis, BT-7274 was reborn. After Pilot Jack Cooper boarded the Titan, they assaulted the Fold Weapon directly on foot, cutting their way through waves of defending IMC troops. Arriving in the Injection Room for the weapon, the duo confronted Blisk and Slone, the former speaking with General Marder's hologram to conclude their contract. Blisk left it to Slone to deal with the "Militia hero," but BT and Cooper defeated her in the ensuing showdown. Blisk came face-to-face with Cooper and the injured BT on-foot, but out of a show of respect for the pair (or sticking to the letter of his contract), the last Apex Predator spared the two and retreated.


Personality: Almost like a child, BT is almost cold in his demeanor. He does not get implication or other human nuances.
However, he does have a personality, and does have some defining traits, like his dedication to his pilots, whom he considers as friends despite him being bound to them via protocol.

BT is a Vanguard-Class Titan, the first ever Militia Titan to be developed on its own instead of being reverse engineered from IMC models.
Vanguard Titans emphasize survivability over expendability, and are more sturdy than other Titans, and have regenerating bodyshields. BT, like other Vanguards, can also manipulate his Core attack (which is unique to each role the other Titans are meant to fill) to match other Titans' Cores found in the field. He can also be customized with the other Titans' weapons and gadgets if applicable, but for now is stuck with the "Expedition" Kit.

This kit includes a
-X016A2 repeating Chaingun that fires 20mm bullets at its foes and draws from a 40 round drum/belt combination that has to be replaced when reloaded
-Multiple Multi-Targeting rocket pods that allow for mutliple targets to be 'painted' and fired upon, with more rockets able to be diverted to different targets, up to 20 individual targets or one target hit by 20 rockets. Comparatively speaking, these rockets cannot destroy things like tanks in a single hit, and require multiple salvos to destroy similar-sized mechs or targets. Small targets that can be destroyed in one hit can sidestep the rockets easily if they can exploit its slow turning speed.
-Vortex Energy shield, which can shield the user from energy based attacks (but also lowers its duration) or collect kinetc projectiles like bullets or rockets, to fire them all with their collective momentum in whatever direction the user is aiming whenever the shield is released or runs out of charge. It lasts for only a few seconds, which can be shortened by energy weapons, or cut off prematurely. It takes roughly twice the time it takes to drain to charge.
-"Burst" Core. The Titan charges its Chaingun and fires the entire 40 round drum in rapid-fire succession to rip through heavy armor and bring down heavy-duty shielding.

The Titan also has advanced sensor modules able to track lifeforms and enemy movements within a small area, can project small holograms from it's main "eye", and even is equipped with a small flamethrower that either can start campfires or throw up a very short-lived shield that has enough thermal energy to stop energy attacks, melt explosives and ballistics, damage mechs, and burn infantry. However, due to limited fuel, it's a last resort and is usually for survival tools. The Titan can also monitor its pilot's lifesigns and offer medical advice.

Lastly, the Vanguard class are powered by three industrial grade Titan Batteries, that can also be exchanged to repair the Titan. However, BT cannot insert them into his Chassis himself, and requires outside help.


Skills (Normal, Human-like stuff): BT is essentially the quintessential intelligence, and is knowledgeable on any subject uploaded to its data core, being a robot. However, it is also slightly creative, and able to think outside of the box, though without the craziness of human ideas.


Powers/Abilities (Superhuman stuff): BT is able to essentially 'think' much faster than any human, though that is his only trait outside of his Chassis specifications and kit.


Weaknesses (If anything notable): Unlike biological lifeforms, BT cannot heal on its own and requires a Titan Battery or an engineer to repair his systems. BT is also reliant on a Titan Chassis and cannot move or attack properly if even one of his batteries are removed. BT is also bound by his protocols, and will do anything save for harming his pilot to uphold his current mission, and will sacrifice himself if needed for his pilot.


Others (Trivia, Theme music, etc.) (Optional): R O B O T.
 
5568cd7a9d09adcb2fc6cca4e3c8fe8b--adventure-nintendo.jpg

Agent 3 is actually a little younger than their fellow agents, Callie and Marie. They have long, naturally yellow-green tentacles which coincidentally mesh well with their equipment. At the tips, the coloration changes from their rare hue of yellow-green to a blood red. Their irises are naturally brown, and their pupils are circular, unlike the cross-shaped pupils of Agents 1 and 2. Their ears are more rounded than most inklings. They often look judgemental, due to frequent squinting and scowling. When not wearing their Squidbeak Splatoon outfit, they can be found in a loose-fitting, short-sleeved blue shirt, dark grey shorts, and an orange cap.

'...'

Name: Unknown, responds to "Agent 3"
Universe From: Splatoon (/2)
Gender: Female? Unknown.
Sexual Orientation: Unknown
Species: Inkling

Biography: Much of Agent 3's past is shrouded in mystery, due to the unfortunate fact that they talk to no one. (Not Callie. Not Marie. Not even to their self in private, Marie's already tried that.) What is known is they're a member of the Squidbeak Splatoon, and have defeated DJ Octavio once before. Some time between then and two years later, they and Captain Cuttlefish traveled (or were taken to) the Deepsea Metro. Somewhere there was a phone, and some green ooze, it's quite blurry, even for the Agent.

Personality: Despite not talking, Agent 3 has quite the personality. They are often very reserved, keeping to their self most of the time. They are most comfortable taking orders and insight from a trusted Agent through their headgear, however they can solve issues perfectly fine on their own, should the need arise. They refuse to take any leading role, mostly due to them not wanting to talk. Outside of (one-way) communication through their headgear, the don't very much appreciate accompaniment, and Marie thinks the Agent merely tolerates their headgear.

Skills (Normal, Human-like stuff):
Agent 3 is skilled in the usage of many vehicles and weaponry, due to their time in the Squidbeak Splatoon, and have no trouble picking up a gun, or taking the wheel in a helicopter.

Powers/Abilities (Superhuman stuff):
Inklings do not have superpowers, however Agent 3 may be an exception. Their superior strength, agility, and impeccable luck were aptly demonstrated in the battles against the Great Octoweapons, along with DJ Octavio's Octobot King.

Weaknesses (If anything notable):
Inklings are terribly intolerant of water, and they consequently cannot swim. The Agent is weary in close proximity to bodies of water they could easily fall into. Due to being an Inkling, the Agent is also actually very small, standing at about 4 and a half feet tall, and pretty light even for their size.

Others: They, uh, don't talk much, but they've got a kickass theme song.
 
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'Quote' (optional): "Solomon Grundy born on a Monday! Christened on Tuesday! Married on Wednesday! Took Ill on Thursday! Grew worse on Friday! Died on Saturday! Buried on Sunday!"


Name: Solomon Grundy (Cyrus Gold)


Universe From (Series your character comes from. OCs are labeled as OCs): DC


Gender: Male


Sexual Orientation (Optional): Heterosexual if he were alive


Species: Human (Zombie/Undead)


Bio (Short/Long, who gives a shit?):
Cyrus Gold was born some time around the early 19th century. In the year 1895, he had carried on an affair with a local prostitute from Gotham City named Rachel Rykel. According to Rykel, she was pregnant with Gold's child, and sought to extort money from him for her silence. Cyrus met with her for a secret negotiation at Slaughter Swamp, several miles outside of Gotham. When Gold refused to yield to blackmail, Rachel's pimp, Jem, dashed Cyrus across the back of the head with a shovel. They buried Gold in the swamp, content that no one would ever come looking for him. Over the span of fifty years, Gold’s body interacted with the detritus and sour vegetation of the swamp. Through an as of yet unknown process, Cyrus Gold's corpse transformed into a rotting, vegetative undead monstrosity that the world would soon come to know as Solomon Grundy.


Personality:
Solomon Grundy makes up for his lack of intellect with his superhuman strength. Usually hired muscle for more intelligent villains, though he can hold his own and lead a gang if it's not too big. Also while not too smart, Grundy does learn and won't make the same mistake thrice. Yet he's still rather gullible and not much of a thinker. Despite being an undead criminal, Grundy doesn't go out looking to murder people, more so mindless destruction and stealing valuables such as gold. Overall most of the time Grundy is a simple creature with holes in his memory, not allowing him to fully remember the man he was or even why he roams the earth.

Skills (Normal, Human-like stuff):
Some Leadership skills


Powers/Abilities (Superhuman stuff):
Zombie Physiology
Superhuman Strength: Solomon Grundy possesses tremendous strength and stamina, the level of which varies with his different incarnations. Sometimes he can be held by a group of normal humans, on other occasions, even Superman has not been able to defeat him.

Superhuman Stamina: Grundy can perform physically strenuous tasks for an indeterminate period of time before tiring.

Resurrection: Even when he is destroyed, he has always been reborn sooner or later. The soul of Cyrus Gold enjoys his pseudo-life through Grundy, even though Gold's whole personality is never present in Grundy's "life". Grundy's personality differs from incarnation to incarnation, but he seems to retain some memories of his experiences from one time to the next.


Weaknesses (If anything notable):
Diminished Intellect: Grundy's below average intellect makes him easy to fool and manipulate. However, due to the fluctuations of his power levels, he has occasionally possessed adequate intellect.


Others (Trivia, Theme music, etc.) (Optional):
Can speak with difficulty since lips are sewn
 
5568cd7a9d09adcb2fc6cca4e3c8fe8b--adventure-nintendo.jpg

Agent 3 is actually a little younger than their fellow agents, Callie and Marie. They have long, naturally yellow-green tentacles which coincidentally mesh well with their equipment. At the tips, the coloration changes from their rare hue of yellow-green to a blood red. Their irises are naturally brown, and their pupils are circular, unlike the cross-shaped pupils of Agents 1 and 2. Their ears are more rounded than most inklings. They often look judgemental, due to frequent squinting and scowling. When not wearing their Squidbeak Splatoon outfit, they can be found in a loose-fitting, short-sleeved blue shirt, dark grey shorts, and an orange cap.

'...'

Name: Unknown, responds to "Agent 3"
Universe From: Splatoon (/2)
Gender: Female? Unknown.
Sexual Orientation: Unknown
Species: Inkling

Biography: Much of Agent 3's past is shrouded in mystery, due to the unfortunate fact that they talk to no one. (Not Callie. Not Marie. Not even to their self in private, Marie's already tried that.) What is known is they're a member of the Squidbeak Splatoon, and have defeated DJ Octavio once before. Some time between then and two years later, they and Captain Cuttlefish traveled (or were taken to) the Deepsea Metro. Somewhere there was a phone, and some green ooze, it's quite blurry, even for the Agent.

Personality: Despite not talking, Agent 3 has quite the personality. They are often very reserved, keeping to their self most of the time. They are most comfortable taking orders and insight from a trusted Agent through their headgear, however they can solve issues perfectly fine on their own, should the need arise. They refuse to take any leading role, mostly due to them not wanting to talk. Outside of (one-way) communication through their headgear, the don't very much appreciate accompaniment, and Marie thinks the Agent merely tolerates their headgear.

Skills (Normal, Human-like stuff):
Agent 3 is skilled in the usage of many vehicles and weaponry, due to their time in the Squidbeak Splatoon, and have no trouble picking up a gun, or taking the wheel in a helicopter.

Powers/Abilities (Superhuman stuff):
Inklings do not have superpowers, however Agent 3 may be an exception. Their superior strength, agility, and impeccable luck were aptly demonstrated in the battles against the Great Octoweapons, along with DJ Octavio's Octobot King.

Weaknesses (If anything notable):
Inklings are terribly intolerable of water, and they consequently cannot swim. The Agent is weary in close proximity to bodies of water they could easily fall into. Due to being an Inkling, the Agent is also actually very small, standing at about 4 and a half feet tall, and pretty light even for their size.

Others: They, uh, don't talk much, but they've got a kickass theme song.

Appearance:
RpOjLkRxK4gnYBNmSGIAYC5yrUmfbqczUmms6cOhMGmiai5i3hQ3QVbvKzyxnzbbbs6NxmDDYXHfyqqcL97HdjkEEX6j02q3CfE2fZFrHCwAwTGAyFiHE2TUTKbo1KXxI4xnRYA7EbPdmTihnhRdgZJcFlJw1nX8Ii2Tk_fLmRTHECmRLkiiofwEXXQPCja0fuSBGzSFwk9eha4eDRyFzSfznbyrNTXEbDBg5OlDCWAyLHuUd35lgflGksVII7jEmbQZa6I5KQWhR-20HYQwArX_mHnxNo_s9yEL7p6-ccunXnPRKb5zRaXNtKxDE3JaT9zVevVqphQqz7v7O6RT6Q0GR4XIGB_Ibvfklt5_aXI4UWEeOQ6RzMM4Wl21XsktYKkFwAs5bF2LWPqwH5vyP52DWKtcvCLSVCWkyPltvoZxFcT1qNlDxg3whhsU_JE8gCV-d2MjUNyUBW-AOh0fCGQnU2XXL1sN69Mlg_2RcnTGbFU5uSzpbKCyIYqXnpKOxizQRJgqoQ4iRXejAdT9u121SP8Tih0=s0

JZ4Z9GuqsGGCDwXWyKCnnreIY3_wTsCJyi7igxBinardis6ylVZ8Bn7kWoW1y0CbTYQa2xuJyNYSSClty2GjOPkQG0mg-0OAiAfYzcBMndRf6J_DP1DJaJfPhMIeaN2Mq4QpnqGhPrNfCbIUjzaMlr8q8etOJJRL4uwxsuSehhWpifX2MBvmb0LMb-rjCaI5qAkhgkM0C56ssjnskNIaZFOH65_Q2XlmZL41PT6eoOp5zHhv_2JBH8LIEiR14zGb5XyzYwUe30h4GWK0U4aBSQQxc6nA9cSOdZVsyjVpw75xN49176fx0NyZOm3w3St_jISs0QAvvNicpHN1twGRApw6FL3eAFzhdNLYwJpf6LKbjD1RNMZpuqLmEsHAWx-ihahn3gbv22NUqRfDgmeWGAg_nGADyMn2TARXZYF5zHlW4-afC3my8paEEVuwwZOo7TOhbGKKfc7hqLMIswteRh6PzxCRPHmHfaUQ54t12QIxGhg5k1B3FKGNnhDTCYPvTaad4v6iOSQuCGl-1i9X_IUWl2nquw4=s0


'Quote' (optional): "Solomon Grundy born on a Monday! Christened on Tuesday! Married on Wednesday! Took Ill on Thursday! Grew worse on Friday! Died on Saturday! Buried on Sunday!"


Name: Solomon Grundy (Cyrus Gold)


Universe From (Series your character comes from. OCs are labeled as OCs): DC


Gender: Male


Sexual Orientation (Optional): Heterosexual if he were alive


Species: Human (Zombie/Undead)


Bio (Short/Long, who gives a shit?):
Cyrus Gold was born some time around the early 19th century. In the year 1895, he had carried on an affair with a local prostitute from Gotham City named Rachel Rykel. According to Rykel, she was pregnant with Gold's child, and sought to extort money from him for her silence. Cyrus met with her for a secret negotiation at Slaughter Swamp, several miles outside of Gotham. When Gold refused to yield to blackmail, Rachel's pimp, Jem, dashed Cyrus across the back of the head with a shovel. They buried Gold in the swamp, content that no one would ever come looking for him. Over the span of fifty years, Gold’s body interacted with the detritus and sour vegetation of the swamp. Through an as of yet unknown process, Cyrus Gold's corpse transformed into a rotting, vegetative undead monstrosity that the world would soon come to know as Solomon Grundy.


Personality:
Solomon Grundy makes up for his lack of intellect with his superhuman strength. Usually hired muscle for more intelligent villains, though he can hold his own and lead a gang if it's not too big. Also while not too smart, Grundy does learn and won't make the same mistake thrice. Yet he's still rather gullible and not much of a thinker. Despite being an undead criminal, Grundy doesn't go out looking to murder people, more so mindless destruction and stealing valuables such as gold. Overall most of the time Grundy is a simple creature with holes in his memory, not allowing him to fully remember the man he was or even why he roams the earth.

Skills (Normal, Human-like stuff):
Some Leadership skills


Powers/Abilities (Superhuman stuff):
Zombie Physiology
Superhuman Strength: Solomon Grundy possesses tremendous strength and stamina, the level of which varies with his different incarnations. Sometimes he can be held by a group of normal humans, on other occasions, even Superman has not been able to defeat him.

Superhuman Stamina: Grundy can perform physically strenuous tasks for an indeterminate period of time before tiring.

Resurrection: Even when he is destroyed, he has always been reborn sooner or later. The soul of Cyrus Gold enjoys his pseudo-life through Grundy, even though Gold's whole personality is never present in Grundy's "life". Grundy's personality differs from incarnation to incarnation, but he seems to retain some memories of his experiences from one time to the next.


Weaknesses (If anything notable):
Diminished Intellect: Grundy's below average intellect makes him easy to fool and manipulate. However, due to the fluctuations of his power levels, he has occasionally possessed adequate intellect.


Others (Trivia, Theme music, etc.) (Optional):
Can speak with difficulty since lips are sewn

Accepted Count Gensokyo Count Gensokyo
 
[ Ruby Rose ]

original.gif


maxresdefault.jpg



Ruby Rose is a former student of Beacon Academy and the main protagonist of RWBY. Ruby's weapon of choice is her High-Caliber Sniper-Scythe known as Crescent Rose.

“We've all lost some thing, and I've seen what loss can do to people. But if we gave up every time we lost, then we'd never be able to move forward.”

Name: Ruby Rose
Universe From: RWBY
Gender: Female
Sexual Orientation: Bisexual
Species: Human


Biography:
Ruby is the daughter of Summer Rose and Taiyang Xiao Long, as well as the younger half-sister of Yang Xiao Long, with whom she was raised on the island of Patch.
When she was very young, Yang would read her fairy tales every night before bed, filled with the deeds of great heroes; this would later inspire Ruby to become a Huntress.
One day, Summer went missing while on a mission. Yang said that, although Ruby was "really torn up" by the incident, she was too young to really understand what was happening.Shortly after Summer's disappearance, Yang brought Ruby with her to an abandoned building in order to find clues about the whereabouts of Yang's mother, Raven Branwen.
During the search, they were almost killed by Beowolves, but were saved by their uncle Qrow Branwen, which only fueled her desire to become a Huntress.
To achieve this, she studied at Signal Academy, where she built and learned to use her high-caliber sniper scythe, Crescent Rose, under the tutelage of her uncle Qrow.

Personality: At a young age Ruby fantasized about being a huntress and always thought of it as an amazing profession, and being a friendly soul at the start of joining Beacon Academy, struggled making friends her often friendly nature made her almost socially awkward at times and it made her oblivious to social cues, as time in Beacon went on she learned to be a leader and not a friend only when needed.

Skills/Powers: Ruby has a semblance or somewhat of super power, this semblance of hers is Speed with it she can flustered her enemies in quick succession, it allows her to hit in a bluster of attacks in seconds but has many drawbacks if exposed, her weapon Crescent Rose is able to be used as a Scythe and a customizable high impact sniper rifle...it's also a gun, is that better, she can load dust to change the weapon fire and effectively change the tides of battle with her elemental bullets and speed.

Weakness: Her tendency to jump into battles at times can get her into trouble but she has learned to adapt to her urges at times, but will still do anything at the cost of a friend's life.
 
[ Ruby Rose ]




Ruby Rose is a former student of Beacon Academy and the main protagonist of RWBY. Ruby's weapon of choice is her High-Caliber Sniper-Scythe known as Crescent Rose.

“We've all lost some thing, and I've seen what loss can do to people. But if we gave up every time we lost, then we'd never be able to move forward.”

Name: Ruby Rose
Universe From: RWBY
Gender: Female
Sexual Orientation: Bisexual
Species: Human


Biography:
Ruby is the daughter of Summer Rose and Taiyang Xiao Long, as well as the younger half-sister of Yang Xiao Long, with whom she was raised on the island of Patch.
When she was very young, Yang would read her fairy tales every night before bed, filled with the deeds of great heroes; this would later inspire Ruby to become a Huntress.
One day, Summer went missing while on a mission. Yang said that, although Ruby was "really torn up" by the incident, she was too young to really understand what was happening.Shortly after Summer's disappearance, Yang brought Ruby with her to an abandoned building in order to find clues about the whereabouts of Yang's mother, Raven Branwen.
During the search, they were almost killed by Beowolves, but were saved by their uncle Qrow Branwen, which only fueled her desire to become a Huntress.
To achieve this, she studied at Signal Academy, where she built and learned to use her high-caliber sniper scythe, Crescent Rose, under the tutelage of her uncle Qrow.

Personality: At a young age Ruby fantasized about being a huntress and always thought of it as an amazing profession, and being a friendly soul at the start of joining Beacon Academy, struggled making friends her often friendly nature made her almost socially awkward at times and it made her oblivious to social cues, as time in Beacon went on she learned to be a leader and not a friend only when needed.

Skills/Powers: Ruby has a semblance or somewhat of super power, this semblance of hers is Speed with it she can flustered her enemies in quick succession, it allows her to hit in a bluster of attacks in seconds but has many drawbacks if exposed, her weapon Crescent Rose is able to be used as a Scythe and a customizable high impact sniper rifle...it's also a gun, is that better, she can load dust to change the weapon fire and effectively change the tides of battle with her elemental bullets and speed.

Weakness: Her tendency to jump into battles at times can get her into trouble but she has learned to adapt to her urges at times, but will still do anything at the cost of a friend's life.
ACCEPTED! Count Gensokyo Count Gensokyo send her the Discord link
 
[ Ruby Rose ]




Ruby Rose is a former student of Beacon Academy and the main protagonist of RWBY. Ruby's weapon of choice is her High-Caliber Sniper-Scythe known as Crescent Rose.

“We've all lost some thing, and I've seen what loss can do to people. But if we gave up every time we lost, then we'd never be able to move forward.”

Name: Ruby Rose
Universe From: RWBY
Gender: Female
Sexual Orientation: Bisexual
Species: Human


Biography:
Ruby is the daughter of Summer Rose and Taiyang Xiao Long, as well as the younger half-sister of Yang Xiao Long, with whom she was raised on the island of Patch.
When she was very young, Yang would read her fairy tales every night before bed, filled with the deeds of great heroes; this would later inspire Ruby to become a Huntress.
One day, Summer went missing while on a mission. Yang said that, although Ruby was "really torn up" by the incident, she was too young to really understand what was happening.Shortly after Summer's disappearance, Yang brought Ruby with her to an abandoned building in order to find clues about the whereabouts of Yang's mother, Raven Branwen.
During the search, they were almost killed by Beowolves, but were saved by their uncle Qrow Branwen, which only fueled her desire to become a Huntress.
To achieve this, she studied at Signal Academy, where she built and learned to use her high-caliber sniper scythe, Crescent Rose, under the tutelage of her uncle Qrow.

Personality: At a young age Ruby fantasized about being a huntress and always thought of it as an amazing profession, and being a friendly soul at the start of joining Beacon Academy, struggled making friends her often friendly nature made her almost socially awkward at times and it made her oblivious to social cues, as time in Beacon went on she learned to be a leader and not a friend only when needed.

Skills/Powers: Ruby has a semblance or somewhat of super power, this semblance of hers is Speed with it she can flustered her enemies in quick succession, it allows her to hit in a bluster of attacks in seconds but has many drawbacks if exposed, her weapon Crescent Rose is able to be used as a Scythe and a customizable high impact sniper rifle...it's also a gun, is that better, she can load dust to change the weapon fire and effectively change the tides of battle with her elemental bullets and speed.

Weakness: Her tendency to jump into battles at times can get her into trouble but she has learned to adapt to her urges at times, but will still do anything at the cost of a friend's life.
Boy, Ruby's gon' be spooped when Penny's officially revived...This is Vol. 4 Ruby, right?
 
Yes yes it is.
coolio. Current lore is n Valpan is that Vol. 3 still happened(deaths and all) but is quickly rebuilt thanks to SHIELD and the Heroes of MHero Academia, but Cinder and her crew are still missing but are definitely alive.
 
Hosokawa.png


"This kid is a tool to fulfill my dreams. Why would I buy clothes for a tool?"


Name: Hosokawa


Universe From: Zatch Bell!

Age: 44


Gender: Male


Sexual Orientation: Heterosexual


Species: Human


Bio:
Hosokawa was a poor delivery man who discovered the Mamodo boy (Reikomu) in a freezer one day during his job, devouring frozen fish. From that day on, Reikomu stayed by his side. One day, he was fired from his job and began ranting at nobody in particular in his apartment. Reikomu spoke up at that point and showed him the powers of the book. Hosokawa saw the possibilities of the power he now held and began using the power for his own desires, beginning by taking revenge on his ex-boss by attacking his car and sending him to the hospital and then going on a spree of robbing banks and jewelry stores to get rich.

After an attempt to battle and gain Zatch as another weapon in his arsenal, the duo is defeated by the release of Zatch's second spell, Rashirudo. Reikomu's book is ignited, and he fades away and returns to the Mamodo World as he tries in vain to slap out the flames.


Personality:
It is implied that before he met Reikomu, Hosokawa was a somewhat better man; he disliked his job working long hours for little pay, he thirsted for respect, and he was understandably furious when he was fired, but the initial concern with which he spoke to Reikomu implied that he was a good enough person. This faded when he learned of Reikomu's abilities, slowly and visibly losing any morals he had as he became drunk on the Mamodo's power. He's introduced as a greedy, selfish man who has no compassion for others, not even Reikomu himself, whom he sees as merely a tool.


Skills (Normal, Human-like stuff):
Hosokawa isn't particularly gifted at anything. Before meeting with Reikomu and discovering his powers, Hosokawa was just some guy living in a shabby apartment working a dead-end delivery job. The only positive skill Hosokawa has is that he's a quick thinker, able to adapt sudden attacks from enemies and then cast multiple spells in quick succession.


Powers/Abilities (Superhuman stuff):
As Reikomu's bookkeeper, Hosokawa is the only one capable of casting his spells, let alone being able to read his spellbook.


Weaknesses (If anything notable):
Hosokawa cares very little others, and that includes his "tool" Reikomu. If Hosokawa was to ever team up with someone for any reason, he would be more than likely to sacrifice them if it meant saving his own skin. Hosokawa is even willing to let Reikomu take hits meant for him, which could potentially hurt or even badly injure the Mamado boy if the attack is powerful enough.

Hosokawa is just another ordinary guy without Reikomu, which means losing him would render him almost completely useless in a fight, especially against a superpowered being. If the spellbook were to be destroyed and Reikomu was sent back to the Mamodo world, Hosokawa wouldn't stand a chance against anyone who wasn't just an average person like himself.

Theme:
 
Reycom1.jpg


"The more this guy uses me, the stronger I get. And his becoming more evil brings me more pleasure than anything in this world."


Name: Reikomu


Universe From Zatch Bell!

Age: 8

Gender: Male


Sexual Orientation: He's just a boy


Species: Mamodo (Demon)


Bio:
Reikomu is a Mamodo, a demon that lives in a place called the Mamado World, a world much like our own but with its own habitats, life, and magical awareness. Reikomu is taking part in "The Battle of 100 Demons", a tournament held once every one thousand years to decide the future Mamodo King. During the tournament, Mamodo's are exiled to the human world to find a partner with whom they can bestow their spellbook. A spellbook is a tool used during the tournament by the Mamodo's human partner in order to cast the spells that Mamodo learned during their time in the Mamodo world.

Hosokawa was a poor delivery man who discovered the Mamodo boy in a freezer one day during his job, devouring frozen fish. From that day on, Reikomu stayed by his side. One day, he was fired from his job and began ranting at nobody in particular in his apartment. Reikomu spoke up at that point and showed him the powers of the book. Hosokawa saw the possibilities of the power he now held and began using the power for his own desires, beginning by taking revenge on his ex-boss by attacking his car and sending him to the hospital and then going on a spree of robbing banks and jewelry stores to get rich.

After an attempt to battle and gain Zatch as another weapon in his arsenal, the duo is defeated by the release of Zatch's second spell, Rashirudo. Reikomu's book is ignited, and he fades away and returns to the Mamodo World as he tries in vain to slap out the flames.


Personality:
Reikomu seems to have a laid-back personality; he rarely speaks or shows emotion, and goes with the flow of whatever his partner does, regardless of the wickedness or lack of sense in his actions. When asked by Kiyo why he put up with Hosokawa's abuse, he responded that he thrived on it, and used Hosokawa as much as Hosokawa used him, showing a malicious personality beneath his impassive exterior. He also showed some impatience when teaching Hosokawa how to read the book, and was very clearly horrified when his book caught fire.


Skills (Normal, Human-like stuff):
Reikomu can eat fish, as well as frozen fish, raw without any negative side effects.


Powers/Abilities (Superhuman stuff):
Above Average Strength and Speed
It is not uncommon for Mamodo to be stronger and/or faster than the average human. Though Reikomu is only a child in Mamodo years, his blows pack the same punch as a boxer's and his speed is on par with a track and field runner's. Where humans might have difficulty pushing or lifting an object by themselves, like a sofa, for instance, Reikomu can handle with ease.

Spells
As a Mamado, Reikomu is capable of casting a number of spells through the use of his spellbook. However, a spell can only be cast when Reikomu's bookkeeper, Hosokawa says the name of a spell while in possession of the said book. This means that when a spell is used and what specific spell is used is up to Hosokawa.

From the time a Mamodo (Reikomu) finds his bookkeeper, only a single spell is written in the spellbook. Only as Reikomu's spirit matures or when strong, specific feelings are awakened in Reikomu or Hosokawa can new spells be learned.

Here is a list of spells that Reikomu is capable of using. Only spells that been Underlined and Bolded can be used while the rest must be discovered as Reikomu becomes stronger.

Gikoru
Description: Reikomu exhales and lets shoots shards of ice from his mouth. This spell can also be used to summon shards of ice from the ground underneath or near his target.

Furizodo
Description: Reikomu breathes a gust of cold wind and freezes whatever it hits.

Gishirudo
Reikomu exhales a powerful gust of cold wind to create a shield in front of himself.

Ragikoru Fangu
Summons a large wolf head made of ice bursts from the ground to attacks Reikomu's opponents. The wolf chases after its target and doesn't stop until it hits something.

Gikoru Garugo
Creates large shards of ice that erupt from the ground underneath the target. The shards are very durable but melt when exposed to hot temperatures.

Ganzu Gikoru
Reikomu fires a barrage of ice shards from his mouth, like a machine gun.

Weaknesses:
If Reikomu's spellbook is burnt, he is eliminated from the tournament and is banished from the human world and sent back home to the Mamodo world.

Reikomu is incapable of casting spells without his bookkeeper, Hosokawa, and in the end what spell he uses and when is up to Hosokawa whether Reikomu likes it or not.

Theme:
 
Last edited:
Noire
Noire37.png

"Lastation only does everything. We have a long, bright future."


Biography:
Noire is the CPU who presides over Lastation. Considered to be an ideal goddess, she works on her own time and by herself, which leads to her getting ill or tired very easily. She tries to do too much at once by herself and refuses the help of others unless it's really important.


Personality:
Noire is known as the ideal Goddess. She is very polite and generally respectful to everyone and puts her entire being into everything she does. However, she comes off as hard-headed due to only wanting to do things alone and without others, refusing their aid unless she has no choice. She only wants to bring improvement for the better, but she tries too hard and ends up either letting her efforts go to waste or simply making herself ill.


Black Heart
WS000008.png


Personality:
As Black Heart, Noire's personality shifts.
She becomes more competitive than normal and seems to hold grudges more easily, her competitive and now level headed nature allows her to still get in a smart remark or two.


Skills/Powers:

Noire is exceptional with Rapiers, and Guns, her quick movements allow great reaction time to dodging the receiving blows from enemies.
HDD:​


Weaknesses:
Noire's weakness is sometimes herself, as CPU of Lastation she does everything to make sure Lastation stays perfect sometimes forgetting to take care of herself and others she cares for.

Sexual Orientation: Homosexual

 
Noire
"Lastation only does everything. We have a long, bright future."

Biography:
Noire is the CPU who presides over Lastation. Considered to be an ideal goddess, she works on her own time and by herself, which leads to her getting ill or tired very easily. She tries to do too much at once by herself and refuses the help of others unless it's really important.


Personality:
Noire is known as the ideal Goddess. She is very polite and generally respectful to everyone and puts her entire being into everything she does. However, she comes off as hard-headed due to only wanting to do things alone and without others, refusing their aid unless she has no choice. She only wants to bring improvement for the better, but she tries too hard and ends up either letting her efforts go to waste or simply making herself ill.


Black Heart

Personality:
As Black Heart, Noire's personality shifts.
She becomes more competitive than normal and seems to hold grudges more easily, her competitive and now level headed nature allows her to still get in a smart remark or two.


Skills/Powers:

Noire is exceptional with Rapiers, and Guns, her quick movements allow great reaction time to dodging the receiving blows from enemies.
HDD:​






Weaknesses:
Noire's weakness is sometimes herself, as CPU of Lastation she does everything to make sure Lastation stays perfect sometimes forgetting to take care of herself and others she cares for.

Sexual Orientation: Homosexual


Great, now we need Vert and the Squad's complete
 

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