Phantom Thief of Hearts
We live in the Metal Gear timeline
My Character/s of choice
View attachment 449193
Appearance:
'Quote' (optional):
"...Okey..."
Name:
Ness
Age:
13
Universe From (Series your character comes from. OCs are labeled as OCs):
Earthbound
Gender:
Male
Species:
Human
Bio (Short/Long, who gives a shit?):
Originating in the town of Onett. Ness was your regular little boy who lives by the mountain side, next to Onett. One night he slept cozily like every other night of his life. Sleeping peacefully in his room. That night was the night he was chosen to do something greater. Not just for himself but to the world! He was destined to be one of the chosen four who will embark on a quest to defeat a cosmic evil being called giygas. An evil creature that was sent to bring chaos to all the universe. A magic bee named Buzz Buzz was sent to message Ness that he must find the rest of his chosen allies to defeat Giygas. This magic bee was sent 10 years back from the future just to tell him that he needs to embark on a journey to defeat Giygas. Thankfully Ness did as he is foretold and left his home to begin and finish his dreadful journey to defeat giygas.
Along the way he met new friends and his chosen allies. Ness discovered that he is no ordinary boy for he can use PSI that will help him defeat giygas and all kinds of evil along his way. The journey was long and tiring. He went almost halfway across the world from big urban cities to snowy lands. Ness soon faced the cosmic sanity-breaking cosmic horror Giygas. He fought Giygas with pure success and brought peace throughout the universe.
Personality:
Ever innocent and well reserved. Ness is friendly by nature. Always in a mood to help out those around him. He falls on Lawful neutral. Ness typically pure at heart. He hardly talks and only does it when necessary. A boy of a few words. Just like every other RPG protagonists. Ness does know how to say no from time to time but mostly a really friendly kid.
Skills (Normal, Human-like stuff):
Uncanny combat skills- For some reason he knew how to fight with yoyo's and baseball bats without any solid proof. He prefers baseball bats and uses the to whack enemies with brute force. It seems like he is also combat wise too. Knowing what to do in the middle of a fight.
Sociable- Ness is very friendly. Being able to approach literally anyone (Including animals) without hesitation. It could be because of his passive aura and nature or his rather friendly face. Despite not being able to prolong long conversations.
Dodgy- After fighting for so long he foresee most typical attacks coming at him, thus dodging them. Any new techniques or high speed attacks is like his weakness despite being tough at health already.
Powers/Abilities (Superhuman stuff):
PSI- A special magical type of energy that Ness uses in both battle and non-battle things. He can convert this energy to any of the following abilities listed below. If you can notice there is a PSI move that has a couple of symbols next to their name. It's because starting from Alpha to Omega. The effects of that PSI will increase depending on which version of PSI move the used. Let's say PSI Healing α. This is a very weak version of the move. If he uses the Omega version of PSI Healing then it will have a greater effect on it's target but the better the version. The more PSI point's it will consume.
*PSI Lifeup α, β, γ, and Ω - It simply heals one party member health, rapidly. (Except Omega it heals all)
*PSI Flash α, β, γ, and Ω- A strong flash of light that targets all enemies that will cause the enemies to cry uncontrollably, feel strange (Similar to Pokemon's confused status ailment) β version causes a low probability of destroying an enemy completely. The later version increases the higher probability of destroying all enemies in a single flash while keeping the other effects mentioned
*PSI Rockin' α, β, γ, and Ω- A very powerful psychokinetic wave generated by pure concentration that targets all enemies. Destroying their minds which can kill. The higher the version the more deadly it gets.
*PSI Healing α, β, and γ- Unlike Lifeup. This does not heal up health but rather status ailments like Col, Sunstroke and slep. (Alpha can heal most of these) In addtion effects of Healing α, Healing β cures poison, uncontrollable crying, Nausea and feeling strange. Omega can do both Alpha and Beta including being Diamondized (Don't ask), paralysis and a 75% chance of reviving an unconscious friend but not in full health.
*PSI Hypnosis α and Ω- Simple he can eject a psychic wave that will put an enemy to sleep. Although enemies with a higher IQ or just smart in general can dodge this. Omega targets all while Alpha targets one.
*PSI Paralysis α and Ω- Just like Hypnosis this stops enemies from moving completely. Causing them to be numb. Both this and Hypnosis is temporary status ailments. Unlike Hypnosis. This cannot be dodged, not with a high IQ but speed.
*PSI Shield α and β- This ability gives Ness the ability to reduce 50% of damage by creating a shield of light, enveloping them. It's not a pure protective force field kind of shield but better than getting hit 100%. Compared to Alpha. Beta can create a "Power shield" which is just the same shield with the same effect but it has a reflective effect. Projectile or not. Some of the damage returns to the attacker. Unlike most shields. This shield slowly fades away for a short time. He can also use this ability to protect his other friends.
*PSI Teleport α and β- The last ability of Ness's PSI disposal. I know what you're thinking, probably. This is one of those kinds of teleports where he just snaps his fingers and he disappears in thin air. Not exactly. His kind of teleport is rather odd and different from the typical teleport of others. Instead of teleporting in place. He has to run and gain enough speed to teleport to the last place he has been in. This type of teleportation isn't easy. He must be undisturbed when he is teleporting. Not even slowing down by one bit. (Think of the Back to the future's Delorean speeding) If he collides with a object or person. He will exploed (No damage tho) and will be covered in black soot. He has to perform the same thing again if he wants to really teleport. Of course that is what alpha version is but there is an easier way to teleport around and that is all thanks to Teleport β Instead of running in a straight line. All Ness has to do is run in circles till he teleports by a portal. Did i also forget to mention that Ness can also bring 3 more people with him and gain the same speed and effect?
Weaknesses (If anything notable):
Limited PSI energy- Despite all the cool stuff he can do with his PSI powers, sadly he cannot continuously use them as for the don't regenerate easily. Unlike mana. He has to eat certain specific food that will regain his PSI or better yet sleep and rest. There is also a specific magic butterfly that grants him more PSI if he encounters one. Given by the setting... That is unlikely to happen.
Human- Sure for a kid. He's got great powers but lets remember that Ness is still just a kid. A fleshy human kid.
Homesick- A rather uncommon trait for someone who fights for good like him. Every time he thinks of home he slowly gets unmotivated until he loses all will to fight. Making him pretty useless. Peeps who have played Earthbound knows this curse.
Others (Trivia, Theme music, etc.) (Optional):
*Ness sometimes reaches 1% of his health. If he survives a deadly attack from another opponent move that likely one shots anything. In-game terms this is called "guts" Which is luck. Ness has a small rare chance of surviving a one-shot kill attack. (Just wanna share this in case if it can be applied in the RP)
*This Ness i'm playing is a late game Ness.
*Ness can also use basic telepathy using his PSI, freely. (Although it doesn't cost anything) Communicating to those around him with ease. Sadly those targets he chose to speak with cannot speak back unless they can or have PSI. This telepathy is short ranged. Ness's friend Paula is a natural born master of this skill.
View attachment 449195
Appearance:
'Quote' (optional):
"..."
Name:
Frisk
Age:
Somewhere between 9-12
Universe From (Series your character comes from. OCs are labeled as OCs):
Undertale
Gender:
???
Species:
Human
Bio (Short/Long, who gives a shit?):
I think most of us know the story of Frisk, right? No? Okay... Frisk's past and origin is unknown but i think there is clues about their past, i think. Frisk came to mount Ebott and fell to it's very hole where the sealed Monsters are taking residence the most. Frisk fell from the Underground, blah, blah, blah. Frisk meets FLowey and Toriel. Two of the game's first characters who will influence the story. Frisk wasn't the first Human to have fallen into the ruins. Many others have did too. The Monsters needed Frisk's soul, in order to be free from the underground. Frisk wasn't no ordinary child either. They have the power to SAVE and load the world. After through many runs Frisk ended up doing a genocide route.
Personality:
Due to past experiences. Frisk seems to remain gray in the moral compass. Able to betray and befriend between both good and evil without even a half thought. After the Genocide run. Frisk may have gone neutral again for mysterious reasons. Truly an enigmatic human. Due to Frisk's unreadable face. Frisk expresses whatever they feel. Whether it is honest or just plain rude. Frisk's motives remain unknown but they seem to be becoming less aggressive lately. Although just to be sure... Just because they do no harm doesn't mean they are very reliable.
Skills (Normal, Human-like stuff):
Master social communicator- Frisk has the skill to sympathize and manipulate others to themselves. Surely, there's no social outcast Frisk cannot reach. Some maybe... Frisk is able to understand feelings and knows when to say something important and necessary. Frisk has a vague humor that both good and bad can catch on. Frisk will protect those in need but sometimes helps the evil benefit themselves. Frisk is a true double agent. Some say you can't serve two masters at once but Frisk proved otherwise. Frisk is an emotion turner. Making gloomy atmospheres brighter and making themselves look menacing towards others too.
Combat wise- Thanks to Frisk's past experiences. Frisk has learned to dodge most attacks that normal kids like them wouldn't survive. This includes fireballs, spears, missiles, etc. Frisk is careful when they fight. Sometimes. Acting is part of their combat style. Frisk is able to do betrayal kills which does more damage when enemy is being compassionate or has their guard down. Frisk has knowledge of equipping all the right items at the right place. Frisk has a "one strike" fighting style.
Athletic- Frisk In-game seems to be very agile as they fight. They are not the typical RPG character with the "Feel it in your face pain" type of standard. Frisk prefers to move out of the way of most attacks.
Powers/Abilities (Superhuman stuff):
SAVE- Frisk's one true ability. Simple yet a powerful ability that will give Frisk the upper hand on things both battle and non-battle scenarios. Frisk is able to reset time and revive themselves back to the last SAVE point. Frisk can only reset back to the last save state if they die. If Frisk decides to give up entirely, that is the declaration of their true death. Frisk also can also use a True Reset but at this RP. I don't think this SAVE thing won't be available. Let alone won't be able to save. Everytime Frisk resets to the same Save point. Frisk may gain Meta knowledge and those around them, especially the ones who are aware of the forth wall.
Weaknesses (If anything notable):
Human- Just like most. Frisk is Human. Taking down a human child is nothing to hard, right?
Others (Trivia, Theme music, etc.) (Optional):
*Frisk is equipped with a Knife and Locket
*Frisk is level 1 at this RP
*They can seem to walk around with eyes closed
View attachment 449236
Appearance:
'Quote' (optional):
"..."
Name:
Madotsuki
Age:
13(?)
Universe From (Series your character comes from. OCs are labeled as OCs):
Yume Nikki
Gender:
Female
Species:
Human(?)
Bio (Short/Long, who gives a shit?):
That's kind of a bit hard to explain... The game literally tells you nothing about the game's plot or anything about it. All that it has left us is that Madotsuki refuses to leave her room for unknown reasons. She can only do one thing and that what she does the best. Dream. Dream is able to go to her Dream world and collect effects which are egg shaped objects that that transforms Madotsuki.
Personality:
Truly enigmatic, unpredictable and mysterious. Madotsuki is more unreadable than the last guy. Compared to most kids. Madotsuki is Hikokomori. Meaning she is closed off to social interaction and lacks social skills. She super unreadable to the point that she never follows orders from anyone. People might even question if she is human. Madotsuki doesn't seem to comprehend most things normally, she sees for she has a VERY different perspective of the world around her. Thus affecting her interactions between others. Madotsuki seems to be restricted in language. For all she understands is Japanese. (The dream world has Japanese Characters written somewhere) so trying to talk to her in English will make things a bit hard unless they know how to Speak Japanese. Staying to my statement earlier. She is extremely unpredictable. She is cannot be trusted too much for her behavior sometimes resorts to violence even though one's approach is gentle. Madotsuki does what she seems to desire without anyone telling her what to do. It takes a miracle to befriend this girl. In fact this girl never speaks nor grunts. She doesn't make any noise at all. She is one of Indie games most mysterious main characters.
Skills (Normal, Human-like stuff):
None- Other than walking miles and miles, without going tired. Madotsuki doesn't have anything interesting.
Powers/Abilities (Superhuman stuff):
Effects- Madotsuki possesses multiple egg-shape figures that changes her appearance. Each egg has special effect that will help Madotsuki affect her surroundings or just pure cosmetics.
*Flute effect- Madotsuki gains a flute recorder. She can play a few tunes.
*Frog effect- Gives her the ability to jump at high places like a frog. She also gains the traits of a frog.
*Umbrella effect- Gives Madotsuki a umbrella and rain around 25 feet within her area of radius will be affected by drizzling rainfall. This rainfall doesn't stop until she un-equips the effect. The rain also happens indoors too, regardless of situation as long as Madotsuki is around to cause the rain.
*Hat and scarf effect- Madotsuki receives a hat and scarf.
*Yuki-Onna effect- Madotsuki transforms into the legendary Japanese legend "The Yuki-Onna" This effect gives her a snowy Kimono, white snowy skin and long hair. It will begin snow around the same range and effect as the rain effect but this time it's snow.
*Knife effect- Madotsuki's most iconic effect. This effect gives her a very sharp knife that let's her assault anyone. Most of the target she kills only seems to die in one shot but she knows the risks and simple concepts of when to use it. Madotsuki seems to be limited in her combat skills.
*Medamaude effect- Originally this will bring back to the Nexus in the original game but in this RP. This can only be used to teleport into short distances. Her head is replaced by a giant hand with a creepy eye on it's palm.
*Midget effect- She turns 4x times smaller than the original madotsuki. She is now about the size of her regular sized shoe. Not only that she can also spawn more mini-Madotsukis with her. The total limit is 7 including the original.
*Neon effect- Madotsuki becomes a multi colored neon skinned version of her.
*Nopperabu effect- She becomes faceless...
*Severe head effect- Self explanatory but she still crawl around in a very slow pace.
*Towel effect- Self explanatory
*Cat effect- Madotsuki will receive cat ears and tail with a Koban coin in hand. This effect is used to attract animals or call the attention of others by meowing.
*Lamp effect- Her head is replaced with a lantern for a head. This is used to light up dark areas she could not see. Light's tog-gable too.
*Long hair effect- Self explainatory
*Blonde Hair effect_ Also self explainatory
*Poop hair effect-...
*Ghost effect- Madotsuki will wear a triangle kerchief on her head and will gain ghost invisibility powers. Becoming invisible to all.
*Witch effect- Madotsuki becomes a witch. Costume and broom. She can use her broom to over things, at some points can even fly.
*Demon effect- She becomes a demon. She'll receive red skin and her hair will shorten. She will also wear a yellow animal cloth.
*Fat effect- Self explanatory
*Stoplight effect- Every living thing stops in time as Madotsuki transforms into a big stop light with legs. If the stop light turns red. Everything stops. Green makes things go. Now before saying that this is OP yes i kinda think so too. But Madotsuki really can't do much if everything is in stop except her.
*Bike effect- Self explanatory
*Buyo-buyo effect- She becomes super fleshy and squishy to the point that she has no bones. Slipping through things that should be impossible for human beings.
Weaknesses (If anything notable):
Human- For all i have to say is that despite her strange ability. Madotsuki is still human (Proven at the ending of the game) Besides she is not combat oriented.
Social restriction- Madotsuki restricts herself from the people around. Thus making things harder for her if she needs a friend.
Others (Trivia, Theme music, etc.) (Optional):
*Mado means window in Japanese
*She scared of multiple things.
*If one wants to interact safely with Madotsuki. Keep thyself distant from her. It is safer and she is more likely to be comfortable interacting in a far distance.
WIP... Sorry (Got sleepy)
I think you need to keep the CSes seperate for the OP to accept them