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Fandom Beyond Infinite Crisis: Characters

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Noire
"Lastation only does everything. We have a long, bright future."

Biography:
Noire is the CPU who presides over Lastation. Considered to be an ideal goddess, she works on her own time and by herself, which leads to her getting ill or tired very easily. She tries to do too much at once by herself and refuses the help of others unless it's really important.


Personality:
Noire is known as the ideal Goddess. She is very polite and generally respectful to everyone and puts her entire being into everything she does. However, she comes off as hard-headed due to only wanting to do things alone and without others, refusing their aid unless she has no choice. She only wants to bring improvement for the better, but she tries too hard and ends up either letting her efforts go to waste or simply making herself ill.


Black Heart

Personality:
As Black Heart, Noire's personality shifts.
She becomes more competitive than normal and seems to hold grudges more easily, her competitive and now level headed nature allows her to still get in a smart remark or two.


Skills/Powers:

Noire is exceptional with Rapiers, and Guns, her quick movements allow great reaction time to dodging the receiving blows from enemies.
HDD:​






Weaknesses:
Noire's weakness is sometimes herself, as CPU of Lastation she does everything to make sure Lastation stays perfect sometimes forgetting to take care of herself and others she cares for.

Sexual Orientation: Homosexual


Accepted Count Gensokyo Count Gensokyo
 
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"Intelligent aliens do exist, no doubt. That's what plenty of people believe, but... Here’s my assertion as a science expert: Intellectual aliens whom humanity can make contact with do not exist in this universe!"

Name: Sumireko Usami


Universe From: Touhou Project


Gender: Female


Species: Human Esper


Bio: In the Spring of 2015, Sumireko managed to go through the Great Hakurei Barrier and enter Gensokyo by using the Occult Balls, which are special stones gathered from Mystery Spots in the Outside World ("real-world", modern Earth). However, after a short period, she was suddenly ejected from Gensokyo. Learning from this, Sumireko started with brief excursions into Gensokyo to learn more about it, appearing as an ominous black shadow to anyone who caught sight of her.

Sumireko soon devised a plan to spread rumors of the Occult Balls’ powers and scatter them around Gensokyo for its residents to find. Once the balls were gathered by a resident of Gensokyo, they were warped back to the Outside World, which provided just enough time for Sumireko to learn more about that person before they were transported back. She then re-entered Gensokyo and scattered the balls again, thus beginning the Incident of Urban Legend in Limbo. Her plan worked for a while, and although she was baffled by why everyone who came out of Gensokyo decided to fight her, she enjoyed it nonetheless.

Soon enough, Mamizou Futatsuiwa was made aware of the incident and devised her own plan: she claimed to have Gensokyo's own Occult Ball in her possession when challenging Sumireko, claiming it would allow her limitless travel between Gensokyo and the Outside World. Mamizou instead tricked Sumireko into entering Gensokyo the proper way. Since Sumireko did not know how to get back out, she was trapped in Gensokyo.

Sumireko's story mode in Urban Legend in Limbo followed her as she was trapped in Gensokyo, whose residents attempted to scare her to teach her a lesson. In the end, she was confronted by Miko Toyosatomimi, who reminded Sumireko that she can use the Occult Balls to escape Gensokyo temporarily. She returned to the Outside World, and believing she would eventually be killed by the youkai of Gensokyo, she decided that when her time in the Outside World ran out, she would sacrifice herself to unleash the full power of the Occult Balls and destroy the Great Hakurei Barrier.

Before being brought back to Gensokyo, she was confronted by Reimu, who realized that one of Sumireko's Occult Balls was swapped for a Lunar Capital ball, which, if activated, would link Gensokyo with the Lunar Capital instead. Reimu defeated her and prevented the Orbs from activating, and upon returning to Gensokyo, Sumireko was detained by Reimu, Mamizou, and Kasen Ibaraki. Deciding Sumireko was no longer a threat, they returned her to the Outside World. A few days later, Sumireko reappeared at the Hakurei Shrine, as she had discovered that ever since leaving Gensokyo, she could travel back there in her dreams.

Upon arriving for another dreamy excursion to Gensokyo in the Spring of 2017, Sumireko found herself swept into the events of Antinomy of Common Flowers, where she became trapped in the Dream World when her Dream World self escaped into the Real World. She met Doremy Sweet, the ruler of the Dream World, who told Sumireko that she was forced to stay in the Dream World until her Dream World counterpart returned.

Thankfully for Sumireko, she was forcibly brought out of the Dream World by Yukari Yakumo, who wished to deal with the Dream World clone rampaging throughout Gensokyo immediately by sending Sumireko back to the Outside World. After Doremy criticizing Yukari for interfering with the Dream World’s rules and explaining how the Perfect Possession Incident in the Real World was the cause of the rampaging Dream World denizens, Yukari reconsidered her plan.

However, Yukari tricked Sumireko into going back to the Outside World and sent her Dream World counterpart into the same realm with her instead. Sumireko had to fight both her Dream World counterpart and an occult doppelgänger who had Perfect Possessed the Dream World Sumireko, leading to a bizarre showdown between three technically different Sumirekos.

After the clones’ defeats, Sumireko woke up from her Inception of a dream sequence back in her real body, which had been asleep in her bed the whole time. Upon waking, she came face-to-face with Doremy, who explained to her that the fight between the original Sumireko who projected herself into Gensokyo, the Dream World clone of that Sumireko, and the occult doppelgänger somehow happened in the Outside World while her original self had been sleeping, and the victor of that fight was the one who had woken up in the high-schooler’s bed. Doremy reassured the confused teenager, telling her that no matter which Sumireko had won the fight, the person who had woken up in the bed was 100% Sumireko regardless.

Personality: Sumireko is a high schooler with a superiority complex. She considers herself above her peers and can't stand being near those she considers beneath her. Sometimes filled with unabashed bravado and confidence, a night in Gensokyo changed her tone to something a bit more humble. Following her defeat and the end of her Incident, Sumireko gained a sense of respect for the people of Gensokyo and decided to pursue friendships with them. Despite her somewhat naïve personality, she is an intelligent and cunning young woman.


Skills (Normal, Human-like stuff):
  • Occult Knowledge: Sumireko is the president and sole member of her school’s “Sealing Club”. As such, she is well versed in a variety of strange subjects such as reported alien sightings, urban legends, youkai mythology, demonology, zener and tarot cards, astrology, pseudo-scientific psychology, black magic, etc.

Powers/Abilities (Superhuman stuff):
  • Intelligence: Somehow, Sumireko is smart enough to earn perfect grades at her private Japanese high school while never studying. She is book-savvy, has an impressive memory, and has immersed herself in knowledge of the occult and other worlds.
  • Superhuman Physiology: Sumireko is comparable to average youkai in Gensokyo. Non-lethal moves for a being like Sumireko include (but are not limited to) being shot with a high-caliber pistol, being crushed between two stone slabs, being slammed by a runaway train, and being severely burned.
  • Telekinesis: Sumireko has powerful psychic abilities. She has shown to be capable of tearing off and using street signs as weapons, toppling cell-phone towers, and levitating colossal mounds of landfill debris into the air and hurling them with relative ease.
  • Teleportation: Sumireko is capable of instant teleportation, allowing her to mix up her attacks tremendously and transport herself to places in her memory.
  • Fire Manipulation: Sumireko is capable of summoning a trail of pluming flames in one of her attacks.
  • Water Manipulation: Tied to her powers of telekinesis and the surrounding environment. One of her attacks has her ripping open a manhole from the ground and shooting forth a huge gush of pressurised water from below.
  • Earth Manipulation: Sumireko levitates two large slabs of stone (or concrete) and claps them into the enemy in a crushing move for one of her attacks.
  • Light Manipulation: In her Last Word, Sumireko snaps her fingers, somehow trapping her opponent. Then, a beam of harsh, radiant light homes in from above and blasts the target.
  • Astral Projection: Sumireko regularly travels to and from Gensokyo through her dreams. Being able to do so requires a strong will, complete lucidity while dreaming, and a solid sense of spiritual connection.
  • Flight: Self-explanitory. Nearly every Touhou character has the ability to fly in some capacity.
  • Danmaku (Bullet Hell): Have you ever heard of the term "bullet hell" before? Despite being from the Outside World, Sumireko has the ability to produce a great amount of projectiles at once in order to overwhelm her target with the sheer number of shots, just like almost every Gensokyo resident. Many danmku users add complex patterns in the form of spell cards to make dodging even more difficult. These bullets are both physical and spiritual in nature, and they can perform both forms of damage at once. A danmaku user has the ability to fluctuate the lethality of their bullets, making them range from doing less than tickling the opponent to exploding upon impact. If a bullet collides with an opponent, it can bypass conventional durability to a certain extent and attack that opponent's spirit directly, which can make them grow fatigued, cause them to faint, or even kill them. Danmaku is not simply projectile spam, though; the attacks it is used for are often meant to have beautiful patterns and look very showy for observers. In the context of spell card duels in Gensokyo, danmaku is used more as a "girls' play fight" than a fight to the death. If the bosses really wanted to kill the player, then a 10:1 bullet-to-opponent ratio wouldn't be necessary. In situations deemed to be deadly serious, however, “Spell Card Rules” are not in effect, and all attacks are aiming to maim or kill. This means that beautiful spell card patterns are axed, attacks become overwhelmingly fast, and attacks are designed to be impossible to dodge. To top it all off, there is no arbitrary time limit for any of these attacks anymore.

Weaknesses:
  • Sumireko is, perhaps, too prideful. She might start celebrating a bit too early.
  • Her naïveté has gotten the best of her in the past. She can get tunnel-visioned with her goals, and Mamizou, for instance, was able to capitalize on this by promising Sumireko with an object purportedly able to make achieving her goals much easier.
  • She is a weak hand-to-hand combatant with frail, feminine moves. Nevertheless, her comical hand slapping sessions have occasionally been enough to push back an opponent far enough to begin barraging them with rubble again.

Others (Optional):

Sumireko carries a host of sharpened zener cards, which she hurls Gambit-style in many of her attacks.

Her “psychic spoon” allows her to control a few small rings of harmful psychic danmaku, which she can move around freely until she decides to disperse them or they connect with any enemies.

She also has a 3D-printed gun (used in one of her Spell Cards) stowed in her cape, which fires bullets as if it was a high-caliber pistol. The details of how this work are vague, but magic is most likely involved. The range of the printer gun is short, and the singular bullet only travels in a straight line. However, it deals an extraordinary amount of piercing damage if it connects, often leaving the opponent dazed for a few moments.

Expose the Esoteric! The Secret Sealing Club's First President
Sumireko Usami
Species: High-school girl
Ability: Capable of manipulating psychic powers
She was a genuine psychic.
Thanks to the sense of omnipotence common to youths who furthered their knowledge via the internet, and to the talents she was born with, she began to think that "she was superior to other people," particularly around the time when she was in middle school.
It wasn't to say that friends were useless or anything.
It was just that they were useful to have from a simple knowledge standpoint.
What she really thought was that "friends are beneficial for the sort of people who actually need them. Like, the sort of people who want others to flock around them."
In the back of her mind, she mocked them.
Thus, unable to make any friends, (although she herself would frame it as "I didn't make any because I just didn't need any",) she lived a school life that others would view as tragic, but she herself was enriched by.
It was around that time that she began research of her own.
Why she could use psychic powers, occult phenomena, that which we call 'urban legends', et cetera.
In particular, she developed a strong interest in worlds separate from our own.
When she entered high school, her lifestyle instantly changed.
She was a model student (not uncommon for people such as her), and as a result, she advanced to a somewhat isolated private prep school. The school gathered students from all over; having been separated from their previous relationships, they strove to construct those relationships anew. As such, many people tried to strike up friendships with her, model student that she was. Her stiff attitude may have actually contributed to her appeal.
However, she was convinced that she was of a different sort than the other humans around her. Other people, as far as she was concerned, may as well have been demons plotting to form regular relationships with her in order to drag her down to their level.
In a smart move, she deliberately gathered people around her so as to drive them away.
She formed an unauthorized occult circle: the "Secret Sealing Club".
Just as she expected, nobody came up to her saying they wanted to be friends any more.
The Secret Sealing Club was a circle dedicated to exposing the secrets of other worlds with their own power.
As a result, she made contact with the deep secrets of the world.
---and so, various things occurred from there,
and as a result, she became able to enter the world of dreams.
There, she was made to realize that all her knowledge was only superficial. Experience is the real truth of this world, and her pursuit of factual knowledge was only something to cover for this.
And in that dream, she at last met people who she couldn't look down on.
Thanks to that dream--- no, thanks to Gensokyo, she found herself starting to think that maybe making some friends wouldn't be so bad after all.
....
....
....
...however, there was one thing that remained incomprehensible in the end.
Out of all the power stones that she set up in order to open the door to the other world,
one single stone seemed to have been switched with another.
Whose doing was this?
In the first place, the urban legends manifesting and spreading through Gensokyo were not something that she had planned. The urban legends had taken action such that a hole would be broken in the barrier, in the end, but was that really just a coincidence...?
Perhaps someone had been attempting to break the barrier from the inside.
Had her power stones been used for someone else's purposes?
She never did figure it out.

Mystic and Troublesome Female Student
Sumireko Usami

"Well, you sure are acting weird, Reimu.
I'd like to go to Kourindou today, if you don't mind...?"
A modern high-school girl with psychic powers.
She has the ability to visit Gensokyo in her dreams, but the Gensokyo she saw today was utterly different from usual.
A zoning character who fights with her ESP, able to catch opponents anywhere without moving.
Bury your opponent in mountains of rubble that rain down from all sides!

 
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Appearance:
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'Quote' (optional):
"The only wrinkly monster who harasses my family is me!"
"Kids. If I die, make sure I get a bigger tombstone than Ford."
"You're a real wise guy but you made one mistake. You messed with my family!"


"Heh. Guess I was good for something after all."

Name: Stanley Pines/Grunkle Stan/Mr Mystery
Universe From: Gravity Falls
Gender: Male
Species: Human

Bio:
June 15th sometime in the late 1940s - early 1950s to Filbrick and his wife in Glass Shard Beach, New Jersey, one of a set of twins. He and his twin brother Stanford were very close, Stan's strong, brawny personality combining well with Ford's brilliance: when together, they were an unstoppable pair. Stan also faced frequent bullying due to his weak appearance as a child. This eventually inspired their father to force the twins into taking boxing lessons, as a means of toughening them up and giving them the strength to overcome their tormentors.

Stan's teenage years were initially pleasant, frequenting the 50's-themed Juke Joint with then-girlfriend Carla McCorkle and building their ship - named the Stan o' war - with Ford, as they hoped to fulfil their childhood dreams of sailing around the world searching for adventure. His aspirations began to crumble near the end of senior year, when Stanford's intellect attracted the interest of West Coast Tech (a prestigious college on the other side of the country, which meant he'd move away from him), and with Carla ending their relationship over her infatuation with hippie musician Thistle Downe. Stan would later confess to having driven Downe's van into a ravine in an act of revenge, which only served to further alienate Carla from him.

On the verge of losing his closest friend, barely passing high school and seemingly destined to stay in hated Glass Shard Beach forever, Stan took his frustrations out on Ford's infinite motion machine, accidentally damaging it and causing its malfunction. As his Toffee Peanuts bag was found at the machine's display, Ford accused Stan of sabotage, driving a wedge between the twins and prompting their father to disown Stan for losing them the "potential millions" Ford's scientific achievements would've reaped. With no friends or family to turn to, a furious Stanley set out on his own, determined to acquire fame and fortune twice the size his twin ever would've earned.

After a failed foray into combing beaches for buried treasure, Stan founded Stan Co. Enterprises. Through his self-managed company, Stan made and sold a variety of cheap and poorly-constructed household utilities, eventually leading to his arrest. Upon his release, Stanley returned to the United States. Banned from 32 of the 50 states, imprisoned in three different countries, reduced to renting a room at the Dead End Flats motel, and remaining in debt, Stan's life had seemingly hit rock bottom - until the arrival of a postcard from his brother Stanford, the first he had heard from his twin in over 10 years. It contained a desperate plea for Stan's presence.

Stan travelled to his brother's new home in the woods of Gravity Falls, Oregon, to find Ford confined in his shack and borderline insane with paranoia. Ford then revealed his underground laboratory and the Universe Portal to his brother, vaguely explaining that its powers were too dangerous and that he needed Stan to take one of Ford's journals, which contained information as to its operation, and go as far away as possible, to protect them from falling into the wrong hands. Furious that Ford had only summoned him to send him away again, Stan initiated an argument and prepared to burn the book to spite Ford, causing a fistfight between the two. During the brawl, which caused Stan to burn his back on one of the symbols in the machinery, the device was inadvertently activated, and Stan unintentionally pushed his brother into the portal's range, sending Ford through the dimensional rift before its immediate shutdown from lack of fuel. Stan spent the following weeks plagued by insomnia and guilt, cloistered in the lab in an attempt to turn the portal on and bring Ford back again, only to realise it was hopeless without the other two journals.

Upon venturing into town once the food ran out, Stan discovered the locals were curious about Ford's house, and even willing to pay for a look, which prompted him to open it up for tours, building fanciful faux-paranormal props when Ford's inventions failed to garner interest. With Stan's witty remarks and jokes to liven the visit, the house eventually attracted enough popularity to become the Murder Hut, and later the Mystery Shack, a tourist trap focused on 'paranormal' exhibits. Faking his own death in a car crash, Stan took up his brother's identity to remain legally in the property and pay Ford's mortgage; he boarded up Ford's old bedroom and hid access to the lab behind a vending machine in the gift shop. He ran the tourist trap during the day for profit, but by night worked tirelessly to locate his brother's hidden journals and reactivate the portal, hoping to one day bring him back home.

As the years rolled by, Stan applied countless renovations to his tourist trap, intent on keeping its oddities and appeal alive, both for profit and for his love of money. He once stole a collection of cursed wax figures from a local garage sale for this purpose, which became the Shack's Wax Museum of Mystery and was a huge success until Stan inadvertently forgot its existence. Stan caught sight of 12-year-old Soos Ramirez holding a screwdriver and offered him the job on the spot. Over time, the Shack developed a rivalry with the rest of the tourist traps the state, which originated a yearly tradition that involved vandalising one another.
Sometime at the start of the summer of 2012, Gideon Gleeful opened up the Tent of Telepathy, a scam whose success (and whose ads, which often featured unflattering footage of Stan, damaged the Mystery Shack's profits) made Stan profoundly annoyed.
During the events of the show, Stan pretended to be oblivious to the supernatural goings on in Gravity Falls, in-part to protect the twins and discourage them from looking deeper into things. He used the twins to help run his shack and was especially hard on Dipper. This was due to him seeing a younger version of himself in the boy, and wanting to toughen him up for the world.
When Dipper uncovered one of the journals, Ford pretended to hold onto it for safe keeping when in reality he was studying and photocopying it to bring back his brother.

Aside from looking after the twins, Stan spent a great deal of his time making money, watching TV shows like Ducktective, Baby Fights and (accidentally) The Duchess Approves, a TV movie that he related to his own life and emotionally affected him.

He continued to play the fool to the goings on in the town, even as Gideon took over The Shack and the twins were being sent away. This changed in Season 2, where after Dipper summoned the undead (despite Mable telling him not to) to prove the goings on to two FBI agents Stan fought off a horde of zombies:


After discovering the hidden messages in the journal, Stan was finally able to get the portal working to save Ford, despite Dipper and the government trying to stop him.
In "A Tale of Two Stans," Dipper, Mabel, Soos, and Ford corner Stan in the basement of the Mystery Shack, Stan tells his entire past to explain everything to his relatives and Soos. After Stan's tale they hear the government agents about to break in the basement until Dipper grabs out the Memory Eraser from the Blind Eye Society and gives it to Ford, who connects the gun's power to the outside and erases the agents' memory and makes them leave. The Stan brothers later have a talk. Ford says that Stanley can have the Mystery Shack for the rest of the summer and Stanley tells Ford to stay away from Dipper and Mabel saying that they're his only family left.

In "Dungeons, Dungeons, and More Dungeons," Stan tells Dipper that his brother is dangerous and should be avoided. Later in the episode, Stan and Mabel (who are joined by Grenda afterwards) prepare for the season finale of Duck-tective, but without warning, they find Dipper and Ford playing Dungeons, Dungeons, and More Dungeons board game in the TV room. To their dislike, the two new bounding friends take up the entire room with their game, Stan then argues with Ford for the right of the room, then which out of anger, Stan throws the bag containing the infinity sided die on the floor, by doing this he unwillingly sends the main characters from the board game into Gravity Falls' dimension. As soon as unleashed Probabilitor the Annoying and his servants kidnap Dipper and Ford and bring them to the forest so that Probabilitor can eat their brains to gain their intelligence. Stan then decides to help Grenda and Mabel save Dipper and Ford from getting their brains eaten, but to do so the group must travel to Probabilitor's base camp and defeat him in a game of Dungeons, Dungeons, and More Dungeons "real life" edition, in which Dipper and Ford must face Probabilitor's characters, two ogres. Stan and Mabel win the game, Probabilitor and the others are forced back into their own realm, and Dipper and Ford are broth out of the game. Stan then tells Dipper that if he wants to hang out with Ford he won't get in his way. After a day's work Stan, Mabel, Dipper, and Grenda go watch the Duck-tective season finale's second showing.

In "The Stanchurian Candidate," Stan wants to make a name out of himself since everyone sees him as some dumb old man or less than his brother, so he decides to run for mayor against Bud Gleeful. Since his first speech was a total failure, Dipper turns to Ford to help him. Ford gives him a tie to control Stan's mind. Dipper and Mabel use this tie to make Stan the perfect candidate. Stan later realizes that it has been controlling him the entire time so he decides to never wear it. But his decision only makes things worse. He goes back to being the worst candidate and with Gideon controlling Bud. Bud starts to win the election. Later, Stan sees Dipper and Mabel falling out of the statue of Mayor Befufftlefumpter's nose and goes to save them, by saving the twins' lives he successfully wins the election. Later that day Stan hears that he hasn't won the election because of his criminal record, so Tyler wins instead.

In "The Last Mabelcorn," Stan is seen speaking to a man named Santiago about smuggling barrels of pugs over the U.S. border. When Ford gives Mabel a crossbow, Mabel accidentally shoots the crossbow outside the shack and Stan mistakes it for the police. Later, when the girls put a treasure chest overflowing with gold on the table, Stan runs towards it, shouting "money!" and taking most of the gold.

In "Roadside Attraction," Stan takes the twins, Soos, Candy, and Grenda on a RV trip to sabotage various tourist traps across Oregon. When he notices Dipper having a hard time forgetting about his crush on Wendy, he gives him advise on how to be confident with girls, which works out extremely well for Dipper at first. When Dipper approaches Stan with feelings of uneasiness due to Candy's sudden attraction to him, Stan decides to make an example of how confidence can get girls with a woman named Darlene. As Stan flirts with Darlene, she reveals herself to be a "spider-person," and she captures Stan in order to eat him. Stan calls for Dipper to help over his walkie-talkie, and Dipper along with the girls go to rescue Stan. After being rescued, Stan confides in Dipper that he really isn't that smooth with women. The gang return to the Mystery Shack, only to see it vandalized by the vengeful owners of the tourist traps they destroyed.

In "Dipper and Mabel vs. the Future," Stan joins the twins and Soos in the excitement for the upcoming week as his senior ponytail kit arrives on the coming week, stating he is going through some things. When the twins and Soos prepare for their birthday party, Stan forbids them from throwing a party due to their previous party incident, with Stan finding zombie pieces around the Shack. After Mabel becomes saddened over the summer ending, Stan comes to comfort her, telling Mabel that while summer is ending, Mabel still has Dipper around to be with her, telling his niece that not everyone can say their siblings are there for them.

In "Weirdmageddon Part 1," Stan makes a brief appearance as he's in the forest putting up signs until Gompers eats the tassel of his hat. As he gets angry at Gompers, a weirdness wave hits Gompers and turns him gigantic, causing Stan to run away screaming from the gigantic goat.

In "Weirdmageddon 2: Escape From Reality," Dipper, Mabel, Wendy, and Soos approach the Mystery Shack to find shelter. Inside, Dipper hears noises and the group proceed inside and find Stan as well as a number of people and creatures taking refuge within the Shack due to its protection from Bill.

During "Weirdmageddon 3: Take Back The Falls," after reuniting with the twins, the Mystery Shack is scouted by an Eye-Bat. When the Eye-Bat leaves, Stan explains that after realising the Mystery Shack is immune to Bill's powers, McGucket took all the remaining refugees into the Shack to escape Bill, Stan then appointed himself Chief and decided that the best course of action was to wait until they run out of supplies and eat the gnomes as backup. Dipper attempts to get Stan to help rescue Ford from Bill but Stan shrugs it off commenting that Ford should get himself out of the mess. He then persuades Dipper and Mabel to simply stay inside the Shack as it is the safest place to be in. Stan watches with the other refugees as Shandra reports about what happened to the citizen of Gravity Falls. Dipper and Mabel encourage everyone to fight against Bill but Stan objects as the Mystery Shack is the only safe place and there was no way to bring it to Bill. McGucket suddenly has an idea as to how they could fight Bill but Stan remained pessimistic.

When everyone takes a break from building McGucket's plan, Stan rants to Shmebulock about the resistance's plan. Dipper and Mabel ask Stan why he's upset, and he admits to being angry that Ford never thanked him for his efforts to bring him back to their dimension (as well as Ford's folly causing Weirdmageddon in the first place). He laments that he's always seen as "the screw-up" while Ford's always "the hero." Dipper and Stan argue, but Mabel quickly breaks the argument and reassures the two that everything will turn out fine.

Stan is next seen inside the Shack-tron, stating it was a bad idea as the Shack is surrounded by Bill's henchmen. He is then sent inside the Fearamid to help rescue Ford. When all of the citizens of Gravity Falls are returned to normal after toppling Bill's throne, Dipper asks Ford about Bill's weakness, which he tried to tell Dipper about before being initially frozen. Ford then draws the Zodiac and tells everyone who matches a sign to stand on their sign and hold hands. However, Stan refuses to join the circle, as it would require him to hold Ford's hand- and he won't until until Ford thanks him. Ford grudgingly does so, and the ritual seems to work- however Stan and Ford bicker over Stanley's grammar, and break the circle. Bill approaches the group and turns everyone on the Wheel but the Pines into tapestries. Bill attempts to persuade Ford to help him but Dipper and Mabel distract Bill. Stan and Ford are imprisoned while Bill chases the younger twins.

Stan grieves over the kid's possible deaths, believing it his fault because he "couldn't shake [Ford's] stupid hand." He laments his belief that that his dad was right about him-that he really is a screw-up. A saddened Ford tells him it wasn't his fault- he himself was the one who originally made a deal with Bill and fell for his easy flattery, and claims Stan would've instantly "seen him for the scam artist he is." Stan and Ford have a brief moment to reflect on their childhood and how they were once as close as Dipper and Mabel. Ford, believing all hope is lost, tells Stan that he'll let Bill inside his mind and get the equation needed to completely take over the universe if means the children will be safe. Stan disagrees with the plan, asking if there's any other solution. Ford brings up the fact that, while he could simply erase Bill with the memory erasing gun once he steps into his mind, the metal plate in his head prevents Ford's mind from being erased. Stan gives an alternative solution- what if Bill went into his mind instead?

When Bill returns, Ford appears to surrender, agreeing to let Bill inside his mind on the condition that he lets Stan and the kids go. However, when Bill enters the mindscape and opens the single door there, he's shocked to find Stan waiting there instead. Stan reveals that he and Ford switched clothes and faked each other's voices, tricking Bill into making a deal with the wrong person- and leaving him vulnerable to the memory erasing gun's effects. In the physical world, Ford begins erasing Stan's memories to erase Bill along with them, while Stan defeats Bill with a single punch from within his mind. Stan, looking at a photo of himself with the twins, comments that he was "good for something after all" before becoming engulfed by the blue flames consuming his mindscape.

With Bill's defeat, everything in Gravity Falls returns to normal- but it's a bittersweet victory. Ford, Dipper and Mabel are saddened by Stan's sacrifice, with Ford lamenting the fact that Stan has no idea that he saved the world (as well as Ford), calling Stan "our hero" as he hugs him.

Ford, Dipper, Mabel and Soos then take Stan back to the ruined remains of the Mystery Shack. Stan doesn't remember the place, but slides easily back into his favorite chair. Seeing everyone's distraught faces, he asks why everyone seemed downed, claiming that it's "like [they're] at someone's funeral." Mabel, frantically trying to find some way to bring him back despite Ford's insistence that he's gone, finds her Summer Memories scrapbook. After the children's failed attempt to jog his memories using it, Waddles licks Stan and Stan subconsciously calls him by name. When Soos tells the twins to skip to his page to make Stan remember him, Stan also calls Soos by name, telling him not to try giving himself a raise just because he has amnesia, making everyone happy that Stan is slowly recovering his memories as Mabel reads from the book.

When the town of Gravity Falls return to their normal lives, Shandra reports that Stan has fully recovered his memories and is celebrating Dipper and Mabel's 13th birthday (and final day in Gravity Falls.) At the party, Ford takes Stan aside and tells him about a new anomaly near the Arctic Ocean. Ford wants to investigate, but feels he's too old to go it alone. Stan asks if Ford wants someone to go with him on an adventure of a lifetime, but Ford doesn't want just someone to go with him, but Stan himself, showing Stan a old picture of them together on the Stan o' War as children. While Stan and Ford seem happy about their new adventure, Ford questions what to do with the Mystery Shack in their absence.

After a hushed conversation between himself and Ford, Stan announces to the town that the Mystery Shack will shut down for good, as Stan and Ford have catching up to do and will be away for quite some time. Soos quickly objects, stating that his own dreams will be shut down should the Mystery Shack close. Stan states that no one would be around around to run it, but then quickly takes it back, telling Soos he found someone perfect to run it, and gives Soos his fez as he announces that the Mystery Shack is "under new management."

The next day, Stan joins with Soos, Ford, Wendy, and Mabel's friends in saying farewell to his niece and nephew. Stan makes an excuse about wearing Mabel's Goodbye sweater and, along with Ford, silences Soos when he brings up how hot it is to be wearing a sweater. When the bus arrives, Waddles appears and wants to go with Mabel,but can't because her parents won't let her bring him back with her (as well as the bus not allowing pets) Stan gets upset and tells Mabel that he lived with Waddles all summer, and now Dipper and Mabel's parents will have to. When the bus driver attempts to remove Waddles from the bus, Stan and Ford threaten the bus driver into letting him stay. Stan says goodbye to the twins one more time, attempting to hide his emotions from them. Mabel says they'll miss him too. Stan joins everyone in shouting their final goodbyes to Dipper and Mabel, he is then approached by his twin brother and the two look as their niece and nephew depart.


Since finding himself in a merged universe, Stan went back to running the Mystery Shack, with Soos as assistant manager. Due to the "Nevermind That" law passed by the Mayor after Weirdmageddon he isn't allowed to talk about the events in the Arctic or the merged universe situation.

Personality:
Stan is manifestly greedy and selfish, even stating once that his greatest desire in life is to "possess riches". He sees tourists as easy cash and nothing more. However, this obsession seems to stem from his father's words when he kicked him out of the house, and by the harsh, poverty-stricken life he led after being disowned.

Stan has a deep sense of family loyalty. He responded to Ford's request for help after an entire decade of being estranged, and was deeply hurt when he realised his brother didn't intend to make amends, even calling him out on how bad a brother Ford turned out to be. He dedicated thirty years of his life to bringing Ford back to their dimension in spite of how strained their relationship had become in the years leading up to the fight. Stan is also shown to be very protective of Mabel and Dipper, despite the morally ambiguous situations he puts them in on occasion: he stood up to hoards of reanimated corpses to protect them, telling the zombies nobody (but him) harassed his family, and ditched the elections for mayor at a crucial moment to rescue the twins. When he believes Ford might put Dipper and Mabel at risk, Stan has no qualms about warning his brother away from them.

Stan's dedication to his family is outright expressed during Weirdmageddon, when he offers to obliterate his own mind to ensure the twin's survival. Once he and Bill are trapped in his mindscape, Stan points out to the increasingly frantic demon that, while he's a wise guy, he made a fatal mistake: he messed with Stan's family. His final thoughts before his mind disappears are for Dipper and Mabel, even remarking that his mind was finally 'good for something' if its destruction protected them.

Despite his lengthy history as a con artist, he has a compulsion to state his honest opinions on the subject at hand. Some examples include: during "Headhunters" Stan stated to the man who sold him the cursed wax figures that he would just rob him later on for charging twenty dollars per statue, and has blurted out "non-specific excuse" to get out of a bad date. He even admits in one episode that he has little to no filter between his thoughts and his words.

Skills:
Con-Man: Grunkle Stan is a cunning salesman, running a tourist trap in a town with enough unsuspecting customers to sell worthless knickknacks to and take on tours of so-called "mysteries." He conducts his business with surprising flair and wit. His skills as a con-artist extend even further, as he was able to trick Bill Cipher in the final episode. He's also been able to figure out Lil' Gideon's plots on numerous occasions.

Intelligence: Even though he was written off as unintelligent by his teachers and even his father, he was capable of restoring his brother's universe portal.

Fighting Skills: Was able to beat up a Pterodactyl to save Waddles and fight off a horde of zombies to save the twins despite his advanced age. He tends to favour knuckledusters and a baseball bat, but is capable of handling himself using only his bare hands.
In a fight, he's also capable of using the environment to his advantage:


This was also seen during his fight with the zombie horde, as he used objects (including a grandfather clock) to slow them down.

Weaknesses: Although he's powerful for his age, Stan is still human.

Theme Song:
 
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Rem
re_zero_rem_vector_by_kuyamark96-dadkyjz.png
“No matter what painful things happens, even when it looks like you'll lose... when no one else in the world believes in you... when you don't even believe in yourself... I will believe in you!”

Species:
Oni

Personality:
Rem tends to speak in a superficially polite manner and sometimes acts without thinking. She holds both respect to the point of worship and guilt toward her sister for an incident in the past. Because of her respect and guilt toward her sister, she used to think of herself as inferior.


Skills:
At a young age, Rem was born with out magical abilities, she learned to cook to overcome her depression of not being able to be like her sister.


Powers/Abilities:
Water Magic: Rem is skilled at Water Magic and Roswaal estimates her skill as being in the lower high. She is able to attack and heal using her magic.

  • Huma: Rem creates a shining water barrier that blocks other projectiles / sorts of magic, though if the incoming magic is stronger than the shield it will inflict rem.
    • El Huma: Rem shoots multiple ice spikes through the users hand and cuts through human flesh that immediately after hit vanishes.
    • Al Huma: Rem creates a sharp ten meter long spear of ice. It can also be modified to trap enemies.
Equipment: Rem wields a Morningstar in combat.

Oni Bloodline: As she is an Oni, Rem can enter her Oni Form, manifesting a single white horn on her forehead. The horn increases her physical abilities and acts as a gate which gathers mana from the atmosphere.

Biography: Rem was born along side her twin sister, Ram the both of them had there horns but Ram had significantly stronger magic abilities as a baby, in the addition the village kept both to see if both of them improve, Rem didn't gain her abilities but Ram's magic grew stronger every day Rem fell into a depression state until she found out she cook, things balanced out again, until a Witch Raid came into there village and burned it too the ground, Ram and Rem did there best to escape but it resulted in a lost of Ram's Horn, in front of Rem's eyes making her blame herself for the lost of her sister's horn blame, as they still escaped, Ram was able to find the leader of the Witch Raid as they stumbled upon the base an Ram got her revenge by killing off they're leader, and running off again, the both of them stumbled up on a Manor of Roswaal L Mathers, and lived there for the entirety of there lives as maids for the Lord.
 
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“No matter what painful things happens, even when it looks like you'll lose... when no one else in the world believes in you... when you don't even believe in yourself... I will believe in you!”

Species:
Oni

Personality:
Rem tends to speak in a superficially polite manner and sometimes acts without thinking. She holds both respect to the point of worship


Skills:
At a young age, Rem was born with out magical abilities, she learned to cook to overcome her depression of not being able to be like her sister.


Powers/Abilities:
Water Magic: Rem is skilled at Water Magic and Roswaal estimates her skill as being in the lower high. She is able to attack and heal using her magic.

  • Huma: Rem creates a shining water barrier that blocks other projectiles / sorts of magic, though if the incoming magic is stronger than the shield it will inflict rem.
    • El Huma: Rem shoots multiple ice spikes through the users hand and cuts through human flesh that immediately after hit vanishes.
    • Al Huma: Rem creates a sharp ten meter long spear of ice. It can also be modified to trap enemies.
Equipment: Rem wields a Morningstar in combat.

Oni Bloodline: As she is an Oni, Rem can enter her Oni Form, manifesting a single white horn on her forehead. The horn increases her physical abilities and acts as a gate which gathers mana from the atmosphere.


Biography: Rem was born along side her twin sister, Ram the both of them had there horns but Ram had significantly stronger magic abilities as a baby, in the addition the village kept both to see if both of them improve, Rem didn't gain her abilities but Ram's magic grew stronger every day Rem fell into a depression state until she found out she cook, things balanced out again, until a Witch Raid came into there village and burned it too the ground, Ram and Rem did there best to escape but it resulted in a lost of Ram's Horn, in front of Rem's eyes making her blame herself for the lost of her sister's horn blame, as they still escaped, Ram was able to find the leader of the Witch Raid as they stumbled upon the base an Ram got her revenge by killing off they're leader, and running off again, the both of them stumbled up on a Manor of Roswaal L Mathers, and lived there for the entirety of there lives as maids for the Lord.

Mind finishing up Rem’s Personality section?
 
Uni
Mk2_Uni.png
"I'm Lastation's CPU Candidate! Uni!"

Species:
CPU

Personality:
While she and her sister look nearly identical, Uni is a lot friendlier and perky in comparison. Comparing her relationship with Nepgear, it's a lot better than Neptune and Noire's at first. Much like her sister, however, she is a tsundere and says things like "I guess I'll let you...". She can get into arguments with her sister often, because of their opposite personalities, Uni is not the girly type and is seen as a tomboy by the others, but she is also self conscious as much as her sister.


Skills:
Uni is proficient in using guns and inflicting statuses on enemies, she also seems to be great at hand to hand combat, as she has a drive to spar, especially with Nepgear.


Powers/Abilities:
Uni has HDD transformation, just like the candidates and her other CPUs, but unlike the other CPUs she doesn't grow in breast size or stay the same she seems to shrink instead.





Black Heart
BlackSister.png


Personality:
As Black Sister, her personality barely anything changes, but her chest size does change and it's the complete opposite of everyone else instead of growth in her chest area she shrinks and is very self conscious about it.


Biography:
Uni is the CPU Candidate who presides over Lastation. She is the tomboyish soul and Noire's younger sister, personality wise Uni's and Noire's personalities clash but work out, because of Noire's overworking, Uni does everything to assist her sister, and get praise from her at the same time, mostly a hard working soul just like her sister she does like to have fun with the other sisters.



Sexual Orientation:
Bisexual
 
Agent 8
Agent_8_-_Splatoon_2.png
“....."

Species:
Octoling


Gender:
Female


Age:
N/A

Personality:
Agent 8 is reserved just like 3 but doesn't mind showing a happy smile after doing something to progress a mission forward, her voice is really quiet but she has managed to speak and sorta break from her shell unlike
3 but is still not very trusting to people she first meets, but is willing to help them if they're in a bind.



Skills:
Agent 8 has similar traits to Agent 3 and is able to be on par with her and not break a sweat, she seems to be as proficient with a gun and lethal explosives, after the metro incident she learned to design new weapons, to help out herself and Agent 3.


Powers/Abilities:
Agent 8 has no powers but her ability to out right know her enemies movements and luck is almost on par with Agent 3 but not quite.


Biography: Agent 8 story begins with a battle against a well know Agent 3, after getting inked out by her and waking up to find herself with in a metro station, with a Ood....telephone, what was so bad about a telephone, well she soon found out something was right here, as her own kind began to attack her out a bilnd rage as if something started controlling them, she found out soon enough that this promise land the phone was talking about was death to inklings and octolings alike, after avoiding being blended she'd begin to get to the bottom of it...or to the top so called to find out what this telephone's big deal was, she was interrupted on her elevator ride by....a figure that figure was Agent 3....but she was off it was clear something had her in control but Agent 8 managed to break her of the substance controlling goop. As she climbed out of the station she'd found herself with the problem in front of her, Commander Tartar a A.I created by humans and seemed his goal was to get rid of them and take out Inkopolis returning them to from where they came, this wouldn't stand with the team and they had sent Agent 8 for her final battle against Tartar, in which she successfully destroyed him and ruined his plans completely saving Inkopolis again. After her deeds Inklings and Octolings we're finally working together instead of waging wars time passed but... Agent 8 never forgot these memories...but she managed to remember more and didn't forget it this time.

Weaknesses: Similar to Agent 3, she is unable to swim in any body of water but stands at a similar but taller height of 4"3' her livability to fight instead of flee gets her in trouble sometimes, and is exceptionally not as light as Agent 3, making her movements faster but slower in the air.
 
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'Quote': "Think I'm hearing things, I gotta cut back on the drink"
RAAO0001.jpg
Name: Krig Wildum


Universe From: Oddworld


Gender: male


Sexual Orientation: none


Species: Slig


Bio: when Krig was born he was taken from queen Skillya and Like most Slig queens, she has no maternal attachment towards her children whatsoever, Skillya willingly gives away her baby Sligs or eats them out of anger, despite this Krig was raised properly by his benefactors to be a security guard in a meat processing plant, his job was simple shoot anyone who tries to run away and discipline those who shirk their duties, it was a simpler time, an easy job, well fed, well paid and got a nifty uniform consisting of one gas mask, one assault rifle that looks suspiciously like a shotgun and one pair of mech pants to aid in his mobility, all was going well until some jackass blew up the plant he worked at, Krig now wanders the Eastern Mudos hoping to find a job willing to hire him


Personality: Sligs as a whole are lazy, violent and dull minded, they are also very social; enjoying sports, gambling, card games, and hunting. They often become envious of one another, as they are easily impressed by higher ranks or better equipment than their own and Krig is almost the same except for one crucial detail, he enjoys conversation over immediate gun play... But he does like shooting stuff


Skills: he is a crack shot and can usually hit his target, he is also a skilled gambler but as of late that skill has started to whither


Powers/Abilities: he lacks special powers but he can sustain gunfire without moving so long as he has enough ammo so he always remembered to keep an ample supply of ammunition


Weaknesses: he cannot breathe for long without the gas mask as it has built in breathing apparatus, also he can only crawl if pulled out of his mech pants, his kind do not have legs of their own instead they have a vestigial tail


Others: theme "Slig Barracks"

 
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il_fullxfull.1039037191_jxly_1024x1024.jpg


'Quote': "I know, I'm not alone. Not anymore"

Name: Cloud Strife

Universe From: Final Fantasy VII: Advent Children

Gender: Male

Age: 23

Sexual Orientation: Hetero Sexual

Species: Human

Bio: Cloud was born in the mountain village of Nibelheim, and was a neighbor of a girl a year younger than him, Tifa Lockhart. His father died when he was young and he was raised by his mother. Cloud had no close friends, and as a coping mechanism he convinced himself he was superior to the other village children and so didn't care much for their company. He had a crush on Tifa, but hated her friends, calling them immature. Although the two consider each other (and are considered by others) to be childhood friends, by Tifa's own account they were not close growing up, despite him having been her neighbor.

When Cloud was nine, Tifa's mother died, and Tifa insisted she could meet her by crossing Mt. Nibel. Cloud followed her and when she took a misstep, he tried to catch her but they both fell. He escaped unharmed but Tifa's life was in grave danger. The townsfolk believed the expedition up the mountain to have been Cloud's idea, and Tifa's father forbade Cloud from approaching her. Cloud blamed himself for failing to save her and developed an anger problem, getting into fights for little to no reason.

At the age of fourteen Cloud learned of Sephiroth and his exploits. Resolving to become a hero like him, Cloud decided to set out and join SOLDIER. He called Tifa out to the water tower to tell her about his departure, hoping to impress her, and upon her request promised to save her if she ever found herself in trouble. The following spring, he left for Midgar, the metropolis that is Shinra's seat of power.

Personality: Cloud is a somber and brooding character, tormented by guilt over what he perceives as his past failings to save those he cares about. The final straw was contracting the terminal Geostigma plague which in turn added to his feelings of helplessness. He began to Distance himself from his friends and lived alone in the church where Aerith Gainsborough used to live. Cloud also faces his past both metaphorically and literally, and with the shows of loyalty from the friends he tried to let go, he comes to forgive himself and moves on.

Skills: Retains the training and skills of a 1st Class SOLDIER due to the memories of his dead friend Zack Fair, can channel his rage into limit break attacks such as Braver, Cross-Slash (paralyzes foes), Blade Beam, Climhazzard, Finishing Touch, Metorain (Cloud launches up to 6 meters when using this limit break) and Omnislash (version 5).

Powers/Abilities: Mako and JENOVA Cells grant him super human strength.

Weaknesses: Brash and aggressive, often relies on over-powering opponents through sheer ferocity and brute strength.

Others: Defeated Sephiroth/JENOVA 3 times, Killed Bahamut SIN, Works best as a point man in a team, has survived several long falls and shugged off impalment multiple times,
uses a motercycle named Fenrir to travel around and he stores the six parts of his Fusion Sword on the sides of the Fenrir when not in use, his main weapon is the Fusion Sword. The fusion swords are composed of six swords that assemble into a single large sword: a main blade (known as the First Sword, a hollow blade that serves as the front edge), two identical swords (but asymmetrically opposite) blades that form the back, and two identical (also asymmetrically opposite) smaller blades that attach to the sides.

fenrir motor cycle. 2jpg.jpg

Themes:

 
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View attachment 453105


'Quote': "I know, I'm not alone. Not anymore"

Name: Cloud Strife

Universe From: Final Fantasy VII: Advent Children

Gender: Male

Sexual Orientation: Hetero Sexual

Species: Human

Bio: Cloud was born in the mountain village of Nibelheim, and was a neighbor of a girl a year younger than him, Tifa Lockhart. His father died when he was young and he was raised by his mother. Cloud had no close friends, and perhaps as a coping mechanism he convinced himself he was superior to the other village children and so didn't care much for their company. He had a crush on Tifa, but hated her friends, calling them immature. Although the two consider each other (and are considered by others) to be childhood friends, by Tifa's own account they were not close growing up, despite him having been her neighbor.

When Cloud was nine, Tifa's mother died, and Tifa insisted she could meet her by crossing Mt. Nibel. Cloud followed her and when she took a misstep, he tried to catch her but they both fell. He escaped unharmed but Tifa's life was in grave danger. The townsfolk believed the expedition up the mountain to have been Cloud's idea, and Tifa's father forbade Cloud from approaching her. Cloud blamed himself for failing to save her and developed an anger problem, getting into fights for little to no reason.

At the age of fourteen Cloud learned of Sephiroth and his exploits. Resolving to become a hero like him, Cloud decided to set out and join SOLDIER. He called Tifa out to the water tower to tell her about his departure, hoping to impress her, and upon her request promised to save her if she ever found herself in trouble. The following spring, he left for Midgar, the metropolis that is Shinra's seat of power.

Personality: Cloud is a somber and brooding character, tormented by guilt over what he perceives as his past failings to save those he cares about. The final straw was contracting the terminal Geostigma plague which in turn added to his feelings of helplessness. He began to Distance himself from his friends and lived alone in the shurch where Aerith used to live. Cloud also faces his past both metaphorically and literally, and with the shows of loyalty from the friends he tried to let go, he comes to forgive himself and moves on.

Skills: Retains the training and skills of a 1st Class SOLDIER due to the memories of his dead friend Zack Fair, can channel his rage into limit break attacks such as Braver, Cross-Slash (paralyzes foes), Blade Beam, Climhazzard, Finishing Touch, Metorain (Clound launches up to 6 meters when using this limit break) and Omnislash (version 5).

Powers/Abilities: Mako and JENOVA Cells grant him super human strength.

Weaknesses: Brash and agressive, often relies on over-powering opponents through sheer ferocity and brute strength.

Others: Defeated Sephiroth/JENOVA 3 times, Killed Bahamut SIN, Works best as a point man in a team, has survived several long falls and shugged off impalment multiple times,
uses a motercycle named Fenrir to travel around and he stores the six parts of his Fusion Sword on the sides of the Fenrir when not in use, his main weapon is the Fusion Sword. The fusion swords are composed of six swords that assemble into a single large sword: a main blade (known as the First Sword, a hollow blade that serves as the front edge), two identical swords (but asymmetrically opposite) blades that form the back, and two identical (also asymmetrically opposite) smaller blades that attach to the sides.

View attachment 453117

Theme:

It's been a while since we had a Final Fantasy dude in one of these
 
Quote': I won't be enslaved and lied too again
lq_84i_by_yare_yare_dong-d86npeu.jpg

Name: LQ-84c, Saber


Universe From: metal gear rising oc


Gender: male


Species: Cyborg


Bio: unlike other LQ-84 Fenrir units, LQ-84c was given slightly different treatment, he had wondered why for a long time even questioning his makers asking what made him different, no one ever answered him.

one day after his weapons training simulation was finished, a woman took LQ-84c into a quiet room and told him everything, that he was different because he wasn't all machine, his emotions weren't bugs or glitches, he was their first cyborg Fenrir unit, LQ-84c had questions, who was he, where was he from, what happened to him, the woman only said that he was a free spirit that never deserved this, LQ-84c was upset by this but asked one last question, what was my name, the woman put her hand on his shoulder and apologized, she
never knew about him until recently, all documents about his past life were erased but she did two things she etched a name on LQ-84c's chassis "Saber" and she showed him an escape route, Saber thanked the woman for giving him a name, Saber then armed himself with a HF chainsaw and heat knives before he fled, cutting down the monsters that robbed him of so much


Personality: Saber is capable of human emotions and behaviors, such as curiosity, sarcasm, fondness and affinity


Skills: Saber Is a skilled swordsman and has a nack for Stealth


Powers/Abilities: Saber has a prehensile tail with three prehensile prongs which allows him to throw heat knives, use the HF chainsaw and interact with the world around him


Weaknesses: heavy EMP's


Others: theme
 
Quote': I won't be enslaved and lied too again
View attachment 453165

Name: LQ-84c, Saber


Universe From: metal gear rising oc


Gender: male


Species: Cyborg


Bio: unlike other LQ-84 Fenrir units, LQ-84c was given slightly different treatment, he had wondered why for a long time even questioning his makers asking what made him different, no one ever answered him.

one day after his weapons training simulation was finished, a woman took LQ-84c into a quiet room and told him everything, that he was different because he wasn't all machine, his emotions weren't bugs or glitches, he was their first cyborg Fenrir unit, LQ-84c had questions, who was he, where was he from, what happened to him, the woman only said that he was a free spirit that never deserved this, LQ-84c was upset by this but asked one last question, what was my name, the woman put her hand on his shoulder and apologized, she
never knew about him until recently, all documents about his past life were erased but she did two things she etched a name on LQ-84c's chassis "Saber" and she showed him an escape route, Saber thanked the woman for giving him a name, Saber then armed himself with a HF chainsaw and heat knives before he fled, cutting down the monsters that robbed him of so much


Personality: Saber is capable of human emotions and behaviors, such as curiosity, sarcasm, fondness and affinity


Skills: Saber Is a skilled swordsman and has a nack for Stealth


Powers/Abilities: Saber has a prehensile tail with three prehensile prongs which allows him to throw heat knives, use the HF chainsaw and interact with the world around him


Weaknesses: heavy EMP's


Others: theme


I like this :D
 
View attachment 453105


'Quote': "I know, I'm not alone. Not anymore"

Name: Cloud Strife

Universe From: Final Fantasy VII: Advent Children

Gender: Male

Age: 23

Sexual Orientation: Hetero Sexual

Species: Human

Bio: Cloud was born in the mountain village of Nibelheim, and was a neighbor of a girl a year younger than him, Tifa Lockhart. His father died when he was young and he was raised by his mother. Cloud had no close friends, and as a coping mechanism he convinced himself he was superior to the other village children and so didn't care much for their company. He had a crush on Tifa, but hated her friends, calling them immature. Although the two consider each other (and are considered by others) to be childhood friends, by Tifa's own account they were not close growing up, despite him having been her neighbor.

When Cloud was nine, Tifa's mother died, and Tifa insisted she could meet her by crossing Mt. Nibel. Cloud followed her and when she took a misstep, he tried to catch her but they both fell. He escaped unharmed but Tifa's life was in grave danger. The townsfolk believed the expedition up the mountain to have been Cloud's idea, and Tifa's father forbade Cloud from approaching her. Cloud blamed himself for failing to save her and developed an anger problem, getting into fights for little to no reason.

At the age of fourteen Cloud learned of Sephiroth and his exploits. Resolving to become a hero like him, Cloud decided to set out and join SOLDIER. He called Tifa out to the water tower to tell her about his departure, hoping to impress her, and upon her request promised to save her if she ever found herself in trouble. The following spring, he left for Midgar, the metropolis that is Shinra's seat of power.

Personality: Cloud is a somber and brooding character, tormented by guilt over what he perceives as his past failings to save those he cares about. The final straw was contracting the terminal Geostigma plague which in turn added to his feelings of helplessness. He began to Distance himself from his friends and lived alone in the church where Aerith Gainsborough used to live. Cloud also faces his past both metaphorically and literally, and with the shows of loyalty from the friends he tried to let go, he comes to forgive himself and moves on.

Skills: Retains the training and skills of a 1st Class SOLDIER due to the memories of his dead friend Zack Fair, can channel his rage into limit break attacks such as Braver, Cross-Slash (paralyzes foes), Blade Beam, Climhazzard, Finishing Touch, Metorain (Cloud launches up to 6 meters when using this limit break) and Omnislash (version 5).

Powers/Abilities: Mako and JENOVA Cells grant him super human strength.

Weaknesses: Brash and aggressive, often relies on over-powering opponents through sheer ferocity and brute strength.

Others: Defeated Sephiroth/JENOVA 3 times, Killed Bahamut SIN, Works best as a point man in a team, has survived several long falls and shugged off impalment multiple times,
uses a motercycle named Fenrir to travel around and he stores the six parts of his Fusion Sword on the sides of the Fenrir when not in use, his main weapon is the Fusion Sword. The fusion swords are composed of six swords that assemble into a single large sword: a main blade (known as the First Sword, a hollow blade that serves as the front edge), two identical swords (but asymmetrically opposite) blades that form the back, and two identical (also asymmetrically opposite) smaller blades that attach to the sides.

View attachment 453117

Themes:


If everyone is wondering why my sheet keeps disappearing, it is because I am going over it and keep finding mistakes so it hides it. I apologise about that.
 


HW2-Jerome-03.jpg


"It's been an honor, Sir."
-Jerome-092 to Sergeant Forge, shortly before Forge's death.​

Name: Jerome-092

Universe From: Halo (Halo Wars/Halo Wars 2)

Gender: Male

Species: Augmented Human.

Jerome Cable was born on May 8, 2511 to a poor family in the Palaikos borderlands of the colony of Minister.[1] Early into his childhood, he turned to a life of crime and discovered his violent side.[4] After being selected as a suitable candidate for the SPARTAN-II Program in 2517, he was abducted and sent to Reach, where he was specially trained to be a soldier. In 2525, he and the other candidates underwent a series of augmentations to improve their physical and mental abilities.[5] Jerome was among the ones that survived and were not crippled or killed by the procedure.

During his training, he tried to escape numerous times, but he quickly proved himself to be considered one of the program's top candidates.[4] Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the Spartan-II group, along with Kurt-051, Frederic-104, and John-117.[6]

Jerome's leadership skills were correctly observed, as he later became the earliest known appointed leader of the Spartan-II's Red Team.


Jerome was the appointed leader of Red Team during the First Battle of Arcadia. He and his team were tasked with stopping the Covenant long enough to evacuate the civilians of Arcadia.[7] Afterward, he and Red Team linked up with forces from the Spirit of Fire and assisted in a counter-attack on a Covenant outpost.[8] Once the plan to infiltrate a large Covenant shield was passed down from Captain James Cutter, Jerome and Red Team remained with the crew to assist with the assignment. He prevented the destruction of several prototype Rhinos while they ensured that the shield was destroyed.[9] After Sergeant John Forge's forces triumphed over a Scarab, the three searched for Covenant survivors in the jungles on a Warthog.[10] Jerome accompanied Sergeant Forge to the bridge of the Spirit of Fire to report their situation. Upon hearing that Professor Ellen Anders had been abducted by the Arbiter, Jerome immediately recommended destroying the fleeing vessel, much to Forge's displeasure, stating that Professor Anders "...represented a significant security breach." However, against Jerome's recommendation, Captain Cutter ordered the Spirit of Fire into Slipspace, following the Covenant ship carrying Anders. Jerome-092 and Sergeant Forge left the bridge, and came to a brief altercation, resulting in a broken chair, a seal malfunction on a bulkhead and a stern interruption from Serina. From then on, Forge and Jerome always ate together in the mess hall.[11]


Later, upon arriving at a Forerunner Shield World, Jerome assisted the Spirit of Fire's crew in neutralizing Covenant and Flood forces.[11] Once Jerome assisted in destroying a Proto-Gravemind[12] he and Red Team became stranded on the planet. With the Spirit of Fire being dragged inside the megastructure, Red Team was assisted by the forces of Sergeant John Forge and successfully withdrew to the ship.[13] Red Team then assisted the crew in scouring the Flood forces from the hull of the Spirit of Fire[14] and successfully repaired the power core when it was damaged.[15]


Once Anders was rescued, he was tasked with ensuring the Spirit of Fire's Shaw-Fujikawa Translight Engine arrived at the teleporter that would take it to The Apex's command center.[17] In the control center, Jerome, along with Alice-130 and Douglas-042, engaged a large force of Honor Guards while Forge engaged the Arbiter. Once the area was clear, Jerome volunteered to take the slightly-damaged drive in and ensure its destruction. Sergeant Forge, believing that Spartans would play a bigger part in the war than he ever could, took his place. Jerome (with the Spirit of Fire's crew) was then charged with opening the gate which allowed the Spirit of Fire to exit the Shield World.[16]




In 2559, after years in cryosleep, Jerome and the rest of the Spirit of Fire arrived at Installation 00. The Spirit detected a signal coming from the surface. Jerome with Red Team were sent down to investigate. Eventually they found the destroyed Henry Lamb Research Outpost along with a lone AI called Isabel. The team recovered the AI before discovering the leader of the The Banished Atriox waiting for them in the rear of the outpost. The battle with Atriox left Douglas injured forcing Red Team to retreat in a Warthog. Jerome and Douglas returned to the Spirit with Alice going MIA after covering their escape.[18]

Aboard the Spirit, Jerome and Captain Cutter were briefed on the current state of the galaxy by Isabel, the origin of Atriox and the Banished. Jerome was then tasked with leading a squad of Marines to cut through enemy lines whilst destroying their bases and avoiding fire from the Banished's CAS-class assault carrier, Enduring Conviction. The main objective of the mission was to corner and kill Decimus, Atriox's right hand, who was running a salvage operation in the area. Once cornered, Decimus used the Ark's teleportation Grid to escape and then bombarded the area with plasma. Following the devastation, Jerome's troops discovered the location of one of the Ark's Cartographers and that the Banished were trying to gain control of it.[19]

Sometime during the campaigns against The Banished, Captain Cutter promoted Jerome to the rank of Commander, at the behest of Isabel. Though this rank is merely a formality, it does help to re-align the command structure on board the Spirit.[3]

Personality: No nonsense and by the book. Jerome has little personality to speak of, most of it erased by his childhood spent in training and from the loss of so many of his comrades.

Skills: Jerome is well-versed in driving and piloting air and ground vehicles, how to fire and maintain all human and some covenant weapons, advanced first aid, tactics, and more. As a professional/career soldier, Jerome can do any and all combat roles.

Powers/Abilities: SPARTAN-II Augmentations include
Carbide Ceramic Ossification: Advanced material grafting onto skeletal structures to make bones virtually unbreakable.

Muscular Enhancement Injections: Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time.

Catalytic Thyroid Implant: Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues.

Occipital Capillary Reversal: Submergence and boosted blood vessel flow beneath the rods and cones of the subject's retina. Produces a marked visual perception increase.

Superconducting Fibrification of Neural Dendrites: Alteration of bioeletrical nerve transduction to shielded electronic transduction. 300% increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.[2]

MJOLNIR MK V, Which is an armor comprised of a superior metal alloy comprised mainly of Titanium-A, the UNSC's engineered metal used in its starships. The suit also contains a miniaturized fusion pack integrated within to power the entire thing, including an energy shield. The suit also has a metal-crystal liquid layer to allow the suit to hold an AI. The suit also contains force circuits, which enhance the wearer's movements and strength. Self-sealing and functional in vacuum for up to 90 minutes. During his time on the Ark, Jerome's armor was upgraded with components of a SPARTAN-IV's GEN2 armor, including upgraded thrusters.

MA5C: Misariah Armories Assault Rifle, Model C. Holds a 32 round magazine and is generally more accurate than its original and Model B versions. Can use Armor-Piercing or "Shredder" rounds (Hollow Points on steroids.)

M6D: Misariah Armories M6 Personal Defense Weapon. Upsized to fit spartans, and firing explosive rounds to better stress Covenant shields and to enhance damage to tissues. Unlike other Magnums, this weapon is effective at a range of up to 100 Meters or so, making it better for dealing with enemies at range.

Biofoam: Canister filled with Anti-Bacterial, Tissue Regenerative spray. Temporary, but allows the user to endure harsh wounds at the cost of great pain.

Weaknesses: While Jerome is dedicated, his dedication is a fault, as he will give his life to complete a mission if he judges is as important enough.
His armor also can be locked up using specialized tech to render him helpless. While his armor plating can easily withstand small and medium caliber ammunition, energy attacks usually breach it after a short period of time. Unlike the other MJOLNIR suits, Mark V has an obsolete shielding system that is much weaker than its newer cousins and takes longer to regenerate.

Theme Song:



Other: While technically a Commander, he still only is a Petty Officer, Third Class in reality.
 
Last edited:
'Quote': "Think I'm hearing things, I gotta cut back on the drink"
View attachment 452494
Name: Krig Wildum


Universe From: Oddworld


Gender: male


Sexual Orientation: none


Species: Slig


Bio: when Krig was born he was taken from queen Skillya and Like most Slig queens, she has no maternal attachment towards her children whatsoever, Skillya willingly gives away her baby Sligs or eats them out of anger, despite this Krig was raised properly by his benefactors to be a security guard in a meat processing plant, his job was simple shoot anyone who tries to run away and discipline those who shirk their duties, it was a simpler time, an easy job, well fed, well paid and got a nifty uniform consisting of one gas mask, one assault rifle that looks suspiciously like a shotgun and one pair of mech pants to aid in his mobility, all was going well until some jackass blew up the plant he worked at, Krig now wanders the Eastern Mudos hoping to find a job willing to hire him


Personality: Sligs as a whole are lazy, violent and dull minded, they are also very social; enjoying sports, gambling, card games, and hunting. They often become envious of one another, as they are easily impressed by higher ranks or better equipment than their own and Krig is almost the same except for one crucial detail, he enjoys conversation over immediate gun play... But he does like shooting stuff


Skills: he is a crack shot and can usually hit his target, he is also a skilled gambler but as of late that skill has started to whither


Powers/Abilities: he lacks special powers but he can sustain gunfire without moving so long as he has enough ammo so he always remembered to keep an ample supply of ammunition


Weaknesses: he cannot breathe for long without the gas mask as it has built in breathing apparatus, also he can only crawl if pulled out of his mech pants, his kind do not have legs of their own instead they have a vestigial tail


Others: theme "Slig Barracks"


View attachment 453105


'Quote': "I know, I'm not alone. Not anymore"

Name: Cloud Strife

Universe From: Final Fantasy VII: Advent Children

Gender: Male

Age: 23

Sexual Orientation: Hetero Sexual

Species: Human

Bio: Cloud was born in the mountain village of Nibelheim, and was a neighbor of a girl a year younger than him, Tifa Lockhart. His father died when he was young and he was raised by his mother. Cloud had no close friends, and as a coping mechanism he convinced himself he was superior to the other village children and so didn't care much for their company. He had a crush on Tifa, but hated her friends, calling them immature. Although the two consider each other (and are considered by others) to be childhood friends, by Tifa's own account they were not close growing up, despite him having been her neighbor.

When Cloud was nine, Tifa's mother died, and Tifa insisted she could meet her by crossing Mt. Nibel. Cloud followed her and when she took a misstep, he tried to catch her but they both fell. He escaped unharmed but Tifa's life was in grave danger. The townsfolk believed the expedition up the mountain to have been Cloud's idea, and Tifa's father forbade Cloud from approaching her. Cloud blamed himself for failing to save her and developed an anger problem, getting into fights for little to no reason.

At the age of fourteen Cloud learned of Sephiroth and his exploits. Resolving to become a hero like him, Cloud decided to set out and join SOLDIER. He called Tifa out to the water tower to tell her about his departure, hoping to impress her, and upon her request promised to save her if she ever found herself in trouble. The following spring, he left for Midgar, the metropolis that is Shinra's seat of power.

Personality: Cloud is a somber and brooding character, tormented by guilt over what he perceives as his past failings to save those he cares about. The final straw was contracting the terminal Geostigma plague which in turn added to his feelings of helplessness. He began to Distance himself from his friends and lived alone in the church where Aerith Gainsborough used to live. Cloud also faces his past both metaphorically and literally, and with the shows of loyalty from the friends he tried to let go, he comes to forgive himself and moves on.

Skills: Retains the training and skills of a 1st Class SOLDIER due to the memories of his dead friend Zack Fair, can channel his rage into limit break attacks such as Braver, Cross-Slash (paralyzes foes), Blade Beam, Climhazzard, Finishing Touch, Metorain (Cloud launches up to 6 meters when using this limit break) and Omnislash (version 5).

Powers/Abilities: Mako and JENOVA Cells grant him super human strength.

Weaknesses: Brash and aggressive, often relies on over-powering opponents through sheer ferocity and brute strength.

Others: Defeated Sephiroth/JENOVA 3 times, Killed Bahamut SIN, Works best as a point man in a team, has survived several long falls and shugged off impalment multiple times,
uses a motercycle named Fenrir to travel around and he stores the six parts of his Fusion Sword on the sides of the Fenrir when not in use, his main weapon is the Fusion Sword. The fusion swords are composed of six swords that assemble into a single large sword: a main blade (known as the First Sword, a hollow blade that serves as the front edge), two identical swords (but asymmetrically opposite) blades that form the back, and two identical (also asymmetrically opposite) smaller blades that attach to the sides.

View attachment 453117

Themes:


Quote': I won't be enslaved and lied too again
View attachment 453165

Name: LQ-84c, Saber


Universe From: metal gear rising oc


Gender: male


Species: Cyborg


Bio: unlike other LQ-84 Fenrir units, LQ-84c was given slightly different treatment, he had wondered why for a long time even questioning his makers asking what made him different, no one ever answered him.

one day after his weapons training simulation was finished, a woman took LQ-84c into a quiet room and told him everything, that he was different because he wasn't all machine, his emotions weren't bugs or glitches, he was their first cyborg Fenrir unit, LQ-84c had questions, who was he, where was he from, what happened to him, the woman only said that he was a free spirit that never deserved this, LQ-84c was upset by this but asked one last question, what was my name, the woman put her hand on his shoulder and apologized, she
never knew about him until recently, all documents about his past life were erased but she did two things she etched a name on LQ-84c's chassis "Saber" and she showed him an escape route, Saber thanked the woman for giving him a name, Saber then armed himself with a HF chainsaw and heat knives before he fled, cutting down the monsters that robbed him of so much


Personality: Saber is capable of human emotions and behaviors, such as curiosity, sarcasm, fondness and affinity


Skills: Saber Is a skilled swordsman and has a nack for Stealth


Powers/Abilities: Saber has a prehensile tail with three prehensile prongs which allows him to throw heat knives, use the HF chainsaw and interact with the world around him


Weaknesses: heavy EMP's


Others: theme


Count Gensokyo Count Gensokyo Accepted
 
a175c5b9e345c00d37a9c78f7dae4412.jpg

'Quote'
"It's my goal to drive you all insane before I'm 40."


Name
Jade Curtiss

Universe From
Tales of the Abyss

Gender
Male

Sexual Orientation
???

Species
Human


Bio
Jade learned at a young age that he was both extremely good at magic and extremely bad at empathy, both things that he carried into adulthood. In his childhood, he both created the art of "fomicry," which is essentially duplicating something, and accidentally killed his mentor by trying to use healing magic. Later, he was adopted out to a military family, and then joined the military of his home country, achieving the rank of colonel.


Personality
Jade's typically snarky and doesn't show his emotions to others unless something's gone catastrophically wrong, and even then, he's quick to regain his composure and going back to be a sarcastic jerk.


Skills
Pretty good chef (though is known to put experimental paralytics and the like in his cooking), and good durability and physical prowess for his otherwise wizardy archetype.


Powers/Abilities
He can break an object down into essentially the particles that found string theory, and store it in his body. He does this with his weapon of choice, a spear, creating hammer space for it, pretty much.
He's also a pretty typical blaster-caster; he can throw fire, wind, lightning, stones, ice, and water at people with relative ease. His only special defensive ability is creating a small shield around himself that's mostly only good against other magic users.


Weaknesses
He's 100% human and therefore weak to the standard array of things that kill normal people. He's also got some serious emotional issues he'll probably never sort out and doesn't really care to. Further, his spells take longer to cast based on how powerful they are, leaving him pretty open for interruption if he goes for something big and flashy. Lastly, he's pretty physically slow. (Just takes his time to get where he's going as opposed to poor reflexes.)


Others
His favorite food is curry and his uniform is wearable even in the heat of a volcano. Like, a fantasy volcano where convection heat doesn't exist, but still. Also, his vision's fine; the glasses just help him focus his magic.​
 
a175c5b9e345c00d37a9c78f7dae4412.jpg

'Quote'
"It's my goal to drive you all insane before I'm 40."


Name
Jade Curtiss

Universe From
Tales of the Abyss

Gender
Male

Sexual Orientation
???

Species
Human


Bio
Jade learned at a young age that he was both extremely good at magic and extremely bad at empathy, both things that he carried into adulthood. In his childhood, he both created the art of "fomicry," which is essentially duplicating something, and accidentally killed his mentor by trying to use healing magic. Later, he was adopted out to a military family, and then joined the military of his home country, achieving the rank of colonel.


Personality
Jade's typically snarky and doesn't show his emotions to others unless something's gone catastrophically wrong, and even then, he's quick to regain his composure and going back to be a sarcastic jerk.


Skills
Pretty good chef (though is known to put experimental paralytics and the like in his cooking), and good durability and physical prowess for his otherwise wizardy archetype.


Powers/Abilities
He can break an object down into essentially the particles that found string theory, and store it in his body. He does this with his weapon of choice, a spear, creating hammer space for it, pretty much.
He's also a pretty typical blaster-caster; he can throw fire, wind, lightning, stones, ice, and water at people with relative ease. His only special defensive ability is creating a small shield around himself that's mostly only good against other magic users.


Weaknesses
He's 100% human and therefore weak to the standard array of things that kill normal people. He's also got some serious emotional issues he'll probably never sort out and doesn't really care to. Further, his spells take longer to cast based on how powerful they are, leaving him pretty open for interruption if he goes for something big and flashy. Lastly, he's pretty physically slow. (Just takes his time to get where he's going as opposed to poor reflexes.)


Others
His favorite food is curry and his uniform is wearable even in the heat of a volcano. Like, a fantasy volcano where convection heat doesn't exist, but still. Also, his vision's fine; the glasses just help him focus his magic.​
Count Gensokyo Count Gensokyo Accepted
 
Appearance

02a.png


Quote
"Listen, Emiya. People normally die when they're killed."

Name
Rin Tohsaka

Universe From
Type-Moon

Gender
Female

Sexual Orientation
Bisexual

Species
Human

Bio
To put it simply and keep everything within relevant context, Rin is the successor of the Tohsaka bloodline, her family being among the most illustrious names in magecraft circles, well connected among the Mage's Association and the Holy Church. The Tohsaka are experts in the use of Jewel Magecraft, and essentially pioneers in that field, and were also one of three "Founding Families" that were involved in the creation of the Holy Grail War, a ritual involving seven "Masters" to summon "Servants" to fight in a battle royale in hopes of summoning the Holy Grail, a mystical artifact capable of granting a wish to the victor.

Personality
Rin is a perceptive, serious, resourceful and very competitive person. Though she is widely admired at school as a prim and proper honor student, it is a front she puts up in order to prevent others from prying into her life. In private, she is notably loud, shrewd, stingy and bossy, but usually means well for those she cares about. She is known as a model student and idol of her school. Her manner of speech is often hostile and dismissive of other people, but deep down she has a caring, big-sisterly disposition. Her tendency of making trivial mistakes at the worst possible moment is a hereditary curse.

Though she really is a lot nicer than she seems and possesses a firm sense of honor and morality, she claims to always make her decisions based on cold, rational logic. In her own words, it's "not a very cute personality." Also a somewhat mischievous person at heart, Rin can tend to tease people whom she is close to.

Skills
Skilled martial artist, specifically trained in something between karate, kenpo, bajiquan, or probably all of the above.

Powers / Abilities
Rin is a massively talented prodigy in the field of magecraft, born with the abnormal ability to manipulate all five Elements (fire, earth, water, wind, and ether), extremely rare for other magi. As the successor to the Tohsaka family, Rin excels in Conversion of power, which includes storage of magical energy in objects, typically jewels for Jewel Magecraft. She uses them as disposable, limited-function Mystic Codes. Because the amount of energy a magus can release at one time is restricted by bodily limitations, Rin has been able to accumulate all of the magical energy generated by her body during her lifetime through jewel crystallization. As with practicing of sorcery, charging these jewels has become a daily process for her turning them into powerful bullets. When Rin's stored power is needed, she can utilize the jewels for an instantaneous release of A-rank magic capable of countering spells from the most powerful of mages.

As far as other individual abilities go, Rin has displayed a great number of fears, including reinforcement sorcery, having used it to strengthen her own legs so much that she can run over one hundred meters in less than seven seconds, fast enough to be perceived as a blur to a regular human, or simply make her strikes harder when engaging in melee combat. Rin is also somewhat skilled in healing magic, rune magic, hypnotism, magical resistance, and her most commonly used spell is a modified version of "Gandr," originally a curse but modified to be given corporeal form and manifested as a magical bullet / projectile, essentially.

Weaknesses
Can be overconfident and a little reckless at times. Her more powerful spells also require her to use a jewel of hers on hand. Doesn't know what a Blu-Ray player is, or how to record TV programs. Really can't do machines in general.

Other
May or may not be a magical girl.
 
Appearance:
phage2.jpg



'Quote' (optional):


Name: The teknophage, Mister Henry Phage


Universe From (Series your character comes from. OCs are labeled as OCs): Tekno Comix


Gender: Male




Species: Dinosaur


Bio (Short/Long, who gives a shit?): Henry Phage, sometimes called the Teknophage or Mr. Phage by those that worked for him is the ruler of many worlds, including his home world, Kalighoul. He has survived for 65 million years, feeding himself and practically making himself like a god. However, he is not immune to objects that are Off-World matter, as we have seen in the Teknophage and Phage: Shadow Death comics. He has created his own technology through use of alchemy and has made his world similar to a Victorian era steampunk world. He lives in a gigantic moving building, the Phage building. He has made allies and enemies from almost every planet and has his sights set on Kalighoul's sister world, Earth.



Skills (Normal, Human-like stuff): Genius-level intelligence.


Powers/Abilities (Superhuman stuff):
Telepathic powers

Strength

Steam Alchemy

Weaknesses (If anything notable):


Others (Trivia, Theme music, etc.) (Optional):
 


HW2-Jerome-03.jpg


"It's been an honor, Sir."
-Jerome-092 to Sergeant Forge, shortly before Forge's death.​

Name: Jerome-092

Universe From: Halo (Halo Wars/Halo Wars 2)

Gender: Male

Species: Augmented Human.

Jerome Cable was born on May 8, 2511 to a poor family in the Palaikos borderlands of the colony of Minister.[1] Early into his childhood, he turned to a life of crime and discovered his violent side.[4] After being selected as a suitable candidate for the SPARTAN-II Program in 2517, he was abducted and sent to Reach, where he was specially trained to be a soldier. In 2525, he and the other candidates underwent a series of augmentations to improve their physical and mental abilities.[5] Jerome was among the ones that survived and were not crippled or killed by the procedure.

During his training, he tried to escape numerous times, but he quickly proved himself to be considered one of the program's top candidates.[4] Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the Spartan-II group, along with Kurt-051, Frederic-104, and John-117.[6]

Jerome's leadership skills were correctly observed, as he later became the earliest known appointed leader of the Spartan-II's Red Team.


Jerome was the appointed leader of Red Team during the First Battle of Arcadia. He and his team were tasked with stopping the Covenant long enough to evacuate the civilians of Arcadia.[7] Afterward, he and Red Team linked up with forces from the Spirit of Fire and assisted in a counter-attack on a Covenant outpost.[8] Once the plan to infiltrate a large Covenant shield was passed down from Captain James Cutter, Jerome and Red Team remained with the crew to assist with the assignment. He prevented the destruction of several prototype Rhinos while they ensured that the shield was destroyed.[9] After Sergeant John Forge's forces triumphed over a Scarab, the three searched for Covenant survivors in the jungles on a Warthog.[10] Jerome accompanied Sergeant Forge to the bridge of the Spirit of Fire to report their situation. Upon hearing that Professor Ellen Anders had been abducted by the Arbiter, Jerome immediately recommended destroying the fleeing vessel, much to Forge's displeasure, stating that Professor Anders "...represented a significant security breach." However, against Jerome's recommendation, Captain Cutter ordered the Spirit of Fire into Slipspace, following the Covenant ship carrying Anders. Jerome-092 and Sergeant Forge left the bridge, and came to a brief altercation, resulting in a broken chair, a seal malfunction on a bulkhead and a stern interruption from Serina. From then on, Forge and Jerome always ate together in the mess hall.[11]


Later, upon arriving at a Forerunner Shield World, Jerome assisted the Spirit of Fire's crew in neutralizing Covenant and Flood forces.[11] Once Jerome assisted in destroying a Proto-Gravemind[12] he and Red Team became stranded on the planet. With the Spirit of Fire being dragged inside the megastructure, Red Team was assisted by the forces of Sergeant John Forge and successfully withdrew to the ship.[13] Red Team then assisted the crew in scouring the Flood forces from the hull of the Spirit of Fire[14] and successfully repaired the power core when it was damaged.[15]


Once Anders was rescued, he was tasked with ensuring the Spirit of Fire's Shaw-Fujikawa Translight Engine arrived at the teleporter that would take it to The Apex's command center.[17] In the control center, Jerome, along with Alice-130 and Douglas-042, engaged a large force of Honor Guards while Forge engaged the Arbiter. Once the area was clear, Jerome volunteered to take the slightly-damaged drive in and ensure its destruction. Sergeant Forge, believing that Spartans would play a bigger part in the war than he ever could, took his place. Jerome (with the Spirit of Fire's crew) was then charged with opening the gate which allowed the Spirit of Fire to exit the Shield World.[16]




In 2559, after years in cryosleep, Jerome and the rest of the Spirit of Fire arrived at Installation 00. The Spirit detected a signal coming from the surface. Jerome with Red Team were sent down to investigate. Eventually they found the destroyed Henry Lamb Research Outpost along with a lone AI called Isabel. The team recovered the AI before discovering the leader of the The Banished Atriox waiting for them in the rear of the outpost. The battle with Atriox left Douglas injured forcing Red Team to retreat in a Warthog. Jerome and Douglas returned to the Spirit with Alice going MIA after covering their escape.[18]

Aboard the Spirit, Jerome and Captain Cutter were briefed on the current state of the galaxy by Isabel, the origin of Atriox and the Banished. Jerome was then tasked with leading a squad of Marines to cut through enemy lines whilst destroying their bases and avoiding fire from the Banished's CAS-class assault carrier, Enduring Conviction. The main objective of the mission was to corner and kill Decimus, Atriox's right hand, who was running a salvage operation in the area. Once cornered, Decimus used the Ark's teleportation Grid to escape and then bombarded the area with plasma. Following the devastation, Jerome's troops discovered the location of one of the Ark's Cartographers and that the Banished were trying to gain control of it.[19]

Sometime during the campaigns against The Banished, Captain Cutter promoted Jerome to the rank of Commander, at the behest of Isabel. Though this rank is merely a formality, it does help to re-align the command structure on board the Spirit.[3]

Personality: No nonsense and by the book. Jerome has little personality to speak of, most of it erased by his childhood spent in training and from the loss of so many of his comrades.

Skills: Jerome is well-versed in driving and piloting air and ground vehicles, how to fire and maintain all human and some covenant weapons, advanced first aid, tactics, and more. As a professional/career soldier, Jerome can do any and all combat roles.

Powers/Abilities: SPARTAN-II Augmentations include
Carbide Ceramic Ossification: Advanced material grafting onto skeletal structures to make bones virtually unbreakable.

Muscular Enhancement Injections: Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time.

Catalytic Thyroid Implant: Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues.

Occipital Capillary Reversal: Submergence and boosted blood vessel flow beneath the rods and cones of the subject's retina. Produces a marked visual perception increase.

Superconducting Fibrification of Neural Dendrites: Alteration of bioeletrical nerve transduction to shielded electronic transduction. 300% increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.[2]

MJOLNIR MK V, Which is an armor comprised of a superior metal alloy comprised mainly of Titanium-A, the UNSC's engineered metal used in its starships. The suit also contains a miniaturized fusion pack integrated within to power the entire thing, including an energy shield. The suit also has a metal-crystal liquid layer to allow the suit to hold an AI. The suit also contains force circuits, which enhance the wearer's movements and strength. Self-sealing and functional in vacuum for up to 90 minutes. During his time on the Ark, Jerome's armor was upgraded with components of a SPARTAN-IV's GEN2 armor, including upgraded thrusters.

MA5C: Misariah Armories Assault Rifle, Model C. Holds a 32 round magazine and is generally more accurate than its original and Model B versions. Can use Armor-Piercing or "Shredder" rounds (Hollow Points on steroids.)

M6D: Misariah Armories M6 Personal Defense Weapon. Upsized to fit spartans, and firing explosive rounds to better stress Covenant shields and to enhance damage to tissues. Unlike other Magnums, this weapon is effective at a range of up to 100 Meters or so, making it better for dealing with enemies at range.

Biofoam: Canister filled with Anti-Bacterial, Tissue Regenerative spray. Temporary, but allows the user to endure harsh wounds at the cost of great pain.

Weaknesses: While Jerome is dedicated, his dedication is a fault, as he will give his life to complete a mission if he judges is as important enough.
His armor also can be locked up using specialized tech to render him helpless. While his armor plating can easily withstand small and medium caliber ammunition, energy attacks usually breach it after a short period of time. Unlike the other MJOLNIR suits, Mark V has an obsolete shielding system that is much weaker than its newer cousins and takes longer to regenerate.

Theme Song:



Other: While technically a Commander, he still only is a Petty Officer, Third Class in reality.

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