PatriasLover
Vive la Republique!
im in favor of more of a "defeat the fire nation" deal?
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For backstory, each playbook gets five questions they have to answer, so I suppose it wouldn't hurt to start with them. In the case of the Idealist, the questions are:alright, so i was thinking Firebender The Idealist.... i have a weird subclass i homebrewed, a bending specialty.... heat manipulation, wich i can expand more. I'm not entirely sure on backstory though...
Definitely looking at an Earth Kingdom native, Guardian playbook, probably someone who works on the support side of conflict. I think it'd be interesting to explore a more spiritual side of earthbending, because it doesn't get as much focus on that as the other three.I suppose it wouldn't also hurt for you guys to start putting together basic character ideas. At the very least, it'll give me an easier time figuring out how you all might come into conflict with the Fire Nation.
i...i haven't checked back since i asked to join....sorry.Hey Pumpkin Spice Cyanide , you still following this?
No worries. We've really just been discussing the planned plot of this game. So far, we're thinking of having it take place during the Hundred Year War, with our characters going up against the Fire Nation.i...i haven't checked back since i asked to join....sorry.
What are we talking about exactly?
Okay. So far this is looking like it's going to be a war story. In that case, I'll get to brainstorming plot hooks, but at the same time, we need to come up with our inciting incident, i.e. how our characters end up meeting and deciding they want to band together.
Looking at the quickstart, the inciting incident's largely akin to a short, three-act story, with different options available for each act:
- Act 1:
- We befriended [ally] who gave us access to [valuable item]
- We discovered a secret hidden by [powerful figure]
- We did something fun, but drew the ire of [powerful figure] in the process
- We learned the frightening plans of [powerful foe]
- Act 2:
- We stole [valuable item] from [powerful foe]
- We discovered a terrible truth about [location or powerful figure]
- We defended [ally or place] from [powerful foe]
- We destroyed [valuable item] and drew the ire of its owner, [powerful foe]
- Act 3:
- We fought and barely defeated [powerful foe]
- We narrowly escaped capture by [powerful foe]
- We saved or rescued [ally] from [powerful figure]
- We were saved from [powerful foe] by [ally], to their own detriment
I suppose it wouldn't also hurt for you guys to start putting together basic character ideas. At the very least, it'll give me an easier time figuring out how you all might come into conflict with the Fire Nation.
Probably not that narrow, since the characters would presumably want to leave it once they've ticked off the local Fire Nation.So the scope would be the building it takes place in, then? Sounds good though!
Oh yeah, fair, Act 3 at least is gonna have to have a bigger scope.Probably not that narrow, since the characters would presumably want to leave it once they've ticked off the local Fire Nation.
Yeah, scope as defined in the manual refers to what it's going to be for the overall game, not individual "sessions".Oh yeah, fair, Act 3 at least is gonna have to have a bigger scope.
So perhaps a particular region or city then?Yeah, scope as defined in the manual refers to what it's going to be for the overall game, not individual "sessions".
Yeah. The location of the inciting incident would either be in the region, or we'd flee to this hypothetical city from there if that's the scope we wanted to go with.So perhaps a particular region or city then?
That sounds great!Hey all! Definitely haven't forgotten this!
So, here's what I've come up with for the inciting incident:
Does this work for everyone?
- For various reasons, the player characters end up imprisoned within a Fire Nation fortress, alongside an Earth Kingdom partisan named Luhan. Luhan reveals that the Fire Nation is planning a major military operation that will give it control of the entire surrounding region, and he had infiltrated the fortress in order to steal important documents that, if given to the Earth Kingdom forces, would enable them to better defend themselves against it.
- The player characters and Luhan escape their imprisonment, before breaking into the fort commander's office to steal the important documents (Luhan will insist on doing this before attempting to escape the fortress). During this, they catch sight of General Daizun, the man in charge of all Fire Nation forces in the region, and learn that he is not one to be trifled with.
- Daizun discovers the group's escape and theft, and immediately attempts to capture them, but Luhan uses his earthbending to tunnel himself and the player characters out of the fortress and into an ancient cave network beneath.
I'm doing alright, is this the point where we start actually making the character sheets based on the playbooks?D. Rex PatriasLover Pumpkin Spice Cyanide Wandering Owl
Hey all. How are things? Is everyone onboard with my proposition for the inciting incident? Anyone need any help regarding characters?
Also, just to warn you all, I'm going to be on holiday for about a week come next weekend, which may impact my ability to post.
Aye, assuming everyone's okay with the plot so far.I'm doing!
alright, is this the point where we start actually making the character sheets based on the playbooks?