Thanks, you! Thanks for taking the time for feedback. Without it, how is a Dungeon Master to improve? =)
Concerning training, I have to say that I thought you guys would be in Highwind by now. There, training is a simple matter. I don't use a lot of the D&D rules (like taking weeks to train, which is realistic, but c'mon... it's a game) or the... what was it? 1,500 gold pieces per level to train? Heck with that. I've never really liked D&D's economic system when it comes to training (or magical items; everything else from candles to castles works). Just 100 gold pieces/level and go to a training hall for a day.
In other words, while I can relate with your point, training will get a lot easier and less worrisome once you hit Highwind. Heck. All sorts of things change once you're adventuring out of that city... =)
Concerning training, I have to say that I thought you guys would be in Highwind by now. There, training is a simple matter. I don't use a lot of the D&D rules (like taking weeks to train, which is realistic, but c'mon... it's a game) or the... what was it? 1,500 gold pieces per level to train? Heck with that. I've never really liked D&D's economic system when it comes to training (or magical items; everything else from candles to castles works). Just 100 gold pieces/level and go to a training hall for a day.
In other words, while I can relate with your point, training will get a lot easier and less worrisome once you hit Highwind. Heck. All sorts of things change once you're adventuring out of that city... =)