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At the Adventurers' Table

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Thanks, you! Thanks for taking the time for feedback. Without it, how is a Dungeon Master to improve? =)


Concerning training, I have to say that I thought you guys would be in Highwind by now. There, training is a simple matter. I don't use a lot of the D&D rules (like taking weeks to train, which is realistic, but c'mon... it's a game) or the... what was it? 1,500 gold pieces per level to train? Heck with that. I've never really liked D&D's economic system when it comes to training (or magical items; everything else from candles to castles works). Just 100 gold pieces/level and go to a training hall for a day.


In other words, while I can relate with your point, training will get a lot easier and less worrisome once you hit Highwind. Heck. All sorts of things change once you're adventuring out of that city... =)
 
I don't think I've ever been in a DnD game where we had to pay the 1,500 per level thing to go up. One of the many rules that were set aside by all the storytellers I've played with.
 
Same here. I have never charged players like that. For one thing, at 1st level, how in the heck are you supposed to accumulate that kind of cash for each party member in your team?
 
@Captain Hesperus @Wolf Rawrrr Re: Entry 2347. How do you feel? What are your thoughts?


Also to all, should I post again in-game or did someone have something they wanted their character to say or do?
 
Otiorin has a natural interest in the man Bria wanted saving, but he's not so intrusive as to outright question her. He'll wait til she's ready to explain for his answers. In other news, he wants to learn more offensive spells, since his current repertoire is very defensive. A Ray of Frost spell might be useful in future.


Captain Hesperus
 
Dannigan said:
It is nothing, Wolf. You are innocent of ruining anyone's fun; you just made things a little more challenging for a short while. No worries. =)
As I already said, no part of my complaint has anything to do with the separate plotlines thing. I meant to say that the large complex posts of the kind that happened after everyone reunited appear overwhelming to me because everyone seems to be talking to everyone at the same time and there is so much retrospective in the range of a single post that I get confused. And again, maybe it's just me. Maybe I'm just not... mentally capable of processing that. Maybe something. Something something. I dunno k. But it's k. K.

Dannigan said:
As for the many things happening at once, I apologize for my lengthy posts recently. While Creativity and I may be bosom buddies, Brevity and I sometimes live on entirely different planets. Bria and Powerpaw felt pretty strongly about what they wanted to say and do (Bria: Needed a hug, heal the party, show her care for Rin, help restore Luna and the masked warrior, etc.; Powerpaw: Help Leonard, help restore Luna, learn about the masked warrior who beat him in a single combat round, etc.), so I let them say it. That doesn't mean you want to read through all that, though. Some of you seem very interested in the NPCs, some of you don't, and that's O.K. =)
I can't fault anyone for lengthy creativity when I do the same from time to time, only on some less complicated level. Of course your characters had to say what they had to say; it's in their character to do so. I am not disinterested in anything, but with so much taking place at once I have to choose to have Wolf handle the most important first. So I made it clear that he noted everyone and everything and that he, much like me, seems overwhelmed at present. Should I have written a thusand-word post in which I opted to handle everything at once?

"Arriving to the scene [insert lengthy description of the entire scene from Wolf's perspective], but Wolf first spots Luna. He rushes over to her to make sure she's alright [insert a paragraph of dialogue]. Once that's done, he checks up on Bria who looks only a bit better [insert a paragraph of dialogue]. Afterwards, his attention goes to the downed masked figure [insert paragraph of examination]. After that... [insert insert insert]"







That's kinda what you and Kaerri seem to have developed a habit of doing. It is only less apparent in your case because you are the Storyteller so some of it goes under controlling the scene. There is alot of that "My character does A, and if B allows it, then also C. After that she moves on to D, but only in case of E and for as long as F hasn't disappeared yet. Finally, she will occupy herself with G." Sometimes it just seems like you're trying to RP too much at once. And when it's Wolf's turn, then I feel pressured to respond in the same way, so I too have to write a paragraph to address each of your points - and this feels forced and unnatural to me. But if I don't do it, if I just write normally and RP my character arriving, looking around and occupying himself with a single point, then everyone assumes I am disinterested in the rest - when in truth I just can't or don't want to reference everything all at once, but would do it eventually. Which is a lot more realistic.


At times like this I feel like we're planning a game, not playing it. I am used to RPing a thing at a time. Having parallel plots, whether they are just in different parts of the room or different parts of the country, does not oppose doing one thing at a time. But when each of those plots starts branching out to cover multiple possibilities, doing retrospective and present and future at that, then things become too complex for me. I can understand it, but it breaks immersion and I by the time I'm done reading I have to re-skim the post to scan for actual usable bits that I can integrate into my response. I want to faithfully RP Wolf, and I cannot effectively do that if I can't get into it.


You don't have to do anything about it, of course. I'll keep playing as is... But that's how I'll feel about it.


woof.
 
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Cap'n, that's what I needed to know. Thanks! =)


Wolf, what you're saying makes sense and I really appreciate your spelling it out for me. =)


I'm looking for a solution. One big reason I think I find myself writing such big posts is that I get this feeling that if I don't get it out of my head and on the screen, then you'll miss out. Or worse, I think I will have posted something but in reality, I just imagined it and it wasn't posted (this has happened in our tabletop games on rare occasion; I chalk it up to hyperactivity, I'm a great multi-tasker but I do too much at once like here. I just have trouble directing my energy sometimes, but you guys are wonderfully patient with me). =)


What is happening is my overactive and vivid imagination thinks something has been expressed when it hasn't (it's a little embarrassing, but hey, it's part of life). So, my current habit is to get it out to my players so they know everything they need to (also, so I don't lose the feeling of a character's actions or scene). When there is not a lot going on, this approach seems to work well; when there is a lot going on, it comes down like an avalanche on you guys and that's not good.


How about this? I'll try and give myself both a character limit and a limit to the number of characters/perspectives that act during a given scene? Plus, I'll just limit a character to one "action" per scene (Bria, for example, wanted to both heal the party to full hit points and go warm Rin up, but I'll just make one thing happen at a time). What do you guys think?


In related news, now that the party is healed, how are the Wanderers going to go about restoring Luna?
 
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I think some serious research into the thing implanted in her throat is in order. I don't think gouging it out with the point of Moonlit Edge would necessarily be beneficial for the Wanderer's pyromaniac Fire Mage. Also, I don't believe Luna mentioned her brother's arrival and his possible knowledge of the spell/effect she's under. Unless I misread something?


Captain Hesperus
 
Yes, finding her brother once more and getting some details on what he is doing there along with getting his input on the object would be a good thing.
 
I haven't said a lot here because I've been saying it to Dann in person, which isn't really fair to you guys because then you don't see my viewpoint and I get to see all yours. So, here it is, at least the most recent part (because it's what I remember).


I think I have somewhat of the same problem Wolf does, though I phrased it differently. There's just too much in some of the posts sometimes. I read it once, to know what's going on, then read it again, highlighting and clicking +Quote on anything I want to respond to, and then inserting them as multiquotes into my own post and writing Bren's reactions to them there. That's because I don't want to lose the opportunity to react to something, which has happened sometimes because the story flowed on faster than I responded. Other times I don't feel like doing all that work and just respond to whatever's last in the post, but then I feel like I'm missing RP opportunities. Now, given that there's several of us actively posting and I tend to be a little lax about posting during the week, I don't really feel it's unreasonable for me to have to have a couple multiquotes going on when it's responding to different people, but I don't like when I've got to have four or more just to respond to a single post.


Like I said, Dann's already heard this, but I thought you guys also should see it.


On another note, not splitting up the party is kind of a D&D thing, and this is essentially a D&D game (Pathfinder being essentially an adaptation of D&D by another publisher). It actually came up in a "tabletop" game I'm in, just this Sunday - the party was faced with a choice of roads, the GM asked if we were splitting up, and practically every player said no at the same time; one person even said, "We know better than that!" Of course, characters will do as they choose, and we as players have to play them true, but it does tend to be a bad idea when the party splits up, particularly if they're doing a dungeon crawl or are in some other area. I've seen characters get killed because they ran off on their own. (Bren has too, so it may come up in character if this turns into a regular problem. Just a heads-up.) I'm not at all suggesting that anyone force their character into an action they wouldn't otherwise take to avoid splitting up. I've had one of my own characters run off on her own, and I hated to do it (or, rather, hated to let her do it), but there literally wasn't anything else she would do. I just think it's something to keep in mind in the future.
 
While this is very true, there are times that the party has to split up to get the mission done. Fortunately these times are rare, but they do happen. Also just remember, all the great plans of the Storyteller go out the window when the players get a hold of them.
 
Oh, certainly. And of course accidents happen. ("What do you mean, the portal was blue a minute ago and now it's green?") But in general it tends to be easier on everyone if we stick together in dangerous areas. :D


...Actually it's sometimes easier in town, too; Bren had to bail party members out of jail after letting them loose on the town once. Disturbing the peace, I think. But that's an exception, we don't have a careless, drunken dwarf in the party now. ;)
 
Sherwood said:
Also just remember, all the great plans of the Storyteller go out the window when the players get a hold of them.
That's one of my secrets; I try not to plan. Instead, I put my creativity toward (what I hope are) interesting scenarios and leave it completely up to the PCs to decide how to handle them. Besides, if I decide on the outcome before the first die is cast (which is the case with some Storytellers), what's the point of you rolling dice at all? We've been at this together over a year now and you can rightly say, you have earned everything your characters have. Your RP points, your friendships with the other characters, not to mention your items, the Adventurers' Wagon, the steeds that pull them, etc. No Monty Haul in our adventures! Very little have I given you freely and knowing that makes me feel good and proud. =)


Speaking of adventuring, I guess I'd better get an in-game post going now... =)
 
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Awww! Poor Rin! =) "I don' wanna go out in da rain again! Wanna stay here wif Bria and stay warm!" And who can blame him (or any of you for feeling that way)? To be taken away from such niceties is enough to ruin anyone's day! =)
 
Hey look what I found! A Periodic Table of Storytelling!


It's probably nothing new, mind you, and some of you might already be familiar with it, but if you're not then here it is! I find it fascinating to read through the entries. It is very well written and I like the way in which terms are explained. Beware: clicking one might send you on an unending spree of reading through linked ones.


*woof*
 
@Wolf Rawrrr Is Wolf walking down the hall to the bedroom the unconscious warrior is in, or just standing and pointing to it? Last I heard, we awake ones were all gathered in the pool room and he'd been dropped behind closed doors.
 
Damnit.


That's what I meant when I talked about getting lost in recent posts... Never mind. I cut that part from my last post.


Where's that crown thingy, now? Is it around to be noticed or misplaced as well?
 
I assume so, Powerpaw was carrying it in his shield.
 
Yes, it's currently sat in Powerpaw's shield in the pool room like a malevolent head-sized Master Ring.


Captain Hesperus
 
Cap'n, you crack me up, buddy with the "...malevolent head-sized Master Ring." I hadn't thought of it that way, but those two items do share some similarities. =)
 
Dannigan said:
while Pecker resides inside the simple necklace that dangles 'round Leonard's neck.
But Wolf has been in human form since he returned to the Wanderers :/


Also, if Wolf got wet as a wolf, when he shapeshifts back into human form is he just as wet as if he had been in the rain in human form? Or is his body drenched under his clothes but not his actual clothes? Or what?
 
@Wolf Rawrrr


A repost from Chapter 6 will help with this.

(Source: Chapter 6, Entry #210, Mamapaw speaking to Leonard)


"Wolf, you may shift forms with but a few moments of concentration. There are rules to this, but most are yours to discover and not mine to preach. I will only provide you this: You may shift forms as often as you will for as long as you desire. What form you sleep in will be the form you wake in. As for Pecker, much the same way that Sparkle is safe when inside Luna's spellbook, or Vardadraug in his statuette form, Pecker lies inside thy pendant until called forth. Know you that Mighty Mielikki, The Forest Maiden and Queen of Shandra's Evergreen, is ever pleased with the both of thee..." (bold mine)


As for Wolf, when he shifts forms, he remains in the same physical and mental condition as before (if Wolf's body is wet in canine-form, his body is wet upon becoming human. The same is true of spells cast upon him, hit points remaining, etc.). His gear is also in the same exact condition it was in when he transformed. Since Wolf transformed into canine-form after the rain had fallen on him (back when he was at the unrestful corpse the first time), his gear is still wet upon his transformation to human. The more questions like these that you ask, the more you will discover, so ask away! =)


@Sherwood Hey, you! Did Luna have anything to say (project) or should I continue on with the story?
 
Sorry for my lack of posting. I've had a busy day between church and my father has just come out to visit from Texas for the week. Go ahead and post if you have something ready to go and I'll catch up.
 
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