O.K. Here goes:
@Sherwood, you're right - the Ball Lightning (which should be two orbs, not one - I'll fix that in the IC section) should be DC 20. I remembered the feat - I added it up wrong. As for Familiars and delivering touch spells, Sparkle can already do that. In Luna's experience, she's quite good at it.
@Sherwood, you're right - the Ball Lightning (which should be two orbs, not one - I'll fix that in the IC section) should be DC 20. I remembered the feat - I added it up wrong. As for Familiars and delivering touch spells, Sparkle can already do that. In Luna's experience, she's quite good at it.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Re: Sparkle. This kind of communication was partly what I had in mind when I encouraged you guys to communicate in short phrases during combat. Sparkle will be able to act on your Initiative turn.
@Captain Hesperus Dannigan sez
@killfire You rolled 149 on your dice roller a moment ago. That's the number of pixies that appear from nowhere to thwap Bronze before they vanish into invisibility. Pixie pillow fight! =)
Concerning guarding Mamapaw, that's just fine. You have already rolled Initiative (both your roll and result are a 2, which makes Bronze's turn after the Craven but before Wolf who had the bad luck of rolling a 1 in this fight). Defending Mamapaw is fine.
@All @Sherwood Re: Haste spell. After seeing Pathfinder's Haste in action for the first time, I am going to make an improvement to the spell as follows: Currently, Haste reads: "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon." I am changing this to a standard action instead (which I did for both Bren and Powerpaw in their last turns). Reasoning: One of the aspects I really liked about D&D 3.5's Haste spell was the ability to both move your movement rate and still let off a full-attack action. In other words, while I like the wording Pathfinder uses, I don't like the nerf and I'm changing it (and if I'm missing something and it turns out to be too much, I'll revert it back). As this is an improvement, I don't think any of you will mind? Do you?
Re: Sparkle. This kind of communication was partly what I had in mind when I encouraged you guys to communicate in short phrases during combat. Sparkle will be able to act on your Initiative turn.
@Captain Hesperus Dannigan sez
I can see that you're online right now. Do you want to roll another d6 for that damage or shall I? Also, thanks for rolling that additional Haste-born attack. =)The Moonlit Edge now does an additional d6 of cold damage upon every strike. (bold mine)
@killfire You rolled 149 on your dice roller a moment ago. That's the number of pixies that appear from nowhere to thwap Bronze before they vanish into invisibility. Pixie pillow fight! =)
Concerning guarding Mamapaw, that's just fine. You have already rolled Initiative (both your roll and result are a 2, which makes Bronze's turn after the Craven but before Wolf who had the bad luck of rolling a 1 in this fight). Defending Mamapaw is fine.
@All @Sherwood Re: Haste spell. After seeing Pathfinder's Haste in action for the first time, I am going to make an improvement to the spell as follows: Currently, Haste reads: "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon." I am changing this to a standard action instead (which I did for both Bren and Powerpaw in their last turns). Reasoning: One of the aspects I really liked about D&D 3.5's Haste spell was the ability to both move your movement rate and still let off a full-attack action. In other words, while I like the wording Pathfinder uses, I don't like the nerf and I'm changing it (and if I'm missing something and it turns out to be too much, I'll revert it back). As this is an improvement, I don't think any of you will mind? Do you?