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At the Adventurers' Table

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Dannigan said:
No worries! Also, I just edited that post above. Please refresh your page?
Cap'n: If you will forgive the nitpickiness, did you subtract the Thunderstone Otiorin threw? Also, I like what you've done with your character sheet. It looks nicer. =)
 
Thanks! And for the record, Gerran doesn't think much of Otiorin either (as if you hadn't noticed). =)
 
Well, if he wasn't such a coward and had an actual spine, then he'd fight and take Oti's measure...


Captain Hesperus
 
The running certainly isn't his idea, but if he has to, he is going to make the very most of it (or so he "tells" me). =)


 
I'll get the battle-map up right after I learn how to get it the way I want it.


 


(BIG THANKS TO WOLF! Kaerri helped too! Wooo!)





Battle-map notes:
The yellow border indicates the area containing the noxious gas. "Painless" figure beside Gerran is the woman with the whip. They are moving west while the fleeing Painless are moving southwest. The sextet of ogres are heading east and apparently about to branch out.


EDIT: I edited the in-character post to reflect Bria standing up (getting out of prone position) and getting out of the noxious cloud laid out by Gerran's item.


Combat initiative order:



20 - The Painless
(Painless 2 through 4 are wounded. Gerran and the woman with the whip are fleeing as is his wounded battle mage).


15 - Bria (Hasted. Ring of Force Shield active. Wearing Amulet of Mielikki. In fighting stance. Unarmed. Just cast Cure Critical Wounds on Powerpaw's mother a second time, rose, and exited the cloud).


14 - Luna (Hasted. Sparkle status: Asleep inside the Adventurers' Wagon. Luna is wearing Bria's Glamered armor, and Luna's Ring of Protection +1 and Ring of Deflection +2. Unarmed. Just cast Haste).


12 - Powerpaw (Hasted. Using Maul +2 and has hope again).


12 - Mamapaw (Prone. Unarmed. Unarmored. Frightened-out-of-her-fur.)


11 - Otiorin (Hasted. Using Moonlit Edge +3. Threw Thunderstone).


10 - 9/10 Ogres (armed with greatclubs. Some are deafened. Defeated Mamapaw).


9 - Bren (Hasted. Using Battle axe +2 and heavy metal shield. Charged past the enemy line to reach Mamapaw's downed form in her cage. -2 to AC until next turn from Charge attack).


1 - Wolf (Hasted. Using Longbow +2. Pecker status: Asleep inside the Adventurers' Wagon).
 
Luna will move a single 5ft square diagonal up and to the right so I have a line of sight on the ogres and now I'm out of the area of the gas. IC post forthcoming.
 
Is 27 a good fireball? I have no feeling for spell die *woof*


Also wanted to ask how does diagonal movement count in Pathfinder. If I move diagonally in some direction did I spend 5ft worth of movement or 10 ft as if I went in two directions? And how far can I move and still attack/cast e.g.
 
@Wolf Rawrrr In Pathfinder the 5ft square is a simple measurement. If you move from your starting square to an adjacent one, you move five feet, horizontal vertically or diagonally.


Captain Hesperus
 
When using the move action part of your turn, you can move up to your movement speed (30 feet, for humans, plus whatever bonus are in play - with Haste that means 60 feet) and still make one attack or cast a spell. If you want to use a feat on that one attack, it can't be one that requires a full-attack action (so Rapid Shot and Manyshot are out, but Deadly Aim is fine).


Another option under different circumstances would be the 5-foot step - it's just a little hop, so it doesn't take up an actual move action, and allows you to make a full-attack action that turn if you want. (You can only make one 5-foot step per turn.) That's pretty much what Luna did, but Wolf isn't that close to safety, though. (BP)


P.S. - Wow, lots more emote now!
 
Oh, I like these emotes too! (sword) + (( :D ) + (d20)) = (chest)!


Concerning diagonal movement: All of what was just said is accurate. I have this to add.


1. The first 5 foot diagonal movement takes up 5 feet, but every second diagonal movement takes up 10. So, if moving in a straight line (at a base 30 feet of movement), one can move 6 squares horizontally or vertically, but only 4 diagonally.


2. A single 5-foot movement never provokes an attack of opportunity.


3. Wolf (because he is hasted) can move 60 feet and still fire a single shot (with Deadly Aim in effect, as Kaerri mentioned).


Concerning Fireball damage:


The average damage for a 7d6 spell is 24.5 (7 x 3.5). Add the +4 bonus Luna enjoys with every Fireball she casts and the average bumps up to 28.5 (that roll of 1 in there makes this Fireball just below average as there is no roll of 6 to raise the total. Darn those ones! Ha ha). =)
 
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Yeah, but I don't have to worry about those darn ones anymore. I like that power boost signature ability. Keeps my minimum damage higher than usual if I totally bust out a low roll.
 
Ah, yes (see? I goof all of the time)! Thank you for the reminder, Sherwood (adds another point of damage onto the roll, upping the total to 28. Take that, evil rolls-of-one)! =)


Which reminds me...


Heya Everybody!





There are a lot of loose ends I would like to tie up and a few new ends I would like to unravel in the upcoming Chapter Six: Roundabout. These include...


1. Character history - This is the big one. Just where do all of you come from? What was growing up like? Do you have siblings? What are your parents like? Some of the Wanderers have long-standing backgrounds (Bren, Bria), some have mysterious backgrounds they have not divulged (Powerpaw), and yet others we ought to sit down and describe (Wolf, Luna, Otiorin, Bronze). Let's get some answers to some questions.


2. Sharseya Map - At the very least, I would like to provide details of places your characters could be from. Otiorin was raised in the elven city of Waterwind, Luna appears to have been raised in Summerset, and Wolf possibly raised in the woodland village of Dalsus, near the Forest Eternal (home of the fabled Wood elves).


3. The fate of the prismalcum - This precious mass of cosmic ore has already changed the Wanderers. You, in turn, have the opportunity to shape it as you will. But first, you still have some learning to do about it and you have different people present to ask that might help you. What do you want to happen to the "dream ore"?


4. Learning about each other - Half of the Wanderers have been called that for some time; the other half just earned the name. What stories, thoughts, plans, etc. might they have to share with each other?


5. The fate of the Wanderers - Some of your non-player character company will not be staying with you on the Road of Kings, and others you might have around for some time. What will you do with the time you have left with them?


These are just a few important ideas. Depending on how it goes, I don't imagine much combat after this fun little battle, so how best to use the time as you make your way northward?


If you like, let's chat about it here in the Adventurers' Table (and perhaps in Conversation) without getting into fine details now - just please keep it in mind for after this battle for the next chapter. I figure the more time you have to create, the better. =)


 
I plan on posting IC later tonight after Real Life. =)
 
1) I believe I have somewhat described Wolf's history, or at least all the relevant parts. I left out actual names of locations because I did not want to assert too much freedom in what is, as I understood, an old and well defined world.


2) I could try and put together a general map of Sharseya (can't believe you still don't have one after all that time), provided that I had at least a detailed description or better yet a rough sketch. That is, if Dannigan doesn't make one himself with all the Fireworks knowledge I've been imbuing him recently :) *woof*


3) I think Wolf is least concerned about the prismalcum. Let the warriors and rogues get some weapons out of it I say.


4) Are you talking about what we have shared in the past, or what we are going to? We haven't even officially decided on how long the party's been together and what everyone knows of everyone, other than "having been on several missions before". Either way Wolf doesn't mind this kind of learning, especially Luna-wise *rawrrr*


5) Honestly I didn't give this too much thought, and I don't think Wolf has either. We'll take what we get and work with that.
 
[QUOTE="Wolf Rawrrr]
2) I could try and put together a general map of Sharseya (can't believe you still don't have one after all that time), provided that I had at least a detailed description or better yet a rough sketch. That is, if Dannigan doesn't make one himself with all the Fireworks knowledge I've been imbuing him recently :) *woof*

[/QUOTE]
Part of the problem is that previous parties so rarely went in a straight line from point A to point B. Mostly they fell through teleporting devices or spells (accidentally, as often as not) so we don't always know what's between point A and point B. Except Summerset to Highwind and back - we've managed that trip several times without undue incident. ( ;) )
 
Re: Sharseya map. I do have maps of Sharseya (and have had them for years). But being that this started out as a pen-and-paper game some 15 years ago, the maps are all on... big surprise... paper and not on computer.


Something else I've been meaning to bring up: In-game chatting and emotes. I would like to encourage chatting and emotes between characters during combat if you want to. Since this is a game, I have to lay down a few rules and here they are:


1. Any tactical chatting (say, warning a buddy of danger that your character certainly knows about, or providing direction) must be limited to statements that would take under six seconds to convey. Otherwise, we have folks tossing about entire battle strategies (which I don't allow the baddies to do either). "Hey, nail those goblin archers while I take down the shaman!" or "Stewart, get inside already, you dingbat!" is a good example.


2. Thoughts and chatting should be kept somewhat short, but feel free to express your character's ideas, encouragement, disappointment, etc. even if it is not your turn. "Good job, Powerpaw! You nearly fumbled your maul into the next forest over!" Powerpaw grins at you. "Oh, shuts yer face... Evwiebody goofs." Another example: Bria believed Mamapaw could gather the courage to fight if she had encouragement, but if that battle-mage launched another Fireball, it would be the Wanderers nearby that the Ko healer would have to turn her focus to. Bria sent up yet another prayer for the best. Yes, that's a lot of words but a large part of role-playing is expression and often entire Real Life days go by without any from some folks who might desire to.


3. Remember that your characters voice (or small action, like a wave or thumbs-up or other emotes) might still be seen or heard by others. So if your character has been stealthy during the fight, then yells out, "Watch yer face!" then others will also likely hear it and look toward the source.



So, when something happens, and your character "haz" something to say, go for it!



(BIG THANKS TO WOLF! Kaerri helped too! Wooo!)






Battle-map notes: Powerpaw is currently directly south of Bren and southeast of Mamapaw (it is too late in the night for me to adjust the map this time).
The yellow border indicates the area containing the noxious gas. "Painless" figure beside Gerran is the woman with the whip. They are moving west while the fleeing Painless are moving southwest. The sextet of ogres are heading east and apparently about to branch out.


Combat initiative order:


20 - The Painless
(Painless 2 through 4 are wounded. Gerran and the woman with the whip are fleeing as is his wounded battle mage).


15 - Bria (Hasted. Ring of Force Shield active. Wearing Amulet of Mielikki. In fighting stance. Unarmed. Just cast Cure Critical Wounds on Powerpaw's mother a second time, rose, and exited the cloud).


14 - Luna (Hasted. Sparkle status: Just woke up inside the Adventurers' Wagon and is wondering what in the hell is going on. Luna is wearing Bria's Glamered armor, and Luna's Ring of Protection +1 and Ring of Deflection +2. Unarmed. Just cast Fireball and baked the asses of six now-even-uglier ogres).


12 - Powerpaw (Hasted. Using Maul +2 and has hope again).


12 - Mamapaw (Prone. Unarmed. Unarmored. Frightened-out-of-her-fur, but glad her son is near.)


11 - Otiorin (Hasted. Using Moonlit Edge +3. Threw Thunderstone).


10 - 9/10 Ogres (armed with greatclubs. Some are deafened. Defeated Mamapaw).


9 - Bren (Hasted. Using Battle axe +2 and heavy metal shield. Charged past the enemy line to reach Mamapaw's downed form in her cage. -2 to AC until next turn from Charge attack).


1 - Wolf (Hasted. Using Longbow +2. Pecker status: Asleep inside the Adventurers' Wagon).
 
The only change to the map is that I had Luna move out of the poison gas cloud.
 
@Captain Hesperus - The mage is the one two squares west of Mamapaw, some distance from the wagons and between the two groups of ogres (small circle, uncovered face). Is that where Otiorin wants to be right now, or were you aiming at the pair of Painless directly east of the wagons (small circles, masked faces)?
 
I see.


What you two are saying then is that you don't want to define those undefined areas until you need to, which makes it impossible to make a map?


Well then maybe I could make you a map of the area between Summerset and Highwind, including the surroundings of each. I get the feeling we will be around/at Highwind for some time but then again who knows? This kind of map is far from necessary, especially compared to encounter maps, but it would be nice to have. Gives a game one of those missing aspects.


Wolf would certainly keep such a map on him, likely even with his own notes and edits! *rawrrr*


 
p.s. note to self: must remember to add a reference system for battlemap on the top and to the left, like A-Z and 1-30 (you know, Battleship!) *woof*
 
Clarifications (and why I really shouldn't be posting at nearly 3 in the morning... Heh! =))...


1. Re: In-game chatting/emotes. I mean to encourage the option of doing this even when it is not your character's turn. =) I would like to see (assuming folks like the idea) of how it works and if it is practical, because it definitely seems like fun.


2. Re: Otiorin vs. Battle-mage. Kaerri is correct concerning the battle-mage's position. Wolf, "Battleship" was just what I was thinking!


3. Map of Sharseya. I won't speak for Kaerri on this, but for myself. She's speaking as a player, and I as a storyteller. These areas are filled out (not that the players know everything, as a storyteller, I have to at least have some idea of what is there). My old pen-and-paper maps reflect this. For example, I know pretty well what's along the Road of Kings (though it be a fourteen-day trek by horse from Summerset to Highwind), yet I've left it open enough for present and future creativity. I would like to make another map of this area at some point, and yet another of Sharseya as a whole... =)


...but once again, Real Life intrudes and off I go. =) Take care and a wonderful day or eve, folks! =)


 
Forgot to mention two more things...


1. Sherwood, Luna is outside the noxious cloud in my mind if not on the battle-map (and has been since you first mentioned it). All is well there. =)


2. Cap'n, Otiorin can reach the battle-mage if he runs his tail off and uses the haste for speed and not for attack. This means he misses but is within melee range of the fleeing battle-mage. Otiorin would also not take attacks of opportunity from the three ogres up there (as they used them on Bren this round; same reason Powerpaw didn't get swung on while moving through their threatened space). =)


EDIT: Cap'n, that was an awesome post, by the way. "...Pain to the Painless..." Ooh! =)


Now, I'm off until later! =)
 
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Cap'n, you got it. Consider Otiorin to have used the "Charge" attack (which is his only option of running so far and still attempting a melee attack). This will lower his AC by two until his next turn, but keep in mind that the ogres nearby are focusing on Bren.


And the storyteller goofs continue! =)


1. I owe Powerpaw a hasted attack (because even if he missed with his Great Cleave, he still gets the extra attack from Haste.)


2. Mamapaw would be able to grab a "biggie-stick" and stand up without incurring attacks of opportunity (since the ogres used them on Bren).


3. These two events take place prior to the ogres' actions.


@Captain Hesperus Re: Action Point. Your character rolled a 3 (result: 11) and this is a mage who is prepared for combat (whose AC probably looks to be in the neighborhood of Luna or Otiorin's own when fully prepared for combat). In the spirit of fairness, I think Otiorin could reasonably realize that extra effort on such an unlucky swing would not change the result. Or in other words, I would rather you not waste an Action Point on such a very low result. You are welcome to keep the Action Point instead if you choose.


EDIT: Cap'n. Kaerri just pointed out that Otiorin has just enough movement between his own fleet feet, the Boots of Striding and Springing, and the Haste spell to get him to the battle-mage without having to Charge (and therefore Otiorin does not take the -2 penalty to AC). Thanks, Kaerri!


 



(BIG THANKS TO WOLF! Kaerri helped too! Wooo!)






Battle-map notes:
The yellow border indicates the area containing the noxious gas. "Painless" figure beside Gerran is the woman with the whip. They are moving west while the fleeing Painless are moving southwest. The sextet of ogres are running for their lives and have made it into Shandra's Evergreen.


Combat initiative order:


20 - The Painless
(Painless 2 through 4 are wounded. Gerran and the woman with the whip are fleeing as is his wounded battle mage).


15 - Bria (Hasted. Ring of Force Shield active. Wearing Amulet of Mielikki. In fighting stance. Unarmed. Just cast Cure Critical Wounds on Powerpaw's mother a second time, rose, and exited the cloud).


14 - Luna (Hasted. Sparkle status: Just woke up inside the Adventurers' Wagon and is wondering what in the hell is going on. Luna is wearing Bria's Glamered armor, and Luna's Ring of Protection +1 and Ring of Deflection +2. Unarmed. Just cast Fireball and baked the asses of six now-even-uglier ogres who are now fleeing from her!).


12 - Powerpaw (Hasted. Using Maul +2 and has hope again).


12 - Mamapaw (Standing, looking motherly with a small log (greatclub) in her hand. Unarmored. Frightened-out-of-her-fur, but glad her son is near. Following Bren. She will drop her initiative to match his on her next turn).


11 - Otiorin (Hasted. Using Moonlit Edge +3. Attacking battle-mage).


10 - 2/10 Ogres (armed with greatclubs, attacking Bren. Their cohorts are fleeing.).


9 - Bren (Hasted. Injured. Using Battle axe +2 and heavy metal shield. Just dropped one ogre and wounded another).


1 - Wolf (Hasted. Using Longbow +2. Pecker status: Asleep inside the Adventurers' Wagon).
 
This might be a fun time for Wolf to cast Entangle, if he wants to try to keep anyone from running away. It's a Reflex save, though; odds are the Painless are decent at that (being rogue-types of various descriptions).
 
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