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At the Adventurers' Table

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Which is why I want to keep track of them. That spell saved my bacon!
 
@Sherwood. Luna has one figment remaining.


 
Initiative is as follows:


Otiorin 21 (will arrive to the scene in 2 rounds)


Bria 19


Luna 14


Bloodland Minotaurs 13


Kitrin (on Powerpaw) 12 (will arrive to the scene in 1 round)


Wolf 8


Powerpaw 6


It is Wolf's turn to act. Good luck!
 
EDIT: Crud! I screwed up. Luna's second Scorching Ray spell can crit (all ranged touch attacks can), but I didn't ask for a threat confirmation roll to see if it did. @Sherwood Please provide a threat confirmation roll here to see if you actually did crit that minotaur leader. You will have to beat his touch-based armor class again. Good luck!
 
Ok, here is the second roll to confirm:


[dice]3494[/dice]


Does a modified 20 hit? I hope so; lets enjoy the smell of cooked beef!
 
@Captain Hesperus Re: Otiorin. Nicely done. Now Otiorin has a second option: 1. Continue running straight to the fight (and get there as soon as possible). 2. Attempt to circle about possibly gaining a tactical advantage at the cost of getting to the fight one round later. Which would you like?


@Sherwood It sure does! Bring on the BBQ sauce! =)


@Wolf Rawrrr Incoming shop-talk. =) Since your characters have never before engaged these creatures, I can't answer that with specific numbers. However, I can tell you that Leonard would know the following: Bloodland Minotaurs are a fighter-type class (Leonard would not know what their favored class is, be it ranger, barbarian, etc.). Fighter-types tend to have at least d10 hit points per level. Large-sized creatures (like Powerpaw and Highwind Minotaurs) tend to have high Strength and Constitution scores (bonuses, that is).


Also, in the die rolls here, Luna just scored a 42 hit point critical hit with her second Scorching Ray spell (go Sherwood!). Top that off with Leonard's arrow hit (7 points) was enough to put the lead minotaur into negative hit points ("down and dying" but not quite dead). The healing potion his fellow used brought him back into the positive hit points, hence the leader's return to combat. He is the leader which probably makes him one of the toughest and best-equipped of his crew.


Also, as you may have noted, these creatures (once in melee) are attacking twice per round (meaning their BAB is at least +6, like Leonard's). The dual-wielder with the battle axes is attacking proficiently three times per round at the cost of accuracy (meaning he has Two-Weapon Fighting, which requires a Dexterity of at least 15). So, while this particular pack of Bloodland Minotaurs do not appear to be as physically strong as, say, Powerpaw (who does indeed have an edge on them), they are skilled and faster than they appear. Sprinkle a little teamwork and motivation and you have four Fighter-type powerhouses who are a force to be reckoned with.
 
Go wide and get that sneak attack. There's going to be plenty of frontal action going on, so I might as well sneak up and get in from behind. /innuendo


Captain Hesperus
 
@Captain Hesperus Ha ha! That was horrible! What are we going to do with you? =)


Re: Otiorin. He is taking an extra round of movement to (hopefully) take advantage of the situation, Sneak Attack style. A Stealth roll is called for (the difficulty is higher as everyone is moving through the aforementioned dry, crunchy leaves, but if anyone can do it, Otiorin can).


*rolls at his computer desk in private* Otiorin's die is cast (and boy, does that sentence sound ominous!). =)
 
Combat initiative order:


21 - Otiorin
(Gravity Bow in effect. Shortbow in hand. Using Stealth in an attempt to Sneak Attack. Will arrive on scene in 2 rounds)


19 - Bria (using Force Shield ring and walking stick +2)


14 - Luna (Sparkle status: Alert, on Luna's shoulder. Mage Armor, Shield, and Mirror Image [one figment remaining] in effect)


13 - Bloodland Minotaurs (4) (leader hurt, greataxe wielder slightly wounded, dual-wielding battle axe user and archer are healthy)


12 - Kitrin (on Powerpaw) (Both armorless. Now on scene with Bria. Using Flail +2 and large, Darkwood shield +2)


8 - Wolf (Using longbow. Pecker status: Alert, circling in woods above the battle)


6 - Powerpaw (using Maul +2)


Luna is up next (and I'm off to work. See you afterward, friends! ) =)
 
Not that it makes a difference now (between 8 and 10), but shouldn't have Wolf had gotten a +2 bonus on his initiative roll from his favored terrain (Forest)?


I'll have to make a mental note of that for the future, since it is a pretty common terrain *woof*
 
Well, Luna now has her Displacement spell active, giving me a 50% evasion chance for all attacks. Hopefully that will keep me alive until Powerpaw and Kitrin can show up.
 
@Wolf Rawrrr You are absolutely correct. The favored terrain bonus is something new for me as part of Pathfinder (it's not in D&D 3.0 or 3.5). Thanks for bringing it up! =)


@Sherwood I'm afraid not. Luna has to get the spell off first. Casting normally provokes an attack of opportunity from each melee opponent (but not the archer). A successful strike on a caster casting in melee forces a Concentration check (Difficulty Class = 10 + damage dealt + spell level). Failure means the spell is lost (Core Book, page 206, Casting Spells, Injury).


Luna's second casting of Scorching Ray only flew because the Bloodland minotaurs failed to damage her. No damage means no Concentration check. =)


Okies. Now I'm off to work! Be well, everybody! =)
 
Even though I made a move action before casting to get clear of the bad guys? Since I go before the horny-heads, once I move I should be able to cast my spell without getting that attack of opportunity, and have it up and running when they go.
 
Dannigan said:
@killfire A reminder before I forget - your character does not have Masterwork tools, yet he has the means to make them (and add +2 to crafting checks for that craft). Do you want Bronze to try and craft some Masterwork metalworking tools?
Yep
 
Shop-talk: O.K. You want Luna to take move action prior to casting. Ah! There are dangers there too.


What happens next highly depends on the type of defensive movement in question. Luna is clearly trying some kind of defensive action, but I need a specific action. Being that she is a medium-sized creature (takes up 1 square) nearly surrounded by three large-sized creatures (take up 4 times as much room on the battlefield as she does at 4 squares each), her options are limited. I wish I had a "battle-board" or some program to show all of you the situation. As it stands, here's what Luna can try (unless you want to attempt something different).


1. If Luna makes a move action (she moves her 30 feet and attempts to cast) she takes 3 attacks of opportunity (as the square she is starting on is threatened). Once she is out of their reach, then she can cast freely. However, they can chase her on their turn (attacking only once each per round, since they have to use their move to get to her).


2. 5-foot step (these never provoke attacks of opportunity) then attempt to cast. That will get her out of range of 1 of them but not all 3 (as they are using teamwork to get at her).


2. Double-move (retreat). The square you start on does not provoke attacks of opportunity, but every other square you move on is counted normally. This means she can run like hell, but not cast. If she retreats, she'll take an attack of opportunity from 1 minotaur (but not the other two). They will likely give chase.


4. As in the gnoll fight in Bilal's Menagerie, she can attempt to Cast Defensively.


5. Anything else you can come up with that works within the rules.


Which would you prefer?


@killfire Good deal! Make the roll here, please. When I can, I'll get into what Bronze has learned about the cosmic ore.


But for now, I'm off to work again. Pardon this hastily-written post. Have a good day, everyone! =)
 
Ok, I'm going to ask a question first, with all the combat monsters getting there skills up through combat, how do mine skill up?


Der Roll Thingie, gonna call this Metalsmithing as in crafting the first stage of the build... The metal heads, tongs, files, and ect, and of course, the wonderful well crafted pot iron cooking thingies.


[dice]3520[/dice]


Ya know what! I wanna use my own real D20's darnit! Sheesh I bet THE PENKNIFE wouldn't roll a natch 20 on this dice board.... > : @ )
 
I'm not trying to be difficult; I'm just trying to make sure I don't make any mistakes, but I am confused a little. I get that when I move, I will provoke an attack of opportunity. Thats fine. But, once I have moved my 40 feet (thanks to the magic boots), shouldn't I be able to cast without any minuses and then have my Displacement spell up and running before the minotaurs act on their turn? If I'm getting it wrong, please let me know.
 
I'm not trying to be difficult; I'm just trying to make sure I don't make any mistakes, but I am confused a little. I get that when I move, I will provoke an attack of opportunity. Thats fine. But, once I have moved my 40 feet (thanks to the magic boots), shouldn't I be able to cast without any minuses and then have my Displacement spell up and running before the minotaurs act on their turn? If I'm getting it wrong, please let me know.
 
I'm not trying to be difficult; I'm just trying to make sure I don't make any mistakes, but I am confused a little. I get that when I move, I will provoke an attack of opportunity. Thats fine. But, once I have moved my 40 feet (thanks to the magic boots), shouldn't I be able to cast without any minuses and then have my Displacement spell up and running before the minotaurs act on their turn? If I'm getting it wrong, please let me know.


 
Ok, why did that post three different times?!?
 
Sherwood sez,

Ok, why did that post three different times?!?
Because you're trying to be difficult (this is the part where you laugh)! Ha ha! =)


Seriously, RPNation sometimes flubs out on me when I try to post rolls. I'll make a roll. RPNation will respond that it's busy making the roll happen, and then it never posts. I'll reload the page, then it still doesn't work. Finally, I'll close my browser and restart RPNation, and it will work again. It doesn't happen often, but it does happen.


The answer to your question is yes, now that you've specified that you want Luna to use option #1 (single move then cast). Just be aware that they are likely to chase her down on their turn.


Now I'll click Post Reply and hope this doesn't post three different times. =)


 
Killfire sez,

Ok, I'm going to ask a question first, with all the combat monsters getting there skills up through combat, how do mine skill up?
Your skills increase when your character goes up in experience level (just like in Palladium, except in Pathfinder you choose where to put skill points).


Re: Crafting. Here's how crafting a masterwork item works in Pathfinder.

Pathfinder Core Book, page 93.


Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.


I am going to say that Bronze has enough materials to try to craft 3 masterwork items. I'm putting this into effect because he is 6th level and has had time to collect the nice stuff that makes masterwork items.


Killfire sez,

Der Roll Thingie, gonna call this Metalsmithing as in crafting the first stage of the build... The metal heads, tongs, files, and ect, and of course, the wonderful well crafted pot iron cooking thingies.
Not necessary, bud. =) First off, one has to create each masterwork item separately (in this case, I imagine Bronze is crafting a metalsmithing hammer). Why? Because in the game, the main crafting tool counts (and provides the +2 bonus to skill checks).


Back to the crafting roll. Bronze rolled a 16. I'll count that toward the standard item (or in other words, to make the masterwork hammer, Bronze crafted a very sturdy and comfortable haft for said hammer.


Now we need a second crafting roll (which must be 20 or higher total). Bronze gets three chances before his masterwork supplies are used up. Replacing them is just a matter of getting out there and finding them, buying them, etc.


Go for it!


 
Back to @Sherwood So, you want option #1 for Luna (move 40 feet in whatever direction you choose that takes you out of being surrounded and cast)? Because they are large-sized creatures (with 10 foot reach) they will be able to catch up to you on their turn (but by that time, Luna will have Displacement up).
 
Yes, please. And once again, I hope I didn't come across as being a pain in the ass. I just want to make sure that I survive this fight long enough for reinforcements to arrive.
 
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