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At the Adventurers' Table

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To Sherwood: Absolutely! You've got two more. What would you like to choose with them?


Oh, re: Prismalcum. There is no doubt in my mind that the Prismalcum is a party item (and an earned one at that!). Earlier, Kaerri mentioned (as Bren, if memory serves) to take the Cosmic Ore to Ben and Misha's in Highwind (Ben the Smithy is the foremost blacksmith in all of Highwind). That seems like a great way to go, as if anyone in Sharseya would know what to do with it (in your circles), he would be a top choice.
 
Those sound useful to me!


Yeah, Ben's kind of my go-to guy for crafting magical things. You guys are going to love his shop, too :D
 
Can I hold the last two languages in reserve? If not, I'll allocate them now.


I like the idea of going to the master smith. I want to see what comes of bracers made of this stuff for Luna.
 
Sure, Sherwood! When the time comes, Luna will just need a teacher to do the teaching part when she finds the languages she likes.
 
Good deal. So, other than that, is there any changes needed on Luna's character sheet? I want to make sure she is good to go.
 
Wow. Look at all them fancy 8th level builds.


I'm still working on Wolf's.


- HP increases by 8 (rolled 8 on ranger hit die)


- BAB increases to +8/+3


- Fort. save increases to +6


- Ref. save increases to +6


- Gains Swift Tracker feature


- Gains 2nd favored terrain (Cold would be a good idea, yes?)


- Gains one 2nd lvl spell per day (so from now on he will have two 1st lvl spells and one 2nd lvl?)


- Gains 8 skill ranks (6 from ranger class, plus 0 from Int modifier, plus 1 from being Human, plus 1 from leveling favored class)


- Gains 1 attribute point (is this a house rule?)


- Gains 2nd signature ability (unused from previous lvlup)


Question: If I recall correctly, Wolf gets 1 feat every odd level and that's it, right? So nothing for now?


Question: And are we agreeing OOC on a team language to be used in combat and other situations where we need to communicate out loud but without being understood by others? Is it Celestial, then? This question probably doesn't matter for Luna who seems to be able to speak just about every language in the world, but for the rest of us, we don't want to pick wrong here.


Did I forget anything? I'd like to have a foolproof list before I'm off making changes *woof*
 
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I'm just glad that you tough fighter types are my friends. Everyone has over double Luna's hit point total. But, I have access to NEARLY UNSTOPPABLE COSMIC POWER! MWUHAHA!
 
Here is a first level spell that I wasn't an ok on. It's called Stunning Barrier, and I found it in the Pathfinder website.


School abjuration; Level cleric 1, inquisitor 1,paladin 1, sorcerer/wizard 1


[paste:font size=3]standard action


Components V, S


[paste:font size=3]
Will negates (see text);Spell Resistance no and yes (see text)


[paste:font size=3]
deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Willnegates). Once the field has stunned an opponent, the spell is discharged.


 
[QUOTE="Wolf Rawrrr]Wow. Look at all them fancy 8th level builds.
I'm still working on Wolf's.


- HP increases by 8 (rolled 8 on ranger hit die)


- BAB increases to +8/+3


- Fort. save increases to +6


- Ref. save increases to +6


- Gains Swift Tracker feature


- Gains 2nd favored terrain (Cold would be a good idea, yes?)


- Gains one 2nd lvl spell per day (so from now on he will have two 1st lvl spells and one 2nd lvl?)


- Gains 8 skill ranks (6 from ranger class, plus 0 from Int modifier, plus 1 from being Human, plus 1 from leveling favored class)


- Gains 1 attribute point (is this a house rule?)


- Gains 2nd signature ability (unused from previous lvlup)


Question: If I recall correctly, Wolf gets 1 feat every odd level and that's it, right? So nothing for now?


Question: And are we agreeing OOC on a team language to be used in combat and other situations where we need to communicate out loud but without being understood by others? Is it Celestial, then? This question probably doesn't matter for Luna who seems to be able to speak just about every language in the world, but for the rest of us, we don't want to pick wrong here.


Did I forget anything? I'd like to have a foolproof list before I'm off making changes *woof*

[/QUOTE]
The gain of one attribute point is a Pathfinder rule that every four levels you go up, you get a free point to a stat of your choice.
 
Actually both Wolf and Otiorin have 52 HP now (if what I am seeing in Otiorin's sheet is already updated). So that's not alot more than Luna. It's everyone else that has near double, like Bren and Powerpaw and... that's it. Bria's HP isn't stated on her sheet but I'm pretty sure she's in Luna's range.


Thank you for clearing up the attribute rule. I didn't find this anywhere on the pathfinder resource site.


I am trying to decide where to use my attribute point. Does anyone care to make a recommendation? The way I see it, the only real choice is between Strength and Dexterity for me. Increasing either would put it into the next ability score category. Maybe I should choose Strength so that it has an ability score to begin with (1). My dex is already pretty high at 17, but then again that's my main attribute so I guess it can never be too high.
 
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The most immediately efficient place to put an attribute point is on an odd number, since the even numbers are where the bonuses increase. Having said that, I raised Bren's Wisdom from 12 to 13 because I know we'll be getting another point at level 12, and so many ranger abilities (including spellcasting) depend on Wisdom. Leonard's got lots of odd-numbered attributes, so he's got several options if he wants an immediate effect.


Given that you seem to be making him a ranged type, I wouldn't worry too much about your Strength score. Charisma isn't really something I think you need to worry about either. Dex is the main stat for archers, and yeah, it can never be too high. :D Con adds to your HP, if you think you need more (those are retroactive in Dann's game, so raising it to 12 would give you 8 more HP, one for each level). And Wisdom is the other main stat for rangers. Me, I'd put it into Dex or Wisdom, depending on what you want to focus on. I suggest looking over your skill list and the ranger abilities to see what uses what attributes.


And don't stress too much over relative HP. Bren and Powerpaw are intended to fill tanking roles - they're supposed to have lots of HP!
 
Team language: We've talked about it in the past, and if people have spare skill points now I think this is a good time to do it. Celestial makes a good one because not a lot of people speak it, aside from clerics.
 
[QUOTE="Wolf Rawrrr]Wow. Look at all them fancy 8th level builds.
I'm still working on Wolf's.


- HP increases by 8 (rolled 8 on ranger hit die)


- BAB increases to +8/+3


- Fort. save increases to +6


- Ref. save increases to +6


- Gains Swift Tracker feature


- Gains 2nd favored terrain (Cold would be a good idea, yes?)


- Gains one 2nd lvl spell per day (so from now on he will have two 1st lvl spells and one 2nd lvl?)


- Gains 8 skill ranks (6 from ranger class, plus 0 from Int modifier, plus 1 from being Human, plus 1 from leveling favored class)


- Gains 1 attribute point (is this a house rule?)


- Gains 2nd signature ability (unused from previous lvlup)


Question: If I recall correctly, Wolf gets 1 feat every odd level and that's it, right? So nothing for now?


Question: And are we agreeing OOC on a team language to be used in combat and other situations where we need to communicate out loud but without being understood by others? Is it Celestial, then? This question probably doesn't matter for Luna who seems to be able to speak just about every language in the world, but for the rest of us, we don't want to pick wrong here.


Did I forget anything? I'd like to have a foolproof list before I'm off making changes *woof*

[/QUOTE]
Heya Wolf!


- When adventuring in and around Highwind, cold is a good idea for another Favored Terrain. Underground (for caves and dungeons) is never a bad idea. There are many mountains around the Highwind area too plus rivers, lakes, and streams aplenty. Highwind is a mountain city with its own buildings, streets, and sewers, so Urban is fine choice too. I recommend choosing the one that you both admire the most and think you'll be spending the most time in.


- Your counting of Leonard's spells per day is correct.


- Sherwood is correct. A character gains 1 free attribute point/4 levels. As for selecting between STR and DEX, it really depends. He's an archer, so having a Dexterity of 18 will notch (hee hee) his archery skills up even higher, but if he gets a Strength of 12, he'll be able to lift and carry more and enjoy a melee damage bonus. If he gets his hands on a Composite bow, he'll be able to add that same Strength bonus into damage rolls. Then again, putting it into Dexterity increases Initiative, Reflex Saving Throw, Armor Class (with his Chain Shirt armor) and any of the many Dex-related skills out there. Also, I can't help but notice Leonard has chosen the Weapon Finesse feat. Going back to skills, the only Strength related skill I can think of off-hand is Climb.


- Characters gain a bonus feat on every odd character level (9th level is the next time you'll select one; nothing for now).


- Re: Team language. Yes, yes, and having an Intelligence of 22 has its privileges. =)


- I don't think you've forgotten anything.


- Note: Cap'n has not yet updated his character sheet. So Otiorin has 52 hit points as of 7th character level. Going up in Sorcerer will net him another d6 +3 (Constitution) and possibly another +1 hit point if Sorcerer is Otiorin's Favored Class.


- Note: Wolf will have 9 Action Points.


- His second Signature Ability indeed awaits him.


- I forgot Leonard was so tall! 6 foot, 6 inches? He's taller than Bren. =)
 
Dannigan said:
Also, I can't help but notice Leonard has chosen the Weapon Finesse feat. Going back to skills, the only Strength related skill I can think of off-hand is Climb.
And Swim :D
Dannigan said:
- I forgot Leonard was so tall! 6 foot, 6 inches? He's taller than Bren. =)
Bren is also 6'6". (He was 6'5" when I first created him, some time back, but he's advanced a little through the last of his growing years.)
 
Ah, quite true, Kaerri-darlin'! Thanks for adding that. =)


While we're here, allow me to give @Wolf Rawrrr Leonard's wolf stats! What Leonard does not already know will be learned in-character in the next scene when Glider trains the Wanderers (in other words, you may now consider all of this in-character knowledge, Wolf. Glider's method of training will see that Wolf to fully understanding his abilities without having to discover them on his own, as it was prior to this event).

- Leonard's attributes, hit points, saving throws, and combat bonuses (including initiative) remain the same.


- He gains Skill Focus (Perception) giving him a +3 to all checks. That same +3 is factored in to the Rule of 5 House Rule (i.e. it counts as Ranks).


- He enjoys the Scent ability.


- He also enjoys a +4 to Survival skills when tracking opponents by scent.


- Leonard's speed increases to 50 feet per round (up from 30 ft./round as a human).


- Wolf's bite does d6 damage. He uses his Melee Attack bonuses when doing so. Since it is a natural weapon, he does not incur an attack of opportunity for biting.


- He gains the Improved Trip feat (allowing him to make trip attempts on opponents without suffering an attack of opportunity and more).


- He enjoys low-light vision.


- I take into account that wolves are built for long-distance running. Given Leonard's Endurance feat, Leonard in wolf form can travel at normal speed for days without tiring as true wolves do.


- While it provides no statistical bonuses, I take into account Leonard's water-resistant fur when it comes to the weather or its color when he is attempting stealth, etc.
 
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@Dannigan According to Paizo, at 4th level and every two after that, a Sorcerer can discard a spell for one of the same level. If that's allowable, can I change Gravity Bow for Snowball?


Captain Hesperus
 
Sorry, @Captain Hesperus. No go on Snowball. Reasoning: Too powerful for a 1st level spell. I think 5d6 damage (avg. 17.5) plus a possible stagger is too much for a 1st level spell, when compared to Magic Missile which while nigh-unerring, does 3d4+3 (avg. 10.5) and does not cause a condition.


Also, @Sherwood. Sorry, but no Stunning Barrier. Reasoning: Too powerful for a 1st level spell. It requires a melee attacker to make a Will save or be stunned. When stunned, one drops anything in-hand, effectively taking out a melee attacker for 2 rounds per casting, not to mention a stun's other effects.


Got any others? Ice Slick is pretty cool addition. =)
 
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Oh, and yes, Cap'n. Swapping out an allowed spell is perfectly fine.
 
Wow. That's alotta helpful info. Thanks *woof*


My reasoning for Strength vs Dexterity (though Constitution seems a little more appealing now that I know the hit points work retroactively!) was that I'm trying to make Wolf primarily a sniper, yes, but I also want him to be able to hold his ground in melee if it comes to it (or if he simply chooses to for some reasons). Now that you've reminded me of the Weapon Finesse, since that lets me use Dex instead of Str in melee, isn't that tilting the choice towards using that attribute point for Dexterity? I mean, it's a feat so I can just invoke it on every attack and I don't depend so much on Strength anymore. I was planning on getting him the best light weapon such as a rapier or elven blade once we get to Highwind specifically thinking that would augment his melee capabilities by a bunch. And no, I'm not forgetting that he still doesn't have the HP of a fighter.


Wolf's wolf form stats look cooler than I thought. It can't substitute his human form in melee, though.


About the height... Wolf's height is my own height in real life *woof*
 
Yes, having Weapon Finesse is a good reason to put the point in Dex. ( :P ) And it's automatic, what you might call a "passive" feat - you don't have to invoke it, it's always in effect.
 
Re: Weapon Finesse. Yes, sir. That's why I brought it up. =) EDIT: And Kaerri's right about that. Passive feats for the win!


Re: Wolf stats. I'm glad! Once there are a few more posts in Chapter Eight, I'll move the training along. Leonard's Wolf form was never intended to be a true melee form, but to be a true wolf in as many ways as practical. Some advantages that came to my mind back when I awarded it included Wolf tripping some big low-Dexterity opponent (like the many species of giant found around Highwind and Shandra's Evergreen; almost any prone opponent out there is in trouble. The -4 to their Armor Class alone makes tripping attacks worthwhile), getting people's scents ("Hey, I know that scent! That's so-and-so we met a few days ago! He went this way!"), tracking opponents, ducking behind a tree and making a quick post-transformation getaway, running alongside horses (since Leonard's own horse was killed), the list goes on. =)


Re: Height. Hah! That's cool! =)
 
Well, I got no other spells that appeal, so I'll just leave it then.


Captain Hesperus
 
Note: I adjusted Powerpaw's skills to include 5 ranks in Knowledge: Monster Lore. Why? Because he wanted to know Moaaaar! =)
 
O.K., Cap'n. =) I have a question about bleary-eyed Otiorin - does he realize yet that he's only wearing a bath towel? By the way, thanks for running with that. I figured I could tease Otiorin, but your post just made it all the more entertaining. Right, Leonard? Ha ha! =)
 
Dannigan said:
Also, @Sherwood. Sorry, but no Stunning Barrier. Reasoning: Too powerful for a 1st level spell. It requires a melee attacker to make a Will save or be stunned. When stunned, one drops anything in-hand, effectively taking out a melee attacker for 2 rounds per casting, not to mention a stun's other effects.


Got any others? Ice Slick is pretty cool addition. =)
Ah well. I always say if I don't ask, the answer is always no.
 
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