Yeah, tell me about it. I'm feeling pretty human right now. Heh. =)It happens. You are only human, after all.
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Yeah, tell me about it. I'm feeling pretty human right now. Heh. =)It happens. You are only human, after all.
Keep this in mind, please. =)Concerning rolling for Education Level, I don't like the idea of a single die roll dictating the future of a character, but what if I rolled 3 for each of you and you were able to choose?
I haven't quite worked this out, but here are my intentions:Question (perhaps theoretical in nature, not sure if it applies somewhere: I get an additional action at lvl 3 and improve two things. Then I level up - do I then again get the action, or do I stick with the bonuses?
Don't be so small that your character can't use the weapons you want! =) Remember, humans are mostly between Size levels 5-9. =)I'm considering a bird of some kind if that's available - didn't get the books yet. Small, quick, angry, struggling with being different. Might want to go with some firearm expertise. That's just a first idea, though.
Ha ha! Leave it to Sherwood to come up with a good laugh! Yes indeed, Bud! =)Could be worse; you might be a turkey with Thanksgiving coming up.
I was more picturing taking human DNA and adding to the tiger fetus to make it a humanoid form.Psychie Having a human character turned into a tiger? Hmm. I hadn't thought of that. That might not be possible (because your family member who buys you is a collector of animals; she or he doesn't buy humans - I don't know how to get your character into that fold). I'll keep working at it though.
Probably a smaller bird of prey - I like the speedy approach rather than the majestic.There are plenty of birdies available. It just depends on what kind you want and how big you want to grow.
Remember we are in 198x San Francisco, so all the 'modern' weapons are going to be available.Probably a smaller bird of prey - I like the speedy approach rather than the majestic.
Is there a MA that excels at disengaging? Like a hit-and-run style of fighting promoting agility? Just asking for inspiration.
How common will firearms be? Would a pistol be advantageous, or just look silly compared to usual arms?
Available - but will we play in a campaign where they will thoroughly be used? That's probably my actual question.Remember we are in 198x San Francisco, so all the 'modern' weapons are going to be available.
Psychie O.K.. Maybe it'll help if I restate the questions:I was more picturing taking human DNA and adding to the tiger fetus to make it a humanoid form.
4. Sounds like you want your species to be a Mutant Animal. Cool!4. Tiger
5. spliced with human DNA in utero, and born humanoid
Probably a smaller bird of prey - I like the speedy approach rather than the majestic.
Is there a MA that excels at disengaging? Like a hit-and-run style of fighting promoting agility? Just asking for inspiration.
How common will firearms be? Would a pistol be advantageous, or just look silly compared to usual arms?
1. By MA I take it you mean Martial Art (and not M.A. = Mental Affinity - sorry, my brain's... well... you know). =) Pao Pat Mei Leopard Style comes to mind as it's fast. If you're looking for Hit-and-Run, be sure to increasing your Speed Attribute. The Initiative bonuses and movement would help a great deal.Available - but will we play in a campaign where they will thoroughly be used? That's probably my actual question.
Sleep well!Another early morning tomorrow for me. Time for sleep.
You know, I'm very much unaware of most martial arts out there - so I need a starting point to then dig further and see how the philosophy behind it works out for my character. Now I know where to look further. Coincidence that Eron also had Pao Pat Mei? Maybe not...More importantly, I recommend embracing what your martial art represents. You ARE going to be missing out and relying on your fellow PCs for things that apply to the martial arts. Treat it simply like a "bag of bonuses" and not only are you missing the spirit of the game, but if all of you go that route, I can personally guarantee you, you will not succeed in some of the missions that take place.
Hah! I'd forgotten about that! =)Coincidence that Eron also had Pao Pat Mei? Maybe not...
There is a Martial Art that exclusively uses firearms (Triad Assassin from Mystic China) but I don't want it in the game because it's hardly a martial art at all. It's basically for John Wick/John Wu wanna-be gun bunnies - it doesn't even have a basic philosophy besides "be loyal or die" and "kill our enemies." I ask where is the philosophy in that?I'm thinking of martial arms combined with a sidearm, and being a good shot with that. All the more when use of firearms has consequences like drawing attention.
Well, I'm using Ninjas & Superspies and Mystic China mostly with some Rifter magazine issues. Our The Martial Way section in Broadsword is also a decent, if small, page using those resources.You know, I'm very much unaware of most martial arts out there - so I need a starting point to then dig further and see how the philosophy behind it works out for my character. Now I know where to look further.
Silanon I think it all depends on what you're looking to do. Basically, martial art techniques boil down to striking and grappling. There are weapon-based systems and unarmed systems. There are systems that incorporate bits of all of these and there are "specialist" systems too. Like Moo Gi Gong. That Korean system provides every single Ancient Weapon Proficiency in the book and impromptu weapons, but if they are disarmed, they're in trouble - that's a good example of a "specialist" system. =)To add to that: If you have a real-life suggestion that fits the bill, lemme know - even if it's not well-represented in the rules.
Edit: Martial arts, that is.
Sherwood Covered that earlier. =)So how are we going to be determining our Background when it comes to skills?
If I let everyone pick and choose, then why wouldn't everyone be skill-beasts and Einsteins? This method seems fair than only rolling once as After the Bomb and TMNT & Other Strangeness require.Concerning rolling for Education Level, I don't like the idea of a single die roll dictating the future of a character, but what if I rolled 3 for each of you and you were able to choose?
Silanon This well-describes the red-masked TMNT brawler, Raphael. Talk about anger issues and the battle to do the right thing! =)be it the anarchist challenging the status quo
Nearly all martial art systems, many of them being ancient systems and a handful that predate firearms entirely, do not offer modern weapon proficiency training as part of their system. Instead, firearm training is far more often picked up on the side. Usually with one's Secondary Skills.I'd also like it to be a style that does not exclude modern weapons like pistols on principle, but that doesn't necessarily need them.
There are a few martial art systems that are strongly kick-oriented. The "wing-action" is something the flying mutant animal adapts into the fight (I can imagine a "wing-beating" doing at least punch-damage). There is a bird character in TMNT (IDW Publishing) comics that's big, quite ferocious, and unfortunately very evil - but a bird-character nonetheless. I don't know if we could make something quite like this in After the Bomb, but we could try. Is this the general look you were going for?Think I prefer strikes over grapples (strike and retreat over prolonged combat), with a few kicks and wing action for good measure. Or actually...kicks and wings might be a good combination? Not sure.
So if we’re going to roll, let’s roll some dice! If you would be so kind, could you use your own dice for this? I have this strange feeling that this might work out better for me than trusting the dice bot here.Sherwood Covered that earlier. =)
If I let everyone pick and choose, then why wouldn't everyone be skill-beasts and Einsteins? This method seems fair than only rolling once as After the Bomb and TMNT & Other Strangeness require.
Roughly - different proportions and build, but the same body formula, so to speak - especially with the hands at the end of the wings so that other tasks are actually doable.There are a few martial art systems that are strongly kick-oriented. The "wing-action" is something the flying mutant animal adapts into the fight (I can imagine a "wing-beating" doing at least punch-damage). There is a bird character in TMNT (IDW Publishing) comics that's big, quite ferocious, and unfortunately very evil - but a bird-character nonetheless. I don't know if we could make something quite like this in After the Bomb, but we could try. Is this the general look you were going for?
Are you kidding? You know how much I trust the RP Nation dice roller during important rolls (about as far as I can throw the server - not very far!). I swear that program is just fine most of the time, until it's a scene where the PCs could really use the help - then RpN's dice roller often says, hasta la vista, baby! (See you later in Spanish).So if we’re going to roll, let’s roll some dice! If you would be so kind, could you use your own dice for this? I have this strange feeling that this might work out better for me than trusting the dice bot here.
Yes and big time! We're sticking with After the Bomb; I think you'll be glad we did, Bud. We could go with TMNT, but... I'm just plain happier with After the Bomb. =)Is there a difference in the education paths between After the Bomb and TMNT?